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vcmi/lib/TerrainHandler.h

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/*
* TerrainHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/EntityService.h>
#include <vcmi/Entity.h>
#include "GameConstants.h"
#include "IHandlerBase.h"
VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE TerrainType : public EntityT<TerrainId>
{
friend class TerrainTypeHandler;
std::string identifier;
TerrainId id;
ui8 passabilityType;
const std::string & getName() const override { return identifier;}
public:
int32_t getIndex() const override { return id.getNum(); }
int32_t getIconIndex() const override { return 0; }
const std::string & getJsonKey() const override { return identifier;}
void registerIcons(const IconRegistar & cb) const override {}
TerrainId getId() const override { return id;}
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void updateFrom(const JsonNode & data) {};
std::string getNameTextID() const;
std::string getNameTranslated() const;
enum PassabilityType : ui8
{
LAND = 1,
WATER = 2,
SURFACE = 4,
SUBTERRANEAN = 8,
ROCK = 16
};
std::vector<BattleField> battleFields;
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std::vector<TerrainId> prohibitTransitions;
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std::array<int, 3> minimapBlocked;
std::array<int, 3> minimapUnblocked;
std::string shortIdentifier;
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std::string musicFilename;
std::string tilesFilename;
std::string terrainViewPatterns;
std::string horseSound;
std::string horseSoundPenalty;
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TerrainId rockTerrain;
RiverId river;
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int moveCost;
bool transitionRequired;
TerrainType();
bool isLand() const;
bool isWater() const;
bool isPassable() const;
bool isSurface() const;
bool isUnderground() const;
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bool isTransitionRequired() const;
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bool isSurfaceCartographerCompatible() const;
bool isUndergroundCartographerCompatible() const;
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template <typename Handler> void serialize(Handler &h, const int version)
{
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h & battleFields;
h & prohibitTransitions;
h & minimapBlocked;
h & minimapUnblocked;
h & identifier;
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h & musicFilename;
h & tilesFilename;
h & shortIdentifier;
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h & terrainViewPatterns;
h & rockTerrain;
h & river;
h & id;
h & moveCost;
h & horseSound;
h & horseSoundPenalty;
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h & passabilityType;
h & transitionRequired;
}
};
class DLL_LINKAGE TerrainTypeService : public EntityServiceT<TerrainId, TerrainType>
{
public:
};
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class DLL_LINKAGE TerrainTypeHandler : public CHandlerBase<TerrainId, TerrainType, TerrainType, TerrainTypeService>
{
public:
virtual TerrainType * loadFromJson(
const std::string & scope,
const JsonNode & json,
const std::string & identifier,
size_t index) override;
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virtual const std::vector<std::string> & getTypeNames() const override;
virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
virtual std::vector<bool> getDefaultAllowed() const override;
template <typename Handler> void serialize(Handler & h, const int version)
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{
h & objects;
}
};
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VCMI_LIB_NAMESPACE_END