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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-06 09:09:40 +02:00

Split AdventureSpellMechanics file on .h+.cpp per class basis

This commit is contained in:
Ivan Savenko
2025-07-07 17:28:16 +03:00
parent d03d096aee
commit ddff11184a
16 changed files with 1124 additions and 908 deletions

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@@ -251,7 +251,6 @@ set(lib_MAIN_SRCS
serializer/SerializerReflection.cpp serializer/SerializerReflection.cpp
spells/AbilityCaster.cpp spells/AbilityCaster.cpp
spells/AdventureSpellMechanics.cpp
spells/BattleSpellMechanics.cpp spells/BattleSpellMechanics.cpp
spells/BonusCaster.cpp spells/BonusCaster.cpp
spells/CSpellHandler.cpp spells/CSpellHandler.cpp
@@ -264,6 +263,13 @@ set(lib_MAIN_SRCS
spells/TargetCondition.cpp spells/TargetCondition.cpp
spells/ViewSpellInt.cpp spells/ViewSpellInt.cpp
spells/adventure/AdventureSpellMechanics.cpp
spells/adventure/DimensionDoorMechanics.cpp
spells/adventure/ScuttleBoatMechanics.cpp
spells/adventure/SummonBoatMechanics.cpp
spells/adventure/TownPortalMechanics.cpp
spells/adventure/ViewWorldMechanics.cpp
spells/effects/Catapult.cpp spells/effects/Catapult.cpp
spells/effects/Clone.cpp spells/effects/Clone.cpp
spells/effects/Damage.cpp spells/effects/Damage.cpp
@@ -700,7 +706,6 @@ set(lib_MAIN_HEADERS
serializer/SerializerReflection.h serializer/SerializerReflection.h
spells/AbilityCaster.h spells/AbilityCaster.h
spells/AdventureSpellMechanics.h
spells/BattleSpellMechanics.h spells/BattleSpellMechanics.h
spells/BonusCaster.h spells/BonusCaster.h
spells/CSpellHandler.h spells/CSpellHandler.h
@@ -713,6 +718,13 @@ set(lib_MAIN_HEADERS
spells/TargetCondition.h spells/TargetCondition.h
spells/ViewSpellInt.h spells/ViewSpellInt.h
spells/adventure/AdventureSpellMechanics.h
spells/adventure/DimensionDoorMechanics.h
spells/adventure/ScuttleBoatMechanics.h
spells/adventure/SummonBoatMechanics.h
spells/adventure/TownPortalMechanics.h
spells/adventure/ViewWorldMechanics.h
spells/effects/Catapult.h spells/effects/Catapult.h
spells/effects/Clone.h spells/effects/Clone.h
spells/effects/Damage.h spells/effects/Damage.h

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@@ -1,782 +0,0 @@
/*
* AdventureSpellMechanics.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "AdventureSpellMechanics.h"
#include "CSpellHandler.h"
#include "Problem.h"
#include "../CPlayerState.h"
#include "../IGameSettings.h"
#include "../callback/IGameInfoCallback.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../mapObjects/CGTownInstance.h"
#include "../mapObjects/MiscObjects.h"
#include "../mapping/CMap.h"
#include "../networkPacks/PacksForClient.h"
#include <vstd/RNG.h>
VCMI_LIB_NAMESPACE_BEGIN
///AdventureSpellMechanics
AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
IAdventureSpellMechanics(s)
{
}
bool AdventureSpellMechanics::canBeCast(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
{
if(!owner->isAdventure())
return false;
const auto * heroCaster = dynamic_cast<const CGHeroInstance *>(caster);
if (heroCaster)
{
if(heroCaster->isGarrisoned())
return false;
const auto level = heroCaster->getSpellSchoolLevel(owner);
const auto cost = owner->getCost(level);
if(!heroCaster->canCastThisSpell(owner))
return false;
if(heroCaster->mana < cost)
return false;
}
return canBeCastImpl(problem, cb, caster);
}
bool AdventureSpellMechanics::canBeCastAt(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
{
return canBeCast(problem, cb, caster) && canBeCastAtImpl(problem, cb, caster, pos);
}
bool AdventureSpellMechanics::canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
{
return true;
}
bool AdventureSpellMechanics::canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
{
return true;
}
bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
spells::detail::ProblemImpl problem;
if (!canBeCastAt(problem, env->getCb(), parameters.caster, parameters.pos))
return false;
ESpellCastResult result = beginCast(env, parameters);
if(result == ESpellCastResult::OK)
performCast(env, parameters);
return result != ESpellCastResult::ERROR;
}
ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
if(owner->hasEffects())
{
//todo: cumulative effects support
const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
std::vector<Bonus> bonuses;
owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
for(const Bonus & b : bonuses)
{
GiveBonus gb;
gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
gb.bonus = b;
env->apply(gb);
}
return ESpellCastResult::OK;
}
else
{
//There is no generic algorithm of adventure cast
env->complain("Unimplemented adventure spell");
return ESpellCastResult::ERROR;
}
}
ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
return ESpellCastResult::OK;
}
void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
// no-op, only for implementation in derived classes
}
void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
const auto level = parameters.caster->getSpellSchoolLevel(owner);
const auto cost = owner->getCost(level);
AdvmapSpellCast asc;
asc.casterID = ObjectInstanceID(parameters.caster->getCasterUnitId());
asc.spellID = owner->id;
env->apply(asc);
ESpellCastResult result = applyAdventureEffects(env, parameters);
switch(result)
{
case ESpellCastResult::OK:
parameters.caster->spendMana(env, cost);
endCast(env, parameters);
break;
default:
break;
}
}
///SummonBoatMechanics
SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
AdventureSpellMechanics(s)
{
}
bool SummonBoatMechanics::canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
{
if(!caster->getHeroCaster())
return false;
if(caster->getHeroCaster()->inBoat())
{
MetaString message = MetaString::createFromTextID("core.genrltxt.333");
caster->getCasterName(message);
problem.add(std::move(message));
return false;
}
int3 summonPos = caster->getHeroCaster()->bestLocation();
if(summonPos.x < 0)
{
MetaString message = MetaString::createFromTextID("core.genrltxt.334");
caster->getCasterName(message);
problem.add(std::move(message));
return false;
}
return true;
}
ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
//check if spell works at all
if(env->getRNG()->nextInt(0, 99) >= owner->getLevelPower(schoolLevel)) //power is % chance of success
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
parameters.caster->getCasterName(iw.text);
env->apply(iw);
return ESpellCastResult::OK;
}
//try to find unoccupied boat to summon
const CGBoat * nearest = nullptr;
double dist = 0;
for(const auto & b : env->getMap()->getObjects<CGBoat>())
{
if(b->getBoardedHero() || b->layer != EPathfindingLayer::SAIL)
continue; //we're looking for unoccupied boat
double nDist = b->visitablePos().dist2d(parameters.caster->getHeroCaster()->visitablePos());
if(!nearest || nDist < dist) //it's first boat or closer than previous
{
nearest = b;
dist = nDist;
}
}
int3 summonPos = parameters.caster->getHeroCaster()->bestLocation();
if(nullptr != nearest) //we found boat to summon
{
ChangeObjPos cop;
cop.objid = nearest->id;
cop.nPos = summonPos;
cop.initiator = parameters.caster->getCasterOwner();
env->apply(cop);
}
else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 335); //There are no boats to summon.
env->apply(iw);
return ESpellCastResult::ERROR;
}
else //create boat
{
env->createBoat(summonPos, BoatId::NECROPOLIS, parameters.caster->getCasterOwner());
}
return ESpellCastResult::OK;
}
///ScuttleBoatMechanics
ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
AdventureSpellMechanics(s)
{
}
bool ScuttleBoatMechanics::canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
{
if(!cb->isInTheMap(pos))
return false;
if (caster->getHeroCaster())
{
int3 casterPosition = caster->getHeroCaster()->getSightCenter();
if(!isInScreenRange(casterPosition, pos))
return false;
}
if(!cb->isVisibleFor(pos, caster->getCasterOwner()))
return false;
const TerrainTile * t = cb->getTile(pos);
if(!t || t->visitableObjects.empty())
return false;
const CGObjectInstance * topObject = cb->getObj(t->visitableObjects.back());
if (topObject->ID != Obj::BOAT)
return false;
return true;
}
ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
//check if spell works at all
if(env->getRNG()->nextInt(0, 99) >= owner->getLevelPower(schoolLevel)) //power is % chance of success
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
parameters.caster->getCasterName(iw.text);
env->apply(iw);
return ESpellCastResult::OK;
}
const TerrainTile & t = env->getMap()->getTile(parameters.pos);
RemoveObject ro;
ro.initiator = parameters.caster->getCasterOwner();
ro.objectID = t.visitableObjects.back();
env->apply(ro);
return ESpellCastResult::OK;
}
///DimensionDoorMechanics
DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
AdventureSpellMechanics(s)
{
}
bool DimensionDoorMechanics::canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
{
if(!caster->getHeroCaster())
return false;
if(caster->getHeroCaster()->movementPointsRemaining() <= 0) //unlike town portal non-zero MP is enough
{
problem.add(MetaString::createFromTextID("core.genrltxt.125"));
return false;
}
const auto schoolLevel = caster->getSpellSchoolLevel(owner);
std::stringstream cachingStr;
cachingStr << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << owner->id.num;
int castsAlreadyPerformedThisTurn = caster->getHeroCaster()->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(owner->id)), cachingStr.str())->size();
int castsLimit = owner->getLevelPower(schoolLevel);
bool isTournamentRulesLimitEnabled = cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT);
if(isTournamentRulesLimitEnabled)
{
int3 mapSize = cb->getMapSize();
bool meetsTournamentRulesTwoCastsRequirements = mapSize.x * mapSize.y * mapSize.z >= GameConstants::TOURNAMENT_RULES_DD_MAP_TILES_THRESHOLD
&& schoolLevel == MasteryLevel::EXPERT;
castsLimit = meetsTournamentRulesTwoCastsRequirements ? 2 : 1;
}
if(castsAlreadyPerformedThisTurn >= castsLimit) //limit casts per turn
{
MetaString message = MetaString::createFromTextID("core.genrltxt.338");
caster->getCasterName(message);
problem.add(std::move(message));
return false;
}
return true;
}
bool DimensionDoorMechanics::canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
{
if(!cb->isInTheMap(pos))
return false;
if(cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES))
{
if(!cb->isVisibleFor(pos, caster->getCasterOwner()))
return false;
}
int3 casterPosition = caster->getHeroCaster()->getSightCenter();
const TerrainTile * dest = cb->getTileUnchecked(pos);
const TerrainTile * curr = cb->getTileUnchecked(casterPosition);
if(!dest)
return false;
if(!curr)
return false;
if(!isInScreenRange(casterPosition, pos))
return false;
if(cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE))
{
if(!dest->isClear(curr))
return false;
}
else
{
if (dest->blocked())
return false;
}
return true;
}
ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
const int baseCost = env->getCb()->getSettings().getInteger(EGameSettings::HEROES_MOVEMENT_COST_BASE);
const int movementCost = baseCost * ((schoolLevel >= 3) ? 2 : 3);
int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
const TerrainTile * curr = env->getCb()->getTile(casterPosition);
if(!dest->isClear(curr))
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
// tile is either blocked or not possible to move (e.g. water <-> land)
if(env->getCb()->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_FAILURE_SPENDS_POINTS))
{
// SOD: DD to such "wrong" terrain results in mana and move points spending, but fails to move hero
iw.text = MetaString::createFromTextID("core.genrltxt.70"); // Dimension Door failed!
env->apply(iw);
// no return - resources will be spent
}
else
{
// HotA: game will show error message without taking mana or move points, even when DD into terra incognita
iw.text = MetaString::createFromTextID("vcmi.dimensionDoor.seaToLandError");
env->apply(iw);
return ESpellCastResult::CANCEL;
}
}
GiveBonus gb;
gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
gb.bonus = Bonus(BonusDuration::ONE_DAY, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, BonusSourceID(owner->id));
env->apply(gb);
SetMovePoints smp;
smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
if(movementCost < static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()))
smp.val = parameters.caster->getHeroCaster()->movementPointsRemaining() - movementCost;
else
smp.val = 0;
env->apply(smp);
return ESpellCastResult::OK;
}
void DimensionDoorMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
const TerrainTile * curr = env->getCb()->getTile(casterPosition);
if(dest->isClear(curr))
env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(parameters.pos), EMovementMode::DIMENSION_DOOR);
}
///TownPortalMechanics
TownPortalMechanics::TownPortalMechanics(const CSpell * s):
AdventureSpellMechanics(s)
{
}
ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
const CGTownInstance * destination = nullptr;
const int moveCost = movementCost(env, parameters);
if(!parameters.caster->getHeroCaster())
{
env->complain("Not a hero caster!");
return ESpellCastResult::ERROR;
}
if(parameters.caster->getSpellSchoolLevel(owner) < 2)
{
std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
destination = findNearestTown(env, parameters, pool);
if(nullptr == destination)
return ESpellCastResult::ERROR;
if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
return ESpellCastResult::ERROR;
if(destination->getVisitingHero())
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 123);
env->apply(iw);
return ESpellCastResult::CANCEL;
}
}
else if(env->getMap()->isInTheMap(parameters.pos))
{
const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
ObjectInstanceID topObjID = tile.topVisitableObj(false);
const CGObjectInstance * topObj = env->getMap()->getObject(topObjID);
if(!topObj)
{
env->complain("Destination tile is not visitable" + parameters.pos.toString());
return ESpellCastResult::ERROR;
}
else if(topObj->ID == Obj::HERO)
{
env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
return ESpellCastResult::ERROR;
}
else if(topObj->ID != Obj::TOWN)
{
env->complain("No town at destination tile " + parameters.pos.toString());
return ESpellCastResult::ERROR;
}
destination = dynamic_cast<const CGTownInstance*>(topObj);
if(nullptr == destination)
{
env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
return ESpellCastResult::ERROR;
}
const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner());
if(relations == PlayerRelations::ENEMIES)
{
env->complain("Can't teleport to enemy!");
return ESpellCastResult::ERROR;
}
if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
{
env->complain("This hero has not enough movement points!");
return ESpellCastResult::ERROR;
}
if(destination->getVisitingHero())
{
env->complain("[Internal error] Can't teleport to occupied town");
return ESpellCastResult::ERROR;
}
}
else
{
env->complain("Invalid destination tile");
return ESpellCastResult::ERROR;
}
const TerrainTile & from = env->getMap()->getTile(parameters.caster->getHeroCaster()->visitablePos());
const TerrainTile & dest = env->getMap()->getTile(destination->visitablePos());
if(!dest.entrableTerrain(&from))
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 135);
env->apply(iw);
return ESpellCastResult::ERROR;
}
return ESpellCastResult::OK;
}
void TownPortalMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
const int moveCost = movementCost(env, parameters);
const CGTownInstance * destination = nullptr;
if(parameters.caster->getSpellSchoolLevel(owner) < 2)
{
std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
destination = findNearestTown(env, parameters, pool);
}
else
{
const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
ObjectInstanceID topObjID = tile.topVisitableObj(false);
const CGObjectInstance * topObj = env->getMap()->getObject(topObjID);
destination = dynamic_cast<const CGTownInstance*>(topObj);
}
if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), EMovementMode::TOWN_PORTAL))
{
SetMovePoints smp;
smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
smp.val = std::max<ui32>(0, parameters.caster->getHeroCaster()->movementPointsRemaining() - moveCost);
env->apply(smp);
}
}
ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
if(!parameters.caster->getHeroCaster())
{
env->complain("Not a hero caster!");
return ESpellCastResult::ERROR;
}
if(towns.empty())
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
env->apply(iw);
return ESpellCastResult::CANCEL;
}
const int moveCost = movementCost(env, parameters);
if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 125);
env->apply(iw);
return ESpellCastResult::CANCEL;
}
if(!parameters.pos.isValid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
{
auto queryCallback = [this, env, parameters](std::optional<int32_t> reply) -> void
{
if(reply.has_value())
{
ObjectInstanceID townId(*reply);
const CGObjectInstance * o = env->getCb()->getObj(townId, true);
if(o == nullptr)
{
env->complain("Invalid object instance selected");
return;
}
if(!dynamic_cast<const CGTownInstance *>(o))
{
env->complain("Object instance is not town");
return;
}
AdventureSpellCastParameters p;
p.caster = parameters.caster;
p.pos = o->visitablePos();
performCast(env, p);
}
};
MapObjectSelectDialog request;
for(const auto * t : towns)
{
if(t->getVisitingHero() == nullptr) //empty town
request.objects.push_back(t->id);
}
if(request.objects.empty())
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
env->apply(iw);
return ESpellCastResult::CANCEL;
}
request.player = parameters.caster->getCasterOwner();
request.title.appendLocalString(EMetaText::JK_TXT, 40);
request.description.appendLocalString(EMetaText::JK_TXT, 41);
request.icon = Component(ComponentType::SPELL, owner->id);
env->genericQuery(&request, request.player, queryCallback);
return ESpellCastResult::PENDING;
}
return ESpellCastResult::OK;
}
const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
{
if(pool.empty())
return nullptr;
if(!parameters.caster->getHeroCaster())
return nullptr;
auto nearest = pool.cbegin(); //nearest town's iterator
si32 dist = (*nearest)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
for(auto i = nearest + 1; i != pool.cend(); ++i)
{
si32 curDist = (*i)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
if(curDist < dist)
{
nearest = i;
dist = curDist;
}
}
return *nearest;
}
std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
std::vector <const CGTownInstance*> ret;
const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner());
for(const auto & color : team->players)
{
for(auto currTown : env->getCb()->getPlayerState(color)->getTowns())
{
ret.push_back(currTown);
}
}
return ret;
}
int32_t TownPortalMechanics::movementCost(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
if(parameters.caster != parameters.caster->getHeroCaster()) //if caster is not hero
return 0;
int baseMovementCost = env->getCb()->getSettings().getInteger(EGameSettings::HEROES_MOVEMENT_COST_BASE);
return baseMovementCost * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
}
///ViewMechanics
ViewMechanics::ViewMechanics(const CSpell * s):
AdventureSpellMechanics(s)
{
}
ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
ShowWorldViewEx pack;
pack.player = parameters.caster->getCasterOwner();
const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
for(const auto & obj : env->getMap()->getObjects())
{
//deleted object remain as empty pointer
if(obj && filterObject(obj, spellLevel))
{
ObjectPosInfo posInfo(obj);
if(fowMap[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
pack.objectPositions.push_back(posInfo);
}
}
pack.showTerrain = showTerrain(spellLevel);
env->apply(pack);
return ESpellCastResult::OK;
}
///ViewAirMechanics
ViewAirMechanics::ViewAirMechanics(const CSpell * s):
ViewMechanics(s)
{
}
bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
{
return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
}
bool ViewAirMechanics::showTerrain(const int32_t spellLevel) const
{
return false;
}
///ViewEarthMechanics
ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
ViewMechanics(s)
{
}
bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
{
return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
}
bool ViewEarthMechanics::showTerrain(const int32_t spellLevel) const
{
return spellLevel > 2;
}
VCMI_LIB_NAMESPACE_END

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@@ -1,123 +0,0 @@
/*
* AdventureSpellMechanics.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "ISpellMechanics.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGTownInstance;
enum class ESpellCastResult
{
OK, // cast successful
CANCEL, // cast failed but it is not an error, no mana has been spent
PENDING,
ERROR// error occurred, for example invalid request from player
};
class AdventureSpellMechanics : public IAdventureSpellMechanics
{
public:
AdventureSpellMechanics(const CSpell * s);
bool canBeCast(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const final;
bool canBeCastAt(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final;
bool adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override final;
protected:
///actual adventure cast implementation
virtual ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
virtual ESpellCastResult beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
virtual void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
virtual bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const;
virtual bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const;
void performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
};
class SummonBoatMechanics final : public AdventureSpellMechanics
{
public:
SummonBoatMechanics(const CSpell * s);
protected:
bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const override;
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
};
class ScuttleBoatMechanics final : public AdventureSpellMechanics
{
public:
ScuttleBoatMechanics(const CSpell * s);
protected:
bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const override;
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
};
class DimensionDoorMechanics final : public AdventureSpellMechanics
{
public:
DimensionDoorMechanics(const CSpell * s);
protected:
bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const override;
bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const override;
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
};
class TownPortalMechanics final : public AdventureSpellMechanics
{
public:
TownPortalMechanics(const CSpell * s);
protected:
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
ESpellCastResult beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
private:
const CGTownInstance * findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance*> & pool) const;
int32_t movementCost(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
std::vector <const CGTownInstance*> getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
};
class ViewMechanics : public AdventureSpellMechanics
{
public:
ViewMechanics(const CSpell * s);
protected:
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
virtual bool filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const = 0;
virtual bool showTerrain(const int32_t spellLevel) const = 0;
};
class ViewAirMechanics final : public ViewMechanics
{
public:
ViewAirMechanics(const CSpell * s);
protected:
bool filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const override;
bool showTerrain(const int32_t spellLevel) const override;
};
class ViewEarthMechanics final : public ViewMechanics
{
public:
ViewEarthMechanics(const CSpell * s);
protected:
bool filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const override;
bool showTerrain(const int32_t spellLevel) const override;
};
VCMI_LIB_NAMESPACE_END

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@@ -26,7 +26,13 @@
#include "TargetCondition.h" #include "TargetCondition.h"
#include "Problem.h" #include "Problem.h"
#include "AdventureSpellMechanics.h" #include "adventure/AdventureSpellMechanics.h"
#include "adventure/DimensionDoorMechanics.h"
#include "adventure/ScuttleBoatMechanics.h"
#include "adventure/SummonBoatMechanics.h"
#include "adventure/TownPortalMechanics.h"
#include "adventure/ViewWorldMechanics.h"
#include "BattleSpellMechanics.h" #include "BattleSpellMechanics.h"
#include "effects/Effects.h" #include "effects/Effects.h"

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@@ -0,0 +1,144 @@
/*
* AdventureSpellMechanics.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "AdventureSpellMechanics.h"
#include "../CSpellHandler.h"
#include "../Problem.h"
#include "../../mapObjects/CGHeroInstance.h"
#include "../../networkPacks/PacksForClient.h"
VCMI_LIB_NAMESPACE_BEGIN
AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s)
: IAdventureSpellMechanics(s)
{
}
bool AdventureSpellMechanics::canBeCast(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
{
if(!owner->isAdventure())
return false;
const auto * heroCaster = dynamic_cast<const CGHeroInstance *>(caster);
if(heroCaster)
{
if(heroCaster->isGarrisoned())
return false;
const auto level = heroCaster->getSpellSchoolLevel(owner);
const auto cost = owner->getCost(level);
if(!heroCaster->canCastThisSpell(owner))
return false;
if(heroCaster->mana < cost)
return false;
}
return canBeCastImpl(problem, cb, caster);
}
bool AdventureSpellMechanics::canBeCastAt(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
{
return canBeCast(problem, cb, caster) && canBeCastAtImpl(problem, cb, caster, pos);
}
bool AdventureSpellMechanics::canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
{
return true;
}
bool AdventureSpellMechanics::canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
{
return true;
}
bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
spells::detail::ProblemImpl problem;
if(!canBeCastAt(problem, env->getCb(), parameters.caster, parameters.pos))
return false;
ESpellCastResult result = beginCast(env, parameters);
if(result == ESpellCastResult::OK)
performCast(env, parameters);
return result != ESpellCastResult::ERROR;
}
ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
if(owner->hasEffects())
{
//todo: cumulative effects support
const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
std::vector<Bonus> bonuses;
owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
for(const Bonus & b : bonuses)
{
GiveBonus gb;
gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
gb.bonus = b;
env->apply(gb);
}
return ESpellCastResult::OK;
}
else
{
//There is no generic algorithm of adventure cast
env->complain("Unimplemented adventure spell");
return ESpellCastResult::ERROR;
}
}
ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
return ESpellCastResult::OK;
}
void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
// no-op, only for implementation in derived classes
}
void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
const auto level = parameters.caster->getSpellSchoolLevel(owner);
const auto cost = owner->getCost(level);
AdvmapSpellCast asc;
asc.casterID = ObjectInstanceID(parameters.caster->getCasterUnitId());
asc.spellID = owner->id;
env->apply(asc);
ESpellCastResult result = applyAdventureEffects(env, parameters);
switch(result)
{
case ESpellCastResult::OK:
parameters.caster->spendMana(env, cost);
endCast(env, parameters);
break;
default:
break;
}
}
VCMI_LIB_NAMESPACE_END

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@@ -0,0 +1,46 @@
/*
* AdventureSpellMechanics.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../ISpellMechanics.h"
VCMI_LIB_NAMESPACE_BEGIN
enum class ESpellCastResult
{
OK, // cast successful
CANCEL, // cast failed but it is not an error, no mana has been spent
PENDING,
ERROR // error occurred, for example invalid request from player
};
class AdventureSpellMechanics : public IAdventureSpellMechanics
{
public:
AdventureSpellMechanics(const CSpell * s);
bool canBeCast(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const final;
bool canBeCastAt(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final;
bool adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override final;
protected:
///actual adventure cast implementation
virtual ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
virtual ESpellCastResult beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
virtual void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
virtual bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const;
virtual bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const;
void performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
};
VCMI_LIB_NAMESPACE_END

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@@ -0,0 +1,166 @@
/*
* DimensionDoorMechanics.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "DimensionDoorMechanics.h"
#include "../CSpellHandler.h"
#include "../../IGameSettings.h"
#include "../../callback/IGameInfoCallback.h"
#include "../../mapObjects/CGHeroInstance.h"
#include "../../mapping/CMapDefines.h"
#include "../../networkPacks/PacksForClient.h"
VCMI_LIB_NAMESPACE_BEGIN
DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s)
: AdventureSpellMechanics(s)
{
}
bool DimensionDoorMechanics::canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
{
if(!caster->getHeroCaster())
return false;
if(caster->getHeroCaster()->movementPointsRemaining() <= 0) //unlike town portal non-zero MP is enough
{
problem.add(MetaString::createFromTextID("core.genrltxt.125"));
return false;
}
const auto schoolLevel = caster->getSpellSchoolLevel(owner);
std::stringstream cachingStr;
cachingStr << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << owner->id.num;
int castsAlreadyPerformedThisTurn = caster->getHeroCaster()->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(owner->id)), cachingStr.str())->size();
int castsLimit = owner->getLevelPower(schoolLevel);
bool isTournamentRulesLimitEnabled = cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT);
if(isTournamentRulesLimitEnabled)
{
int3 mapSize = cb->getMapSize();
bool meetsTournamentRulesTwoCastsRequirements = mapSize.x * mapSize.y * mapSize.z >= GameConstants::TOURNAMENT_RULES_DD_MAP_TILES_THRESHOLD && schoolLevel == MasteryLevel::EXPERT;
castsLimit = meetsTournamentRulesTwoCastsRequirements ? 2 : 1;
}
if(castsAlreadyPerformedThisTurn >= castsLimit) //limit casts per turn
{
MetaString message = MetaString::createFromTextID("core.genrltxt.338");
caster->getCasterName(message);
problem.add(std::move(message));
return false;
}
return true;
}
bool DimensionDoorMechanics::canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
{
if(!cb->isInTheMap(pos))
return false;
if(cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES))
{
if(!cb->isVisibleFor(pos, caster->getCasterOwner()))
return false;
}
int3 casterPosition = caster->getHeroCaster()->getSightCenter();
const TerrainTile * dest = cb->getTileUnchecked(pos);
const TerrainTile * curr = cb->getTileUnchecked(casterPosition);
if(!dest)
return false;
if(!curr)
return false;
if(!isInScreenRange(casterPosition, pos))
return false;
if(cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE))
{
if(!dest->isClear(curr))
return false;
}
else
{
if(dest->blocked())
return false;
}
return true;
}
ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
const int baseCost = env->getCb()->getSettings().getInteger(EGameSettings::HEROES_MOVEMENT_COST_BASE);
const int movementCost = baseCost * ((schoolLevel >= 3) ? 2 : 3);
int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
const TerrainTile * curr = env->getCb()->getTile(casterPosition);
if(!dest->isClear(curr))
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
// tile is either blocked or not possible to move (e.g. water <-> land)
if(env->getCb()->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_FAILURE_SPENDS_POINTS))
{
// SOD: DD to such "wrong" terrain results in mana and move points spending, but fails to move hero
iw.text = MetaString::createFromTextID("core.genrltxt.70"); // Dimension Door failed!
env->apply(iw);
// no return - resources will be spent
}
else
{
// HotA: game will show error message without taking mana or move points, even when DD into terra incognita
iw.text = MetaString::createFromTextID("vcmi.dimensionDoor.seaToLandError");
env->apply(iw);
return ESpellCastResult::CANCEL;
}
}
GiveBonus gb;
gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
gb.bonus = Bonus(BonusDuration::ONE_DAY, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, BonusSourceID(owner->id));
env->apply(gb);
SetMovePoints smp;
smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
if(movementCost < static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()))
smp.val = parameters.caster->getHeroCaster()->movementPointsRemaining() - movementCost;
else
smp.val = 0;
env->apply(smp);
return ESpellCastResult::OK;
}
void DimensionDoorMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
const TerrainTile * curr = env->getCb()->getTile(casterPosition);
if(dest->isClear(curr))
env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(parameters.pos), EMovementMode::DIMENSION_DOOR);
}
VCMI_LIB_NAMESPACE_END

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@@ -0,0 +1,30 @@
/*
* DimensionDoorMechanics.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AdventureSpellMechanics.h"
VCMI_LIB_NAMESPACE_BEGIN
class DimensionDoorMechanics final : public AdventureSpellMechanics
{
public:
DimensionDoorMechanics(const CSpell * s);
protected:
bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const override;
bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const override;
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
};
VCMI_LIB_NAMESPACE_END

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@@ -0,0 +1,78 @@
/*
* ScuttleBoatMechanics.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ScuttleBoatMechanics.h"
#include "../CSpellHandler.h"
#include "../../callback/IGameInfoCallback.h"
#include "../../mapObjects/CGHeroInstance.h"
#include "../../mapping/CMap.h"
#include "../../networkPacks/PacksForClient.h"
VCMI_LIB_NAMESPACE_BEGIN
ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s)
: AdventureSpellMechanics(s)
{
}
bool ScuttleBoatMechanics::canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
{
if(!cb->isInTheMap(pos))
return false;
if(caster->getHeroCaster())
{
int3 casterPosition = caster->getHeroCaster()->getSightCenter();
if(!isInScreenRange(casterPosition, pos))
return false;
}
if(!cb->isVisibleFor(pos, caster->getCasterOwner()))
return false;
const TerrainTile * t = cb->getTile(pos);
if(!t || t->visitableObjects.empty())
return false;
const CGObjectInstance * topObject = cb->getObj(t->visitableObjects.back());
if(topObject->ID != Obj::BOAT)
return false;
return true;
}
ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
//check if spell works at all
if(env->getRNG()->nextInt(0, 99) >= owner->getLevelPower(schoolLevel)) //power is % chance of success
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
parameters.caster->getCasterName(iw.text);
env->apply(iw);
return ESpellCastResult::OK;
}
const TerrainTile & t = env->getMap()->getTile(parameters.pos);
RemoveObject ro;
ro.initiator = parameters.caster->getCasterOwner();
ro.objectID = t.visitableObjects.back();
env->apply(ro);
return ESpellCastResult::OK;
}
VCMI_LIB_NAMESPACE_END

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@@ -0,0 +1,28 @@
/*
* ScuttleBoatMechanics.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AdventureSpellMechanics.h"
VCMI_LIB_NAMESPACE_BEGIN
class ScuttleBoatMechanics final : public AdventureSpellMechanics
{
public:
ScuttleBoatMechanics(const CSpell * s);
protected:
bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const override;
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
};
VCMI_LIB_NAMESPACE_END

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@@ -0,0 +1,111 @@
/*
* SummonBoatMechanics.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "SummonBoatMechanics.h"
#include "../CSpellHandler.h"
#include "../../mapObjects/CGHeroInstance.h"
#include "../../mapObjects/MiscObjects.h"
#include "../../mapping/CMap.h"
#include "../../networkPacks/PacksForClient.h"
VCMI_LIB_NAMESPACE_BEGIN
SummonBoatMechanics::SummonBoatMechanics(const CSpell * s)
: AdventureSpellMechanics(s)
{
}
bool SummonBoatMechanics::canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
{
if(!caster->getHeroCaster())
return false;
if(caster->getHeroCaster()->inBoat())
{
MetaString message = MetaString::createFromTextID("core.genrltxt.333");
caster->getCasterName(message);
problem.add(std::move(message));
return false;
}
int3 summonPos = caster->getHeroCaster()->bestLocation();
if(summonPos.x < 0)
{
MetaString message = MetaString::createFromTextID("core.genrltxt.334");
caster->getCasterName(message);
problem.add(std::move(message));
return false;
}
return true;
}
ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
//check if spell works at all
if(env->getRNG()->nextInt(0, 99) >= owner->getLevelPower(schoolLevel)) //power is % chance of success
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
parameters.caster->getCasterName(iw.text);
env->apply(iw);
return ESpellCastResult::OK;
}
//try to find unoccupied boat to summon
const CGBoat * nearest = nullptr;
double dist = 0;
for(const auto & b : env->getMap()->getObjects<CGBoat>())
{
if(b->getBoardedHero() || b->layer != EPathfindingLayer::SAIL)
continue; //we're looking for unoccupied boat
double nDist = b->visitablePos().dist2d(parameters.caster->getHeroCaster()->visitablePos());
if(!nearest || nDist < dist) //it's first boat or closer than previous
{
nearest = b;
dist = nDist;
}
}
int3 summonPos = parameters.caster->getHeroCaster()->bestLocation();
if(nullptr != nearest) //we found boat to summon
{
ChangeObjPos cop;
cop.objid = nearest->id;
cop.nPos = summonPos;
cop.initiator = parameters.caster->getCasterOwner();
env->apply(cop);
}
else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 335); //There are no boats to summon.
env->apply(iw);
return ESpellCastResult::ERROR;
}
else //create boat
{
env->createBoat(summonPos, BoatId::NECROPOLIS, parameters.caster->getCasterOwner());
}
return ESpellCastResult::OK;
}
VCMI_LIB_NAMESPACE_END

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/*
* SummonBoatMechanics.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AdventureSpellMechanics.h"
VCMI_LIB_NAMESPACE_BEGIN
class SummonBoatMechanics final : public AdventureSpellMechanics
{
public:
SummonBoatMechanics(const CSpell * s);
protected:
bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const override;
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
};
VCMI_LIB_NAMESPACE_END

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/*
* TownPortalMechanics.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "TownPortalMechanics.h"
#include "../CSpellHandler.h"
#include "../../CPlayerState.h"
#include "../../IGameSettings.h"
#include "../../callback/IGameInfoCallback.h"
#include "../../mapObjects/CGHeroInstance.h"
#include "../../mapObjects/CGTownInstance.h"
#include "../../mapping/CMap.h"
#include "../../networkPacks/PacksForClient.h"
VCMI_LIB_NAMESPACE_BEGIN
TownPortalMechanics::TownPortalMechanics(const CSpell * s):
AdventureSpellMechanics(s)
{
}
ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
const CGTownInstance * destination = nullptr;
const int moveCost = movementCost(env, parameters);
if(!parameters.caster->getHeroCaster())
{
env->complain("Not a hero caster!");
return ESpellCastResult::ERROR;
}
if(parameters.caster->getSpellSchoolLevel(owner) < 2)
{
std::vector<const CGTownInstance *> pool = getPossibleTowns(env, parameters);
destination = findNearestTown(env, parameters, pool);
if(nullptr == destination)
return ESpellCastResult::ERROR;
if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
return ESpellCastResult::ERROR;
if(destination->getVisitingHero())
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 123);
env->apply(iw);
return ESpellCastResult::CANCEL;
}
}
else if(env->getMap()->isInTheMap(parameters.pos))
{
const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
ObjectInstanceID topObjID = tile.topVisitableObj(false);
const CGObjectInstance * topObj = env->getMap()->getObject(topObjID);
if(!topObj)
{
env->complain("Destination tile is not visitable" + parameters.pos.toString());
return ESpellCastResult::ERROR;
}
else if(topObj->ID == Obj::HERO)
{
env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
return ESpellCastResult::ERROR;
}
else if(topObj->ID != Obj::TOWN)
{
env->complain("No town at destination tile " + parameters.pos.toString());
return ESpellCastResult::ERROR;
}
destination = dynamic_cast<const CGTownInstance *>(topObj);
if(nullptr == destination)
{
env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
return ESpellCastResult::ERROR;
}
const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner());
if(relations == PlayerRelations::ENEMIES)
{
env->complain("Can't teleport to enemy!");
return ESpellCastResult::ERROR;
}
if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
{
env->complain("This hero has not enough movement points!");
return ESpellCastResult::ERROR;
}
if(destination->getVisitingHero())
{
env->complain("[Internal error] Can't teleport to occupied town");
return ESpellCastResult::ERROR;
}
}
else
{
env->complain("Invalid destination tile");
return ESpellCastResult::ERROR;
}
const TerrainTile & from = env->getMap()->getTile(parameters.caster->getHeroCaster()->visitablePos());
const TerrainTile & dest = env->getMap()->getTile(destination->visitablePos());
if(!dest.entrableTerrain(&from))
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 135);
env->apply(iw);
return ESpellCastResult::ERROR;
}
return ESpellCastResult::OK;
}
void TownPortalMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
const int moveCost = movementCost(env, parameters);
const CGTownInstance * destination = nullptr;
if(parameters.caster->getSpellSchoolLevel(owner) < 2)
{
std::vector<const CGTownInstance *> pool = getPossibleTowns(env, parameters);
destination = findNearestTown(env, parameters, pool);
}
else
{
const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
ObjectInstanceID topObjID = tile.topVisitableObj(false);
const CGObjectInstance * topObj = env->getMap()->getObject(topObjID);
destination = dynamic_cast<const CGTownInstance *>(topObj);
}
if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), EMovementMode::TOWN_PORTAL))
{
SetMovePoints smp;
smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
smp.val = std::max<ui32>(0, parameters.caster->getHeroCaster()->movementPointsRemaining() - moveCost);
env->apply(smp);
}
}
ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
if(!parameters.caster->getHeroCaster())
{
env->complain("Not a hero caster!");
return ESpellCastResult::ERROR;
}
if(towns.empty())
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
env->apply(iw);
return ESpellCastResult::CANCEL;
}
const int moveCost = movementCost(env, parameters);
if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 125);
env->apply(iw);
return ESpellCastResult::CANCEL;
}
if(!parameters.pos.isValid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
{
auto queryCallback = [this, env, parameters](std::optional<int32_t> reply) -> void
{
if(reply.has_value())
{
ObjectInstanceID townId(*reply);
const CGObjectInstance * o = env->getCb()->getObj(townId, true);
if(o == nullptr)
{
env->complain("Invalid object instance selected");
return;
}
if(!dynamic_cast<const CGTownInstance *>(o))
{
env->complain("Object instance is not town");
return;
}
AdventureSpellCastParameters p;
p.caster = parameters.caster;
p.pos = o->visitablePos();
performCast(env, p);
}
};
MapObjectSelectDialog request;
for(const auto * t : towns)
{
if(t->getVisitingHero() == nullptr) //empty town
request.objects.push_back(t->id);
}
if(request.objects.empty())
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
env->apply(iw);
return ESpellCastResult::CANCEL;
}
request.player = parameters.caster->getCasterOwner();
request.title.appendLocalString(EMetaText::JK_TXT, 40);
request.description.appendLocalString(EMetaText::JK_TXT, 41);
request.icon = Component(ComponentType::SPELL, owner->id);
env->genericQuery(&request, request.player, queryCallback);
return ESpellCastResult::PENDING;
}
return ESpellCastResult::OK;
}
const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
{
if(pool.empty())
return nullptr;
if(!parameters.caster->getHeroCaster())
return nullptr;
auto nearest = pool.cbegin(); //nearest town's iterator
si32 dist = (*nearest)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
for(auto i = nearest + 1; i != pool.cend(); ++i)
{
si32 curDist = (*i)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
if(curDist < dist)
{
nearest = i;
dist = curDist;
}
}
return *nearest;
}
std::vector<const CGTownInstance *> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
std::vector<const CGTownInstance *> ret;
const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner());
for(const auto & color : team->players)
{
for(auto currTown : env->getCb()->getPlayerState(color)->getTowns())
{
ret.push_back(currTown);
}
}
return ret;
}
int32_t TownPortalMechanics::movementCost(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
if(parameters.caster != parameters.caster->getHeroCaster()) //if caster is not hero
return 0;
int baseMovementCost = env->getCb()->getSettings().getInteger(EGameSettings::HEROES_MOVEMENT_COST_BASE);
return baseMovementCost * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
}
VCMI_LIB_NAMESPACE_END

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/*
* TownPortalMechanics.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AdventureSpellMechanics.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGTownInstance;
class TownPortalMechanics final : public AdventureSpellMechanics
{
public:
TownPortalMechanics(const CSpell * s);
protected:
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
ESpellCastResult beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
private:
const CGTownInstance * findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector<const CGTownInstance *> & pool) const;
int32_t movementCost(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
std::vector<const CGTownInstance *> getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
};
VCMI_LIB_NAMESPACE_END

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/*
* ViewWorldMechanics.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ViewWorldMechanics.h"
#include "../CSpellHandler.h"
#include "../../CPlayerState.h"
#include "../../callback/IGameInfoCallback.h"
#include "../../mapObjects/CGHeroInstance.h"
#include "../../mapping/CMap.h"
#include "../../networkPacks/PacksForClient.h"
VCMI_LIB_NAMESPACE_BEGIN
ViewMechanics::ViewMechanics(const CSpell * s):
AdventureSpellMechanics(s)
{
}
ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
{
ShowWorldViewEx pack;
pack.player = parameters.caster->getCasterOwner();
const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
for(const auto & obj : env->getMap()->getObjects())
{
//deleted object remain as empty pointer
if(obj && filterObject(obj, spellLevel))
{
ObjectPosInfo posInfo(obj);
if(fowMap[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
pack.objectPositions.push_back(posInfo);
}
}
pack.showTerrain = showTerrain(spellLevel);
env->apply(pack);
return ESpellCastResult::OK;
}
///ViewAirMechanics
ViewAirMechanics::ViewAirMechanics(const CSpell * s)
: ViewMechanics(s)
{
}
bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
{
return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
}
bool ViewAirMechanics::showTerrain(const int32_t spellLevel) const
{
return false;
}
///ViewEarthMechanics
ViewEarthMechanics::ViewEarthMechanics(const CSpell * s)
: ViewMechanics(s)
{
}
bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
{
return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
}
bool ViewEarthMechanics::showTerrain(const int32_t spellLevel) const
{
return spellLevel > 2;
}
VCMI_LIB_NAMESPACE_END

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/*
* ViewWorldMechanics.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AdventureSpellMechanics.h"
VCMI_LIB_NAMESPACE_BEGIN
class ViewMechanics : public AdventureSpellMechanics
{
public:
ViewMechanics(const CSpell * s);
protected:
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
virtual bool filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const = 0;
virtual bool showTerrain(const int32_t spellLevel) const = 0;
};
class ViewAirMechanics final : public ViewMechanics
{
public:
ViewAirMechanics(const CSpell * s);
protected:
bool filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const override;
bool showTerrain(const int32_t spellLevel) const override;
};
class ViewEarthMechanics final : public ViewMechanics
{
public:
ViewEarthMechanics(const CSpell * s);
protected:
bool filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const override;
bool showTerrain(const int32_t spellLevel) const override;
};
VCMI_LIB_NAMESPACE_END