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/*
* JsonNode . h , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
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# pragma once
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# include "GameConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class JsonNode ;
typedef std : : map < std : : string , JsonNode > JsonMap ;
typedef std : : vector < JsonNode > JsonVector ;
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struct Bonus ;
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class ResourceID ;
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class CAddInfo ;
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class ILimiter ;
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class DLL_LINKAGE JsonNode
{
public :
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enum class JsonType
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{
DATA_NULL ,
DATA_BOOL ,
DATA_FLOAT ,
DATA_STRING ,
DATA_VECTOR ,
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DATA_STRUCT ,
DATA_INTEGER
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} ;
private :
union JsonData
{
bool Bool ;
double Float ;
std : : string * String ;
JsonVector * Vector ;
JsonMap * Struct ;
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si64 Integer ;
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} ;
JsonType type ;
JsonData data ;
public :
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/// free to use metadata fields
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std : : string meta ;
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// meta-flags like override
std : : vector < std : : string > flags ;
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//Create empty node
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JsonNode ( JsonType Type = JsonType : : DATA_NULL ) ;
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//Create tree from Json-formatted input
explicit JsonNode ( const char * data , size_t datasize ) ;
//Create tree from JSON file
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explicit JsonNode ( ResourceID & & fileURI ) ;
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explicit JsonNode ( const ResourceID & fileURI ) ;
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explicit JsonNode ( const std : : string & idx , const ResourceID & fileURI ) ;
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explicit JsonNode ( ResourceID & & fileURI , bool & isValidSyntax ) ;
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//Copy c-tor
JsonNode ( const JsonNode & copy ) ;
~ JsonNode ( ) ;
void swap ( JsonNode & b ) ;
JsonNode & operator = ( JsonNode node ) ;
bool operator = = ( const JsonNode & other ) const ;
bool operator ! = ( const JsonNode & other ) const ;
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void setMeta ( std : : string metadata , bool recursive = true ) ;
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/// Convert node to another type. Converting to nullptr will clear all data
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void setType ( JsonType Type ) ;
JsonType getType ( ) const ;
bool isNull ( ) const ;
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bool isNumber ( ) const ;
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bool isString ( ) const ;
bool isVector ( ) const ;
bool isStruct ( ) const ;
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/// true if node contains not-null data that cannot be extended via merging
/// used for generating common base node from multiple nodes (e.g. bonuses)
bool containsBaseData ( ) const ;
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bool isCompact ( ) const ;
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/// removes all data from node and sets type to null
void clear ( ) ;
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/// returns bool or bool equivalent of string value if 'success' is true, or false otherwise
bool TryBoolFromString ( bool & success ) const ;
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/// non-const accessors, node will change type on type mismatch
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bool & Bool ( ) ;
double & Float ( ) ;
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si64 & Integer ( ) ;
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std : : string & String ( ) ;
JsonVector & Vector ( ) ;
JsonMap & Struct ( ) ;
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/// const accessors, will cause assertion failure on type mismatch
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bool Bool ( ) const ;
///float and integer allowed
double Float ( ) const ;
///only integer allowed
si64 Integer ( ) const ;
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const std : : string & String ( ) const ;
const JsonVector & Vector ( ) const ;
const JsonMap & Struct ( ) const ;
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/// returns resolved "json pointer" (string in format "/path/to/node")
const JsonNode & resolvePointer ( const std : : string & jsonPointer ) const ;
JsonNode & resolvePointer ( const std : : string & jsonPointer ) ;
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/// convert json tree into specified type. Json tree must have same type as Type
/// Valid types: bool, string, any numeric, map and vector
/// example: convertTo< std::map< std::vector<int> > >();
template < typename Type >
Type convertTo ( ) const ;
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//operator [], for structs only - get child node by name
JsonNode & operator [ ] ( std : : string child ) ;
const JsonNode & operator [ ] ( std : : string child ) const ;
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std : : string toJson ( bool compact = false ) const ;
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template < typename Handler > void serialize ( Handler & h , const int version )
{
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h & meta ;
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h & flags ;
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h & type ;
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switch ( type )
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{
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case JsonType : : DATA_NULL :
break ;
case JsonType : : DATA_BOOL :
h & data . Bool ;
break ;
case JsonType : : DATA_FLOAT :
h & data . Float ;
break ;
case JsonType : : DATA_STRING :
h & data . String ;
break ;
case JsonType : : DATA_VECTOR :
h & data . Vector ;
break ;
case JsonType : : DATA_STRUCT :
h & data . Struct ;
break ;
case JsonType : : DATA_INTEGER :
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h & data . Integer ;
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break ;
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}
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}
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} ;
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namespace JsonUtils
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{
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/**
* @ brief parse short bonus format , excluding type
* @ note sets duration to Permament
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*/
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DLL_LINKAGE void parseTypedBonusShort ( const JsonVector & source , std : : shared_ptr < Bonus > dest ) ;
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///
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DLL_LINKAGE std : : shared_ptr < Bonus > parseBonus ( const JsonVector & ability_vec ) ;
DLL_LINKAGE std : : shared_ptr < Bonus > parseBonus ( const JsonNode & ability ) ;
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DLL_LINKAGE std : : shared_ptr < Bonus > parseBuildingBonus ( const JsonNode & ability , BuildingID building , std : : string description ) ;
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DLL_LINKAGE bool parseBonus ( const JsonNode & ability , Bonus * placement ) ;
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DLL_LINKAGE std : : shared_ptr < ILimiter > parseLimiter ( const JsonNode & limiter ) ;
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DLL_LINKAGE void resolveIdentifier ( si32 & var , const JsonNode & node , std : : string name ) ;
DLL_LINKAGE void resolveIdentifier ( const JsonNode & node , si32 & var ) ;
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DLL_LINKAGE void resolveAddInfo ( CAddInfo & var , const JsonNode & node ) ;
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/**
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* @ brief recursively merges source into dest , replacing identical fields
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* struct : recursively calls this function
* arrays : each entry will be merged recursively
* values : value in source will replace value in dest
* null : if value in source is present but set to null it will delete entry in dest
* @ note this function will destroy data in source
*/
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DLL_LINKAGE void merge ( JsonNode & dest , JsonNode & source , bool ignoreOverride = false , bool copyMeta = false ) ;
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/**
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* @ brief recursively merges source into dest , replacing identical fields
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* struct : recursively calls this function
* arrays : each entry will be merged recursively
* values : value in source will replace value in dest
* null : if value in source is present but set to null it will delete entry in dest
* @ note this function will preserve data stored in source by creating copy
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*/
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DLL_LINKAGE void mergeCopy ( JsonNode & dest , JsonNode source , bool ignoreOverride = false , bool copyMeta = false ) ;
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/** @brief recursively merges descendant into copy of base node
* Result emulates inheritance semantic
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*
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*
*/
DLL_LINKAGE void inherit ( JsonNode & descendant , const JsonNode & base ) ;
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/**
* @ brief construct node representing the common structure of input nodes
* @ param pruneEmpty - omit common properties whose intersection is empty
* different types : null
* struct : recursive intersect on common properties
* other : input if equal , null otherwise
*/
DLL_LINKAGE JsonNode intersect ( const JsonNode & a , const JsonNode & b , bool pruneEmpty = true ) ;
DLL_LINKAGE JsonNode intersect ( const std : : vector < JsonNode > & nodes , bool pruneEmpty = true ) ;
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/**
* @ brief construct node representing the difference " node - base "
* merging difference with base gives node
*/
DLL_LINKAGE JsonNode difference ( const JsonNode & node , const JsonNode & base ) ;
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/**
* @ brief generate one Json structure from multiple files
* @ param files - list of filenames with parts of json structure
*/
DLL_LINKAGE JsonNode assembleFromFiles ( std : : vector < std : : string > files ) ;
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DLL_LINKAGE JsonNode assembleFromFiles ( std : : vector < std : : string > files , bool & isValid ) ;
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/// This version loads all files with same name (overridden by mods)
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DLL_LINKAGE JsonNode assembleFromFiles ( std : : string filename ) ;
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/**
* @ brief removes all nodes that are identical to default entry in schema
* @ param node - JsonNode to minimize
* @ param schemaName - name of schema to use
* @ note for minimizing data must be valid against given schema
*/
DLL_LINKAGE void minimize ( JsonNode & node , std : : string schemaName ) ;
/// opposed to minimize, adds all missing, required entries that have default value
DLL_LINKAGE void maximize ( JsonNode & node , std : : string schemaName ) ;
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/**
* @ brief validate node against specified schema
* @ param node - JsonNode to check
* @ param schemaName - name of schema to use
* @ param dataName - some way to identify data ( printed in console in case of errors )
* @ returns true if data in node fully compilant with schema
*/
DLL_LINKAGE bool validate ( const JsonNode & node , std : : string schemaName , std : : string dataName ) ;
/// get schema by json URI: vcmi:<name of file in schemas directory>#<entry in file, optional>
/// example: schema "vcmi:settings" is used to check user settings
DLL_LINKAGE const JsonNode & getSchema ( std : : string URI ) ;
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/// for easy construction of JsonNodes; helps with inserting primitives into vector node
DLL_LINKAGE JsonNode boolNode ( bool value ) ;
DLL_LINKAGE JsonNode floatNode ( double value ) ;
DLL_LINKAGE JsonNode stringNode ( std : : string value ) ;
DLL_LINKAGE JsonNode intNode ( si64 value ) ;
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}
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namespace JsonDetail
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{
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// conversion helpers for JsonNode::convertTo (partial template function instantiation is illegal in c++)
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template < typename T , int arithm >
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struct JsonConvImpl ;
template < typename T >
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struct JsonConvImpl < T , 1 >
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{
static T convertImpl ( const JsonNode & node )
{
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return T ( ( int ) node . Float ( ) ) ;
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}
} ;
template < typename T >
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struct JsonConvImpl < T , 0 >
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{
static T convertImpl ( const JsonNode & node )
{
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return T ( node . Float ( ) ) ;
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}
} ;
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template < typename Type >
struct JsonConverter
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{
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static Type convert ( const JsonNode & node )
{
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///this should be triggered only for numeric types and enums
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static_assert ( boost : : mpl : : or_ < std : : is_arithmetic < Type > , std : : is_enum < Type > , boost : : is_class < Type > > : : value , " Unsupported type for JsonNode::convertTo()! " ) ;
return JsonConvImpl < Type , boost : : mpl : : or_ < std : : is_enum < Type > , boost : : is_class < Type > > : : value > : : convertImpl ( node ) ;
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}
} ;
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template < typename Type >
struct JsonConverter < std : : map < std : : string , Type > >
{
static std : : map < std : : string , Type > convert ( const JsonNode & node )
{
std : : map < std : : string , Type > ret ;
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for ( const JsonMap : : value_type & entry : node . Struct ( ) )
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{
ret . insert ( entry . first , entry . second . convertTo < Type > ( ) ) ;
}
return ret ;
}
} ;
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template < typename Type >
struct JsonConverter < std : : set < Type > >
{
static std : : set < Type > convert ( const JsonNode & node )
{
std : : set < Type > ret ;
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for ( const JsonVector : : value_type & entry : node . Vector ( ) )
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{
ret . insert ( entry . convertTo < Type > ( ) ) ;
}
return ret ;
}
} ;
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template < typename Type >
struct JsonConverter < std : : vector < Type > >
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{
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static std : : vector < Type > convert ( const JsonNode & node )
{
std : : vector < Type > ret ;
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for ( const JsonVector : : value_type & entry : node . Vector ( ) )
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{
ret . push_back ( entry . convertTo < Type > ( ) ) ;
}
return ret ;
}
} ;
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template < >
struct JsonConverter < std : : string >
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{
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static std : : string convert ( const JsonNode & node )
{
return node . String ( ) ;
}
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} ;
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template < >
struct JsonConverter < bool >
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{
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static bool convert ( const JsonNode & node )
{
return node . Bool ( ) ;
}
} ;
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}
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template < typename Type >
Type JsonNode : : convertTo ( ) const
{
return JsonDetail : : JsonConverter < Type > : : convert ( * this ) ;
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}
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VCMI_LIB_NAMESPACE_END