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vcmi/server/CQuery.cpp

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/*
* CQuery.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CQuery.h"
#include "CGameHandler.h"
#include "../lib/battle/BattleInfo.h"
#include "../lib/mapObjects/MiscObjects.h"
#include "../lib/serializer/Cast.h"
boost::mutex Queries::mx;
template <typename Container>
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std::string formatContainer(const Container & c, std::string delimeter = ", ", std::string opener = "(", std::string closer=")")
{
std::string ret = opener;
auto itr = std::begin(c);
if(itr != std::end(c))
{
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ret += std::to_string(*itr);
while(++itr != std::end(c))
{
ret += delimeter;
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ret += std::to_string(*itr);
}
}
ret += closer;
return ret;
}
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std::ostream & operator<<(std::ostream & out, const CQuery & query)
{
return out << query.toString();
}
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std::ostream & operator<<(std::ostream & out, QueryPtr query)
{
return out << "[" << query.get() << "] " << query->toString();
}
CQuery::CQuery(Queries * Owner):
owner(Owner)
{
boost::unique_lock<boost::mutex> l(Queries::mx);
static QueryID QID = QueryID(0);
queryID = ++QID;
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logGlobal->trace("Created a new query with id %d", queryID);
}
CQuery::~CQuery()
{
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logGlobal->trace("Destructed the query with id %d", queryID);
}
void CQuery::addPlayer(PlayerColor color)
{
if(color.isValidPlayer())
players.push_back(color);
}
std::string CQuery::toString() const
{
const auto size = players.size();
const std::string plural = size > 1 ? "s" : "";
std::string names;
for(size_t i = 0; i < size; i++)
{
names += boost::to_upper_copy<std::string>(players[i].getStr());
if(i < size - 2)
names += ", ";
else if(size > 1 && i == size - 2)
names += " and ";
}
std::string ret = boost::str(boost::format("A query of type '%s' and qid = %d affecting player%s %s")
% typeid(*this).name()
% queryID
% plural
% names
);
return ret;
}
bool CQuery::endsByPlayerAnswer() const
{
return false;
}
void CQuery::onRemoval(PlayerColor color)
{
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}
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bool CQuery::blocksPack(const CPack * pack) const
{
return false;
}
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void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
{
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}
void CQuery::onExposure(QueryPtr topQuery)
{
logGlobal->trace("Exposed query with id %d", queryID);
owner->popQuery(*this);
}
void CQuery::onAdding(PlayerColor color)
{
}
void CQuery::onAdded(PlayerColor color)
{
}
void CQuery::setReply(const JsonNode & reply)
{
}
bool CQuery::blockAllButReply(const CPack * pack) const
{
//We accept only query replies from correct player
if(auto reply = dynamic_ptr_cast<QueryReply>(pack))
return !vstd::contains(players, reply->player);
return true;
}
CGhQuery::CGhQuery(CGameHandler * owner):
CQuery(&owner->queries), gh(owner)
{
}
CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
{
addPlayer(Hero->tempOwner);
}
bool CObjectVisitQuery::blocksPack(const CPack *pack) const
{
//During the visit itself ALL actions are blocked.
//(However, the visit may trigger a query above that'll pass some.)
return true;
}
void CObjectVisitQuery::onRemoval(PlayerColor color)
{
gh->objectVisitEnded(*this);
//TODO or should it be destructor?
//Can object visit affect 2 players and what would be desired behavior?
if(removeObjectAfterVisit)
gh->removeObject(visitedObject);
}
void CObjectVisitQuery::onExposure(QueryPtr topQuery)
{
//Object may have been removed and deleted.
if(gh->isValidObject(visitedObject))
topQuery->notifyObjectAboutRemoval(*this);
owner->popIfTop(*this);
}
void Queries::popQuery(PlayerColor player, QueryPtr query)
{
LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
if(topQuery(player) != query)
{
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logGlobal->trace("Cannot remove, not a top!");
return;
}
queries[player] -= query;
auto nextQuery = topQuery(player);
query->onRemoval(player);
//Exposure on query below happens only if removal didn't trigger any new query
if(nextQuery && nextQuery == topQuery(player))
nextQuery->onExposure(query);
}
void Queries::popQuery(const CQuery &query)
{
LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
assert(query.players.size());
for(auto player : query.players)
{
auto top = topQuery(player);
if(top.get() == &query)
popQuery(top);
else
{
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logGlobal->trace("Cannot remove query %s", query.toString());
logGlobal->trace("Queries found:");
for(auto q : queries[player])
{
logGlobal->trace(q->toString());
}
}
}
}
void Queries::popQuery(QueryPtr query)
{
for(auto player : query->players)
popQuery(player, query);
}
void Queries::addQuery(QueryPtr query)
{
for(auto player : query->players)
addQuery(player, query);
for(auto player : query->players)
query->onAdded(player);
}
void Queries::addQuery(PlayerColor player, QueryPtr query)
{
LOG_TRACE_PARAMS(logGlobal, "player='%d', query='%s'", player.getNum() % query);
query->onAdding(player);
queries[player].push_back(query);
}
QueryPtr Queries::topQuery(PlayerColor player)
{
return vstd::backOrNull(queries[player]);
}
void Queries::popIfTop(QueryPtr query)
{
LOG_TRACE_PARAMS(logGlobal, "query='%d'", query);
if(!query)
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logGlobal->error("The query is nullptr! Ignoring.");
popIfTop(*query);
}
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void Queries::popIfTop(const CQuery & query)
{
for(PlayerColor color : query.players)
if(topQuery(color).get() == &query)
popQuery(color, topQuery(color));
}
std::vector<std::shared_ptr<const CQuery>> Queries::allQueries() const
{
std::vector<std::shared_ptr<const CQuery>> ret;
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for(auto & playerQueries : queries)
for(auto & query : playerQueries.second)
ret.push_back(query);
return ret;
}
std::vector<QueryPtr> Queries::allQueries()
{
//TODO code duplication with const function :(
std::vector<QueryPtr> ret;
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for(auto & playerQueries : queries)
for(auto & query : playerQueries.second)
ret.push_back(query);
return ret;
}
QueryPtr Queries::getQuery(QueryID queryID)
{
for(auto & playerQueries : queries)
for(auto & query : playerQueries.second)
if(query->queryID == queryID)
return query;
return nullptr;
}
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void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
{
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if(result)
objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
}
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CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo * Bi):
CGhQuery(owner)
{
belligerents[0] = Bi->sides[0].armyObject;
belligerents[1] = Bi->sides[1].armyObject;
bi = Bi;
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for(auto & side : bi->sides)
addPlayer(side.color);
}
CBattleQuery::CBattleQuery(CGameHandler * owner):
CGhQuery(owner), bi(nullptr)
{
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belligerents[0] = belligerents[1] = nullptr;
}
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bool CBattleQuery::blocksPack(const CPack * pack) const
{
const char * name = typeid(*pack).name();
return strcmp(name, typeid(MakeAction).name()) && strcmp(name, typeid(MakeCustomAction).name());
}
void CBattleQuery::onRemoval(PlayerColor color)
{
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if(result)
gh->battleAfterLevelUp(*result);
}
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void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
{
objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
}
CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
CDialogQuery(owner)
{
exchangingArmies[0] = up;
exchangingArmies[1] = down;
addPlayer(up->tempOwner);
addPlayer(down->tempOwner);
}
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bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
{
std::set<ObjectInstanceID> ourIds;
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ourIds.insert(this->exchangingArmies[0]->id);
ourIds.insert(this->exchangingArmies[1]->id);
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if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
if(auto stacks = dynamic_ptr_cast<BulkSplitStack>(pack))
return !vstd::contains(ourIds, stacks->srcOwner);
if(auto stacks = dynamic_ptr_cast<BulkMergeStacks>(pack))
return !vstd::contains(ourIds, stacks->srcOwner);
if(auto stacks = dynamic_ptr_cast<BulkSmartSplitStack>(pack))
return !vstd::contains(ourIds, stacks->srcOwner);
if(auto stacks = dynamic_ptr_cast<BulkMoveArmy>(pack))
return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
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if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
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{
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if(auto id1 = std::visit(GetEngagedHeroIds(), arts->src.artHolder))
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if(!vstd::contains(ourIds, *id1))
return true;
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if(auto id2 = std::visit(GetEngagedHeroIds(), arts->dst.artHolder))
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if(!vstd::contains(ourIds, *id2))
return true;
return false;
}
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if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
return !vstd::contains(ourIds, dismiss->id);
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if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
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return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
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if(auto art = dynamic_ptr_cast<EraseArtifactByClient>(pack))
{
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if (auto id = std::visit(GetEngagedHeroIds(), art->al.artHolder))
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return !vstd::contains(ourIds, *id);
}
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if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
return !vstd::contains(ourIds, dismiss->heroID);
if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
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return !vstd::contains(ourIds, upgrade->id);
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if(auto formation = dynamic_ptr_cast<SetFormation>(pack))
return !vstd::contains(ourIds, formation->hid);
return CDialogQuery::blocksPack(pack);
}
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CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const BattleInfo * Bi):
CDialogQuery(owner)
{
bi = Bi;
for(auto & side : bi->sides)
addPlayer(side.color);
}
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void CBattleDialogQuery::onRemoval(PlayerColor color)
{
assert(answer);
if(*answer == 1)
{
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gh->startBattlePrimary(bi->sides[0].armyObject, bi->sides[1].armyObject, bi->tile, bi->sides[0].hero, bi->sides[1].hero, bi->creatureBank, bi->town);
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}
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else
{
gh->endBattleConfirm(bi);
}
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}
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void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
{
assert(answer);
objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
}
CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
CDialogQuery(owner)
{
this->bd = bd;
addPlayer(bd.player);
}
void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
{
// do not change to dynamic_ptr_cast - SIGSEGV!
auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
if(obj)
obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
else
logGlobal->error("Invalid instance in teleport query");
}
CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
CDialogQuery(owner)
{
this->td = td;
addPlayer(td.player);
}
CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
CDialogQuery(owner), hero(Hero)
{
hlu = Hlu;
addPlayer(hero->tempOwner);
}
void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
{
assert(answer);
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logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());
gh->levelUpHero(hero, hlu.skills[*answer]);
}
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void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
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{
objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
}
CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
CDialogQuery(owner), hero(Hero)
{
clu = Clu;
addPlayer(hero->tempOwner);
}
void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
{
assert(answer);
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logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());
gh->levelUpCommander(hero->commander, clu.skills[*answer]);
}
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void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
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{
objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
}
CDialogQuery::CDialogQuery(CGameHandler * owner):
CGhQuery(owner)
{
}
bool CDialogQuery::endsByPlayerAnswer() const
{
return true;
}
bool CDialogQuery::blocksPack(const CPack * pack) const
{
return blockAllButReply(pack);
}
void CDialogQuery::setReply(const JsonNode & reply)
{
if(reply.getType() == JsonNode::JsonType::DATA_INTEGER)
answer = reply.Integer();
}
CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
{
players.push_back(hero->tempOwner);
}
void CHeroMovementQuery::onExposure(QueryPtr topQuery)
{
assert(players.size() == 1);
if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
//TODO what if there were H4-like escape? we should also check pos
{
logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());
//finish movement
visitDestAfterVictory = false;
gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero);
}
owner->popIfTop(*this);
}
void CHeroMovementQuery::onRemoval(PlayerColor color)
{
PlayerBlocked pb;
pb.player = color;
pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
gh->sendAndApply(&pb);
}
void CHeroMovementQuery::onAdding(PlayerColor color)
{
PlayerBlocked pb;
pb.player = color;
pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
gh->sendAndApply(&pb);
}
CGenericQuery::CGenericQuery(Queries * Owner, PlayerColor color, std::function<void(const JsonNode &)> Callback):
CQuery(Owner), callback(Callback)
{
addPlayer(color);
}
bool CGenericQuery::blocksPack(const CPack * pack) const
{
return blockAllButReply(pack);
}
bool CGenericQuery::endsByPlayerAnswer() const
{
return true;
}
void CGenericQuery::onExposure(QueryPtr topQuery)
{
//do nothing
}
void CGenericQuery::setReply(const JsonNode & reply)
{
this->reply = reply;
}
void CGenericQuery::onRemoval(PlayerColor color)
{
callback(reply);
}