2017-07-13 10:26:03 +02:00
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/*
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2022-12-11 23:16:23 +02:00
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* BattleAnimationClasses.cpp, part of VCMI engine
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2017-07-13 10:26:03 +02:00
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2011-12-22 16:05:19 +03:00
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#include "StdInc.h"
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2022-12-09 13:38:46 +02:00
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#include "BattleAnimationClasses.h"
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2011-12-22 16:05:19 +03:00
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2022-12-09 13:38:46 +02:00
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#include "BattleInterface.h"
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2022-12-13 18:49:35 +02:00
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#include "BattleInterfaceClasses.h"
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2022-12-09 13:38:46 +02:00
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#include "BattleProjectileController.h"
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#include "BattleSiegeController.h"
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#include "BattleFieldController.h"
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#include "BattleEffectsController.h"
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#include "BattleStacksController.h"
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#include "CreatureAnimation.h"
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2013-07-06 19:10:20 +03:00
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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2011-12-22 16:05:19 +03:00
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#include "../CPlayerInterface.h"
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2013-04-07 14:52:07 +03:00
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#include "../gui/CCursorHandler.h"
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2013-07-06 19:10:20 +03:00
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#include "../gui/CGuiHandler.h"
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2011-12-22 16:05:19 +03:00
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2013-07-06 19:10:20 +03:00
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#include "../../CCallback.h"
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2017-03-17 17:48:44 +02:00
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#include "../../lib/CStack.h"
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2011-12-22 16:05:19 +03:00
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2022-12-12 22:04:25 +02:00
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BattleAnimation::BattleAnimation(BattleInterface & owner)
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2022-12-13 13:58:16 +02:00
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: owner(owner),
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ID(owner.stacksController->animIDhelper++),
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2022-11-28 16:02:46 +02:00
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initialized(false)
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2013-07-16 21:12:47 +03:00
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{
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2017-08-10 22:47:58 +02:00
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logAnim->trace("Animation #%d created", ID);
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2013-07-16 21:12:47 +03:00
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}
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2022-12-12 22:04:25 +02:00
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bool BattleAnimation::tryInitialize()
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2013-07-16 21:12:47 +03:00
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{
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2022-11-28 16:02:46 +02:00
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assert(!initialized);
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if ( init() )
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{
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initialized = true;
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return true;
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}
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return false;
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2013-07-16 21:12:47 +03:00
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}
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2011-12-22 16:05:19 +03:00
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2022-12-12 22:04:25 +02:00
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bool BattleAnimation::isInitialized()
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2022-11-20 19:11:34 +02:00
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{
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2022-11-28 16:02:46 +02:00
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return initialized;
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2022-11-20 19:11:34 +02:00
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}
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2022-12-12 22:04:25 +02:00
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BattleAnimation::~BattleAnimation()
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2022-11-20 19:11:34 +02:00
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{
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2022-11-28 16:02:46 +02:00
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logAnim->trace("Animation #%d ended, type is %s", ID, typeid(this).name());
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for(auto & elem : pendingAnimations())
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{
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if(elem == this)
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elem = nullptr;
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}
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logAnim->trace("Animation #%d deleted", ID);
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2022-11-20 19:11:34 +02:00
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}
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2022-12-12 22:04:25 +02:00
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std::vector<BattleAnimation *> & BattleAnimation::pendingAnimations()
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2022-11-20 19:11:34 +02:00
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{
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2022-12-13 13:58:16 +02:00
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return owner.stacksController->currentAnimations;
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2022-11-20 19:11:34 +02:00
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}
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2022-12-12 22:04:25 +02:00
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std::shared_ptr<CreatureAnimation> BattleAnimation::stackAnimation(const CStack * stack) const
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2022-11-20 19:11:34 +02:00
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{
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2022-12-13 13:58:16 +02:00
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return owner.stacksController->stackAnimation[stack->ID];
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2022-11-20 19:11:34 +02:00
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}
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2022-12-12 22:04:25 +02:00
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bool BattleAnimation::stackFacingRight(const CStack * stack)
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2022-11-20 19:11:34 +02:00
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{
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2022-12-13 13:58:16 +02:00
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return owner.stacksController->stackFacingRight[stack->ID];
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2022-11-20 19:11:34 +02:00
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}
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2022-12-12 22:04:25 +02:00
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void BattleAnimation::setStackFacingRight(const CStack * stack, bool facingRight)
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2011-12-22 16:05:19 +03:00
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{
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2022-12-13 13:58:16 +02:00
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owner.stacksController->stackFacingRight[stack->ID] = facingRight;
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2011-12-22 16:05:19 +03:00
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}
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2022-12-12 22:04:25 +02:00
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BattleStackAnimation::BattleStackAnimation(BattleInterface & owner, const CStack * stack)
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: BattleAnimation(owner),
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2022-11-20 19:11:34 +02:00
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myAnim(stackAnimation(stack)),
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2020-10-06 01:27:04 +02:00
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stack(stack)
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2013-09-27 22:42:17 +03:00
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{
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assert(myAnim);
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}
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2011-12-22 16:05:19 +03:00
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2022-12-12 22:04:25 +02:00
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void AttackAnimation::nextFrame()
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2011-12-22 16:05:19 +03:00
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{
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2013-07-06 19:10:20 +03:00
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if(myAnim->getType() != group)
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{
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myAnim->setType(group);
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2022-11-28 16:02:46 +02:00
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myAnim->onAnimationReset += [&](){ delete this; };
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2013-07-06 19:10:20 +03:00
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}
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2011-12-22 16:05:19 +03:00
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2013-07-06 19:10:20 +03:00
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if(!soundPlayed)
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2011-12-22 16:05:19 +03:00
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{
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2022-12-12 22:04:25 +02:00
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playSound();
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2013-07-06 19:10:20 +03:00
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soundPlayed = true;
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2011-12-22 16:05:19 +03:00
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}
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2013-07-06 19:10:20 +03:00
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}
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2022-12-12 22:04:25 +02:00
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AttackAnimation::~AttackAnimation()
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2013-07-06 19:10:20 +03:00
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{
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2022-12-08 19:41:02 +02:00
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myAnim->setType(ECreatureAnimType::HOLDING);
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2011-12-22 16:05:19 +03:00
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}
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2022-12-12 22:04:25 +02:00
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const CCreature * AttackAnimation::getCreature() const
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2022-11-27 20:01:52 +02:00
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{
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if (attackingStack->getCreature()->idNumber == CreatureID::ARROW_TOWERS)
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2022-12-13 13:58:16 +02:00
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return owner.siegeController->getTurretCreature();
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2022-11-27 20:01:52 +02:00
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else
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return attackingStack->getCreature();
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}
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2022-12-12 22:04:25 +02:00
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AttackAnimation::AttackAnimation(BattleInterface & owner, const CStack *attacker, BattleHex _dest, const CStack *defender)
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: BattleStackAnimation(owner, attacker),
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2022-12-08 19:41:02 +02:00
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group(ECreatureAnimType::SHOOT_FRONT),
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2022-11-28 16:43:38 +02:00
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soundPlayed(false),
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dest(_dest),
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2022-12-12 22:04:25 +02:00
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defendingStack(defender),
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2022-11-28 16:43:38 +02:00
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attackingStack(attacker)
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2011-12-22 16:05:19 +03:00
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{
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2013-06-26 14:18:27 +03:00
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assert(attackingStack && "attackingStack is nullptr in CBattleAttack::CBattleAttack !\n");
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2017-07-20 06:08:49 +02:00
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attackingStackPosBeforeReturn = attackingStack->getPosition();
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2011-12-22 16:05:19 +03:00
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}
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2022-12-12 22:04:25 +02:00
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bool HittedAnimation::init()
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{
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CCS->soundh->playSound(battle_sound(stack->getCreature(), wince));
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myAnim->playOnce(ECreatureAnimType::HITTED);
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myAnim->onAnimationReset += [&](){ delete this; };
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return true;
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}
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HittedAnimation::HittedAnimation(BattleInterface & owner, const CStack * stack)
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: BattleStackAnimation(owner, stack)
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2014-09-23 16:02:30 +03:00
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{
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}
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2011-12-22 16:05:19 +03:00
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2022-12-12 22:04:25 +02:00
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DefenceAnimation::DefenceAnimation(BattleInterface & owner, const CStack * stack)
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: BattleStackAnimation(owner, stack)
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2011-12-22 16:05:19 +03:00
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{
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2022-12-12 22:04:25 +02:00
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}
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2013-07-16 21:12:47 +03:00
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2022-12-12 22:04:25 +02:00
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bool DefenceAnimation::init()
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{
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CCS->soundh->playSound(battle_sound(stack->getCreature(), defend));
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myAnim->playOnce(ECreatureAnimType::DEFENCE);
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2022-12-10 00:25:11 +02:00
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myAnim->onAnimationReset += [&](){ delete this; };
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2011-12-22 16:05:19 +03:00
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return true; //initialized successfuly
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}
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2022-12-12 22:04:25 +02:00
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ECreatureAnimType::Type DeathAnimation::getMyAnimType()
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2013-07-16 21:12:47 +03:00
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{
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2022-12-12 22:04:25 +02:00
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if(rangedAttack && myAnim->framesInGroup(ECreatureAnimType::DEATH_RANGED) > 0)
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return ECreatureAnimType::DEATH_RANGED;
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2017-07-20 06:08:49 +02:00
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else
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2022-12-12 22:04:25 +02:00
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return ECreatureAnimType::DEATH;
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2013-07-16 21:12:47 +03:00
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}
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2022-12-12 22:04:25 +02:00
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bool DeathAnimation::init()
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2013-07-16 21:12:47 +03:00
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{
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2022-12-12 22:04:25 +02:00
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CCS->soundh->playSound(battle_sound(stack->getCreature(), killed));
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myAnim->playOnce(getMyAnimType());
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myAnim->onAnimationReset += [&](){ delete this; };
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return true;
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}
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2016-11-27 16:48:18 +02:00
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2022-12-12 22:04:25 +02:00
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DeathAnimation::DeathAnimation(BattleInterface & owner, const CStack * stack, bool ranged):
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BattleStackAnimation(owner, stack),
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rangedAttack(ranged)
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{
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2013-07-16 21:12:47 +03:00
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}
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2022-12-12 22:04:25 +02:00
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DeathAnimation::~DeathAnimation()
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2011-12-22 16:05:19 +03:00
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{
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2022-12-12 22:04:25 +02:00
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if(rangedAttack && myAnim->framesInGroup(ECreatureAnimType::DEAD_RANGED) > 0)
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myAnim->setType(ECreatureAnimType::DEAD_RANGED);
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2013-07-06 19:10:20 +03:00
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else
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2022-12-12 22:04:25 +02:00
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myAnim->setType(ECreatureAnimType::DEAD);
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2011-12-22 16:05:19 +03:00
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}
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2022-12-12 22:04:25 +02:00
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DummyAnimation::DummyAnimation(BattleInterface & owner, int howManyFrames)
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: BattleAnimation(owner),
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2022-11-28 16:43:38 +02:00
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counter(0),
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howMany(howManyFrames)
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2015-09-12 23:01:36 +02:00
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{
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2017-08-11 13:38:10 +02:00
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logAnim->debug("Created dummy animation for %d frames", howManyFrames);
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2015-09-12 23:01:36 +02:00
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}
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2011-12-22 16:05:19 +03:00
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2022-12-12 22:04:25 +02:00
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bool DummyAnimation::init()
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2011-12-22 16:05:19 +03:00
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{
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return true;
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}
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2022-12-12 22:04:25 +02:00
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void DummyAnimation::nextFrame()
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2011-12-22 16:05:19 +03:00
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{
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counter++;
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if(counter > howMany)
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2022-11-28 16:02:46 +02:00
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delete this;
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2011-12-22 16:05:19 +03:00
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}
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2022-12-12 22:04:25 +02:00
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bool MeleeAttackAnimation::init()
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2011-12-22 16:05:19 +03:00
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{
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2022-12-11 12:29:11 +02:00
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assert(attackingStack);
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assert(!myAnim->isDeadOrDying());
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2022-11-28 22:35:38 +02:00
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if(!attackingStack || myAnim->isDeadOrDying())
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2011-12-22 16:05:19 +03:00
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{
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2022-11-28 16:02:46 +02:00
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delete this;
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2011-12-22 16:05:19 +03:00
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return false;
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}
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2022-12-12 22:04:25 +02:00
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logAnim->info("CMeleeAttackAnimation::init: stack %s -> stack %s", stack->getName(), defendingStack->getName());
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2011-12-22 16:05:19 +03:00
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2022-12-08 19:41:02 +02:00
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static const ECreatureAnimType::Type mutPosToGroup[] =
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2017-09-08 13:25:12 +02:00
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{
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2022-12-08 19:41:02 +02:00
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ECreatureAnimType::ATTACK_UP,
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ECreatureAnimType::ATTACK_UP,
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ECreatureAnimType::ATTACK_FRONT,
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ECreatureAnimType::ATTACK_DOWN,
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ECreatureAnimType::ATTACK_DOWN,
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ECreatureAnimType::ATTACK_FRONT
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2017-09-08 13:25:12 +02:00
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};
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2022-12-08 19:41:02 +02:00
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static const ECreatureAnimType::Type mutPosToGroup2H[] =
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2017-09-08 13:25:12 +02:00
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{
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2022-12-08 19:41:02 +02:00
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ECreatureAnimType::VCMI_2HEX_UP,
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ECreatureAnimType::VCMI_2HEX_UP,
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ECreatureAnimType::VCMI_2HEX_FRONT,
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ECreatureAnimType::VCMI_2HEX_DOWN,
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ECreatureAnimType::VCMI_2HEX_DOWN,
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ECreatureAnimType::VCMI_2HEX_FRONT
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2017-09-08 13:25:12 +02:00
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};
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2011-12-22 16:05:19 +03:00
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2017-07-01 10:34:00 +02:00
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int revShiftattacker = (attackingStack->side == BattleSide::ATTACKER ? -1 : 1);
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2011-12-22 16:05:19 +03:00
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int mutPos = BattleHex::mutualPosition(attackingStackPosBeforeReturn, dest);
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if(mutPos == -1 && attackingStack->doubleWide())
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{
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2022-12-12 22:04:25 +02:00
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mutPos = BattleHex::mutualPosition(attackingStackPosBeforeReturn + revShiftattacker, defendingStack->getPosition());
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2011-12-22 16:05:19 +03:00
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}
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2022-12-12 22:04:25 +02:00
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if (mutPos == -1 && defendingStack->doubleWide())
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2011-12-22 16:05:19 +03:00
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{
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2022-12-12 22:04:25 +02:00
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mutPos = BattleHex::mutualPosition(attackingStackPosBeforeReturn, defendingStack->occupiedHex());
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2011-12-22 16:05:19 +03:00
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}
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2022-12-12 22:04:25 +02:00
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if (mutPos == -1 && defendingStack->doubleWide() && attackingStack->doubleWide())
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2011-12-22 16:05:19 +03:00
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{
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2022-12-12 22:04:25 +02:00
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mutPos = BattleHex::mutualPosition(attackingStackPosBeforeReturn + revShiftattacker, defendingStack->occupiedHex());
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2011-12-22 16:05:19 +03:00
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}
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switch(mutPos) //attack direction
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{
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2017-09-08 13:25:12 +02:00
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case 0:
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
|
2011-12-22 16:05:19 +03:00
|
|
|
group = mutPosToGroup[mutPos];
|
2020-10-06 01:27:04 +02:00
|
|
|
if(attackingStack->hasBonusOfType(Bonus::TWO_HEX_ATTACK_BREATH))
|
2017-09-08 13:25:12 +02:00
|
|
|
{
|
2022-12-08 19:41:02 +02:00
|
|
|
ECreatureAnimType::Type group2H = mutPosToGroup2H[mutPos];
|
2017-09-08 13:25:12 +02:00
|
|
|
if(myAnim->framesInGroup(group2H)>0)
|
|
|
|
group = group2H;
|
|
|
|
}
|
|
|
|
|
2011-12-22 16:05:19 +03:00
|
|
|
break;
|
|
|
|
default:
|
2017-08-11 13:38:10 +02:00
|
|
|
logGlobal->error("Critical Error! Wrong dest in stackAttacking! dest: %d; attacking stack pos: %d; mutual pos: %d", dest.hex, attackingStackPosBeforeReturn, mutPos);
|
2022-12-08 19:41:02 +02:00
|
|
|
group = ECreatureAnimType::ATTACK_FRONT;
|
2011-12-22 16:05:19 +03:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
void MeleeAttackAnimation::nextFrame()
|
2022-12-10 00:25:11 +02:00
|
|
|
{
|
|
|
|
size_t currentFrame = stackAnimation(attackingStack)->getCurrentFrame();
|
|
|
|
size_t totalFrames = stackAnimation(attackingStack)->framesInGroup(group);
|
|
|
|
|
|
|
|
if ( currentFrame * 2 >= totalFrames )
|
|
|
|
{
|
|
|
|
if(owner.getAnimationCondition(EAnimationEvents::HIT) == false)
|
|
|
|
owner.setAnimationCondition(EAnimationEvents::HIT, true);
|
|
|
|
}
|
2022-12-12 22:04:25 +02:00
|
|
|
AttackAnimation::nextFrame();
|
|
|
|
}
|
2022-12-10 00:25:11 +02:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
void MeleeAttackAnimation::playSound()
|
|
|
|
{
|
|
|
|
CCS->soundh->playSound(battle_sound(getCreature(), attack));
|
2022-12-10 00:25:11 +02:00
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
MeleeAttackAnimation::MeleeAttackAnimation(BattleInterface & owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked)
|
|
|
|
: AttackAnimation(owner, attacker, _dest, _attacked)
|
2014-09-23 16:02:30 +03:00
|
|
|
{
|
2017-08-10 20:59:55 +02:00
|
|
|
logAnim->debug("Created melee attack anim for %s", attacker->getName());
|
2014-09-23 16:02:30 +03:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
StackMoveAnimation::StackMoveAnimation(BattleInterface & owner, const CStack * _stack, BattleHex _currentHex):
|
|
|
|
BattleStackAnimation(owner, _stack),
|
2022-11-28 22:35:38 +02:00
|
|
|
currentHex(_currentHex)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
bool MovementAnimation::init()
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-12-09 13:10:35 +02:00
|
|
|
assert(stack);
|
|
|
|
assert(!myAnim->isDeadOrDying());
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-11-28 22:35:38 +02:00
|
|
|
if(!stack || myAnim->isDeadOrDying())
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2011-12-22 16:05:19 +03:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2022-12-08 19:41:02 +02:00
|
|
|
if(stackAnimation(stack)->framesInGroup(ECreatureAnimType::MOVING) == 0 ||
|
2013-07-06 19:10:20 +03:00
|
|
|
stack->hasBonus(Selector::typeSubtype(Bonus::FLYING, 1)))
|
2012-09-29 11:35:31 +03:00
|
|
|
{
|
2013-07-06 19:10:20 +03:00
|
|
|
//no movement or teleport, end immediately
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2012-09-29 11:35:31 +03:00
|
|
|
return false;
|
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-12-11 12:29:11 +02:00
|
|
|
logAnim->info("CMovementAnimation::init: stack %s moves %d -> %d", stack->getName(), oldPos, currentHex);
|
2022-12-10 00:25:11 +02:00
|
|
|
|
2011-12-22 16:05:19 +03:00
|
|
|
//reverse unit if necessary
|
2022-12-13 13:58:16 +02:00
|
|
|
if(owner.stacksController->shouldRotate(stack, oldPos, currentHex))
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-12-09 13:10:35 +02:00
|
|
|
// it seems that H3 does NOT plays full rotation animation during movement
|
2013-07-06 19:10:20 +03:00
|
|
|
// Logical since it takes quite a lot of time
|
2022-12-09 13:10:35 +02:00
|
|
|
rotateStack(oldPos);
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
2022-12-08 19:41:02 +02:00
|
|
|
if(myAnim->getType() != ECreatureAnimType::MOVING)
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-12-08 19:41:02 +02:00
|
|
|
myAnim->setType(ECreatureAnimType::MOVING);
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
2022-12-13 13:58:16 +02:00
|
|
|
if (owner.moveSoundHander == -1)
|
2012-05-15 19:29:40 +03:00
|
|
|
{
|
2022-12-13 13:58:16 +02:00
|
|
|
owner.moveSoundHander = CCS->soundh->playSound(battle_sound(stack->getCreature(), move), -1);
|
2012-05-15 19:29:40 +03:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-12-13 13:58:16 +02:00
|
|
|
Point begPosition = owner.stacksController->getStackPositionAtHex(oldPos, stack);
|
|
|
|
Point endPosition = owner.stacksController->getStackPositionAtHex(currentHex, stack);
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2013-07-06 19:10:20 +03:00
|
|
|
timeToMove = AnimationControls::getMovementDuration(stack->getCreature());
|
|
|
|
|
|
|
|
begX = begPosition.x;
|
|
|
|
begY = begPosition.y;
|
|
|
|
progress = 0;
|
|
|
|
distanceX = endPosition.x - begPosition.x;
|
|
|
|
distanceY = endPosition.y - begPosition.y;
|
|
|
|
|
2020-11-11 21:43:40 +02:00
|
|
|
if (stack->hasBonus(Selector::type()(Bonus::FLYING)))
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2020-10-01 10:38:06 +02:00
|
|
|
float distance = static_cast<float>(sqrt(distanceX * distanceX + distanceY * distanceY));
|
2013-07-06 19:10:20 +03:00
|
|
|
|
2013-07-16 21:12:47 +03:00
|
|
|
timeToMove *= AnimationControls::getFlightDistance(stack->getCreature()) / distance;
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
void MovementAnimation::nextFrame()
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2013-07-06 19:10:20 +03:00
|
|
|
progress += float(GH.mainFPSmng->getElapsedMilliseconds()) / 1000 * timeToMove;
|
|
|
|
|
2011-12-22 16:05:19 +03:00
|
|
|
//moving instructions
|
2013-07-06 19:10:20 +03:00
|
|
|
myAnim->pos.x = static_cast<Sint16>(begX + distanceX * progress );
|
|
|
|
myAnim->pos.y = static_cast<Sint16>(begY + distanceY * progress );
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
BattleAnimation::nextFrame();
|
2013-07-06 19:10:20 +03:00
|
|
|
|
|
|
|
if(progress >= 1.0)
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
|
|
|
// Sets the position of the creature animation sprites
|
2022-12-13 13:58:16 +02:00
|
|
|
Point coords = owner.stacksController->getStackPositionAtHex(currentHex, stack);
|
2013-07-06 19:10:20 +03:00
|
|
|
myAnim->pos = coords;
|
2011-12-22 16:05:19 +03:00
|
|
|
|
|
|
|
// true if creature haven't reached the final destination hex
|
2013-07-06 19:10:20 +03:00
|
|
|
if ((curentMoveIndex + 1) < destTiles.size())
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
|
|
|
// update the next hex field which has to be reached by the stack
|
2013-07-06 19:10:20 +03:00
|
|
|
curentMoveIndex++;
|
2022-11-28 22:35:38 +02:00
|
|
|
oldPos = currentHex;
|
|
|
|
currentHex = destTiles[curentMoveIndex];
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-11-28 16:02:46 +02:00
|
|
|
// request re-initialization
|
|
|
|
initialized = false;
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
else
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
MovementAnimation::~MovementAnimation()
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2013-07-06 19:10:20 +03:00
|
|
|
assert(stack);
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-12-13 13:58:16 +02:00
|
|
|
myAnim->pos = owner.stacksController->getStackPositionAtHex(currentHex, stack);
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-12-13 13:58:16 +02:00
|
|
|
if(owner.moveSoundHander != -1)
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-12-13 13:58:16 +02:00
|
|
|
CCS->soundh->stopSound(owner.moveSoundHander);
|
|
|
|
owner.moveSoundHander = -1;
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
MovementAnimation::MovementAnimation(BattleInterface & owner, const CStack *_stack, std::vector<BattleHex> _destTiles, int _distance)
|
|
|
|
: StackMoveAnimation(owner, _stack, _destTiles.front()),
|
2020-10-06 01:27:04 +02:00
|
|
|
destTiles(_destTiles),
|
|
|
|
curentMoveIndex(0),
|
|
|
|
oldPos(stack->getPosition()),
|
|
|
|
begX(0), begY(0),
|
|
|
|
distanceX(0), distanceY(0),
|
|
|
|
timeToMove(0.0),
|
2022-11-28 22:35:38 +02:00
|
|
|
progress(0.0)
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2017-08-10 20:59:55 +02:00
|
|
|
logAnim->debug("Created movement anim for %s", stack->getName());
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
MovementEndAnimation::MovementEndAnimation(BattleInterface & owner, const CStack * _stack, BattleHex destTile)
|
|
|
|
: StackMoveAnimation(owner, _stack, destTile)
|
2014-09-23 16:02:30 +03:00
|
|
|
{
|
2017-08-10 20:59:55 +02:00
|
|
|
logAnim->debug("Created movement end anim for %s", stack->getName());
|
2014-09-23 16:02:30 +03:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
bool MovementEndAnimation::init()
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-12-09 13:10:35 +02:00
|
|
|
assert(stack);
|
|
|
|
assert(!myAnim->isDeadOrDying());
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-12-09 13:10:35 +02:00
|
|
|
if(!stack || myAnim->isDeadOrDying())
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2011-12-22 16:05:19 +03:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2022-12-11 12:29:11 +02:00
|
|
|
logAnim->info("CMovementEndAnimation::init: stack %s", stack->getName());
|
2022-12-10 00:25:11 +02:00
|
|
|
|
2011-12-22 16:05:19 +03:00
|
|
|
CCS->soundh->playSound(battle_sound(stack->getCreature(), endMoving));
|
|
|
|
|
2022-12-09 13:10:35 +02:00
|
|
|
if(!myAnim->framesInGroup(ECreatureAnimType::MOVE_END))
|
|
|
|
{
|
|
|
|
delete this;
|
|
|
|
return false;
|
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-12-10 00:25:11 +02:00
|
|
|
|
2022-12-09 13:10:35 +02:00
|
|
|
myAnim->setType(ECreatureAnimType::MOVE_END);
|
2022-11-28 16:02:46 +02:00
|
|
|
myAnim->onAnimationReset += [&](){ delete this; };
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2013-07-06 19:10:20 +03:00
|
|
|
return true;
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
MovementEndAnimation::~MovementEndAnimation()
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-12-08 19:41:02 +02:00
|
|
|
if(myAnim->getType() != ECreatureAnimType::DEAD)
|
|
|
|
myAnim->setType(ECreatureAnimType::HOLDING); //resetting to default
|
2011-12-22 16:05:19 +03:00
|
|
|
|
|
|
|
CCS->curh->show();
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
MovementStartAnimation::MovementStartAnimation(BattleInterface & owner, const CStack * _stack)
|
|
|
|
: StackMoveAnimation(owner, _stack, _stack->getPosition())
|
2014-09-23 16:02:30 +03:00
|
|
|
{
|
2017-08-10 20:59:55 +02:00
|
|
|
logAnim->debug("Created movement start anim for %s", stack->getName());
|
2014-09-23 16:02:30 +03:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
bool MovementStartAnimation::init()
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-12-09 13:10:35 +02:00
|
|
|
assert(stack);
|
|
|
|
assert(!myAnim->isDeadOrDying());
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-11-28 22:35:38 +02:00
|
|
|
if(!stack || myAnim->isDeadOrDying())
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2011-12-22 16:05:19 +03:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2022-12-11 12:29:11 +02:00
|
|
|
logAnim->info("CMovementStartAnimation::init: stack %s", stack->getName());
|
2011-12-22 16:05:19 +03:00
|
|
|
CCS->soundh->playSound(battle_sound(stack->getCreature(), startMoving));
|
2022-12-09 13:10:35 +02:00
|
|
|
|
|
|
|
if(!myAnim->framesInGroup(ECreatureAnimType::MOVE_START))
|
|
|
|
{
|
|
|
|
delete this;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2022-12-08 19:41:02 +02:00
|
|
|
myAnim->setType(ECreatureAnimType::MOVE_START);
|
2022-11-28 16:02:46 +02:00
|
|
|
myAnim->onAnimationReset += [&](){ delete this; };
|
2011-12-22 16:05:19 +03:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
ReverseAnimation::ReverseAnimation(BattleInterface & owner, const CStack * stack, BattleHex dest)
|
|
|
|
: StackMoveAnimation(owner, stack, dest)
|
2014-09-23 16:02:30 +03:00
|
|
|
{
|
2017-08-10 20:59:55 +02:00
|
|
|
logAnim->debug("Created reverse anim for %s", stack->getName());
|
2014-09-23 16:02:30 +03:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
bool ReverseAnimation::init()
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-12-11 12:29:11 +02:00
|
|
|
assert(myAnim);
|
|
|
|
assert(!myAnim->isDeadOrDying());
|
|
|
|
|
2022-11-28 22:35:38 +02:00
|
|
|
if(myAnim == nullptr || myAnim->isDeadOrDying())
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2011-12-22 16:05:19 +03:00
|
|
|
return false; //there is no such creature
|
|
|
|
}
|
|
|
|
|
2022-12-11 12:29:11 +02:00
|
|
|
logAnim->info("CReverseAnimation::init: stack %s", stack->getName());
|
2022-12-08 19:41:02 +02:00
|
|
|
if(myAnim->framesInGroup(ECreatureAnimType::TURN_L))
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-12-10 00:25:11 +02:00
|
|
|
myAnim->playOnce(ECreatureAnimType::TURN_L);
|
2022-12-12 22:04:25 +02:00
|
|
|
myAnim->onAnimationReset += std::bind(&ReverseAnimation::setupSecondPart, this);
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
2013-07-06 19:10:20 +03:00
|
|
|
else
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2013-07-06 19:10:20 +03:00
|
|
|
setupSecondPart();
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
2013-07-06 19:10:20 +03:00
|
|
|
return true;
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
void BattleStackAnimation::rotateStack(BattleHex hex)
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-11-20 19:11:34 +02:00
|
|
|
setStackFacingRight(stack, !stackFacingRight(stack));
|
2012-09-16 17:36:31 +03:00
|
|
|
|
2022-12-13 13:58:16 +02:00
|
|
|
stackAnimation(stack)->pos = owner.stacksController->getStackPositionAtHex(hex, stack);
|
2013-07-06 19:10:20 +03:00
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
void ReverseAnimation::setupSecondPart()
|
2013-07-06 19:10:20 +03:00
|
|
|
{
|
2022-12-11 12:29:11 +02:00
|
|
|
assert(stack);
|
|
|
|
|
2013-07-06 19:10:20 +03:00
|
|
|
if(!stack)
|
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2013-07-06 19:10:20 +03:00
|
|
|
return;
|
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-11-28 22:35:38 +02:00
|
|
|
rotateStack(currentHex);
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-12-08 19:41:02 +02:00
|
|
|
if(myAnim->framesInGroup(ECreatureAnimType::TURN_R))
|
2013-07-06 19:10:20 +03:00
|
|
|
{
|
2022-12-10 00:25:11 +02:00
|
|
|
myAnim->playOnce(ECreatureAnimType::TURN_R);
|
2022-11-28 16:02:46 +02:00
|
|
|
myAnim->onAnimationReset += [&](){ delete this; };
|
2013-07-06 19:10:20 +03:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
else
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
bool ResurrectionAnimation::init()
|
2022-12-08 20:43:51 +02:00
|
|
|
{
|
2022-12-11 12:29:11 +02:00
|
|
|
assert(stack);
|
|
|
|
|
2022-12-08 20:43:51 +02:00
|
|
|
if(!stack)
|
|
|
|
{
|
|
|
|
delete this;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2022-12-11 12:29:11 +02:00
|
|
|
logAnim->info("CResurrectionAnimation::init: stack %s", stack->getName());
|
2022-12-08 20:43:51 +02:00
|
|
|
myAnim->playOnce(ECreatureAnimType::RESURRECTION);
|
|
|
|
myAnim->onAnimationReset += [&](){ delete this; };
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
ResurrectionAnimation::ResurrectionAnimation(BattleInterface & owner, const CStack * _stack):
|
|
|
|
BattleStackAnimation(owner, _stack)
|
2022-12-08 20:43:51 +02:00
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2022-12-14 12:04:37 +02:00
|
|
|
bool FadingAnimation::init()
|
|
|
|
{
|
|
|
|
logAnim->info("FadingAnimation::init: stack %s", stack->getName());
|
|
|
|
//TODO: pause animation?
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void FadingAnimation::nextFrame()
|
|
|
|
{
|
|
|
|
float elapsed = GH.mainFPSmng->getElapsedMilliseconds() / 1000.f;
|
|
|
|
float fullTime = AnimationControls::getFadeInDuration();
|
|
|
|
float delta = elapsed / fullTime;
|
|
|
|
progress += delta;
|
|
|
|
|
|
|
|
if (progress > 1.0f)
|
|
|
|
progress = 1.0f;
|
|
|
|
|
|
|
|
uint8_t blueFactor = stack->cloned ? 0 : 255;
|
|
|
|
uint8_t blueAdded = stack->cloned ? 255 : 0;
|
|
|
|
uint8_t alpha = CSDL_Ext::lerp(from, dest, progress);
|
|
|
|
|
|
|
|
ColorShifterMultiplyAndAdd shifterFade ({255, 255, blueFactor, alpha}, {0, 0, blueAdded, 0});
|
|
|
|
stackAnimation(stack)->shiftColor(&shifterFade);
|
|
|
|
|
|
|
|
if (progress == 1.0f)
|
|
|
|
delete this;
|
|
|
|
}
|
|
|
|
|
|
|
|
FadingAnimation::FadingAnimation(BattleInterface & owner, const CStack * _stack, uint8_t alphaFrom, uint8_t alphaDest):
|
|
|
|
BattleStackAnimation(owner, _stack),
|
|
|
|
from(alphaFrom),
|
|
|
|
dest(alphaDest)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
RangedAttackAnimation::RangedAttackAnimation(BattleInterface & owner_, const CStack * attacker, BattleHex dest_, const CStack * defender)
|
|
|
|
: AttackAnimation(owner_, attacker, dest_, defender),
|
2022-12-01 22:06:42 +02:00
|
|
|
projectileEmitted(false)
|
2017-09-08 13:25:12 +02:00
|
|
|
{
|
2014-09-23 16:02:30 +03:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
void RangedAttackAnimation::playSound()
|
|
|
|
{
|
|
|
|
CCS->soundh->playSound(battle_sound(getCreature(), shoot));
|
|
|
|
}
|
|
|
|
|
|
|
|
bool RangedAttackAnimation::init()
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
assert(attackingStack);
|
2022-11-28 22:35:38 +02:00
|
|
|
assert(!myAnim->isDeadOrDying());
|
2022-11-28 16:02:46 +02:00
|
|
|
|
2022-11-28 22:35:38 +02:00
|
|
|
if(!attackingStack || myAnim->isDeadOrDying())
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-11-25 16:32:23 +02:00
|
|
|
//FIXME: how is this possible?
|
2022-11-27 17:24:45 +02:00
|
|
|
logAnim->warn("Shooting animation has not started yet but attacker is dead! Aborting...");
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2011-12-22 16:05:19 +03:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2022-12-11 12:29:11 +02:00
|
|
|
logAnim->info("CRangedAttackAnimation::init: stack %s", stack->getName());
|
2022-12-10 00:25:11 +02:00
|
|
|
|
2022-11-25 16:32:23 +02:00
|
|
|
setAnimationGroup();
|
2022-11-27 17:24:45 +02:00
|
|
|
initializeProjectile();
|
2022-11-25 16:32:23 +02:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
void RangedAttackAnimation::setAnimationGroup()
|
2022-11-25 16:32:23 +02:00
|
|
|
{
|
|
|
|
Point shooterPos = stackAnimation(attackingStack)->pos.topLeft();
|
2022-12-12 22:04:25 +02:00
|
|
|
Point shotTarget = owner.stacksController->getStackPositionAtHex(dest, defendingStack);
|
2022-11-25 16:32:23 +02:00
|
|
|
|
2013-04-04 21:20:25 +03:00
|
|
|
//maximal angle in radians between straight horizontal line and shooting line for which shot is considered to be straight (absoulte value)
|
|
|
|
static const double straightAngle = 0.2;
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-11-27 20:01:52 +02:00
|
|
|
double projectileAngle = -atan2(shotTarget.y - shooterPos.y, std::abs(shotTarget.x - shooterPos.x));
|
2021-01-17 14:02:58 +02:00
|
|
|
|
2022-11-25 16:32:23 +02:00
|
|
|
// Calculate projectile start position. Offsets are read out of the CRANIM.TXT.
|
|
|
|
if (projectileAngle > straightAngle)
|
2022-12-01 22:06:42 +02:00
|
|
|
group = getUpwardsGroup();
|
2022-11-25 16:32:23 +02:00
|
|
|
else if (projectileAngle < -straightAngle)
|
2022-12-01 22:06:42 +02:00
|
|
|
group = getDownwardsGroup();
|
2022-11-25 16:32:23 +02:00
|
|
|
else
|
2022-12-01 22:06:42 +02:00
|
|
|
group = getForwardGroup();
|
2022-11-25 16:32:23 +02:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
void RangedAttackAnimation::initializeProjectile()
|
2022-11-25 16:32:23 +02:00
|
|
|
{
|
2022-11-27 20:01:52 +02:00
|
|
|
const CCreature *shooterInfo = getCreature();
|
2022-12-12 22:04:25 +02:00
|
|
|
Point shotTarget = owner.stacksController->getStackPositionAtHex(dest, defendingStack) + Point(225, 225);
|
2022-11-25 16:32:23 +02:00
|
|
|
Point shotOrigin = stackAnimation(attackingStack)->pos.topLeft() + Point(222, 265);
|
|
|
|
int multiplier = stackFacingRight(attackingStack) ? 1 : -1;
|
2013-04-04 16:18:38 +03:00
|
|
|
|
2022-12-01 23:40:03 +02:00
|
|
|
if (group == getUpwardsGroup())
|
2022-11-17 13:21:03 +02:00
|
|
|
{
|
2022-11-25 16:32:23 +02:00
|
|
|
shotOrigin.x += ( -25 + shooterInfo->animation.upperRightMissleOffsetX ) * multiplier;
|
|
|
|
shotOrigin.y += shooterInfo->animation.upperRightMissleOffsetY;
|
2022-11-17 13:21:03 +02:00
|
|
|
}
|
2022-12-01 23:40:03 +02:00
|
|
|
else if (group == getDownwardsGroup())
|
2013-04-04 21:20:25 +03:00
|
|
|
{
|
2022-11-25 16:32:23 +02:00
|
|
|
shotOrigin.x += ( -25 + shooterInfo->animation.lowerRightMissleOffsetX ) * multiplier;
|
|
|
|
shotOrigin.y += shooterInfo->animation.lowerRightMissleOffsetY;
|
2013-04-04 21:20:25 +03:00
|
|
|
}
|
2022-12-01 23:40:03 +02:00
|
|
|
else if (group == getForwardGroup())
|
2013-04-04 21:20:25 +03:00
|
|
|
{
|
2022-11-25 16:32:23 +02:00
|
|
|
shotOrigin.x += ( -25 + shooterInfo->animation.rightMissleOffsetX ) * multiplier;
|
|
|
|
shotOrigin.y += shooterInfo->animation.rightMissleOffsetY;
|
2013-04-04 21:20:25 +03:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2022-11-25 16:32:23 +02:00
|
|
|
assert(0);
|
2022-11-15 21:42:16 +02:00
|
|
|
}
|
2013-04-04 16:18:38 +03:00
|
|
|
|
2022-12-01 22:06:42 +02:00
|
|
|
createProjectile(shotOrigin, shotTarget);
|
2022-11-25 16:32:23 +02:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
void RangedAttackAnimation::emitProjectile()
|
2022-11-25 16:32:23 +02:00
|
|
|
{
|
2022-12-01 22:06:42 +02:00
|
|
|
logAnim->info("Ranged attack projectile emitted");
|
2022-12-13 13:58:16 +02:00
|
|
|
owner.projectilesController->emitStackProjectile(attackingStack);
|
2022-11-25 16:32:23 +02:00
|
|
|
projectileEmitted = true;
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
void RangedAttackAnimation::nextFrame()
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-11-27 20:01:52 +02:00
|
|
|
// animation should be paused if there is an active projectile
|
|
|
|
if (projectileEmitted)
|
|
|
|
{
|
2022-12-13 13:58:16 +02:00
|
|
|
if (owner.projectilesController->hasActiveProjectile(attackingStack))
|
2022-11-27 20:01:52 +02:00
|
|
|
stackAnimation(attackingStack)->pause();
|
|
|
|
else
|
2022-12-10 00:25:11 +02:00
|
|
|
{
|
2022-11-27 20:01:52 +02:00
|
|
|
stackAnimation(attackingStack)->play();
|
2022-12-10 00:25:11 +02:00
|
|
|
if(owner.getAnimationCondition(EAnimationEvents::HIT) == false)
|
|
|
|
owner.setAnimationCondition(EAnimationEvents::HIT, true);
|
|
|
|
}
|
2022-11-27 20:01:52 +02:00
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
AttackAnimation::nextFrame();
|
2022-11-27 20:01:52 +02:00
|
|
|
|
2022-11-25 16:32:23 +02:00
|
|
|
if (!projectileEmitted)
|
2022-11-20 19:11:34 +02:00
|
|
|
{
|
2022-11-27 17:24:45 +02:00
|
|
|
// emit projectile once animation playback reached "climax" frame
|
2022-12-06 14:12:13 +02:00
|
|
|
if ( stackAnimation(attackingStack)->getCurrentFrame() >= getAttackClimaxFrame() )
|
2022-11-20 19:11:34 +02:00
|
|
|
{
|
2022-11-25 16:32:23 +02:00
|
|
|
emitProjectile();
|
2022-12-01 22:06:42 +02:00
|
|
|
stackAnimation(attackingStack)->pause();
|
2022-11-20 19:11:34 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
RangedAttackAnimation::~RangedAttackAnimation()
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-12-13 13:58:16 +02:00
|
|
|
assert(!owner.projectilesController->hasActiveProjectile(attackingStack));
|
2022-11-27 20:01:52 +02:00
|
|
|
assert(projectileEmitted);
|
|
|
|
|
2022-11-20 19:11:34 +02:00
|
|
|
// FIXME: is this possible? Animation is over but we're yet to fire projectile?
|
2022-11-25 16:32:23 +02:00
|
|
|
if (!projectileEmitted)
|
|
|
|
{
|
2022-11-27 17:24:45 +02:00
|
|
|
logAnim->warn("Shooting animation has finished but projectile was not emitted! Emitting it now...");
|
2022-11-25 16:32:23 +02:00
|
|
|
emitProjectile();
|
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
ShootingAnimation::ShootingAnimation(BattleInterface & owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked)
|
|
|
|
: RangedAttackAnimation(owner, attacker, _dest, _attacked)
|
2017-09-08 13:25:12 +02:00
|
|
|
{
|
2022-12-01 22:06:42 +02:00
|
|
|
logAnim->debug("Created shooting anim for %s", stack->getName());
|
2017-09-08 13:25:12 +02:00
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
void ShootingAnimation::createProjectile(const Point & from, const Point & dest) const
|
2017-09-08 13:25:12 +02:00
|
|
|
{
|
2022-12-13 13:58:16 +02:00
|
|
|
owner.projectilesController->createProjectile(attackingStack, from, dest);
|
2022-12-01 22:06:42 +02:00
|
|
|
}
|
2017-09-08 13:25:12 +02:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
uint32_t ShootingAnimation::getAttackClimaxFrame() const
|
2022-12-06 14:12:13 +02:00
|
|
|
{
|
|
|
|
const CCreature *shooterInfo = getCreature();
|
|
|
|
return shooterInfo->animation.attackClimaxFrame;
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
ECreatureAnimType::Type ShootingAnimation::getUpwardsGroup() const
|
2022-12-01 22:06:42 +02:00
|
|
|
{
|
2022-12-08 19:41:02 +02:00
|
|
|
return ECreatureAnimType::SHOOT_UP;
|
2022-12-01 22:06:42 +02:00
|
|
|
}
|
2017-09-08 13:25:12 +02:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
ECreatureAnimType::Type ShootingAnimation::getForwardGroup() const
|
2022-12-01 22:06:42 +02:00
|
|
|
{
|
2022-12-08 19:41:02 +02:00
|
|
|
return ECreatureAnimType::SHOOT_FRONT;
|
2022-12-01 22:06:42 +02:00
|
|
|
}
|
2017-09-08 13:25:12 +02:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
ECreatureAnimType::Type ShootingAnimation::getDownwardsGroup() const
|
2022-12-01 22:06:42 +02:00
|
|
|
{
|
2022-12-08 19:41:02 +02:00
|
|
|
return ECreatureAnimType::SHOOT_DOWN;
|
2022-12-01 22:06:42 +02:00
|
|
|
}
|
2017-09-08 13:25:12 +02:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
CatapultAnimation::CatapultAnimation(BattleInterface & owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked, int _catapultDmg)
|
|
|
|
: ShootingAnimation(owner, attacker, _dest, _attacked),
|
2022-12-01 22:06:42 +02:00
|
|
|
catapultDamage(_catapultDmg),
|
|
|
|
explosionEmitted(false)
|
|
|
|
{
|
|
|
|
logAnim->debug("Created shooting anim for %s", stack->getName());
|
|
|
|
}
|
2017-09-08 13:25:12 +02:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
void CatapultAnimation::nextFrame()
|
2022-12-01 22:06:42 +02:00
|
|
|
{
|
2022-12-12 22:04:25 +02:00
|
|
|
ShootingAnimation::nextFrame();
|
2017-09-08 13:25:12 +02:00
|
|
|
|
2022-12-01 22:06:42 +02:00
|
|
|
if ( explosionEmitted)
|
|
|
|
return;
|
2017-09-08 13:25:12 +02:00
|
|
|
|
2022-12-01 22:06:42 +02:00
|
|
|
if ( !projectileEmitted)
|
|
|
|
return;
|
2017-09-08 13:25:12 +02:00
|
|
|
|
2022-12-13 13:58:16 +02:00
|
|
|
if (owner.projectilesController->hasActiveProjectile(attackingStack))
|
2022-12-01 22:06:42 +02:00
|
|
|
return;
|
2017-09-08 13:25:12 +02:00
|
|
|
|
2022-12-01 22:06:42 +02:00
|
|
|
explosionEmitted = true;
|
2022-12-12 22:04:25 +02:00
|
|
|
Point shotTarget = owner.stacksController->getStackPositionAtHex(dest, defendingStack) + Point(225, 225) - Point(126, 105);
|
2017-09-08 13:25:12 +02:00
|
|
|
|
2022-12-01 22:06:42 +02:00
|
|
|
if(catapultDamage > 0)
|
2022-12-12 22:04:25 +02:00
|
|
|
owner.stacksController->addNewAnim( new PointEffectAnimation(owner, "WALLHIT", "SGEXPL.DEF", shotTarget));
|
2022-12-01 22:06:42 +02:00
|
|
|
else
|
2022-12-12 22:04:25 +02:00
|
|
|
owner.stacksController->addNewAnim( new PointEffectAnimation(owner, "WALLMISS", "CSGRCK.DEF", shotTarget));
|
2022-12-01 22:06:42 +02:00
|
|
|
}
|
2017-09-08 13:25:12 +02:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
void CatapultAnimation::createProjectile(const Point & from, const Point & dest) const
|
2022-12-01 22:06:42 +02:00
|
|
|
{
|
2022-12-13 13:58:16 +02:00
|
|
|
owner.projectilesController->createCatapultProjectile(attackingStack, from, dest);
|
2022-12-01 22:06:42 +02:00
|
|
|
}
|
2017-09-08 13:25:12 +02:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
CastAnimation::CastAnimation(BattleInterface & owner_, const CStack * attacker, BattleHex dest_, const CStack * defender, const CSpell * spell)
|
|
|
|
: RangedAttackAnimation(owner_, attacker, dest_, defender),
|
2022-12-01 22:06:42 +02:00
|
|
|
spell(spell)
|
|
|
|
{
|
|
|
|
assert(dest.isValid());// FIXME: when?
|
2017-09-08 13:25:12 +02:00
|
|
|
|
2022-12-01 22:06:42 +02:00
|
|
|
if(!dest_.isValid() && defender)
|
|
|
|
dest = defender->getPosition();
|
|
|
|
}
|
2017-09-08 13:25:12 +02:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
ECreatureAnimType::Type CastAnimation::findValidGroup( const std::vector<ECreatureAnimType::Type> candidates ) const
|
2022-12-01 22:06:42 +02:00
|
|
|
{
|
|
|
|
for ( auto group : candidates)
|
2017-09-08 13:25:12 +02:00
|
|
|
{
|
2022-12-01 22:06:42 +02:00
|
|
|
if(myAnim->framesInGroup(group) > 0)
|
|
|
|
return group;
|
2017-09-08 13:25:12 +02:00
|
|
|
}
|
|
|
|
|
2022-12-01 22:06:42 +02:00
|
|
|
assert(0);
|
2022-12-08 19:41:02 +02:00
|
|
|
return ECreatureAnimType::HOLDING;
|
2017-09-08 13:25:12 +02:00
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
ECreatureAnimType::Type CastAnimation::getUpwardsGroup() const
|
2017-09-08 13:25:12 +02:00
|
|
|
{
|
2022-12-01 22:06:42 +02:00
|
|
|
return findValidGroup({
|
2022-12-08 19:41:02 +02:00
|
|
|
ECreatureAnimType::VCMI_CAST_UP,
|
|
|
|
ECreatureAnimType::CAST_UP,
|
|
|
|
ECreatureAnimType::SHOOT_UP,
|
|
|
|
ECreatureAnimType::ATTACK_UP
|
2022-12-01 22:06:42 +02:00
|
|
|
});
|
|
|
|
}
|
2017-09-08 13:25:12 +02:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
ECreatureAnimType::Type CastAnimation::getForwardGroup() const
|
2022-12-01 22:06:42 +02:00
|
|
|
{
|
|
|
|
return findValidGroup({
|
2022-12-08 19:41:02 +02:00
|
|
|
ECreatureAnimType::VCMI_CAST_FRONT,
|
|
|
|
ECreatureAnimType::CAST_FRONT,
|
|
|
|
ECreatureAnimType::SHOOT_FRONT,
|
|
|
|
ECreatureAnimType::ATTACK_FRONT
|
2022-12-01 22:06:42 +02:00
|
|
|
});
|
|
|
|
}
|
2017-09-08 13:25:12 +02:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
ECreatureAnimType::Type CastAnimation::getDownwardsGroup() const
|
2022-12-01 22:06:42 +02:00
|
|
|
{
|
|
|
|
return findValidGroup({
|
2022-12-08 19:41:02 +02:00
|
|
|
ECreatureAnimType::VCMI_CAST_DOWN,
|
|
|
|
ECreatureAnimType::CAST_DOWN,
|
|
|
|
ECreatureAnimType::SHOOT_DOWN,
|
|
|
|
ECreatureAnimType::ATTACK_DOWN
|
2022-12-01 22:06:42 +02:00
|
|
|
});
|
2017-09-08 13:25:12 +02:00
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
void CastAnimation::createProjectile(const Point & from, const Point & dest) const
|
2014-09-23 17:30:36 +03:00
|
|
|
{
|
2022-12-01 23:40:03 +02:00
|
|
|
if (!spell->animationInfo.projectile.empty())
|
2022-12-13 13:58:16 +02:00
|
|
|
owner.projectilesController->createSpellProjectile(attackingStack, from, dest, spell);
|
2022-12-01 22:06:42 +02:00
|
|
|
}
|
2017-07-20 06:08:49 +02:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
uint32_t CastAnimation::getAttackClimaxFrame() const
|
2022-12-06 14:12:13 +02:00
|
|
|
{
|
2022-12-14 12:04:37 +02:00
|
|
|
//TODO: allow defining this parameter in config file, separately from attackClimaxFrame of missile attacks
|
2022-12-06 14:12:13 +02:00
|
|
|
uint32_t maxFrames = stackAnimation(attackingStack)->framesInGroup(group);
|
|
|
|
|
|
|
|
if (maxFrames > 2)
|
|
|
|
return maxFrames - 2;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
PointEffectAnimation::PointEffectAnimation(BattleInterface & owner, std::string soundName, std::string animationName, int effects):
|
|
|
|
BattleAnimation(owner),
|
2022-12-01 22:06:42 +02:00
|
|
|
animation(std::make_shared<CAnimation>(animationName)),
|
2022-12-12 21:17:15 +02:00
|
|
|
soundName(soundName),
|
2022-12-01 22:06:42 +02:00
|
|
|
effectFlags(effects),
|
|
|
|
soundPlayed(false),
|
|
|
|
soundFinished(false),
|
|
|
|
effectFinished(false)
|
|
|
|
{
|
2022-12-10 00:25:11 +02:00
|
|
|
logAnim->info("CPointEffectAnimation::init: effect %s", animationName);
|
2014-09-23 17:30:36 +03:00
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
PointEffectAnimation::PointEffectAnimation(BattleInterface & owner, std::string soundName, std::string animationName, std::vector<BattleHex> hex, int effects):
|
|
|
|
PointEffectAnimation(owner, soundName, animationName, effects)
|
2017-07-20 06:08:49 +02:00
|
|
|
{
|
2022-12-02 01:55:09 +02:00
|
|
|
battlehexes = hex;
|
2017-07-20 06:08:49 +02:00
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
PointEffectAnimation::PointEffectAnimation(BattleInterface & owner, std::string soundName, std::string animationName, BattleHex hex, int effects):
|
|
|
|
PointEffectAnimation(owner, soundName, animationName, effects)
|
2022-12-01 22:06:42 +02:00
|
|
|
{
|
2022-12-02 01:55:09 +02:00
|
|
|
assert(hex.isValid());
|
|
|
|
battlehexes.push_back(hex);
|
2022-12-01 22:06:42 +02:00
|
|
|
}
|
2017-07-20 06:08:49 +02:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
PointEffectAnimation::PointEffectAnimation(BattleInterface & owner, std::string soundName, std::string animationName, std::vector<Point> pos, int effects):
|
|
|
|
PointEffectAnimation(owner, soundName, animationName, effects)
|
2022-12-01 22:06:42 +02:00
|
|
|
{
|
|
|
|
positions = pos;
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
PointEffectAnimation::PointEffectAnimation(BattleInterface & owner, std::string soundName, std::string animationName, Point pos, int effects):
|
|
|
|
PointEffectAnimation(owner, soundName, animationName, effects)
|
2014-09-23 17:30:36 +03:00
|
|
|
{
|
2022-12-01 22:06:42 +02:00
|
|
|
positions.push_back(pos);
|
2014-11-27 15:51:16 +02:00
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
PointEffectAnimation::PointEffectAnimation(BattleInterface & owner, std::string soundName, std::string animationName, Point pos, BattleHex hex, int effects):
|
|
|
|
PointEffectAnimation(owner, soundName, animationName, effects)
|
2022-12-02 01:55:09 +02:00
|
|
|
{
|
|
|
|
assert(hex.isValid());
|
|
|
|
battlehexes.push_back(hex);
|
|
|
|
positions.push_back(pos);
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
bool PointEffectAnimation::init()
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2017-09-05 16:21:44 +02:00
|
|
|
animation->preload();
|
|
|
|
|
2018-03-30 13:02:04 +02:00
|
|
|
auto first = animation->getImage(0, 0, true);
|
2017-09-05 16:21:44 +02:00
|
|
|
if(!first)
|
2014-11-27 15:51:16 +02:00
|
|
|
{
|
2022-11-28 16:02:46 +02:00
|
|
|
delete this;
|
2017-09-05 16:21:44 +02:00
|
|
|
return false;
|
|
|
|
}
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-12-02 01:55:09 +02:00
|
|
|
if (screenFill())
|
2017-09-05 16:21:44 +02:00
|
|
|
{
|
2022-12-13 13:58:16 +02:00
|
|
|
for(int i=0; i * first->width() < owner.pos.w ; ++i)
|
|
|
|
for(int j=0; j * first->height() < owner.pos.h ; ++j)
|
|
|
|
positions.push_back(Point( owner.pos.x + i * first->width(), owner.pos.y + j * first->height()));
|
2022-12-01 22:06:42 +02:00
|
|
|
}
|
2017-09-05 16:21:44 +02:00
|
|
|
|
2022-12-01 22:06:42 +02:00
|
|
|
BattleEffect be;
|
|
|
|
be.effectID = ID;
|
|
|
|
be.animation = animation;
|
|
|
|
be.currentFrame = 0;
|
2014-11-27 15:51:16 +02:00
|
|
|
|
2022-12-02 01:55:09 +02:00
|
|
|
for (size_t i = 0; i < std::max(battlehexes.size(), positions.size()); ++i)
|
2022-12-01 22:06:42 +02:00
|
|
|
{
|
2022-12-02 01:55:09 +02:00
|
|
|
bool hasTile = i < battlehexes.size();
|
|
|
|
bool hasPosition = i < positions.size();
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-12-02 01:55:09 +02:00
|
|
|
if (hasTile && !forceOnTop())
|
|
|
|
be.position = battlehexes[i];
|
|
|
|
else
|
|
|
|
be.position = BattleHex::INVALID;
|
2016-11-27 16:48:18 +02:00
|
|
|
|
2022-12-02 01:55:09 +02:00
|
|
|
if (hasPosition)
|
|
|
|
{
|
|
|
|
be.x = positions[i].x;
|
|
|
|
be.y = positions[i].y;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2022-12-13 13:58:16 +02:00
|
|
|
const CStack * destStack = owner.getCurrentPlayerInterface()->cb->battleGetStackByPos(battlehexes[i], false);
|
|
|
|
Rect tilePos = owner.fieldController->hexPositionAbsolute(battlehexes[i]);
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2022-12-02 01:55:09 +02:00
|
|
|
be.x = tilePos.x + tilePos.w/2 - first->width()/2;
|
2013-07-10 13:45:51 +03:00
|
|
|
|
2022-12-02 01:55:09 +02:00
|
|
|
if(destStack && destStack->doubleWide()) // Correction for 2-hex creatures.
|
|
|
|
be.x += (destStack->side == BattleSide::ATTACKER ? -1 : 1)*tilePos.w/2;
|
2014-11-27 15:51:16 +02:00
|
|
|
|
2022-12-02 01:55:09 +02:00
|
|
|
if (alignToBottom())
|
|
|
|
be.y = tilePos.y + tilePos.h - first->height();
|
|
|
|
else
|
|
|
|
be.y = tilePos.y - first->height()/2;
|
|
|
|
}
|
2022-12-13 13:58:16 +02:00
|
|
|
owner.effectsController->battleEffects.push_back(be);
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
void PointEffectAnimation::nextFrame()
|
2022-12-01 22:06:42 +02:00
|
|
|
{
|
|
|
|
playSound();
|
|
|
|
playEffect();
|
|
|
|
|
|
|
|
if (soundFinished && effectFinished)
|
2022-12-02 01:55:09 +02:00
|
|
|
{
|
|
|
|
//remove visual effect itself only if sound has finished as well - necessary for obstacles like force field
|
|
|
|
clearEffect();
|
2022-12-01 22:06:42 +02:00
|
|
|
delete this;
|
2022-12-02 01:55:09 +02:00
|
|
|
}
|
2022-12-01 22:06:42 +02:00
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
bool PointEffectAnimation::alignToBottom() const
|
2022-12-01 22:06:42 +02:00
|
|
|
{
|
|
|
|
return effectFlags & ALIGN_TO_BOTTOM;
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
bool PointEffectAnimation::waitForSound() const
|
2022-12-01 22:06:42 +02:00
|
|
|
{
|
|
|
|
return effectFlags & WAIT_FOR_SOUND;
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
bool PointEffectAnimation::forceOnTop() const
|
2022-12-02 01:55:09 +02:00
|
|
|
{
|
|
|
|
return effectFlags & FORCE_ON_TOP;
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
bool PointEffectAnimation::screenFill() const
|
2022-12-02 01:55:09 +02:00
|
|
|
{
|
|
|
|
return effectFlags & SCREEN_FILL;
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
void PointEffectAnimation::onEffectFinished()
|
2022-12-01 22:06:42 +02:00
|
|
|
{
|
|
|
|
effectFinished = true;
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
void PointEffectAnimation::onSoundFinished()
|
2022-12-01 22:06:42 +02:00
|
|
|
{
|
|
|
|
soundFinished = true;
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
void PointEffectAnimation::playSound()
|
2022-12-01 22:06:42 +02:00
|
|
|
{
|
|
|
|
if (soundPlayed)
|
|
|
|
return;
|
|
|
|
|
|
|
|
soundPlayed = true;
|
2022-12-12 21:17:15 +02:00
|
|
|
if (soundName.empty())
|
2022-12-01 22:06:42 +02:00
|
|
|
{
|
|
|
|
onSoundFinished();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2022-12-12 21:17:15 +02:00
|
|
|
int channel = CCS->soundh->playSound(soundName);
|
2022-12-01 22:06:42 +02:00
|
|
|
|
|
|
|
if (!waitForSound() || channel == -1)
|
|
|
|
onSoundFinished();
|
|
|
|
else
|
|
|
|
CCS->soundh->setCallback(channel, [&](){ onSoundFinished(); });
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
void PointEffectAnimation::playEffect()
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-12-02 01:55:09 +02:00
|
|
|
if ( effectFinished )
|
|
|
|
return;
|
|
|
|
|
2022-12-13 13:58:16 +02:00
|
|
|
for(auto & elem : owner.effectsController->battleEffects)
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2013-06-29 16:05:48 +03:00
|
|
|
if(elem.effectID == ID)
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2013-07-16 21:12:47 +03:00
|
|
|
elem.currentFrame += AnimationControls::getSpellEffectSpeed() * GH.mainFPSmng->getElapsedMilliseconds() / 1000;
|
2011-12-22 16:05:19 +03:00
|
|
|
|
2017-09-05 16:21:44 +02:00
|
|
|
if(elem.currentFrame >= elem.animation->size())
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-12-02 01:55:09 +02:00
|
|
|
elem.currentFrame = elem.animation->size() - 1;
|
2022-12-01 22:06:42 +02:00
|
|
|
onEffectFinished();
|
|
|
|
break;
|
2011-12-22 16:05:19 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
void PointEffectAnimation::clearEffect()
|
2011-12-22 16:05:19 +03:00
|
|
|
{
|
2022-12-13 13:58:16 +02:00
|
|
|
auto & effects = owner.effectsController->battleEffects;
|
2022-11-27 20:01:52 +02:00
|
|
|
|
2022-12-13 15:10:31 +02:00
|
|
|
vstd::erase_if(effects, [&](const BattleEffect & effect){
|
|
|
|
return effect.effectID == ID;
|
|
|
|
});
|
2013-04-09 17:31:36 +03:00
|
|
|
}
|
2022-12-01 22:06:42 +02:00
|
|
|
|
2022-12-12 22:04:25 +02:00
|
|
|
PointEffectAnimation::~PointEffectAnimation()
|
2022-12-01 22:06:42 +02:00
|
|
|
{
|
|
|
|
assert(effectFinished);
|
|
|
|
assert(soundFinished);
|
|
|
|
}
|
|
|
|
|
2022-12-13 18:49:35 +02:00
|
|
|
HeroCastAnimation::HeroCastAnimation(BattleInterface & owner, std::shared_ptr<BattleHero> hero, BattleHex dest, const CStack * defender, const CSpell * spell):
|
|
|
|
BattleAnimation(owner),
|
|
|
|
projectileEmitted(false),
|
|
|
|
hero(hero),
|
|
|
|
target(defender),
|
|
|
|
tile(dest),
|
|
|
|
spell(spell)
|
2022-12-01 22:06:42 +02:00
|
|
|
{
|
2022-12-13 18:49:35 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
bool HeroCastAnimation::init()
|
|
|
|
{
|
|
|
|
hero->setPhase(EHeroAnimType::CAST_SPELL);
|
2022-12-11 12:29:11 +02:00
|
|
|
|
2022-12-13 18:49:35 +02:00
|
|
|
hero->onPhaseFinished([&](){
|
|
|
|
assert(owner.getAnimationCondition(EAnimationEvents::HIT) == true);
|
|
|
|
delete this;
|
|
|
|
});
|
|
|
|
|
|
|
|
initializeProjectile();
|
|
|
|
|
|
|
|
return true;
|
2022-12-01 22:06:42 +02:00
|
|
|
}
|
|
|
|
|
2022-12-13 18:49:35 +02:00
|
|
|
void HeroCastAnimation::initializeProjectile()
|
|
|
|
{
|
|
|
|
//spell has no projectile to play, ignore this step
|
|
|
|
if (spell->animationInfo.projectile.empty())
|
|
|
|
return;
|
|
|
|
|
|
|
|
Point srccoord = hero->pos.center();
|
|
|
|
Point destcoord = owner.stacksController->getStackPositionAtHex(tile, target); //position attacked by projectile
|
2022-12-01 22:06:42 +02:00
|
|
|
|
2022-12-13 18:49:35 +02:00
|
|
|
destcoord += Point(222, 265); // FIXME: what are these constants?
|
|
|
|
owner.projectilesController->createSpellProjectile( nullptr, srccoord, destcoord, spell);
|
|
|
|
}
|
|
|
|
|
|
|
|
void HeroCastAnimation::emitProjectile()
|
2022-12-01 22:06:42 +02:00
|
|
|
{
|
2022-12-13 18:49:35 +02:00
|
|
|
if (projectileEmitted)
|
|
|
|
return;
|
2022-12-01 22:06:42 +02:00
|
|
|
|
2022-12-13 18:49:35 +02:00
|
|
|
//spell has no projectile to play, skip this step and immediately play hit animations
|
|
|
|
if (spell->animationInfo.projectile.empty())
|
|
|
|
emitAnimationEvent();
|
|
|
|
else
|
|
|
|
owner.projectilesController->emitStackProjectile( nullptr );
|
2022-12-01 22:06:42 +02:00
|
|
|
|
2022-12-13 18:49:35 +02:00
|
|
|
projectileEmitted = true;
|
|
|
|
}
|
2022-12-01 22:06:42 +02:00
|
|
|
|
2022-12-13 18:49:35 +02:00
|
|
|
void HeroCastAnimation::emitAnimationEvent()
|
|
|
|
{
|
|
|
|
if(owner.getAnimationCondition(EAnimationEvents::HIT) == false)
|
|
|
|
owner.setAnimationCondition(EAnimationEvents::HIT, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void HeroCastAnimation::nextFrame()
|
|
|
|
{
|
|
|
|
float frame = hero->getFrame();
|
|
|
|
|
2022-12-14 12:04:37 +02:00
|
|
|
if (frame < 4.0f) // middle point of animation //TODO: un-hardcode
|
2022-12-13 18:49:35 +02:00
|
|
|
return;
|
|
|
|
|
|
|
|
if (!projectileEmitted)
|
|
|
|
{
|
|
|
|
emitProjectile();
|
|
|
|
hero->pause();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!owner.projectilesController->hasActiveProjectile(nullptr))
|
|
|
|
{
|
|
|
|
emitAnimationEvent();
|
2022-12-14 12:04:37 +02:00
|
|
|
//TODO: check H3 - it is possible that hero animation should be paused until hit effect is over, not just projectile
|
2022-12-13 18:49:35 +02:00
|
|
|
hero->play();
|
|
|
|
}
|
2022-12-01 22:06:42 +02:00
|
|
|
}
|