2017-07-13 10:26:03 +02:00
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/*
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* CBattleAnimations.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2011-12-22 16:05:19 +03:00
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#include "StdInc.h"
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#include "CBattleAnimations.h"
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#include <boost/math/constants/constants.hpp>
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2013-07-06 19:10:20 +03:00
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2011-12-22 16:05:19 +03:00
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#include "CBattleInterfaceClasses.h"
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2013-07-06 19:10:20 +03:00
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#include "CBattleInterface.h"
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2022-11-17 13:21:03 +02:00
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#include "CBattleProjectileController.h"
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2022-11-17 18:50:12 +02:00
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#include "CBattleSiegeController.h"
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2022-11-17 23:57:51 +02:00
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#include "CBattleFieldController.h"
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2022-11-24 16:30:04 +02:00
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#include "CBattleEffectsController.h"
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2022-11-20 19:11:34 +02:00
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#include "CBattleStacksController.h"
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2011-12-22 16:05:19 +03:00
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#include "CCreatureAnimation.h"
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2013-07-06 19:10:20 +03:00
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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2011-12-22 16:05:19 +03:00
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#include "../CPlayerInterface.h"
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#include "../Graphics.h"
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2017-09-05 16:21:44 +02:00
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#include "../gui/CAnimation.h"
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2013-04-07 14:52:07 +03:00
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#include "../gui/CCursorHandler.h"
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2013-07-06 19:10:20 +03:00
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#include "../gui/CGuiHandler.h"
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2011-12-22 16:05:19 +03:00
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2013-07-06 19:10:20 +03:00
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#include "../../CCallback.h"
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2017-03-17 17:48:44 +02:00
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#include "../../lib/CStack.h"
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2013-07-06 19:10:20 +03:00
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#include "../../lib/CTownHandler.h"
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2014-07-15 10:14:49 +03:00
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#include "../../lib/mapObjects/CGTownInstance.h"
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2011-12-22 16:05:19 +03:00
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CBattleAnimation::CBattleAnimation(CBattleInterface * _owner)
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2022-11-28 16:02:46 +02:00
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: owner(_owner),
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ID(_owner->stacksController->animIDhelper++),
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initialized(false)
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2013-07-16 21:12:47 +03:00
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{
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2017-08-10 22:47:58 +02:00
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logAnim->trace("Animation #%d created", ID);
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2013-07-16 21:12:47 +03:00
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}
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2022-11-28 16:02:46 +02:00
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bool CBattleAnimation::tryInitialize()
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2013-07-16 21:12:47 +03:00
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{
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2022-11-28 16:02:46 +02:00
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assert(!initialized);
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if ( init() )
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{
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initialized = true;
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return true;
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}
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return false;
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2013-07-16 21:12:47 +03:00
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}
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2011-12-22 16:05:19 +03:00
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2022-11-28 16:02:46 +02:00
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bool CBattleAnimation::isInitialized()
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2022-11-20 19:11:34 +02:00
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{
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2022-11-28 16:02:46 +02:00
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return initialized;
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2022-11-20 19:11:34 +02:00
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}
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2022-11-28 16:02:46 +02:00
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CBattleAnimation::~CBattleAnimation()
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2022-11-20 19:11:34 +02:00
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{
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2022-11-28 16:02:46 +02:00
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logAnim->trace("Animation #%d ended, type is %s", ID, typeid(this).name());
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for(auto & elem : pendingAnimations())
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{
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if(elem == this)
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elem = nullptr;
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}
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logAnim->trace("Animation #%d deleted", ID);
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2022-11-20 19:11:34 +02:00
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}
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2022-11-28 16:02:46 +02:00
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std::vector<CBattleAnimation *> & CBattleAnimation::pendingAnimations()
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2022-11-20 19:11:34 +02:00
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{
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2022-11-28 16:02:46 +02:00
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return owner->stacksController->currentAnimations;
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2022-11-20 19:11:34 +02:00
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}
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2022-11-28 16:02:46 +02:00
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std::shared_ptr<CCreatureAnimation> CBattleAnimation::stackAnimation(const CStack * stack)
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2022-11-20 19:11:34 +02:00
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{
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2022-11-28 16:02:46 +02:00
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return owner->stacksController->stackAnimation[stack->ID];
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2022-11-20 19:11:34 +02:00
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}
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2022-11-28 16:02:46 +02:00
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bool CBattleAnimation::stackFacingRight(const CStack * stack)
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2022-11-20 19:11:34 +02:00
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{
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2022-11-28 16:02:46 +02:00
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return owner->stacksController->stackFacingRight[stack->ID];
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2022-11-20 19:11:34 +02:00
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}
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2022-11-28 16:02:46 +02:00
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void CBattleAnimation::setStackFacingRight(const CStack * stack, bool facingRight)
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2011-12-22 16:05:19 +03:00
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{
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2022-11-28 16:02:46 +02:00
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owner->stacksController->stackFacingRight[stack->ID] = facingRight;
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2011-12-22 16:05:19 +03:00
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}
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2022-11-28 16:02:46 +02:00
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bool CBattleAnimation::checkInitialConditions()
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2011-12-22 16:05:19 +03:00
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{
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2022-11-28 16:02:46 +02:00
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int lowestMoveID = ID;
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2011-12-22 16:05:19 +03:00
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CBattleStackAnimation * thAnim = dynamic_cast<CBattleStackAnimation *>(this);
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2017-09-05 19:45:29 +02:00
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CEffectAnimation * thSen = dynamic_cast<CEffectAnimation *>(this);
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2011-12-22 16:05:19 +03:00
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2022-11-20 19:11:34 +02:00
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for(auto & elem : pendingAnimations())
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2011-12-22 16:05:19 +03:00
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{
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2022-11-28 16:02:46 +02:00
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CEffectAnimation * sen = dynamic_cast<CEffectAnimation *>(elem);
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2011-12-22 16:05:19 +03:00
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2022-11-28 16:02:46 +02:00
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// all effect animations can play concurrently with each other
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if(sen && thSen && sen != thSen)
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2011-12-22 16:05:19 +03:00
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continue;
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2022-11-28 16:02:46 +02:00
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CReverseAnimation * revAnim = dynamic_cast<CReverseAnimation *>(elem);
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2011-12-22 16:05:19 +03:00
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2022-11-28 16:02:46 +02:00
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// if there is high-priority reverse animation affecting our stack then this animation will wait
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if(revAnim && thAnim && revAnim && revAnim->stack->ID == thAnim->stack->ID && revAnim->priority)
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2011-12-22 16:05:19 +03:00
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return false;
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2022-11-28 16:02:46 +02:00
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if(elem)
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vstd::amin(lowestMoveID, elem->ID);
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2011-12-22 16:05:19 +03:00
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}
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2022-11-28 16:02:46 +02:00
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return ID == lowestMoveID;
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2011-12-22 16:05:19 +03:00
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}
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2013-07-06 19:10:20 +03:00
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CBattleStackAnimation::CBattleStackAnimation(CBattleInterface * owner, const CStack * stack)
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2020-10-06 01:27:04 +02:00
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: CBattleAnimation(owner),
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2022-11-20 19:11:34 +02:00
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myAnim(stackAnimation(stack)),
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2020-10-06 01:27:04 +02:00
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stack(stack)
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2013-09-27 22:42:17 +03:00
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{
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assert(myAnim);
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}
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2011-12-22 16:05:19 +03:00
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2020-01-27 02:18:07 +02:00
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void CBattleStackAnimation::shiftColor(const ColorShifter * shifter)
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2020-01-25 11:21:26 +02:00
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{
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assert(myAnim);
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myAnim->shiftColor(shifter);
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}
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2011-12-22 16:05:19 +03:00
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void CAttackAnimation::nextFrame()
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{
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2013-07-06 19:10:20 +03:00
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if(myAnim->getType() != group)
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{
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myAnim->setType(group);
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2022-11-28 16:02:46 +02:00
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myAnim->onAnimationReset += [&](){ delete this; };
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2013-07-06 19:10:20 +03:00
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}
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2011-12-22 16:05:19 +03:00
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2013-07-06 19:10:20 +03:00
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if(!soundPlayed)
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2011-12-22 16:05:19 +03:00
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{
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if(shooting)
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2022-11-27 20:01:52 +02:00
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CCS->soundh->playSound(battle_sound(getCreature(), shoot));
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2011-12-22 16:05:19 +03:00
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else
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2022-11-27 20:01:52 +02:00
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CCS->soundh->playSound(battle_sound(getCreature(), attack));
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2013-07-06 19:10:20 +03:00
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soundPlayed = true;
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2011-12-22 16:05:19 +03:00
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}
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2013-07-06 19:10:20 +03:00
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}
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2022-11-28 16:02:46 +02:00
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CAttackAnimation::~CAttackAnimation()
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2013-07-06 19:10:20 +03:00
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{
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myAnim->setType(CCreatureAnim::HOLDING);
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2011-12-22 16:05:19 +03:00
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}
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bool CAttackAnimation::checkInitialConditions()
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{
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2022-11-20 19:11:34 +02:00
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for(auto & elem : pendingAnimations())
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2013-07-16 21:12:47 +03:00
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{
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2022-11-28 16:02:46 +02:00
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CBattleStackAnimation * stAnim = dynamic_cast<CBattleStackAnimation *>(elem);
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2013-07-16 21:12:47 +03:00
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CReverseAnimation * revAnim = dynamic_cast<CReverseAnimation *>(stAnim);
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2017-05-28 13:39:36 +02:00
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if(revAnim && attackedStack) // enemy must be fully reversed
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2013-07-16 21:12:47 +03:00
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{
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if (revAnim->stack->ID == attackedStack->ID)
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return false;
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}
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}
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2022-11-28 16:02:46 +02:00
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return CBattleAnimation::checkInitialConditions();
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2011-12-22 16:05:19 +03:00
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}
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2022-11-27 20:01:52 +02:00
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const CCreature * CAttackAnimation::getCreature()
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{
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if (attackingStack->getCreature()->idNumber == CreatureID::ARROW_TOWERS)
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return owner->siegeController->getTurretCreature();
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else
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return attackingStack->getCreature();
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}
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2011-12-22 16:05:19 +03:00
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CAttackAnimation::CAttackAnimation(CBattleInterface *_owner, const CStack *attacker, BattleHex _dest, const CStack *defender)
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2016-11-27 16:48:18 +02:00
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: CBattleStackAnimation(_owner, attacker),
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2022-11-28 16:43:38 +02:00
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shooting(false),
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group(CCreatureAnim::SHOOT_FRONT),
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soundPlayed(false),
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dest(_dest),
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attackedStack(defender),
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attackingStack(attacker)
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2011-12-22 16:05:19 +03:00
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{
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2013-06-26 14:18:27 +03:00
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assert(attackingStack && "attackingStack is nullptr in CBattleAttack::CBattleAttack !\n");
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2017-07-20 06:08:49 +02:00
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attackingStackPosBeforeReturn = attackingStack->getPosition();
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2011-12-22 16:05:19 +03:00
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}
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CDefenceAnimation::CDefenceAnimation(StackAttackedInfo _attackedInfo, CBattleInterface * _owner)
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2022-11-28 16:43:38 +02:00
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: CBattleStackAnimation(_owner, _attackedInfo.defender),
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attacker(_attackedInfo.attacker),
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rangedAttack(_attackedInfo.indirectAttack),
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killed(_attackedInfo.killed),
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timeToWait(0)
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2014-09-23 16:02:30 +03:00
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{
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2017-08-10 22:47:58 +02:00
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logAnim->debug("Created defence anim for %s", _attackedInfo.defender->getName());
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2014-09-23 16:02:30 +03:00
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}
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2011-12-22 16:05:19 +03:00
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bool CDefenceAnimation::init()
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{
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2022-11-28 16:02:46 +02:00
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ui32 lowestMoveID = ID;
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2022-11-20 19:11:34 +02:00
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for(auto & elem : pendingAnimations())
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2011-12-22 16:05:19 +03:00
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{
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2013-08-06 18:25:51 +03:00
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2022-11-28 16:02:46 +02:00
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CDefenceAnimation * defAnim = dynamic_cast<CDefenceAnimation *>(elem);
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2011-12-22 16:05:19 +03:00
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if(defAnim && defAnim->stack->ID != stack->ID)
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continue;
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2022-11-28 16:02:46 +02:00
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CAttackAnimation * attAnim = dynamic_cast<CAttackAnimation *>(elem);
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2011-12-22 16:05:19 +03:00
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if(attAnim && attAnim->stack->ID != stack->ID)
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continue;
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2022-11-28 16:02:46 +02:00
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CEffectAnimation * sen = dynamic_cast<CEffectAnimation *>(elem);
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2022-11-24 16:30:04 +02:00
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if (sen && attacker == nullptr)
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return false;
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2013-08-09 20:37:41 +03:00
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if (sen)
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continue;
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2022-11-28 16:02:46 +02:00
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CReverseAnimation * animAsRev = dynamic_cast<CReverseAnimation *>(elem);
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2011-12-22 16:05:19 +03:00
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2013-08-06 18:25:51 +03:00
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if(animAsRev)
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2011-12-22 16:05:19 +03:00
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return false;
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2022-11-28 16:02:46 +02:00
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if(elem)
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vstd::amin(lowestMoveID, elem->ID);
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2011-12-22 16:05:19 +03:00
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}
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2013-07-16 21:12:47 +03:00
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2011-12-22 16:05:19 +03:00
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if(ID > lowestMoveID)
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return false;
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2013-08-06 18:25:51 +03:00
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2011-12-22 16:05:19 +03:00
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//reverse unit if necessary
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2022-11-20 19:11:34 +02:00
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if(attacker && owner->getCurrentPlayerInterface()->cb->isToReverse(stack->getPosition(), attacker->getPosition(), stackFacingRight(stack), attacker->doubleWide(), stackFacingRight(attacker)))
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2011-12-22 16:05:19 +03:00
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{
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2022-11-20 19:11:34 +02:00
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owner->stacksController->addNewAnim(new CReverseAnimation(owner, stack, stack->getPosition(), true));
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2011-12-22 16:05:19 +03:00
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return false;
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}
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//unit reversed
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2022-11-17 13:21:03 +02:00
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if(rangedAttack && attacker != nullptr && owner->projectilesController->hasActiveProjectile(attacker)) //delay hit animation
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2016-11-27 16:48:18 +02:00
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{
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2022-11-17 13:21:03 +02:00
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return false;
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2011-12-22 16:05:19 +03:00
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}
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2013-07-16 21:12:47 +03:00
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// synchronize animation with attacker, unless defending or attacked by shooter:
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// wait for 1/2 of attack animation
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if (!rangedAttack && getMyAnimType() != CCreatureAnim::DEFENCE)
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2011-12-22 16:05:19 +03:00
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{
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2013-07-17 01:59:39 +03:00
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float frameLength = AnimationControls::getCreatureAnimationSpeed(
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2022-11-20 19:11:34 +02:00
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stack->getCreature(), stackAnimation(stack).get(), getMyAnimType());
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2013-07-16 21:12:47 +03:00
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2013-07-17 01:59:39 +03:00
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timeToWait = myAnim->framesInGroup(getMyAnimType()) * frameLength / 2;
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2013-07-16 21:12:47 +03:00
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myAnim->setType(CCreatureAnim::HOLDING);
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2011-12-22 16:05:19 +03:00
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}
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else
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{
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2013-07-16 21:12:47 +03:00
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timeToWait = 0;
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startAnimation();
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2011-12-22 16:05:19 +03:00
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}
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return true; //initialized successfuly
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}
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2013-07-16 21:12:47 +03:00
|
|
|
std::string CDefenceAnimation::getMySound()
|
|
|
|
{
|
|
|
|
if(killed)
|
|
|
|
return battle_sound(stack->getCreature(), killed);
|
2017-07-20 06:08:49 +02:00
|
|
|
else if(stack->defendingAnim)
|
2013-07-16 21:12:47 +03:00
|
|
|
return battle_sound(stack->getCreature(), defend);
|
2017-07-20 06:08:49 +02:00
|
|
|
else
|
|
|
|
return battle_sound(stack->getCreature(), wince);
|
2013-07-16 21:12:47 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
CCreatureAnim::EAnimType CDefenceAnimation::getMyAnimType()
|
|
|
|
{
|
|
|
|
if(killed)
|
2017-09-08 13:25:12 +02:00
|
|
|
{
|
|
|
|
if(rangedAttack && myAnim->framesInGroup(CCreatureAnim::DEATH_RANGED) > 0)
|
|
|
|
return CCreatureAnim::DEATH_RANGED;
|
|
|
|
else
|
|
|
|
return CCreatureAnim::DEATH;
|
|
|
|
}
|
2016-11-27 16:48:18 +02:00
|
|
|
|
2017-07-20 06:08:49 +02:00
|
|
|
if(stack->defendingAnim)
|
2013-07-16 21:12:47 +03:00
|
|
|
return CCreatureAnim::DEFENCE;
|
2017-07-20 06:08:49 +02:00
|
|
|
else
|
|
|
|
return CCreatureAnim::HITTED;
|
2013-07-16 21:12:47 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
void CDefenceAnimation::startAnimation()
|
|
|
|
{
|
|
|
|
CCS->soundh->playSound(getMySound());
|
|
|
|
myAnim->setType(getMyAnimType());
|
2022-11-28 16:02:46 +02:00
|
|
|
myAnim->onAnimationReset += [&](){ delete this; };
|
2013-07-16 21:12:47 +03:00
|
|
|
}
|
|
|
|
|
2011-12-22 16:05:19 +03:00
|
|
|
void CDefenceAnimation::nextFrame()
|
|
|
|
{
|
2013-07-16 21:12:47 +03:00
|
|
|
if (timeToWait > 0)
|
|
|
|
{
|
|
|
|
timeToWait -= float(GH.mainFPSmng->getElapsedMilliseconds()) / 1000;
|
|
|
|
if (timeToWait <= 0)
|
|
|
|
startAnimation();
|
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2013-07-06 19:10:20 +03:00
|
|
|
CBattleAnimation::nextFrame();
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
2022-11-28 16:02:46 +02:00
|
|
|
CDefenceAnimation::~CDefenceAnimation()
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2017-09-05 19:45:29 +02:00
|
|
|
if(killed)
|
|
|
|
{
|
2017-09-08 13:25:12 +02:00
|
|
|
if(rangedAttack && myAnim->framesInGroup(CCreatureAnim::DEAD_RANGED) > 0)
|
|
|
|
myAnim->setType(CCreatureAnim::DEAD_RANGED);
|
|
|
|
else
|
|
|
|
myAnim->setType(CCreatureAnim::DEAD);
|
2017-09-05 19:45:29 +02:00
|
|
|
}
|
2013-07-06 19:10:20 +03:00
|
|
|
else
|
2017-09-05 19:45:29 +02:00
|
|
|
{
|
2013-07-06 19:10:20 +03:00
|
|
|
myAnim->setType(CCreatureAnim::HOLDING);
|
2017-09-05 19:45:29 +02:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
2016-11-27 16:48:18 +02:00
|
|
|
CDummyAnimation::CDummyAnimation(CBattleInterface * _owner, int howManyFrames)
|
2022-11-28 16:43:38 +02:00
|
|
|
: CBattleAnimation(_owner),
|
|
|
|
counter(0),
|
|
|
|
howMany(howManyFrames)
|
2015-09-12 23:01:36 +02:00
|
|
|
{
|
2017-08-11 13:38:10 +02:00
|
|
|
logAnim->debug("Created dummy animation for %d frames", howManyFrames);
|
2015-09-12 23:01:36 +02:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
|
|
|
bool CDummyAnimation::init()
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CDummyAnimation::nextFrame()
|
|
|
|
{
|
|
|
|
counter++;
|
|
|
|
if(counter > howMany)
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
bool CMeleeAttackAnimation::init()
|
|
|
|
{
|
2017-09-08 13:25:12 +02:00
|
|
|
if(!CAttackAnimation::checkInitialConditions())
|
2011-12-22 16:05:19 +03:00
|
|
|
return false;
|
|
|
|
|
2013-07-06 19:10:20 +03:00
|
|
|
if(!attackingStack || myAnim->isDead())
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2011-12-22 16:05:19 +03:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2022-11-20 19:11:34 +02:00
|
|
|
bool toReverse = owner->getCurrentPlayerInterface()->cb->isToReverse(attackingStackPosBeforeReturn, attackedStack->getPosition(), stackFacingRight(stack), attackedStack->doubleWide(), stackFacingRight(attackedStack));
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2017-09-08 13:25:12 +02:00
|
|
|
if(toReverse)
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-11-20 19:11:34 +02:00
|
|
|
owner->stacksController->addNewAnim(new CReverseAnimation(owner, stack, attackingStackPosBeforeReturn, true));
|
2011-12-22 16:05:19 +03:00
|
|
|
return false;
|
|
|
|
}
|
2013-07-16 21:12:47 +03:00
|
|
|
|
|
|
|
// opponent must face attacker ( = different directions) before he can be attacked
|
2017-09-08 13:25:12 +02:00
|
|
|
if(attackingStack && attackedStack &&
|
2022-11-20 19:11:34 +02:00
|
|
|
stackFacingRight(attackingStack) == stackFacingRight(attackedStack))
|
2013-07-16 21:12:47 +03:00
|
|
|
return false;
|
|
|
|
|
2011-12-22 16:05:19 +03:00
|
|
|
//reversed
|
|
|
|
|
|
|
|
shooting = false;
|
|
|
|
|
2017-09-08 13:25:12 +02:00
|
|
|
static const CCreatureAnim::EAnimType mutPosToGroup[] =
|
|
|
|
{
|
|
|
|
CCreatureAnim::ATTACK_UP,
|
|
|
|
CCreatureAnim::ATTACK_UP,
|
|
|
|
CCreatureAnim::ATTACK_FRONT,
|
|
|
|
CCreatureAnim::ATTACK_DOWN,
|
|
|
|
CCreatureAnim::ATTACK_DOWN,
|
|
|
|
CCreatureAnim::ATTACK_FRONT
|
|
|
|
};
|
|
|
|
|
|
|
|
static const CCreatureAnim::EAnimType mutPosToGroup2H[] =
|
|
|
|
{
|
|
|
|
CCreatureAnim::VCMI_2HEX_UP,
|
|
|
|
CCreatureAnim::VCMI_2HEX_UP,
|
|
|
|
CCreatureAnim::VCMI_2HEX_FRONT,
|
|
|
|
CCreatureAnim::VCMI_2HEX_DOWN,
|
|
|
|
CCreatureAnim::VCMI_2HEX_DOWN,
|
|
|
|
CCreatureAnim::VCMI_2HEX_FRONT
|
|
|
|
};
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2017-07-01 10:34:00 +02:00
|
|
|
int revShiftattacker = (attackingStack->side == BattleSide::ATTACKER ? -1 : 1);
|
2011-12-22 16:05:19 +03:00
|
|
|
|
|
|
|
int mutPos = BattleHex::mutualPosition(attackingStackPosBeforeReturn, dest);
|
|
|
|
if(mutPos == -1 && attackingStack->doubleWide())
|
|
|
|
{
|
2017-07-20 06:08:49 +02:00
|
|
|
mutPos = BattleHex::mutualPosition(attackingStackPosBeforeReturn + revShiftattacker, attackedStack->getPosition());
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
if (mutPos == -1 && attackedStack->doubleWide())
|
|
|
|
{
|
|
|
|
mutPos = BattleHex::mutualPosition(attackingStackPosBeforeReturn, attackedStack->occupiedHex());
|
|
|
|
}
|
|
|
|
if (mutPos == -1 && attackedStack->doubleWide() && attackingStack->doubleWide())
|
|
|
|
{
|
|
|
|
mutPos = BattleHex::mutualPosition(attackingStackPosBeforeReturn + revShiftattacker, attackedStack->occupiedHex());
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
switch(mutPos) //attack direction
|
|
|
|
{
|
2017-09-08 13:25:12 +02:00
|
|
|
case 0:
|
|
|
|
case 1:
|
|
|
|
case 2:
|
|
|
|
case 3:
|
|
|
|
case 4:
|
|
|
|
case 5:
|
2011-12-22 16:05:19 +03:00
|
|
|
group = mutPosToGroup[mutPos];
|
2020-10-06 01:27:04 +02:00
|
|
|
if(attackingStack->hasBonusOfType(Bonus::TWO_HEX_ATTACK_BREATH))
|
2017-09-08 13:25:12 +02:00
|
|
|
{
|
|
|
|
CCreatureAnim::EAnimType group2H = mutPosToGroup2H[mutPos];
|
|
|
|
if(myAnim->framesInGroup(group2H)>0)
|
|
|
|
group = group2H;
|
|
|
|
}
|
|
|
|
|
2011-12-22 16:05:19 +03:00
|
|
|
break;
|
|
|
|
default:
|
2017-08-11 13:38:10 +02:00
|
|
|
logGlobal->error("Critical Error! Wrong dest in stackAttacking! dest: %d; attacking stack pos: %d; mutual pos: %d", dest.hex, attackingStackPosBeforeReturn, mutPos);
|
2011-12-22 16:05:19 +03:00
|
|
|
group = CCreatureAnim::ATTACK_FRONT;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
CMeleeAttackAnimation::CMeleeAttackAnimation(CBattleInterface * _owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked)
|
2022-11-28 16:43:38 +02:00
|
|
|
: CAttackAnimation(_owner, attacker, _dest, _attacked)
|
2014-09-23 16:02:30 +03:00
|
|
|
{
|
2017-08-10 20:59:55 +02:00
|
|
|
logAnim->debug("Created melee attack anim for %s", attacker->getName());
|
2014-09-23 16:02:30 +03:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
|
|
|
bool CMovementAnimation::init()
|
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
if( !CBattleAnimation::checkInitialConditions() )
|
2011-12-22 16:05:19 +03:00
|
|
|
return false;
|
|
|
|
|
2013-07-06 19:10:20 +03:00
|
|
|
if(!stack || myAnim->isDead())
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2011-12-22 16:05:19 +03:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2022-11-20 19:11:34 +02:00
|
|
|
if(stackAnimation(stack)->framesInGroup(CCreatureAnim::MOVING) == 0 ||
|
2013-07-06 19:10:20 +03:00
|
|
|
stack->hasBonus(Selector::typeSubtype(Bonus::FLYING, 1)))
|
2012-09-29 11:35:31 +03:00
|
|
|
{
|
2013-07-06 19:10:20 +03:00
|
|
|
//no movement or teleport, end immediately
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2012-09-29 11:35:31 +03:00
|
|
|
return false;
|
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
|
|
|
//reverse unit if necessary
|
2022-11-20 19:11:34 +02:00
|
|
|
if(owner->stacksController->shouldRotate(stack, oldPos, nextHex))
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2013-07-06 19:10:20 +03:00
|
|
|
// it seems that H3 does NOT plays full rotation animation here in most situations
|
|
|
|
// Logical since it takes quite a lot of time
|
|
|
|
if (curentMoveIndex == 0) // full rotation only for moving towards first tile.
|
|
|
|
{
|
2022-11-20 19:11:34 +02:00
|
|
|
owner->stacksController->addNewAnim(new CReverseAnimation(owner, stack, oldPos, true));
|
2013-07-06 19:10:20 +03:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2022-11-20 19:11:34 +02:00
|
|
|
rotateStack(oldPos);
|
2013-07-06 19:10:20 +03:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
2013-07-06 19:10:20 +03:00
|
|
|
if(myAnim->getType() != CCreatureAnim::MOVING)
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2013-07-06 19:10:20 +03:00
|
|
|
myAnim->setType(CCreatureAnim::MOVING);
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
2013-07-06 19:10:20 +03:00
|
|
|
if (owner->moveSoundHander == -1)
|
2012-05-15 19:29:40 +03:00
|
|
|
{
|
2013-07-06 19:10:20 +03:00
|
|
|
owner->moveSoundHander = CCS->soundh->playSound(battle_sound(stack->getCreature(), move), -1);
|
2012-05-15 19:29:40 +03:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-11-27 02:26:02 +02:00
|
|
|
Point begPosition = owner->stacksController->getStackPositionAtHex(oldPos, stack);
|
|
|
|
Point endPosition = owner->stacksController->getStackPositionAtHex(nextHex, stack);
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2013-07-06 19:10:20 +03:00
|
|
|
timeToMove = AnimationControls::getMovementDuration(stack->getCreature());
|
|
|
|
|
|
|
|
begX = begPosition.x;
|
|
|
|
begY = begPosition.y;
|
|
|
|
progress = 0;
|
|
|
|
distanceX = endPosition.x - begPosition.x;
|
|
|
|
distanceY = endPosition.y - begPosition.y;
|
|
|
|
|
2020-11-11 21:43:40 +02:00
|
|
|
if (stack->hasBonus(Selector::type()(Bonus::FLYING)))
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2020-10-01 10:38:06 +02:00
|
|
|
float distance = static_cast<float>(sqrt(distanceX * distanceX + distanceY * distanceY));
|
2013-07-06 19:10:20 +03:00
|
|
|
|
2013-07-16 21:12:47 +03:00
|
|
|
timeToMove *= AnimationControls::getFlightDistance(stack->getCreature()) / distance;
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CMovementAnimation::nextFrame()
|
|
|
|
{
|
2013-07-06 19:10:20 +03:00
|
|
|
progress += float(GH.mainFPSmng->getElapsedMilliseconds()) / 1000 * timeToMove;
|
|
|
|
|
2011-12-22 16:05:19 +03:00
|
|
|
//moving instructions
|
2013-07-06 19:10:20 +03:00
|
|
|
myAnim->pos.x = static_cast<Sint16>(begX + distanceX * progress );
|
|
|
|
myAnim->pos.y = static_cast<Sint16>(begY + distanceY * progress );
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2013-07-06 19:10:20 +03:00
|
|
|
CBattleAnimation::nextFrame();
|
|
|
|
|
|
|
|
if(progress >= 1.0)
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
|
|
|
// Sets the position of the creature animation sprites
|
2022-11-27 02:26:02 +02:00
|
|
|
Point coords = owner->stacksController->getStackPositionAtHex(nextHex, stack);
|
2013-07-06 19:10:20 +03:00
|
|
|
myAnim->pos = coords;
|
2011-12-22 16:05:19 +03:00
|
|
|
|
|
|
|
// true if creature haven't reached the final destination hex
|
2013-07-06 19:10:20 +03:00
|
|
|
if ((curentMoveIndex + 1) < destTiles.size())
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
|
|
|
// update the next hex field which has to be reached by the stack
|
2013-07-06 19:10:20 +03:00
|
|
|
curentMoveIndex++;
|
|
|
|
oldPos = nextHex;
|
|
|
|
nextHex = destTiles[curentMoveIndex];
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-11-28 16:02:46 +02:00
|
|
|
// request re-initialization
|
|
|
|
initialized = false;
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
else
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-11-28 16:02:46 +02:00
|
|
|
CMovementAnimation::~CMovementAnimation()
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2013-07-06 19:10:20 +03:00
|
|
|
assert(stack);
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-11-27 02:26:02 +02:00
|
|
|
myAnim->pos = owner->stacksController->getStackPositionAtHex(nextHex, stack);
|
2022-11-20 19:11:34 +02:00
|
|
|
owner->stacksController->addNewAnim(new CMovementEndAnimation(owner, stack, nextHex));
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2013-07-06 19:10:20 +03:00
|
|
|
if(owner->moveSoundHander != -1)
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2013-07-06 19:10:20 +03:00
|
|
|
CCS->soundh->stopSound(owner->moveSoundHander);
|
|
|
|
owner->moveSoundHander = -1;
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CMovementAnimation::CMovementAnimation(CBattleInterface *_owner, const CStack *_stack, std::vector<BattleHex> _destTiles, int _distance)
|
2020-10-06 01:27:04 +02:00
|
|
|
: CBattleStackAnimation(_owner, _stack),
|
|
|
|
destTiles(_destTiles),
|
|
|
|
curentMoveIndex(0),
|
|
|
|
oldPos(stack->getPosition()),
|
|
|
|
begX(0), begY(0),
|
|
|
|
distanceX(0), distanceY(0),
|
|
|
|
timeToMove(0.0),
|
|
|
|
progress(0.0),
|
|
|
|
nextHex(destTiles.front())
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2017-08-10 20:59:55 +02:00
|
|
|
logAnim->debug("Created movement anim for %s", stack->getName());
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
CMovementEndAnimation::CMovementEndAnimation(CBattleInterface * _owner, const CStack * _stack, BattleHex destTile)
|
2016-11-27 16:48:18 +02:00
|
|
|
: CBattleStackAnimation(_owner, _stack), destinationTile(destTile)
|
2014-09-23 16:02:30 +03:00
|
|
|
{
|
2017-08-10 20:59:55 +02:00
|
|
|
logAnim->debug("Created movement end anim for %s", stack->getName());
|
2014-09-23 16:02:30 +03:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
|
|
|
bool CMovementEndAnimation::init()
|
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
//if( !isEarliest(true) )
|
|
|
|
// return false;
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2013-07-06 19:10:20 +03:00
|
|
|
if(!stack || myAnim->framesInGroup(CCreatureAnim::MOVE_END) == 0 ||
|
|
|
|
myAnim->isDead())
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2011-12-22 16:05:19 +03:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
CCS->soundh->playSound(battle_sound(stack->getCreature(), endMoving));
|
|
|
|
|
2013-07-06 19:10:20 +03:00
|
|
|
myAnim->setType(CCreatureAnim::MOVE_END);
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-11-28 16:02:46 +02:00
|
|
|
myAnim->onAnimationReset += [&](){ delete this; };
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2013-07-06 19:10:20 +03:00
|
|
|
return true;
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
2022-11-28 16:02:46 +02:00
|
|
|
CMovementEndAnimation::~CMovementEndAnimation()
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2013-07-06 19:10:20 +03:00
|
|
|
if(myAnim->getType() != CCreatureAnim::DEAD)
|
|
|
|
myAnim->setType(CCreatureAnim::HOLDING); //resetting to default
|
2011-12-22 16:05:19 +03:00
|
|
|
|
|
|
|
CCS->curh->show();
|
|
|
|
}
|
|
|
|
|
|
|
|
CMovementStartAnimation::CMovementStartAnimation(CBattleInterface * _owner, const CStack * _stack)
|
2022-11-28 16:43:38 +02:00
|
|
|
: CBattleStackAnimation(_owner, _stack)
|
2014-09-23 16:02:30 +03:00
|
|
|
{
|
2017-08-10 20:59:55 +02:00
|
|
|
logAnim->debug("Created movement start anim for %s", stack->getName());
|
2014-09-23 16:02:30 +03:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
|
|
|
bool CMovementStartAnimation::init()
|
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
if( !CBattleAnimation::checkInitialConditions() )
|
2011-12-22 16:05:19 +03:00
|
|
|
return false;
|
|
|
|
|
|
|
|
|
2013-07-06 19:10:20 +03:00
|
|
|
if(!stack || myAnim->isDead())
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2011-12-22 16:05:19 +03:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
CCS->soundh->playSound(battle_sound(stack->getCreature(), startMoving));
|
2013-07-06 19:10:20 +03:00
|
|
|
myAnim->setType(CCreatureAnim::MOVE_START);
|
2022-11-28 16:02:46 +02:00
|
|
|
myAnim->onAnimationReset += [&](){ delete this; };
|
2011-12-22 16:05:19 +03:00
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
CReverseAnimation::CReverseAnimation(CBattleInterface * _owner, const CStack * stack, BattleHex dest, bool _priority)
|
2022-11-28 16:43:38 +02:00
|
|
|
: CBattleStackAnimation(_owner, stack),
|
|
|
|
hex(dest),
|
|
|
|
priority(_priority)
|
2014-09-23 16:02:30 +03:00
|
|
|
{
|
2017-08-10 20:59:55 +02:00
|
|
|
logAnim->debug("Created reverse anim for %s", stack->getName());
|
2014-09-23 16:02:30 +03:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
|
|
|
bool CReverseAnimation::init()
|
|
|
|
{
|
2013-07-06 19:10:20 +03:00
|
|
|
if(myAnim == nullptr || myAnim->isDead())
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2011-12-22 16:05:19 +03:00
|
|
|
return false; //there is no such creature
|
|
|
|
}
|
|
|
|
|
2022-11-28 16:02:46 +02:00
|
|
|
if(!priority && !CBattleAnimation::checkInitialConditions())
|
2011-12-22 16:05:19 +03:00
|
|
|
return false;
|
|
|
|
|
2013-07-06 19:10:20 +03:00
|
|
|
if(myAnim->framesInGroup(CCreatureAnim::TURN_L))
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2013-07-06 19:10:20 +03:00
|
|
|
myAnim->setType(CCreatureAnim::TURN_L);
|
|
|
|
myAnim->onAnimationReset += std::bind(&CReverseAnimation::setupSecondPart, this);
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
2013-07-06 19:10:20 +03:00
|
|
|
else
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2013-07-06 19:10:20 +03:00
|
|
|
setupSecondPart();
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
2013-07-06 19:10:20 +03:00
|
|
|
return true;
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
2022-11-28 16:02:46 +02:00
|
|
|
CReverseAnimation::~CReverseAnimation()
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
if( stack && stack->alive() )//don't do that if stack is dead
|
2013-07-06 19:10:20 +03:00
|
|
|
myAnim->setType(CCreatureAnim::HOLDING);
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
2022-11-20 19:11:34 +02:00
|
|
|
void CBattleStackAnimation::rotateStack(BattleHex hex)
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-11-20 19:11:34 +02:00
|
|
|
setStackFacingRight(stack, !stackFacingRight(stack));
|
2012-09-16 17:36:31 +03:00
|
|
|
|
2022-11-27 02:26:02 +02:00
|
|
|
stackAnimation(stack)->pos = owner->stacksController->getStackPositionAtHex(hex, stack);
|
2013-07-06 19:10:20 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
void CReverseAnimation::setupSecondPart()
|
|
|
|
{
|
|
|
|
if(!stack)
|
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2013-07-06 19:10:20 +03:00
|
|
|
return;
|
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-11-20 19:11:34 +02:00
|
|
|
rotateStack(hex);
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2013-07-06 19:10:20 +03:00
|
|
|
if(myAnim->framesInGroup(CCreatureAnim::TURN_R))
|
|
|
|
{
|
|
|
|
myAnim->setType(CCreatureAnim::TURN_R);
|
2022-11-28 16:02:46 +02:00
|
|
|
myAnim->onAnimationReset += [&](){ delete this; };
|
2013-07-06 19:10:20 +03:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
else
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
2017-09-08 13:25:12 +02:00
|
|
|
CRangedAttackAnimation::CRangedAttackAnimation(CBattleInterface * owner_, const CStack * attacker, BattleHex dest_, const CStack * defender)
|
|
|
|
: CAttackAnimation(owner_, attacker, dest_, defender)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2011-12-22 16:05:19 +03:00
|
|
|
CShootingAnimation::CShootingAnimation(CBattleInterface * _owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked, bool _catapult, int _catapultDmg)
|
2017-09-08 13:25:12 +02:00
|
|
|
: CRangedAttackAnimation(_owner, attacker, _dest, _attacked),
|
2022-11-25 16:32:23 +02:00
|
|
|
catapultDamage(_catapultDmg),
|
2022-11-27 23:26:28 +02:00
|
|
|
projectileEmitted(false),
|
|
|
|
explosionEmitted(false)
|
2014-09-23 16:02:30 +03:00
|
|
|
{
|
2017-08-10 20:59:55 +02:00
|
|
|
logAnim->debug("Created shooting anim for %s", stack->getName());
|
2014-09-23 16:02:30 +03:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
|
|
|
bool CShootingAnimation::init()
|
|
|
|
{
|
|
|
|
if( !CAttackAnimation::checkInitialConditions() )
|
|
|
|
return false;
|
|
|
|
|
2022-11-28 16:02:46 +02:00
|
|
|
assert(attackingStack);
|
|
|
|
assert(!myAnim->isDead());
|
|
|
|
|
2022-11-25 16:32:23 +02:00
|
|
|
if(!attackingStack || myAnim->isDead())
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-11-25 16:32:23 +02:00
|
|
|
//FIXME: how is this possible?
|
2022-11-27 17:24:45 +02:00
|
|
|
logAnim->warn("Shooting animation has not started yet but attacker is dead! Aborting...");
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2011-12-22 16:05:19 +03:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2013-01-31 20:52:10 +03:00
|
|
|
//reverse unit if necessary
|
2022-11-20 19:11:34 +02:00
|
|
|
if (attackingStack && attackedStack && owner->getCurrentPlayerInterface()->cb->isToReverse(attackingStack->getPosition(), attackedStack->getPosition(), stackFacingRight(attackingStack), attackingStack->doubleWide(), stackFacingRight(attackedStack)))
|
2013-01-31 20:52:10 +03:00
|
|
|
{
|
2022-11-20 19:11:34 +02:00
|
|
|
owner->stacksController->addNewAnim(new CReverseAnimation(owner, attackingStack, attackingStack->getPosition(), true));
|
2013-01-31 20:52:10 +03:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2022-11-25 16:32:23 +02:00
|
|
|
setAnimationGroup();
|
2022-11-27 17:24:45 +02:00
|
|
|
initializeProjectile();
|
2022-11-25 16:32:23 +02:00
|
|
|
shooting = true;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CShootingAnimation::setAnimationGroup()
|
|
|
|
{
|
|
|
|
Point shooterPos = stackAnimation(attackingStack)->pos.topLeft();
|
2022-11-27 02:26:02 +02:00
|
|
|
Point shotTarget = owner->stacksController->getStackPositionAtHex(dest, attackedStack) + Point(225, 225);
|
2022-11-25 16:32:23 +02:00
|
|
|
|
2013-04-04 21:20:25 +03:00
|
|
|
//maximal angle in radians between straight horizontal line and shooting line for which shot is considered to be straight (absoulte value)
|
|
|
|
static const double straightAngle = 0.2;
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-11-27 20:01:52 +02:00
|
|
|
double projectileAngle = -atan2(shotTarget.y - shooterPos.y, std::abs(shotTarget.x - shooterPos.x));
|
2021-01-17 14:02:58 +02:00
|
|
|
|
2022-11-25 16:32:23 +02:00
|
|
|
// Calculate projectile start position. Offsets are read out of the CRANIM.TXT.
|
|
|
|
if (projectileAngle > straightAngle)
|
|
|
|
group = CCreatureAnim::SHOOT_UP;
|
|
|
|
else if (projectileAngle < -straightAngle)
|
|
|
|
group = CCreatureAnim::SHOOT_DOWN;
|
|
|
|
else
|
|
|
|
group = CCreatureAnim::SHOOT_FRONT;
|
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-11-25 16:32:23 +02:00
|
|
|
void CShootingAnimation::initializeProjectile()
|
|
|
|
{
|
2022-11-27 20:01:52 +02:00
|
|
|
const CCreature *shooterInfo = getCreature();
|
2022-11-27 02:26:02 +02:00
|
|
|
Point shotTarget = owner->stacksController->getStackPositionAtHex(dest, attackedStack) + Point(225, 225);
|
2022-11-25 16:32:23 +02:00
|
|
|
Point shotOrigin = stackAnimation(attackingStack)->pos.topLeft() + Point(222, 265);
|
|
|
|
int multiplier = stackFacingRight(attackingStack) ? 1 : -1;
|
2013-04-04 16:18:38 +03:00
|
|
|
|
2022-11-25 16:32:23 +02:00
|
|
|
if (group == CCreatureAnim::SHOOT_UP)
|
2022-11-17 13:21:03 +02:00
|
|
|
{
|
2022-11-25 16:32:23 +02:00
|
|
|
shotOrigin.x += ( -25 + shooterInfo->animation.upperRightMissleOffsetX ) * multiplier;
|
|
|
|
shotOrigin.y += shooterInfo->animation.upperRightMissleOffsetY;
|
2022-11-17 13:21:03 +02:00
|
|
|
}
|
2022-11-25 16:32:23 +02:00
|
|
|
else if (group == CCreatureAnim::SHOOT_DOWN)
|
2013-04-04 21:20:25 +03:00
|
|
|
{
|
2022-11-25 16:32:23 +02:00
|
|
|
shotOrigin.x += ( -25 + shooterInfo->animation.lowerRightMissleOffsetX ) * multiplier;
|
|
|
|
shotOrigin.y += shooterInfo->animation.lowerRightMissleOffsetY;
|
2013-04-04 21:20:25 +03:00
|
|
|
}
|
2022-11-25 16:32:23 +02:00
|
|
|
else if (group == CCreatureAnim::SHOOT_FRONT)
|
2013-04-04 21:20:25 +03:00
|
|
|
{
|
2022-11-25 16:32:23 +02:00
|
|
|
shotOrigin.x += ( -25 + shooterInfo->animation.rightMissleOffsetX ) * multiplier;
|
|
|
|
shotOrigin.y += shooterInfo->animation.rightMissleOffsetY;
|
2013-04-04 21:20:25 +03:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2022-11-25 16:32:23 +02:00
|
|
|
assert(0);
|
2022-11-15 21:42:16 +02:00
|
|
|
}
|
2013-04-04 16:18:38 +03:00
|
|
|
|
2022-11-25 16:32:23 +02:00
|
|
|
owner->projectilesController->createProjectile(attackingStack, attackedStack, shotOrigin, shotTarget);
|
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-11-25 16:32:23 +02:00
|
|
|
void CShootingAnimation::emitProjectile()
|
|
|
|
{
|
2022-11-27 17:24:45 +02:00
|
|
|
owner->projectilesController->emitStackProjectile(attackingStack);
|
2022-11-25 16:32:23 +02:00
|
|
|
projectileEmitted = true;
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
void CShootingAnimation::nextFrame()
|
|
|
|
{
|
2022-11-25 16:32:23 +02:00
|
|
|
for(auto & it : pendingAnimations())
|
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
CMovementStartAnimation * anim = dynamic_cast<CMovementStartAnimation *>(it);
|
|
|
|
CReverseAnimation * anim2 = dynamic_cast<CReverseAnimation *>(it);
|
2022-11-25 16:32:23 +02:00
|
|
|
if( (anim && anim->stack->ID == stack->ID) || (anim2 && anim2->stack->ID == stack->ID && anim2->priority ) )
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2022-11-27 20:01:52 +02:00
|
|
|
// animation should be paused if there is an active projectile
|
|
|
|
if (projectileEmitted)
|
|
|
|
{
|
|
|
|
if (owner->projectilesController->hasActiveProjectile(attackingStack))
|
|
|
|
{
|
|
|
|
stackAnimation(attackingStack)->pause();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
2022-11-27 23:26:28 +02:00
|
|
|
{
|
2022-11-27 20:01:52 +02:00
|
|
|
stackAnimation(attackingStack)->play();
|
2022-11-27 23:26:28 +02:00
|
|
|
emitExplosion();
|
|
|
|
}
|
2022-11-27 20:01:52 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
CAttackAnimation::nextFrame();
|
|
|
|
|
2022-11-25 16:32:23 +02:00
|
|
|
if (!projectileEmitted)
|
2022-11-20 19:11:34 +02:00
|
|
|
{
|
2022-11-27 20:01:52 +02:00
|
|
|
const CCreature *shooterInfo = getCreature();
|
2022-11-20 19:11:34 +02:00
|
|
|
|
2022-11-27 20:01:52 +02:00
|
|
|
assert(stackAnimation(attackingStack)->isShooting());
|
2022-11-20 19:11:34 +02:00
|
|
|
|
2022-11-27 17:24:45 +02:00
|
|
|
// emit projectile once animation playback reached "climax" frame
|
2022-11-20 19:11:34 +02:00
|
|
|
if ( stackAnimation(attackingStack)->getCurrentFrame() >= shooterInfo->animation.attackClimaxFrame )
|
|
|
|
{
|
2022-11-25 16:32:23 +02:00
|
|
|
emitProjectile();
|
2022-11-20 19:11:34 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
2022-11-27 23:26:28 +02:00
|
|
|
void CShootingAnimation::emitExplosion()
|
|
|
|
{
|
|
|
|
if (attackedStack)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (explosionEmitted)
|
|
|
|
return;
|
|
|
|
|
|
|
|
explosionEmitted = true;
|
|
|
|
|
|
|
|
Point shotTarget = owner->stacksController->getStackPositionAtHex(dest, attackedStack) + Point(225, 225) - Point(126, 105);
|
|
|
|
|
|
|
|
owner->stacksController->addNewAnim( new CEffectAnimation(owner, catapultDamage ? "SGEXPL.DEF" : "CSGRCK.DEF", shotTarget.x, shotTarget.y));
|
|
|
|
|
|
|
|
if(catapultDamage > 0)
|
|
|
|
{
|
|
|
|
CCS->soundh->playSound("WALLHIT");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
CCS->soundh->playSound("WALLMISS");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-11-28 16:02:46 +02:00
|
|
|
CShootingAnimation::~CShootingAnimation()
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-11-27 20:01:52 +02:00
|
|
|
assert(!owner->projectilesController->hasActiveProjectile(attackingStack));
|
|
|
|
assert(projectileEmitted);
|
|
|
|
|
2022-11-20 19:11:34 +02:00
|
|
|
// FIXME: is this possible? Animation is over but we're yet to fire projectile?
|
2022-11-25 16:32:23 +02:00
|
|
|
if (!projectileEmitted)
|
|
|
|
{
|
2022-11-27 17:24:45 +02:00
|
|
|
logAnim->warn("Shooting animation has finished but projectile was not emitted! Emitting it now...");
|
2022-11-25 16:32:23 +02:00
|
|
|
emitProjectile();
|
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
2017-09-08 13:25:12 +02:00
|
|
|
CCastAnimation::CCastAnimation(CBattleInterface * owner_, const CStack * attacker, BattleHex dest_, const CStack * defender)
|
|
|
|
: CRangedAttackAnimation(owner_, attacker, dest_, defender)
|
|
|
|
{
|
|
|
|
if(!dest_.isValid() && defender)
|
2017-07-20 06:08:49 +02:00
|
|
|
dest = defender->getPosition();
|
2017-09-08 13:25:12 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
bool CCastAnimation::init()
|
|
|
|
{
|
|
|
|
if(!CAttackAnimation::checkInitialConditions())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if(!attackingStack || myAnim->isDead())
|
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2017-09-08 13:25:12 +02:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//reverse unit if necessary
|
|
|
|
if(attackedStack)
|
|
|
|
{
|
2022-11-20 19:11:34 +02:00
|
|
|
if(owner->getCurrentPlayerInterface()->cb->isToReverse(attackingStack->getPosition(), attackedStack->getPosition(), stackFacingRight(attackingStack), attackingStack->doubleWide(), stackFacingRight(attackedStack)))
|
2017-09-08 13:25:12 +02:00
|
|
|
{
|
2022-11-20 19:11:34 +02:00
|
|
|
owner->stacksController->addNewAnim(new CReverseAnimation(owner, attackingStack, attackingStack->getPosition(), true));
|
2017-09-08 13:25:12 +02:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2022-11-20 19:11:34 +02:00
|
|
|
if(dest.isValid() && owner->getCurrentPlayerInterface()->cb->isToReverse(attackingStack->getPosition(), dest, stackFacingRight(attackingStack), false, false))
|
2017-09-08 13:25:12 +02:00
|
|
|
{
|
2022-11-20 19:11:34 +02:00
|
|
|
owner->stacksController->addNewAnim(new CReverseAnimation(owner, attackingStack, attackingStack->getPosition(), true));
|
2017-09-08 13:25:12 +02:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//TODO: display spell projectile here
|
|
|
|
|
|
|
|
static const double straightAngle = 0.2;
|
|
|
|
|
|
|
|
|
|
|
|
Point fromPos;
|
|
|
|
Point destPos;
|
|
|
|
|
|
|
|
// NOTE: two lines below return different positions (very notable with 2-hex creatures). Obtaining via creanims seems to be more precise
|
2022-11-20 19:11:34 +02:00
|
|
|
fromPos = stackAnimation(attackingStack)->pos.topLeft();
|
2022-11-27 02:26:02 +02:00
|
|
|
//xycoord = owner->stacksController->getStackPositionAtHex(shooter->getPosition(), shooter);
|
2017-09-08 13:25:12 +02:00
|
|
|
|
2022-11-27 02:26:02 +02:00
|
|
|
destPos = owner->stacksController->getStackPositionAtHex(dest, attackedStack);
|
2017-09-08 13:25:12 +02:00
|
|
|
|
|
|
|
|
|
|
|
double projectileAngle = atan2(fabs((double)destPos.y - fromPos.y), fabs((double)destPos.x - fromPos.x));
|
2017-07-20 06:08:49 +02:00
|
|
|
if(attackingStack->getPosition() < dest)
|
2017-09-08 13:25:12 +02:00
|
|
|
projectileAngle = -projectileAngle;
|
|
|
|
|
|
|
|
|
|
|
|
if(projectileAngle > straightAngle)
|
|
|
|
group = CCreatureAnim::VCMI_CAST_UP;
|
|
|
|
else if(projectileAngle < -straightAngle)
|
|
|
|
group = CCreatureAnim::VCMI_CAST_DOWN;
|
|
|
|
else
|
|
|
|
group = CCreatureAnim::VCMI_CAST_FRONT;
|
|
|
|
|
|
|
|
//fall back to H3 cast/2hex
|
|
|
|
//even if creature have 2hex attack instead of cast it is ok since we fall back to attack anyway
|
|
|
|
if(myAnim->framesInGroup(group) == 0)
|
|
|
|
{
|
|
|
|
if(projectileAngle > straightAngle)
|
|
|
|
group = CCreatureAnim::CAST_UP;
|
|
|
|
else if(projectileAngle < -straightAngle)
|
|
|
|
group = CCreatureAnim::CAST_DOWN;
|
|
|
|
else
|
|
|
|
group = CCreatureAnim::CAST_FRONT;
|
|
|
|
}
|
|
|
|
|
|
|
|
//fall back to ranged attack
|
|
|
|
if(myAnim->framesInGroup(group) == 0)
|
|
|
|
{
|
|
|
|
if(projectileAngle > straightAngle)
|
|
|
|
group = CCreatureAnim::SHOOT_UP;
|
|
|
|
else if(projectileAngle < -straightAngle)
|
|
|
|
group = CCreatureAnim::SHOOT_DOWN;
|
|
|
|
else
|
|
|
|
group = CCreatureAnim::SHOOT_FRONT;
|
|
|
|
}
|
|
|
|
|
|
|
|
//fall back to normal attack
|
|
|
|
if(myAnim->framesInGroup(group) == 0)
|
|
|
|
{
|
|
|
|
if(projectileAngle > straightAngle)
|
|
|
|
group = CCreatureAnim::ATTACK_UP;
|
|
|
|
else if(projectileAngle < -straightAngle)
|
|
|
|
group = CCreatureAnim::ATTACK_DOWN;
|
|
|
|
else
|
|
|
|
group = CCreatureAnim::ATTACK_FRONT;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCastAnimation::nextFrame()
|
|
|
|
{
|
2022-11-20 19:11:34 +02:00
|
|
|
for(auto & it : pendingAnimations())
|
2017-09-08 13:25:12 +02:00
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
CReverseAnimation * anim = dynamic_cast<CReverseAnimation *>(it);
|
2017-09-08 13:25:12 +02:00
|
|
|
if(anim && anim->stack->ID == stack->ID && anim->priority)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(myAnim->getType() != group)
|
|
|
|
{
|
|
|
|
myAnim->setType(group);
|
2022-11-28 16:02:46 +02:00
|
|
|
myAnim->onAnimationReset += [&](){ delete this; };
|
2017-09-08 13:25:12 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
CBattleAnimation::nextFrame();
|
|
|
|
}
|
|
|
|
|
2017-09-05 19:45:29 +02:00
|
|
|
CEffectAnimation::CEffectAnimation(CBattleInterface * _owner, std::string _customAnim, int _x, int _y, int _dx, int _dy, bool _Vflip, bool _alignToBottom)
|
|
|
|
: CBattleAnimation(_owner),
|
|
|
|
destTile(BattleHex::INVALID),
|
|
|
|
x(_x),
|
|
|
|
y(_y),
|
|
|
|
dx(_dx),
|
|
|
|
dy(_dy),
|
|
|
|
Vflip(_Vflip),
|
|
|
|
alignToBottom(_alignToBottom)
|
2014-09-23 17:30:36 +03:00
|
|
|
{
|
2017-07-20 06:08:49 +02:00
|
|
|
logAnim->debug("Created effect animation %s", _customAnim);
|
|
|
|
|
|
|
|
customAnim = std::make_shared<CAnimation>(_customAnim);
|
2014-09-23 17:30:36 +03:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2017-07-20 06:08:49 +02:00
|
|
|
CEffectAnimation::CEffectAnimation(CBattleInterface * _owner, std::shared_ptr<CAnimation> _customAnim, int _x, int _y, int _dx, int _dy)
|
|
|
|
: CBattleAnimation(_owner),
|
|
|
|
destTile(BattleHex::INVALID),
|
|
|
|
customAnim(_customAnim),
|
|
|
|
x(_x),
|
|
|
|
y(_y),
|
|
|
|
dx(_dx),
|
|
|
|
dy(_dy),
|
|
|
|
Vflip(false),
|
|
|
|
alignToBottom(false)
|
|
|
|
{
|
|
|
|
logAnim->debug("Created custom effect animation");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-09-05 19:45:29 +02:00
|
|
|
CEffectAnimation::CEffectAnimation(CBattleInterface * _owner, std::string _customAnim, BattleHex _destTile, bool _Vflip, bool _alignToBottom)
|
|
|
|
: CBattleAnimation(_owner),
|
|
|
|
destTile(_destTile),
|
|
|
|
x(-1),
|
|
|
|
y(-1),
|
|
|
|
dx(0),
|
|
|
|
dy(0),
|
|
|
|
Vflip(_Vflip),
|
|
|
|
alignToBottom(_alignToBottom)
|
2014-09-23 17:30:36 +03:00
|
|
|
{
|
2017-07-20 06:08:49 +02:00
|
|
|
logAnim->debug("Created effect animation %s", _customAnim);
|
|
|
|
customAnim = std::make_shared<CAnimation>(_customAnim);
|
2014-11-27 15:51:16 +02:00
|
|
|
}
|
|
|
|
|
2017-09-05 19:45:29 +02:00
|
|
|
bool CEffectAnimation::init()
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
if(!CBattleAnimation::checkInitialConditions())
|
2011-12-22 16:05:19 +03:00
|
|
|
return false;
|
2016-11-27 16:48:18 +02:00
|
|
|
|
2014-11-27 15:51:16 +02:00
|
|
|
const bool areaEffect = (!destTile.isValid() && x == -1 && y == -1);
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2017-07-20 06:08:49 +02:00
|
|
|
std::shared_ptr<CAnimation> animation = customAnim;
|
2017-09-05 16:21:44 +02:00
|
|
|
|
|
|
|
animation->preload();
|
|
|
|
if(Vflip)
|
|
|
|
animation->verticalFlip();
|
|
|
|
|
2018-03-30 13:02:04 +02:00
|
|
|
auto first = animation->getImage(0, 0, true);
|
2017-09-05 16:21:44 +02:00
|
|
|
if(!first)
|
2014-11-27 15:51:16 +02:00
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2017-09-05 16:21:44 +02:00
|
|
|
return false;
|
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2017-09-05 16:21:44 +02:00
|
|
|
if(areaEffect) //f.e. armageddon
|
|
|
|
{
|
|
|
|
for(int i=0; i * first->width() < owner->pos.w ; ++i)
|
2014-11-27 15:51:16 +02:00
|
|
|
{
|
2017-09-05 16:21:44 +02:00
|
|
|
for(int j=0; j * first->height() < owner->pos.h ; ++j)
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2014-11-27 15:51:16 +02:00
|
|
|
BattleEffect be;
|
|
|
|
be.effectID = ID;
|
2017-09-05 16:21:44 +02:00
|
|
|
be.animation = animation;
|
2014-11-27 15:51:16 +02:00
|
|
|
be.currentFrame = 0;
|
2017-09-05 16:21:44 +02:00
|
|
|
|
|
|
|
be.x = i * first->width() + owner->pos.x;
|
|
|
|
be.y = j * first->height() + owner->pos.y;
|
2014-11-27 15:51:16 +02:00
|
|
|
be.position = BattleHex::INVALID;
|
|
|
|
|
2022-11-24 16:30:04 +02:00
|
|
|
owner->effectsController->battleEffects.push_back(be);
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else // Effects targeted at a specific creature/hex.
|
|
|
|
{
|
2017-09-05 16:21:44 +02:00
|
|
|
const CStack * destStack = owner->getCurrentPlayerInterface()->cb->battleGetStackByPos(destTile, false);
|
|
|
|
BattleEffect be;
|
|
|
|
be.effectID = ID;
|
|
|
|
be.animation = animation;
|
|
|
|
be.currentFrame = 0;
|
2014-11-27 15:51:16 +02:00
|
|
|
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2017-09-05 16:21:44 +02:00
|
|
|
//todo: lightning anim frame count override
|
2016-11-27 16:48:18 +02:00
|
|
|
|
2014-11-27 15:51:16 +02:00
|
|
|
// if(effect == 1)
|
|
|
|
// be.maxFrame = 3;
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2018-04-24 07:36:43 +02:00
|
|
|
be.x = x;
|
|
|
|
be.y = y;
|
|
|
|
if(destTile.isValid())
|
2017-09-05 16:21:44 +02:00
|
|
|
{
|
2022-11-17 23:57:51 +02:00
|
|
|
Rect tilePos = owner->fieldController->hexPosition(destTile);
|
2018-04-24 07:36:43 +02:00
|
|
|
if(x == -1)
|
|
|
|
be.x = tilePos.x + tilePos.w/2 - first->width()/2;
|
|
|
|
if(y == -1)
|
|
|
|
{
|
|
|
|
if(alignToBottom)
|
|
|
|
be.y = tilePos.y + tilePos.h - first->height();
|
|
|
|
else
|
|
|
|
be.y = tilePos.y - first->height()/2;
|
|
|
|
}
|
2016-11-27 16:48:18 +02:00
|
|
|
|
2018-04-24 07:36:43 +02:00
|
|
|
// Correction for 2-hex creatures.
|
|
|
|
if(destStack != nullptr && destStack->doubleWide())
|
|
|
|
be.x += (destStack->side == BattleSide::ATTACKER ? -1 : 1)*tilePos.w/2;
|
2017-09-05 16:21:44 +02:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2018-04-24 07:36:43 +02:00
|
|
|
assert(be.x != -1 && be.y != -1);
|
2013-07-10 13:45:51 +03:00
|
|
|
|
2017-09-05 16:21:44 +02:00
|
|
|
//Indicate if effect should be drawn on top of everything or just on top of the hex
|
|
|
|
be.position = destTile;
|
2014-11-27 15:51:16 +02:00
|
|
|
|
2022-11-24 16:30:04 +02:00
|
|
|
owner->effectsController->battleEffects.push_back(be);
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2017-09-05 19:45:29 +02:00
|
|
|
void CEffectAnimation::nextFrame()
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
|
|
|
//notice: there may be more than one effect in owner->battleEffects correcponding to this animation (ie. armageddon)
|
2022-11-24 16:30:04 +02:00
|
|
|
for(auto & elem : owner->effectsController->battleEffects)
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2013-06-29 16:05:48 +03:00
|
|
|
if(elem.effectID == ID)
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2013-07-16 21:12:47 +03:00
|
|
|
elem.currentFrame += AnimationControls::getSpellEffectSpeed() * GH.mainFPSmng->getElapsedMilliseconds() / 1000;
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2017-09-05 16:21:44 +02:00
|
|
|
if(elem.currentFrame >= elem.animation->size())
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
|
|
|
return;
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2013-06-29 16:05:48 +03:00
|
|
|
elem.x += dx;
|
|
|
|
elem.y += dy;
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-11-28 16:02:46 +02:00
|
|
|
CEffectAnimation::~CEffectAnimation()
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-11-27 20:01:52 +02:00
|
|
|
auto & effects = owner->effectsController->battleEffects;
|
|
|
|
|
|
|
|
for ( auto it = effects.begin(); it != effects.end(); )
|
|
|
|
{
|
|
|
|
if (it->effectID == ID)
|
|
|
|
it = effects.erase(it);
|
|
|
|
else
|
|
|
|
it++;
|
|
|
|
}
|
2013-04-09 17:31:36 +03:00
|
|
|
}
|