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https://github.com/vcmi/vcmi.git
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Split AdventureSpellMechanics file on .h+.cpp per class basis
This commit is contained in:
@@ -251,7 +251,6 @@ set(lib_MAIN_SRCS
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serializer/SerializerReflection.cpp
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spells/AbilityCaster.cpp
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spells/AdventureSpellMechanics.cpp
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spells/BattleSpellMechanics.cpp
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spells/BonusCaster.cpp
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spells/CSpellHandler.cpp
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@@ -264,6 +263,13 @@ set(lib_MAIN_SRCS
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spells/TargetCondition.cpp
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spells/ViewSpellInt.cpp
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spells/adventure/AdventureSpellMechanics.cpp
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spells/adventure/DimensionDoorMechanics.cpp
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spells/adventure/ScuttleBoatMechanics.cpp
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spells/adventure/SummonBoatMechanics.cpp
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spells/adventure/TownPortalMechanics.cpp
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spells/adventure/ViewWorldMechanics.cpp
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spells/effects/Catapult.cpp
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spells/effects/Clone.cpp
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spells/effects/Damage.cpp
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@@ -700,7 +706,6 @@ set(lib_MAIN_HEADERS
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serializer/SerializerReflection.h
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spells/AbilityCaster.h
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spells/AdventureSpellMechanics.h
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spells/BattleSpellMechanics.h
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spells/BonusCaster.h
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spells/CSpellHandler.h
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@@ -713,6 +718,13 @@ set(lib_MAIN_HEADERS
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spells/TargetCondition.h
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spells/ViewSpellInt.h
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spells/adventure/AdventureSpellMechanics.h
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spells/adventure/DimensionDoorMechanics.h
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spells/adventure/ScuttleBoatMechanics.h
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spells/adventure/SummonBoatMechanics.h
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spells/adventure/TownPortalMechanics.h
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spells/adventure/ViewWorldMechanics.h
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spells/effects/Catapult.h
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spells/effects/Clone.h
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spells/effects/Damage.h
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@@ -1,782 +0,0 @@
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/*
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* AdventureSpellMechanics.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "AdventureSpellMechanics.h"
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#include "CSpellHandler.h"
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#include "Problem.h"
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#include "../CPlayerState.h"
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#include "../IGameSettings.h"
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#include "../callback/IGameInfoCallback.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../mapObjects/CGTownInstance.h"
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#include "../mapObjects/MiscObjects.h"
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#include "../mapping/CMap.h"
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#include "../networkPacks/PacksForClient.h"
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#include <vstd/RNG.h>
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VCMI_LIB_NAMESPACE_BEGIN
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///AdventureSpellMechanics
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AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
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IAdventureSpellMechanics(s)
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{
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}
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bool AdventureSpellMechanics::canBeCast(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
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{
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if(!owner->isAdventure())
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return false;
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const auto * heroCaster = dynamic_cast<const CGHeroInstance *>(caster);
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if (heroCaster)
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{
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if(heroCaster->isGarrisoned())
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return false;
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const auto level = heroCaster->getSpellSchoolLevel(owner);
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const auto cost = owner->getCost(level);
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if(!heroCaster->canCastThisSpell(owner))
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return false;
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if(heroCaster->mana < cost)
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return false;
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}
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return canBeCastImpl(problem, cb, caster);
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}
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bool AdventureSpellMechanics::canBeCastAt(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
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{
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return canBeCast(problem, cb, caster) && canBeCastAtImpl(problem, cb, caster, pos);
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}
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bool AdventureSpellMechanics::canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
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{
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return true;
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}
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bool AdventureSpellMechanics::canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
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{
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return true;
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}
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bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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{
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spells::detail::ProblemImpl problem;
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if (!canBeCastAt(problem, env->getCb(), parameters.caster, parameters.pos))
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return false;
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ESpellCastResult result = beginCast(env, parameters);
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if(result == ESpellCastResult::OK)
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performCast(env, parameters);
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return result != ESpellCastResult::ERROR;
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}
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ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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{
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if(owner->hasEffects())
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{
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//todo: cumulative effects support
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const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
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std::vector<Bonus> bonuses;
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owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
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for(const Bonus & b : bonuses)
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{
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GiveBonus gb;
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gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
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gb.bonus = b;
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env->apply(gb);
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}
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return ESpellCastResult::OK;
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}
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else
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{
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//There is no generic algorithm of adventure cast
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env->complain("Unimplemented adventure spell");
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return ESpellCastResult::ERROR;
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}
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}
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ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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{
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return ESpellCastResult::OK;
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}
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void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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{
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// no-op, only for implementation in derived classes
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}
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void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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{
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const auto level = parameters.caster->getSpellSchoolLevel(owner);
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const auto cost = owner->getCost(level);
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AdvmapSpellCast asc;
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asc.casterID = ObjectInstanceID(parameters.caster->getCasterUnitId());
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asc.spellID = owner->id;
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env->apply(asc);
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ESpellCastResult result = applyAdventureEffects(env, parameters);
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switch(result)
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{
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case ESpellCastResult::OK:
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parameters.caster->spendMana(env, cost);
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endCast(env, parameters);
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break;
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default:
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break;
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}
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}
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///SummonBoatMechanics
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SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
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AdventureSpellMechanics(s)
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{
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}
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bool SummonBoatMechanics::canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
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{
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if(!caster->getHeroCaster())
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return false;
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if(caster->getHeroCaster()->inBoat())
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{
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MetaString message = MetaString::createFromTextID("core.genrltxt.333");
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caster->getCasterName(message);
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problem.add(std::move(message));
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return false;
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}
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int3 summonPos = caster->getHeroCaster()->bestLocation();
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if(summonPos.x < 0)
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{
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MetaString message = MetaString::createFromTextID("core.genrltxt.334");
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caster->getCasterName(message);
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problem.add(std::move(message));
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return false;
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}
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return true;
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}
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ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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{
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const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
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//check if spell works at all
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if(env->getRNG()->nextInt(0, 99) >= owner->getLevelPower(schoolLevel)) //power is % chance of success
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{
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InfoWindow iw;
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iw.player = parameters.caster->getCasterOwner();
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iw.text.appendLocalString(EMetaText::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
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parameters.caster->getCasterName(iw.text);
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env->apply(iw);
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return ESpellCastResult::OK;
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}
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//try to find unoccupied boat to summon
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const CGBoat * nearest = nullptr;
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double dist = 0;
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for(const auto & b : env->getMap()->getObjects<CGBoat>())
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{
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if(b->getBoardedHero() || b->layer != EPathfindingLayer::SAIL)
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continue; //we're looking for unoccupied boat
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double nDist = b->visitablePos().dist2d(parameters.caster->getHeroCaster()->visitablePos());
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if(!nearest || nDist < dist) //it's first boat or closer than previous
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{
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nearest = b;
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dist = nDist;
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}
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}
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int3 summonPos = parameters.caster->getHeroCaster()->bestLocation();
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if(nullptr != nearest) //we found boat to summon
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{
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ChangeObjPos cop;
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cop.objid = nearest->id;
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cop.nPos = summonPos;
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cop.initiator = parameters.caster->getCasterOwner();
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env->apply(cop);
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}
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else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
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{
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InfoWindow iw;
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iw.player = parameters.caster->getCasterOwner();
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iw.text.appendLocalString(EMetaText::GENERAL_TXT, 335); //There are no boats to summon.
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env->apply(iw);
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return ESpellCastResult::ERROR;
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}
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else //create boat
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{
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env->createBoat(summonPos, BoatId::NECROPOLIS, parameters.caster->getCasterOwner());
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}
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return ESpellCastResult::OK;
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}
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///ScuttleBoatMechanics
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ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
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AdventureSpellMechanics(s)
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{
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}
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bool ScuttleBoatMechanics::canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
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{
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if(!cb->isInTheMap(pos))
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return false;
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if (caster->getHeroCaster())
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{
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int3 casterPosition = caster->getHeroCaster()->getSightCenter();
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if(!isInScreenRange(casterPosition, pos))
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return false;
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}
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if(!cb->isVisibleFor(pos, caster->getCasterOwner()))
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return false;
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const TerrainTile * t = cb->getTile(pos);
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if(!t || t->visitableObjects.empty())
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return false;
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const CGObjectInstance * topObject = cb->getObj(t->visitableObjects.back());
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if (topObject->ID != Obj::BOAT)
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return false;
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return true;
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}
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ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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{
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const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
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//check if spell works at all
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if(env->getRNG()->nextInt(0, 99) >= owner->getLevelPower(schoolLevel)) //power is % chance of success
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{
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InfoWindow iw;
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iw.player = parameters.caster->getCasterOwner();
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iw.text.appendLocalString(EMetaText::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
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parameters.caster->getCasterName(iw.text);
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env->apply(iw);
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return ESpellCastResult::OK;
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}
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const TerrainTile & t = env->getMap()->getTile(parameters.pos);
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RemoveObject ro;
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ro.initiator = parameters.caster->getCasterOwner();
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ro.objectID = t.visitableObjects.back();
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env->apply(ro);
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return ESpellCastResult::OK;
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}
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///DimensionDoorMechanics
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DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
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AdventureSpellMechanics(s)
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{
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}
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bool DimensionDoorMechanics::canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
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{
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if(!caster->getHeroCaster())
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return false;
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if(caster->getHeroCaster()->movementPointsRemaining() <= 0) //unlike town portal non-zero MP is enough
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{
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problem.add(MetaString::createFromTextID("core.genrltxt.125"));
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return false;
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}
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const auto schoolLevel = caster->getSpellSchoolLevel(owner);
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std::stringstream cachingStr;
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cachingStr << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << owner->id.num;
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int castsAlreadyPerformedThisTurn = caster->getHeroCaster()->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(owner->id)), cachingStr.str())->size();
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int castsLimit = owner->getLevelPower(schoolLevel);
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bool isTournamentRulesLimitEnabled = cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT);
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if(isTournamentRulesLimitEnabled)
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{
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int3 mapSize = cb->getMapSize();
|
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bool meetsTournamentRulesTwoCastsRequirements = mapSize.x * mapSize.y * mapSize.z >= GameConstants::TOURNAMENT_RULES_DD_MAP_TILES_THRESHOLD
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&& schoolLevel == MasteryLevel::EXPERT;
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castsLimit = meetsTournamentRulesTwoCastsRequirements ? 2 : 1;
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}
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if(castsAlreadyPerformedThisTurn >= castsLimit) //limit casts per turn
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{
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MetaString message = MetaString::createFromTextID("core.genrltxt.338");
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caster->getCasterName(message);
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problem.add(std::move(message));
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return false;
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}
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return true;
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}
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bool DimensionDoorMechanics::canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
|
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{
|
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if(!cb->isInTheMap(pos))
|
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return false;
|
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|
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if(cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES))
|
||||
{
|
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if(!cb->isVisibleFor(pos, caster->getCasterOwner()))
|
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return false;
|
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}
|
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|
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int3 casterPosition = caster->getHeroCaster()->getSightCenter();
|
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const TerrainTile * dest = cb->getTileUnchecked(pos);
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const TerrainTile * curr = cb->getTileUnchecked(casterPosition);
|
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|
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if(!dest)
|
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return false;
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||||
|
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if(!curr)
|
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return false;
|
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|
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if(!isInScreenRange(casterPosition, pos))
|
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return false;
|
||||
|
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if(cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE))
|
||||
{
|
||||
if(!dest->isClear(curr))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (dest->blocked())
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
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||||
}
|
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|
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ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
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{
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const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
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const int baseCost = env->getCb()->getSettings().getInteger(EGameSettings::HEROES_MOVEMENT_COST_BASE);
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const int movementCost = baseCost * ((schoolLevel >= 3) ? 2 : 3);
|
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int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
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const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
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const TerrainTile * curr = env->getCb()->getTile(casterPosition);
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|
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if(!dest->isClear(curr))
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{
|
||||
InfoWindow iw;
|
||||
iw.player = parameters.caster->getCasterOwner();
|
||||
|
||||
// tile is either blocked or not possible to move (e.g. water <-> land)
|
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if(env->getCb()->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_FAILURE_SPENDS_POINTS))
|
||||
{
|
||||
// SOD: DD to such "wrong" terrain results in mana and move points spending, but fails to move hero
|
||||
iw.text = MetaString::createFromTextID("core.genrltxt.70"); // Dimension Door failed!
|
||||
env->apply(iw);
|
||||
// no return - resources will be spent
|
||||
}
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||||
else
|
||||
{
|
||||
// HotA: game will show error message without taking mana or move points, even when DD into terra incognita
|
||||
iw.text = MetaString::createFromTextID("vcmi.dimensionDoor.seaToLandError");
|
||||
env->apply(iw);
|
||||
return ESpellCastResult::CANCEL;
|
||||
}
|
||||
}
|
||||
|
||||
GiveBonus gb;
|
||||
gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
|
||||
gb.bonus = Bonus(BonusDuration::ONE_DAY, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, BonusSourceID(owner->id));
|
||||
env->apply(gb);
|
||||
|
||||
SetMovePoints smp;
|
||||
smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
|
||||
if(movementCost < static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()))
|
||||
smp.val = parameters.caster->getHeroCaster()->movementPointsRemaining() - movementCost;
|
||||
else
|
||||
smp.val = 0;
|
||||
env->apply(smp);
|
||||
|
||||
return ESpellCastResult::OK;
|
||||
}
|
||||
|
||||
void DimensionDoorMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
|
||||
const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
|
||||
const TerrainTile * curr = env->getCb()->getTile(casterPosition);
|
||||
|
||||
if(dest->isClear(curr))
|
||||
env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(parameters.pos), EMovementMode::DIMENSION_DOOR);
|
||||
}
|
||||
|
||||
///TownPortalMechanics
|
||||
TownPortalMechanics::TownPortalMechanics(const CSpell * s):
|
||||
AdventureSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
const CGTownInstance * destination = nullptr;
|
||||
const int moveCost = movementCost(env, parameters);
|
||||
|
||||
if(!parameters.caster->getHeroCaster())
|
||||
{
|
||||
env->complain("Not a hero caster!");
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
if(parameters.caster->getSpellSchoolLevel(owner) < 2)
|
||||
{
|
||||
std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
|
||||
destination = findNearestTown(env, parameters, pool);
|
||||
|
||||
if(nullptr == destination)
|
||||
return ESpellCastResult::ERROR;
|
||||
|
||||
if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
|
||||
return ESpellCastResult::ERROR;
|
||||
|
||||
if(destination->getVisitingHero())
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = parameters.caster->getCasterOwner();
|
||||
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 123);
|
||||
env->apply(iw);
|
||||
return ESpellCastResult::CANCEL;
|
||||
}
|
||||
}
|
||||
else if(env->getMap()->isInTheMap(parameters.pos))
|
||||
{
|
||||
const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
|
||||
|
||||
ObjectInstanceID topObjID = tile.topVisitableObj(false);
|
||||
const CGObjectInstance * topObj = env->getMap()->getObject(topObjID);
|
||||
|
||||
if(!topObj)
|
||||
{
|
||||
env->complain("Destination tile is not visitable" + parameters.pos.toString());
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
else if(topObj->ID == Obj::HERO)
|
||||
{
|
||||
env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
else if(topObj->ID != Obj::TOWN)
|
||||
{
|
||||
env->complain("No town at destination tile " + parameters.pos.toString());
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
destination = dynamic_cast<const CGTownInstance*>(topObj);
|
||||
|
||||
if(nullptr == destination)
|
||||
{
|
||||
env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner());
|
||||
|
||||
if(relations == PlayerRelations::ENEMIES)
|
||||
{
|
||||
env->complain("Can't teleport to enemy!");
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
|
||||
{
|
||||
env->complain("This hero has not enough movement points!");
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
if(destination->getVisitingHero())
|
||||
{
|
||||
env->complain("[Internal error] Can't teleport to occupied town");
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
env->complain("Invalid destination tile");
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
const TerrainTile & from = env->getMap()->getTile(parameters.caster->getHeroCaster()->visitablePos());
|
||||
const TerrainTile & dest = env->getMap()->getTile(destination->visitablePos());
|
||||
|
||||
if(!dest.entrableTerrain(&from))
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = parameters.caster->getCasterOwner();
|
||||
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 135);
|
||||
env->apply(iw);
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
return ESpellCastResult::OK;
|
||||
}
|
||||
|
||||
void TownPortalMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
const int moveCost = movementCost(env, parameters);
|
||||
const CGTownInstance * destination = nullptr;
|
||||
|
||||
if(parameters.caster->getSpellSchoolLevel(owner) < 2)
|
||||
{
|
||||
std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
|
||||
destination = findNearestTown(env, parameters, pool);
|
||||
}
|
||||
else
|
||||
{
|
||||
const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
|
||||
ObjectInstanceID topObjID = tile.topVisitableObj(false);
|
||||
const CGObjectInstance * topObj = env->getMap()->getObject(topObjID);
|
||||
|
||||
destination = dynamic_cast<const CGTownInstance*>(topObj);
|
||||
}
|
||||
|
||||
if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), EMovementMode::TOWN_PORTAL))
|
||||
{
|
||||
SetMovePoints smp;
|
||||
smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
|
||||
smp.val = std::max<ui32>(0, parameters.caster->getHeroCaster()->movementPointsRemaining() - moveCost);
|
||||
env->apply(smp);
|
||||
}
|
||||
}
|
||||
|
||||
ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
|
||||
|
||||
if(!parameters.caster->getHeroCaster())
|
||||
{
|
||||
env->complain("Not a hero caster!");
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
if(towns.empty())
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = parameters.caster->getCasterOwner();
|
||||
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
|
||||
env->apply(iw);
|
||||
return ESpellCastResult::CANCEL;
|
||||
}
|
||||
|
||||
const int moveCost = movementCost(env, parameters);
|
||||
|
||||
if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = parameters.caster->getCasterOwner();
|
||||
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 125);
|
||||
env->apply(iw);
|
||||
return ESpellCastResult::CANCEL;
|
||||
}
|
||||
|
||||
if(!parameters.pos.isValid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
|
||||
{
|
||||
auto queryCallback = [this, env, parameters](std::optional<int32_t> reply) -> void
|
||||
{
|
||||
if(reply.has_value())
|
||||
{
|
||||
ObjectInstanceID townId(*reply);
|
||||
|
||||
const CGObjectInstance * o = env->getCb()->getObj(townId, true);
|
||||
if(o == nullptr)
|
||||
{
|
||||
env->complain("Invalid object instance selected");
|
||||
return;
|
||||
}
|
||||
|
||||
if(!dynamic_cast<const CGTownInstance *>(o))
|
||||
{
|
||||
env->complain("Object instance is not town");
|
||||
return;
|
||||
}
|
||||
|
||||
AdventureSpellCastParameters p;
|
||||
p.caster = parameters.caster;
|
||||
p.pos = o->visitablePos();
|
||||
performCast(env, p);
|
||||
}
|
||||
};
|
||||
|
||||
MapObjectSelectDialog request;
|
||||
|
||||
for(const auto * t : towns)
|
||||
{
|
||||
if(t->getVisitingHero() == nullptr) //empty town
|
||||
request.objects.push_back(t->id);
|
||||
}
|
||||
|
||||
if(request.objects.empty())
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = parameters.caster->getCasterOwner();
|
||||
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
|
||||
env->apply(iw);
|
||||
return ESpellCastResult::CANCEL;
|
||||
}
|
||||
|
||||
request.player = parameters.caster->getCasterOwner();
|
||||
request.title.appendLocalString(EMetaText::JK_TXT, 40);
|
||||
request.description.appendLocalString(EMetaText::JK_TXT, 41);
|
||||
request.icon = Component(ComponentType::SPELL, owner->id);
|
||||
|
||||
env->genericQuery(&request, request.player, queryCallback);
|
||||
|
||||
return ESpellCastResult::PENDING;
|
||||
}
|
||||
|
||||
return ESpellCastResult::OK;
|
||||
}
|
||||
|
||||
const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
|
||||
{
|
||||
if(pool.empty())
|
||||
return nullptr;
|
||||
|
||||
if(!parameters.caster->getHeroCaster())
|
||||
return nullptr;
|
||||
|
||||
auto nearest = pool.cbegin(); //nearest town's iterator
|
||||
si32 dist = (*nearest)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
|
||||
|
||||
for(auto i = nearest + 1; i != pool.cend(); ++i)
|
||||
{
|
||||
si32 curDist = (*i)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
|
||||
|
||||
if(curDist < dist)
|
||||
{
|
||||
nearest = i;
|
||||
dist = curDist;
|
||||
}
|
||||
}
|
||||
return *nearest;
|
||||
}
|
||||
|
||||
std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
std::vector <const CGTownInstance*> ret;
|
||||
|
||||
const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner());
|
||||
|
||||
for(const auto & color : team->players)
|
||||
{
|
||||
for(auto currTown : env->getCb()->getPlayerState(color)->getTowns())
|
||||
{
|
||||
ret.push_back(currTown);
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
int32_t TownPortalMechanics::movementCost(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
if(parameters.caster != parameters.caster->getHeroCaster()) //if caster is not hero
|
||||
return 0;
|
||||
|
||||
int baseMovementCost = env->getCb()->getSettings().getInteger(EGameSettings::HEROES_MOVEMENT_COST_BASE);
|
||||
return baseMovementCost * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
|
||||
}
|
||||
|
||||
///ViewMechanics
|
||||
ViewMechanics::ViewMechanics(const CSpell * s):
|
||||
AdventureSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
ShowWorldViewEx pack;
|
||||
|
||||
pack.player = parameters.caster->getCasterOwner();
|
||||
|
||||
const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
|
||||
|
||||
const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
|
||||
|
||||
for(const auto & obj : env->getMap()->getObjects())
|
||||
{
|
||||
//deleted object remain as empty pointer
|
||||
if(obj && filterObject(obj, spellLevel))
|
||||
{
|
||||
ObjectPosInfo posInfo(obj);
|
||||
|
||||
if(fowMap[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
|
||||
pack.objectPositions.push_back(posInfo);
|
||||
}
|
||||
}
|
||||
pack.showTerrain = showTerrain(spellLevel);
|
||||
|
||||
env->apply(pack);
|
||||
|
||||
return ESpellCastResult::OK;
|
||||
}
|
||||
|
||||
///ViewAirMechanics
|
||||
ViewAirMechanics::ViewAirMechanics(const CSpell * s):
|
||||
ViewMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
|
||||
{
|
||||
return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
|
||||
}
|
||||
|
||||
bool ViewAirMechanics::showTerrain(const int32_t spellLevel) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
///ViewEarthMechanics
|
||||
ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
|
||||
ViewMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
|
||||
{
|
||||
return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
|
||||
}
|
||||
|
||||
bool ViewEarthMechanics::showTerrain(const int32_t spellLevel) const
|
||||
{
|
||||
return spellLevel > 2;
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
@@ -1,123 +0,0 @@
|
||||
/*
|
||||
* AdventureSpellMechanics.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ISpellMechanics.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CGTownInstance;
|
||||
|
||||
enum class ESpellCastResult
|
||||
{
|
||||
OK, // cast successful
|
||||
CANCEL, // cast failed but it is not an error, no mana has been spent
|
||||
PENDING,
|
||||
ERROR// error occurred, for example invalid request from player
|
||||
};
|
||||
|
||||
class AdventureSpellMechanics : public IAdventureSpellMechanics
|
||||
{
|
||||
public:
|
||||
AdventureSpellMechanics(const CSpell * s);
|
||||
|
||||
bool canBeCast(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const final;
|
||||
bool canBeCastAt(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final;
|
||||
|
||||
bool adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override final;
|
||||
protected:
|
||||
///actual adventure cast implementation
|
||||
virtual ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
|
||||
virtual ESpellCastResult beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
|
||||
virtual void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
|
||||
virtual bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const;
|
||||
virtual bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const;
|
||||
|
||||
void performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
|
||||
};
|
||||
|
||||
class SummonBoatMechanics final : public AdventureSpellMechanics
|
||||
{
|
||||
public:
|
||||
SummonBoatMechanics(const CSpell * s);
|
||||
protected:
|
||||
bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const override;
|
||||
|
||||
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
||||
};
|
||||
|
||||
class ScuttleBoatMechanics final : public AdventureSpellMechanics
|
||||
{
|
||||
public:
|
||||
ScuttleBoatMechanics(const CSpell * s);
|
||||
protected:
|
||||
bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const override;
|
||||
|
||||
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
||||
};
|
||||
|
||||
class DimensionDoorMechanics final : public AdventureSpellMechanics
|
||||
{
|
||||
public:
|
||||
DimensionDoorMechanics(const CSpell * s);
|
||||
protected:
|
||||
bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const override;
|
||||
bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const override;
|
||||
|
||||
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
||||
void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
||||
};
|
||||
|
||||
class TownPortalMechanics final : public AdventureSpellMechanics
|
||||
{
|
||||
public:
|
||||
TownPortalMechanics(const CSpell * s);
|
||||
protected:
|
||||
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
||||
ESpellCastResult beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
||||
void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
||||
private:
|
||||
const CGTownInstance * findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance*> & pool) const;
|
||||
int32_t movementCost(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
|
||||
std::vector <const CGTownInstance*> getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
|
||||
};
|
||||
|
||||
class ViewMechanics : public AdventureSpellMechanics
|
||||
{
|
||||
public:
|
||||
ViewMechanics(const CSpell * s);
|
||||
protected:
|
||||
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
||||
virtual bool filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const = 0;
|
||||
virtual bool showTerrain(const int32_t spellLevel) const = 0;
|
||||
};
|
||||
|
||||
class ViewAirMechanics final : public ViewMechanics
|
||||
{
|
||||
public:
|
||||
ViewAirMechanics(const CSpell * s);
|
||||
protected:
|
||||
bool filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const override;
|
||||
bool showTerrain(const int32_t spellLevel) const override;
|
||||
};
|
||||
|
||||
class ViewEarthMechanics final : public ViewMechanics
|
||||
{
|
||||
public:
|
||||
ViewEarthMechanics(const CSpell * s);
|
||||
protected:
|
||||
bool filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const override;
|
||||
bool showTerrain(const int32_t spellLevel) const override;
|
||||
};
|
||||
|
||||
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
@@ -26,7 +26,13 @@
|
||||
#include "TargetCondition.h"
|
||||
#include "Problem.h"
|
||||
|
||||
#include "AdventureSpellMechanics.h"
|
||||
#include "adventure/AdventureSpellMechanics.h"
|
||||
#include "adventure/DimensionDoorMechanics.h"
|
||||
#include "adventure/ScuttleBoatMechanics.h"
|
||||
#include "adventure/SummonBoatMechanics.h"
|
||||
#include "adventure/TownPortalMechanics.h"
|
||||
#include "adventure/ViewWorldMechanics.h"
|
||||
|
||||
#include "BattleSpellMechanics.h"
|
||||
|
||||
#include "effects/Effects.h"
|
||||
|
||||
144
lib/spells/adventure/AdventureSpellMechanics.cpp
Normal file
144
lib/spells/adventure/AdventureSpellMechanics.cpp
Normal file
@@ -0,0 +1,144 @@
|
||||
/*
|
||||
* AdventureSpellMechanics.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "AdventureSpellMechanics.h"
|
||||
|
||||
#include "../CSpellHandler.h"
|
||||
#include "../Problem.h"
|
||||
|
||||
#include "../../mapObjects/CGHeroInstance.h"
|
||||
#include "../../networkPacks/PacksForClient.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s)
|
||||
: IAdventureSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
bool AdventureSpellMechanics::canBeCast(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
|
||||
{
|
||||
if(!owner->isAdventure())
|
||||
return false;
|
||||
|
||||
const auto * heroCaster = dynamic_cast<const CGHeroInstance *>(caster);
|
||||
|
||||
if(heroCaster)
|
||||
{
|
||||
if(heroCaster->isGarrisoned())
|
||||
return false;
|
||||
|
||||
const auto level = heroCaster->getSpellSchoolLevel(owner);
|
||||
const auto cost = owner->getCost(level);
|
||||
|
||||
if(!heroCaster->canCastThisSpell(owner))
|
||||
return false;
|
||||
|
||||
if(heroCaster->mana < cost)
|
||||
return false;
|
||||
}
|
||||
|
||||
return canBeCastImpl(problem, cb, caster);
|
||||
}
|
||||
|
||||
bool AdventureSpellMechanics::canBeCastAt(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
|
||||
{
|
||||
return canBeCast(problem, cb, caster) && canBeCastAtImpl(problem, cb, caster, pos);
|
||||
}
|
||||
|
||||
bool AdventureSpellMechanics::canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AdventureSpellMechanics::canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
spells::detail::ProblemImpl problem;
|
||||
|
||||
if(!canBeCastAt(problem, env->getCb(), parameters.caster, parameters.pos))
|
||||
return false;
|
||||
|
||||
ESpellCastResult result = beginCast(env, parameters);
|
||||
|
||||
if(result == ESpellCastResult::OK)
|
||||
performCast(env, parameters);
|
||||
|
||||
return result != ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
if(owner->hasEffects())
|
||||
{
|
||||
//todo: cumulative effects support
|
||||
const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
|
||||
|
||||
std::vector<Bonus> bonuses;
|
||||
|
||||
owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
|
||||
|
||||
for(const Bonus & b : bonuses)
|
||||
{
|
||||
GiveBonus gb;
|
||||
gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
|
||||
gb.bonus = b;
|
||||
env->apply(gb);
|
||||
}
|
||||
|
||||
return ESpellCastResult::OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
//There is no generic algorithm of adventure cast
|
||||
env->complain("Unimplemented adventure spell");
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
return ESpellCastResult::OK;
|
||||
}
|
||||
|
||||
void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
// no-op, only for implementation in derived classes
|
||||
}
|
||||
|
||||
void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
const auto level = parameters.caster->getSpellSchoolLevel(owner);
|
||||
const auto cost = owner->getCost(level);
|
||||
|
||||
AdvmapSpellCast asc;
|
||||
asc.casterID = ObjectInstanceID(parameters.caster->getCasterUnitId());
|
||||
asc.spellID = owner->id;
|
||||
env->apply(asc);
|
||||
|
||||
ESpellCastResult result = applyAdventureEffects(env, parameters);
|
||||
|
||||
switch(result)
|
||||
{
|
||||
case ESpellCastResult::OK:
|
||||
parameters.caster->spendMana(env, cost);
|
||||
endCast(env, parameters);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
46
lib/spells/adventure/AdventureSpellMechanics.h
Normal file
46
lib/spells/adventure/AdventureSpellMechanics.h
Normal file
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* AdventureSpellMechanics.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../ISpellMechanics.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
enum class ESpellCastResult
|
||||
{
|
||||
OK, // cast successful
|
||||
CANCEL, // cast failed but it is not an error, no mana has been spent
|
||||
PENDING,
|
||||
ERROR // error occurred, for example invalid request from player
|
||||
};
|
||||
|
||||
class AdventureSpellMechanics : public IAdventureSpellMechanics
|
||||
{
|
||||
public:
|
||||
AdventureSpellMechanics(const CSpell * s);
|
||||
|
||||
bool canBeCast(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const final;
|
||||
bool canBeCastAt(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const final;
|
||||
|
||||
bool adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override final;
|
||||
|
||||
protected:
|
||||
///actual adventure cast implementation
|
||||
virtual ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
|
||||
virtual ESpellCastResult beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
|
||||
virtual void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
|
||||
virtual bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const;
|
||||
virtual bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const;
|
||||
|
||||
void performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
166
lib/spells/adventure/DimensionDoorMechanics.cpp
Normal file
166
lib/spells/adventure/DimensionDoorMechanics.cpp
Normal file
@@ -0,0 +1,166 @@
|
||||
/*
|
||||
* DimensionDoorMechanics.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "DimensionDoorMechanics.h"
|
||||
|
||||
#include "../CSpellHandler.h"
|
||||
|
||||
#include "../../IGameSettings.h"
|
||||
#include "../../callback/IGameInfoCallback.h"
|
||||
#include "../../mapObjects/CGHeroInstance.h"
|
||||
#include "../../mapping/CMapDefines.h"
|
||||
#include "../../networkPacks/PacksForClient.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s)
|
||||
: AdventureSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
bool DimensionDoorMechanics::canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
|
||||
{
|
||||
if(!caster->getHeroCaster())
|
||||
return false;
|
||||
|
||||
if(caster->getHeroCaster()->movementPointsRemaining() <= 0) //unlike town portal non-zero MP is enough
|
||||
{
|
||||
problem.add(MetaString::createFromTextID("core.genrltxt.125"));
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto schoolLevel = caster->getSpellSchoolLevel(owner);
|
||||
|
||||
std::stringstream cachingStr;
|
||||
cachingStr << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << owner->id.num;
|
||||
|
||||
int castsAlreadyPerformedThisTurn = caster->getHeroCaster()->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(owner->id)), cachingStr.str())->size();
|
||||
int castsLimit = owner->getLevelPower(schoolLevel);
|
||||
|
||||
bool isTournamentRulesLimitEnabled = cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT);
|
||||
if(isTournamentRulesLimitEnabled)
|
||||
{
|
||||
int3 mapSize = cb->getMapSize();
|
||||
|
||||
bool meetsTournamentRulesTwoCastsRequirements = mapSize.x * mapSize.y * mapSize.z >= GameConstants::TOURNAMENT_RULES_DD_MAP_TILES_THRESHOLD && schoolLevel == MasteryLevel::EXPERT;
|
||||
|
||||
castsLimit = meetsTournamentRulesTwoCastsRequirements ? 2 : 1;
|
||||
}
|
||||
|
||||
if(castsAlreadyPerformedThisTurn >= castsLimit) //limit casts per turn
|
||||
{
|
||||
MetaString message = MetaString::createFromTextID("core.genrltxt.338");
|
||||
caster->getCasterName(message);
|
||||
problem.add(std::move(message));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DimensionDoorMechanics::canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
|
||||
{
|
||||
if(!cb->isInTheMap(pos))
|
||||
return false;
|
||||
|
||||
if(cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES))
|
||||
{
|
||||
if(!cb->isVisibleFor(pos, caster->getCasterOwner()))
|
||||
return false;
|
||||
}
|
||||
|
||||
int3 casterPosition = caster->getHeroCaster()->getSightCenter();
|
||||
|
||||
const TerrainTile * dest = cb->getTileUnchecked(pos);
|
||||
const TerrainTile * curr = cb->getTileUnchecked(casterPosition);
|
||||
|
||||
if(!dest)
|
||||
return false;
|
||||
|
||||
if(!curr)
|
||||
return false;
|
||||
|
||||
if(!isInScreenRange(casterPosition, pos))
|
||||
return false;
|
||||
|
||||
if(cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE))
|
||||
{
|
||||
if(!dest->isClear(curr))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(dest->blocked())
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
|
||||
const int baseCost = env->getCb()->getSettings().getInteger(EGameSettings::HEROES_MOVEMENT_COST_BASE);
|
||||
const int movementCost = baseCost * ((schoolLevel >= 3) ? 2 : 3);
|
||||
|
||||
int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
|
||||
const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
|
||||
const TerrainTile * curr = env->getCb()->getTile(casterPosition);
|
||||
|
||||
if(!dest->isClear(curr))
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = parameters.caster->getCasterOwner();
|
||||
|
||||
// tile is either blocked or not possible to move (e.g. water <-> land)
|
||||
if(env->getCb()->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_FAILURE_SPENDS_POINTS))
|
||||
{
|
||||
// SOD: DD to such "wrong" terrain results in mana and move points spending, but fails to move hero
|
||||
iw.text = MetaString::createFromTextID("core.genrltxt.70"); // Dimension Door failed!
|
||||
env->apply(iw);
|
||||
// no return - resources will be spent
|
||||
}
|
||||
else
|
||||
{
|
||||
// HotA: game will show error message without taking mana or move points, even when DD into terra incognita
|
||||
iw.text = MetaString::createFromTextID("vcmi.dimensionDoor.seaToLandError");
|
||||
env->apply(iw);
|
||||
return ESpellCastResult::CANCEL;
|
||||
}
|
||||
}
|
||||
|
||||
GiveBonus gb;
|
||||
gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
|
||||
gb.bonus = Bonus(BonusDuration::ONE_DAY, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, BonusSourceID(owner->id));
|
||||
env->apply(gb);
|
||||
|
||||
SetMovePoints smp;
|
||||
smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
|
||||
if(movementCost < static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()))
|
||||
smp.val = parameters.caster->getHeroCaster()->movementPointsRemaining() - movementCost;
|
||||
else
|
||||
smp.val = 0;
|
||||
env->apply(smp);
|
||||
|
||||
return ESpellCastResult::OK;
|
||||
}
|
||||
|
||||
void DimensionDoorMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
|
||||
const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
|
||||
const TerrainTile * curr = env->getCb()->getTile(casterPosition);
|
||||
|
||||
if(dest->isClear(curr))
|
||||
env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(parameters.pos), EMovementMode::DIMENSION_DOOR);
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
30
lib/spells/adventure/DimensionDoorMechanics.h
Normal file
30
lib/spells/adventure/DimensionDoorMechanics.h
Normal file
@@ -0,0 +1,30 @@
|
||||
/*
|
||||
* DimensionDoorMechanics.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "AdventureSpellMechanics.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class DimensionDoorMechanics final : public AdventureSpellMechanics
|
||||
{
|
||||
public:
|
||||
DimensionDoorMechanics(const CSpell * s);
|
||||
|
||||
protected:
|
||||
bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const override;
|
||||
bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const override;
|
||||
|
||||
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
||||
void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
78
lib/spells/adventure/ScuttleBoatMechanics.cpp
Normal file
78
lib/spells/adventure/ScuttleBoatMechanics.cpp
Normal file
@@ -0,0 +1,78 @@
|
||||
/*
|
||||
* ScuttleBoatMechanics.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "ScuttleBoatMechanics.h"
|
||||
|
||||
#include "../CSpellHandler.h"
|
||||
|
||||
#include "../../callback/IGameInfoCallback.h"
|
||||
#include "../../mapObjects/CGHeroInstance.h"
|
||||
#include "../../mapping/CMap.h"
|
||||
#include "../../networkPacks/PacksForClient.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s)
|
||||
: AdventureSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
bool ScuttleBoatMechanics::canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
|
||||
{
|
||||
if(!cb->isInTheMap(pos))
|
||||
return false;
|
||||
|
||||
if(caster->getHeroCaster())
|
||||
{
|
||||
int3 casterPosition = caster->getHeroCaster()->getSightCenter();
|
||||
|
||||
if(!isInScreenRange(casterPosition, pos))
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!cb->isVisibleFor(pos, caster->getCasterOwner()))
|
||||
return false;
|
||||
|
||||
const TerrainTile * t = cb->getTile(pos);
|
||||
if(!t || t->visitableObjects.empty())
|
||||
return false;
|
||||
|
||||
const CGObjectInstance * topObject = cb->getObj(t->visitableObjects.back());
|
||||
if(topObject->ID != Obj::BOAT)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
|
||||
//check if spell works at all
|
||||
if(env->getRNG()->nextInt(0, 99) >= owner->getLevelPower(schoolLevel)) //power is % chance of success
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = parameters.caster->getCasterOwner();
|
||||
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
|
||||
parameters.caster->getCasterName(iw.text);
|
||||
env->apply(iw);
|
||||
return ESpellCastResult::OK;
|
||||
}
|
||||
|
||||
const TerrainTile & t = env->getMap()->getTile(parameters.pos);
|
||||
|
||||
RemoveObject ro;
|
||||
ro.initiator = parameters.caster->getCasterOwner();
|
||||
ro.objectID = t.visitableObjects.back();
|
||||
env->apply(ro);
|
||||
return ESpellCastResult::OK;
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
28
lib/spells/adventure/ScuttleBoatMechanics.h
Normal file
28
lib/spells/adventure/ScuttleBoatMechanics.h
Normal file
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
* ScuttleBoatMechanics.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "AdventureSpellMechanics.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class ScuttleBoatMechanics final : public AdventureSpellMechanics
|
||||
{
|
||||
public:
|
||||
ScuttleBoatMechanics(const CSpell * s);
|
||||
|
||||
protected:
|
||||
bool canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const override;
|
||||
|
||||
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
111
lib/spells/adventure/SummonBoatMechanics.cpp
Normal file
111
lib/spells/adventure/SummonBoatMechanics.cpp
Normal file
@@ -0,0 +1,111 @@
|
||||
/*
|
||||
* SummonBoatMechanics.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
|
||||
#include "SummonBoatMechanics.h"
|
||||
|
||||
#include "../CSpellHandler.h"
|
||||
|
||||
#include "../../mapObjects/CGHeroInstance.h"
|
||||
#include "../../mapObjects/MiscObjects.h"
|
||||
#include "../../mapping/CMap.h"
|
||||
#include "../../networkPacks/PacksForClient.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
SummonBoatMechanics::SummonBoatMechanics(const CSpell * s)
|
||||
: AdventureSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
bool SummonBoatMechanics::canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
|
||||
{
|
||||
if(!caster->getHeroCaster())
|
||||
return false;
|
||||
|
||||
if(caster->getHeroCaster()->inBoat())
|
||||
{
|
||||
MetaString message = MetaString::createFromTextID("core.genrltxt.333");
|
||||
caster->getCasterName(message);
|
||||
problem.add(std::move(message));
|
||||
return false;
|
||||
}
|
||||
|
||||
int3 summonPos = caster->getHeroCaster()->bestLocation();
|
||||
|
||||
if(summonPos.x < 0)
|
||||
{
|
||||
MetaString message = MetaString::createFromTextID("core.genrltxt.334");
|
||||
caster->getCasterName(message);
|
||||
problem.add(std::move(message));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
|
||||
|
||||
//check if spell works at all
|
||||
if(env->getRNG()->nextInt(0, 99) >= owner->getLevelPower(schoolLevel)) //power is % chance of success
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = parameters.caster->getCasterOwner();
|
||||
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
|
||||
parameters.caster->getCasterName(iw.text);
|
||||
env->apply(iw);
|
||||
return ESpellCastResult::OK;
|
||||
}
|
||||
|
||||
//try to find unoccupied boat to summon
|
||||
const CGBoat * nearest = nullptr;
|
||||
double dist = 0;
|
||||
for(const auto & b : env->getMap()->getObjects<CGBoat>())
|
||||
{
|
||||
if(b->getBoardedHero() || b->layer != EPathfindingLayer::SAIL)
|
||||
continue; //we're looking for unoccupied boat
|
||||
|
||||
double nDist = b->visitablePos().dist2d(parameters.caster->getHeroCaster()->visitablePos());
|
||||
if(!nearest || nDist < dist) //it's first boat or closer than previous
|
||||
{
|
||||
nearest = b;
|
||||
dist = nDist;
|
||||
}
|
||||
}
|
||||
|
||||
int3 summonPos = parameters.caster->getHeroCaster()->bestLocation();
|
||||
|
||||
if(nullptr != nearest) //we found boat to summon
|
||||
{
|
||||
ChangeObjPos cop;
|
||||
cop.objid = nearest->id;
|
||||
cop.nPos = summonPos;
|
||||
cop.initiator = parameters.caster->getCasterOwner();
|
||||
env->apply(cop);
|
||||
}
|
||||
else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = parameters.caster->getCasterOwner();
|
||||
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 335); //There are no boats to summon.
|
||||
env->apply(iw);
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
else //create boat
|
||||
{
|
||||
env->createBoat(summonPos, BoatId::NECROPOLIS, parameters.caster->getCasterOwner());
|
||||
}
|
||||
return ESpellCastResult::OK;
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
28
lib/spells/adventure/SummonBoatMechanics.h
Normal file
28
lib/spells/adventure/SummonBoatMechanics.h
Normal file
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
* SummonBoatMechanics.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "AdventureSpellMechanics.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class SummonBoatMechanics final : public AdventureSpellMechanics
|
||||
{
|
||||
public:
|
||||
SummonBoatMechanics(const CSpell * s);
|
||||
|
||||
protected:
|
||||
bool canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const override;
|
||||
|
||||
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
299
lib/spells/adventure/TownPortalMechanics.cpp
Normal file
299
lib/spells/adventure/TownPortalMechanics.cpp
Normal file
@@ -0,0 +1,299 @@
|
||||
/*
|
||||
* TownPortalMechanics.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "TownPortalMechanics.h"
|
||||
|
||||
#include "../CSpellHandler.h"
|
||||
|
||||
#include "../../CPlayerState.h"
|
||||
#include "../../IGameSettings.h"
|
||||
#include "../../callback/IGameInfoCallback.h"
|
||||
#include "../../mapObjects/CGHeroInstance.h"
|
||||
#include "../../mapObjects/CGTownInstance.h"
|
||||
#include "../../mapping/CMap.h"
|
||||
#include "../../networkPacks/PacksForClient.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
TownPortalMechanics::TownPortalMechanics(const CSpell * s):
|
||||
AdventureSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
const CGTownInstance * destination = nullptr;
|
||||
const int moveCost = movementCost(env, parameters);
|
||||
|
||||
if(!parameters.caster->getHeroCaster())
|
||||
{
|
||||
env->complain("Not a hero caster!");
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
if(parameters.caster->getSpellSchoolLevel(owner) < 2)
|
||||
{
|
||||
std::vector<const CGTownInstance *> pool = getPossibleTowns(env, parameters);
|
||||
destination = findNearestTown(env, parameters, pool);
|
||||
|
||||
if(nullptr == destination)
|
||||
return ESpellCastResult::ERROR;
|
||||
|
||||
if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
|
||||
return ESpellCastResult::ERROR;
|
||||
|
||||
if(destination->getVisitingHero())
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = parameters.caster->getCasterOwner();
|
||||
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 123);
|
||||
env->apply(iw);
|
||||
return ESpellCastResult::CANCEL;
|
||||
}
|
||||
}
|
||||
else if(env->getMap()->isInTheMap(parameters.pos))
|
||||
{
|
||||
const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
|
||||
|
||||
ObjectInstanceID topObjID = tile.topVisitableObj(false);
|
||||
const CGObjectInstance * topObj = env->getMap()->getObject(topObjID);
|
||||
|
||||
if(!topObj)
|
||||
{
|
||||
env->complain("Destination tile is not visitable" + parameters.pos.toString());
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
else if(topObj->ID == Obj::HERO)
|
||||
{
|
||||
env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
else if(topObj->ID != Obj::TOWN)
|
||||
{
|
||||
env->complain("No town at destination tile " + parameters.pos.toString());
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
destination = dynamic_cast<const CGTownInstance *>(topObj);
|
||||
|
||||
if(nullptr == destination)
|
||||
{
|
||||
env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner());
|
||||
|
||||
if(relations == PlayerRelations::ENEMIES)
|
||||
{
|
||||
env->complain("Can't teleport to enemy!");
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
|
||||
{
|
||||
env->complain("This hero has not enough movement points!");
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
if(destination->getVisitingHero())
|
||||
{
|
||||
env->complain("[Internal error] Can't teleport to occupied town");
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
env->complain("Invalid destination tile");
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
const TerrainTile & from = env->getMap()->getTile(parameters.caster->getHeroCaster()->visitablePos());
|
||||
const TerrainTile & dest = env->getMap()->getTile(destination->visitablePos());
|
||||
|
||||
if(!dest.entrableTerrain(&from))
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = parameters.caster->getCasterOwner();
|
||||
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 135);
|
||||
env->apply(iw);
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
return ESpellCastResult::OK;
|
||||
}
|
||||
|
||||
void TownPortalMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
const int moveCost = movementCost(env, parameters);
|
||||
const CGTownInstance * destination = nullptr;
|
||||
|
||||
if(parameters.caster->getSpellSchoolLevel(owner) < 2)
|
||||
{
|
||||
std::vector<const CGTownInstance *> pool = getPossibleTowns(env, parameters);
|
||||
destination = findNearestTown(env, parameters, pool);
|
||||
}
|
||||
else
|
||||
{
|
||||
const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
|
||||
ObjectInstanceID topObjID = tile.topVisitableObj(false);
|
||||
const CGObjectInstance * topObj = env->getMap()->getObject(topObjID);
|
||||
|
||||
destination = dynamic_cast<const CGTownInstance *>(topObj);
|
||||
}
|
||||
|
||||
if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), EMovementMode::TOWN_PORTAL))
|
||||
{
|
||||
SetMovePoints smp;
|
||||
smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
|
||||
smp.val = std::max<ui32>(0, parameters.caster->getHeroCaster()->movementPointsRemaining() - moveCost);
|
||||
env->apply(smp);
|
||||
}
|
||||
}
|
||||
|
||||
ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
|
||||
|
||||
if(!parameters.caster->getHeroCaster())
|
||||
{
|
||||
env->complain("Not a hero caster!");
|
||||
return ESpellCastResult::ERROR;
|
||||
}
|
||||
|
||||
if(towns.empty())
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = parameters.caster->getCasterOwner();
|
||||
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
|
||||
env->apply(iw);
|
||||
return ESpellCastResult::CANCEL;
|
||||
}
|
||||
|
||||
const int moveCost = movementCost(env, parameters);
|
||||
|
||||
if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = parameters.caster->getCasterOwner();
|
||||
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 125);
|
||||
env->apply(iw);
|
||||
return ESpellCastResult::CANCEL;
|
||||
}
|
||||
|
||||
if(!parameters.pos.isValid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
|
||||
{
|
||||
auto queryCallback = [this, env, parameters](std::optional<int32_t> reply) -> void
|
||||
{
|
||||
if(reply.has_value())
|
||||
{
|
||||
ObjectInstanceID townId(*reply);
|
||||
|
||||
const CGObjectInstance * o = env->getCb()->getObj(townId, true);
|
||||
if(o == nullptr)
|
||||
{
|
||||
env->complain("Invalid object instance selected");
|
||||
return;
|
||||
}
|
||||
|
||||
if(!dynamic_cast<const CGTownInstance *>(o))
|
||||
{
|
||||
env->complain("Object instance is not town");
|
||||
return;
|
||||
}
|
||||
|
||||
AdventureSpellCastParameters p;
|
||||
p.caster = parameters.caster;
|
||||
p.pos = o->visitablePos();
|
||||
performCast(env, p);
|
||||
}
|
||||
};
|
||||
|
||||
MapObjectSelectDialog request;
|
||||
|
||||
for(const auto * t : towns)
|
||||
{
|
||||
if(t->getVisitingHero() == nullptr) //empty town
|
||||
request.objects.push_back(t->id);
|
||||
}
|
||||
|
||||
if(request.objects.empty())
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = parameters.caster->getCasterOwner();
|
||||
iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
|
||||
env->apply(iw);
|
||||
return ESpellCastResult::CANCEL;
|
||||
}
|
||||
|
||||
request.player = parameters.caster->getCasterOwner();
|
||||
request.title.appendLocalString(EMetaText::JK_TXT, 40);
|
||||
request.description.appendLocalString(EMetaText::JK_TXT, 41);
|
||||
request.icon = Component(ComponentType::SPELL, owner->id);
|
||||
|
||||
env->genericQuery(&request, request.player, queryCallback);
|
||||
|
||||
return ESpellCastResult::PENDING;
|
||||
}
|
||||
|
||||
return ESpellCastResult::OK;
|
||||
}
|
||||
|
||||
const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
|
||||
{
|
||||
if(pool.empty())
|
||||
return nullptr;
|
||||
|
||||
if(!parameters.caster->getHeroCaster())
|
||||
return nullptr;
|
||||
|
||||
auto nearest = pool.cbegin(); //nearest town's iterator
|
||||
si32 dist = (*nearest)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
|
||||
|
||||
for(auto i = nearest + 1; i != pool.cend(); ++i)
|
||||
{
|
||||
si32 curDist = (*i)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
|
||||
|
||||
if(curDist < dist)
|
||||
{
|
||||
nearest = i;
|
||||
dist = curDist;
|
||||
}
|
||||
}
|
||||
return *nearest;
|
||||
}
|
||||
|
||||
std::vector<const CGTownInstance *> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
std::vector<const CGTownInstance *> ret;
|
||||
|
||||
const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner());
|
||||
|
||||
for(const auto & color : team->players)
|
||||
{
|
||||
for(auto currTown : env->getCb()->getPlayerState(color)->getTowns())
|
||||
{
|
||||
ret.push_back(currTown);
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
int32_t TownPortalMechanics::movementCost(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
if(parameters.caster != parameters.caster->getHeroCaster()) //if caster is not hero
|
||||
return 0;
|
||||
|
||||
int baseMovementCost = env->getCb()->getSettings().getInteger(EGameSettings::HEROES_MOVEMENT_COST_BASE);
|
||||
return baseMovementCost * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
35
lib/spells/adventure/TownPortalMechanics.h
Normal file
35
lib/spells/adventure/TownPortalMechanics.h
Normal file
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
* TownPortalMechanics.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "AdventureSpellMechanics.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CGTownInstance;
|
||||
|
||||
class TownPortalMechanics final : public AdventureSpellMechanics
|
||||
{
|
||||
public:
|
||||
TownPortalMechanics(const CSpell * s);
|
||||
|
||||
protected:
|
||||
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
||||
ESpellCastResult beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
||||
void endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
||||
|
||||
private:
|
||||
const CGTownInstance * findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector<const CGTownInstance *> & pool) const;
|
||||
int32_t movementCost(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
|
||||
std::vector<const CGTownInstance *> getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
90
lib/spells/adventure/ViewWorldMechanics.cpp
Normal file
90
lib/spells/adventure/ViewWorldMechanics.cpp
Normal file
@@ -0,0 +1,90 @@
|
||||
/*
|
||||
* ViewWorldMechanics.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
|
||||
#include "ViewWorldMechanics.h"
|
||||
|
||||
#include "../CSpellHandler.h"
|
||||
|
||||
#include "../../CPlayerState.h"
|
||||
#include "../../callback/IGameInfoCallback.h"
|
||||
#include "../../mapObjects/CGHeroInstance.h"
|
||||
#include "../../mapping/CMap.h"
|
||||
#include "../../networkPacks/PacksForClient.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
ViewMechanics::ViewMechanics(const CSpell * s):
|
||||
AdventureSpellMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
||||
{
|
||||
ShowWorldViewEx pack;
|
||||
|
||||
pack.player = parameters.caster->getCasterOwner();
|
||||
|
||||
const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
|
||||
|
||||
const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
|
||||
|
||||
for(const auto & obj : env->getMap()->getObjects())
|
||||
{
|
||||
//deleted object remain as empty pointer
|
||||
if(obj && filterObject(obj, spellLevel))
|
||||
{
|
||||
ObjectPosInfo posInfo(obj);
|
||||
|
||||
if(fowMap[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
|
||||
pack.objectPositions.push_back(posInfo);
|
||||
}
|
||||
}
|
||||
pack.showTerrain = showTerrain(spellLevel);
|
||||
|
||||
env->apply(pack);
|
||||
|
||||
return ESpellCastResult::OK;
|
||||
}
|
||||
|
||||
///ViewAirMechanics
|
||||
ViewAirMechanics::ViewAirMechanics(const CSpell * s)
|
||||
: ViewMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
|
||||
{
|
||||
return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
|
||||
}
|
||||
|
||||
bool ViewAirMechanics::showTerrain(const int32_t spellLevel) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
///ViewEarthMechanics
|
||||
ViewEarthMechanics::ViewEarthMechanics(const CSpell * s)
|
||||
: ViewMechanics(s)
|
||||
{
|
||||
}
|
||||
|
||||
bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
|
||||
{
|
||||
return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
|
||||
}
|
||||
|
||||
bool ViewEarthMechanics::showTerrain(const int32_t spellLevel) const
|
||||
{
|
||||
return spellLevel > 2;
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
48
lib/spells/adventure/ViewWorldMechanics.h
Normal file
48
lib/spells/adventure/ViewWorldMechanics.h
Normal file
@@ -0,0 +1,48 @@
|
||||
/*
|
||||
* ViewWorldMechanics.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "AdventureSpellMechanics.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class ViewMechanics : public AdventureSpellMechanics
|
||||
{
|
||||
public:
|
||||
ViewMechanics(const CSpell * s);
|
||||
|
||||
protected:
|
||||
ESpellCastResult applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const override;
|
||||
virtual bool filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const = 0;
|
||||
virtual bool showTerrain(const int32_t spellLevel) const = 0;
|
||||
};
|
||||
|
||||
class ViewAirMechanics final : public ViewMechanics
|
||||
{
|
||||
public:
|
||||
ViewAirMechanics(const CSpell * s);
|
||||
|
||||
protected:
|
||||
bool filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const override;
|
||||
bool showTerrain(const int32_t spellLevel) const override;
|
||||
};
|
||||
|
||||
class ViewEarthMechanics final : public ViewMechanics
|
||||
{
|
||||
public:
|
||||
ViewEarthMechanics(const CSpell * s);
|
||||
|
||||
protected:
|
||||
bool filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const override;
|
||||
bool showTerrain(const int32_t spellLevel) const override;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
Reference in New Issue
Block a user