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vcmi/lib/mapObjects/CGMarket.h

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/*
* CGMarket.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGObjectInstance.h"
#include "IMarket.h"
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#include "../CArtHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
{
public:
int marketEfficiency;
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CGMarket(IGameCallback *cb);
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///IObjectInterface
void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
void initObj(vstd::RNG & rand) override;//set skills for trade
///IMarket
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ObjectInstanceID getObjInstanceID() const override;
int getMarketEfficiency() const override;
int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
std::set<EMarketMode> availableModes() const override;
template <typename Handler>
void serialize(Handler &h)
{
h & static_cast<CGObjectInstance&>(*this);
if (h.version < Handler::Version::NEW_MARKETS)
{
std::set<EMarketMode> marketModes;
h & marketModes;
}
h & marketEfficiency;
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if (h.version < Handler::Version::NEW_MARKETS)
{
std::string speech;
std::string title;
h & speech;
h & title;
}
}
template <typename Handler> void serializeArtifactsAltar(Handler &h)
{
serialize(h);
IMarket::serializeArtifactsAltar(h);
}
};
class DLL_LINKAGE CGBlackMarket : public CGMarket
{
public:
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using CGMarket::CGMarket;
std::vector<const CArtifact *> artifacts; //available artifacts
void newTurn(vstd::RNG & rand) const override; //reset artifacts for black market every month
std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<CGMarket&>(*this);
h & artifacts;
}
};
class DLL_LINKAGE CGUniversity : public CGMarket
{
public:
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using CGMarket::CGMarket;
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std::string speech; //currently shown only in university
std::string title;
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std::vector<TradeItemBuy> skills; //available skills
std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
void onHeroVisit(const CGHeroInstance * h) const override; //open window
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<CGMarket&>(*this);
h & skills;
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if (h.version >= Handler::Version::NEW_MARKETS)
{
h & speech;
h & title;
}
}
};
VCMI_LIB_NAMESPACE_END