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vcmi/lib/mapping/MapFormatJson.cpp

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/*
* MapFormatJson.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "MapFormatJson.h"
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#include "../filesystem/CInputStream.h"
#include "../filesystem/COutputStream.h"
#include "CMap.h"
#include "../CModHandler.h"
#include "../VCMI_Lib.h"
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static const std::array<std::string, 12> conditionNames = {
"haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
"control", "destroy", "transport", "daysPassed",
"isHuman", "daysWithoutTown", "standardWin", "constValue"
};
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static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
static EventCondition JsonToCondition(const JsonNode & node)
{
EventCondition event;
event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String()));
if (node.Vector().size() > 1)
{
const JsonNode & data = node.Vector()[1];
if (data["type"].getType() == JsonNode::DATA_STRING)
event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get();
if (data["type"].getType() == JsonNode::DATA_FLOAT)
event.objectType = data["type"].Float();
if (!data["value"].isNull())
event.value = data["value"].Float();
if (!data["position"].isNull())
{
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auto & position = data["position"].Vector();
event.position.x = position.at(0).Float();
event.position.y = position.at(1).Float();
event.position.z = position.at(2).Float();
}
}
return event;
}
static JsonNode ConditionToJson(const EventCondition& event)
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{
JsonNode json;
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JsonVector& asVector = json.Vector();
JsonNode condition;
condition.String() = conditionNames.at(event.condition);
asVector.push_back(condition);
JsonNode data;
//todo: save identifier
if(event.value != -1)
data["value"].Float() = event.value;
if(event.position != int3(-1,-1,-1))
{
auto & position = data["position"].Vector();
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position.resize(3);
position[0].Float() = event.position.x;
position[1].Float() = event.position.y;
position[2].Float() = event.position.z;
}
asVector.push_back(data);
return std::move(json);
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}
///CMapFormatJson
const int CMapFormatJson::VERSION_MAJOR = 1;
const int CMapFormatJson::VERSION_MINOR = 0;
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const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
void CMapFormatJson::readTriggeredEvents(const JsonNode & input)
{
mapHeader->victoryMessage = input["victoryString"].String();
mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
mapHeader->defeatMessage = input["defeatString"].String();
mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
mapHeader->triggeredEvents.clear();
for (auto & entry : input["triggeredEvents"].Struct())
{
TriggeredEvent event;
event.identifier = entry.first;
readTriggeredEvent(event, entry.second);
mapHeader->triggeredEvents.push_back(event);
}
}
void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
{
event.onFulfill = source["message"].String();
event.description = source["description"].String();
event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
}
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void CMapFormatJson::writeTriggeredEvents(JsonNode& output)
{
output["victoryString"].String() = map->victoryMessage;
output["victoryIconIndex"].Float() = map->victoryIconIndex;
output["defeatString"].String() = map->defeatMessage;
output["defeatIconIndex"].Float() = map->defeatIconIndex;
JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
for(auto event : map->triggeredEvents)
writeTriggeredEvent(event, triggeredEvents[event.identifier]);
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}
void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode& dest)
{
dest["message"].String() = event.onFulfill;
dest["description"].String() = event.description;
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dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
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dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
dest["condition"] = event.trigger.toJson(ConditionToJson);
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}
///CMapPatcher
CMapPatcher::CMapPatcher(JsonNode stream):
input(stream)
{
}
void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
{
header.swap(mapHeader);
if (!input.isNull())
readPatchData();
header.swap(mapHeader);
}
void CMapPatcher::readPatchData()
{
readTriggeredEvents(input);
}
///CMapFormatZip
CMapFormatZip::CMapFormatZip(CInputOutputStream * stream):
buffer(stream),
ioApi(new CProxyIOApi(buffer))
{
}
///CMapLoaderJson
CMapLoaderJson::CMapLoaderJson(CInputOutputStream * stream):
CMapFormatZip(stream),
loader("", "_", ioApi)
{
}
std::unique_ptr<CMap> CMapLoaderJson::loadMap()
{
map = new CMap();
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mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
readMap();
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return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
}
std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
{
mapHeader.reset(new CMapHeader);
readHeader();
return std::move(mapHeader);
}
void CMapLoaderJson::readMap()
{
readHeader();
map->initTerrain();
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//TODO:readMap
}
void CMapLoaderJson::readHeader()
{
//do not use map field here, use only mapHeader
ResourceID headerID(HEADER_FILE_NAME, EResType::TEXT);
if(!loader.existsResource(headerID))
throw new std::runtime_error(HEADER_FILE_NAME+" not found");
auto headerData = loader.load(headerID)->readAll();
const JsonNode header(reinterpret_cast<char*>(headerData.first.get()), headerData.second);
//TODO: read such data like map name & size
//mapHeader->version = ??? //todo: new version field
//todo: multilevel map load support
const JsonNode levels = header["mapLevels"];
mapHeader->height = levels["surface"]["height"].Float();
mapHeader->width = levels["surface"]["width"].Float();
mapHeader->twoLevel = !levels["underground"].isNull();
mapHeader->name = header["name"].String();
mapHeader->description = header["description"].String();
//todo: support arbitrary percentage
static const std::map<std::string, ui8> difficultyMap =
{
{"", 1},
{"EASY", 0},
{"NORMAL", 1},
{"HARD", 2},
{"EXPERT", 3},
{"IMPOSSIBLE", 4}
};
mapHeader->difficulty = difficultyMap.at(header["difficulty"].String());
mapHeader->levelLimit = header["levelLimit"].Float();
// std::vector<bool> allowedHeroes;
// std::vector<ui16> placeholdedHeroes;
readTriggeredEvents(header);
readPlayerInfo();
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//TODO: readHeader
}
void CMapLoaderJson::readPlayerInfo()
{
//ui8 howManyTeams;
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//TODO: readPlayerInfo
}
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///CMapSaverJson
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CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
CMapFormatZip(stream),
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saver(ioApi, "_")
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{
}
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CMapSaverJson::~CMapSaverJson()
{
}
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void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
{
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//TODO: saveMap
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this->map = map.get();
saveHeader();
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}
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void CMapSaverJson::saveHeader()
{
JsonNode header;
header["versionMajor"].Float() = VERSION_MAJOR;
header["versionMinor"].Float() = VERSION_MINOR;
//todo: multilevel map save support
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JsonNode & levels = header["mapLevels"];
levels["surface"]["height"].Float() = map->height;
levels["surface"]["width"].Float() = map->width;
levels["surface"]["index"].Float() = 0;
if(map->twoLevel)
{
levels["underground"]["height"].Float() = map->height;
levels["underground"]["width"].Float() = map->width;
levels["underground"]["index"].Float() = 1;
}
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header["name"].String() = map->name;
header["description"].String() = map->description;
//todo: support arbitrary percentage
static const std::map<ui8, std::string> difficultyMap =
{
{0, "EASY"},
{1, "NORMAL"},
{2, "HARD"},
{3, "EXPERT"},
{4, "IMPOSSIBLE"}
};
header["difficulty"].String() = difficultyMap.at(map->difficulty);
header["levelLimit"].Float() = map->levelLimit;
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writeTriggeredEvents(header);
//todo: player info
//todo: allowedHeroes;
//todo: placeholdedHeroes;
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std::ostringstream out;
out << header;
out.flush();
{
auto s = out.str();
std::unique_ptr<COutputStream> stream = saver.addFile(HEADER_FILE_NAME);
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if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
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}
}