a04b9ffa0c
Fixed position of system buttons. Added placeholders for load and restart butttons.
2009-12-11 04:52:51 +00:00
0a96decf87
* Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
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* Preliminary work on bug #112 , a bigArtifacts set is added to CArtHandler.
2009-12-01 23:19:43 +00:00
df3ef1c330
Incremented versions. Updated changelog.
2009-12-01 22:14:25 +00:00
85f336cbaa
Fixed #158 , #236 , #243 , #248 .
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Fixed crash on catapult shot.
2009-11-29 02:46:30 +00:00
dced6ec17c
* Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact.
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* Mostly fixed so that artifacts looks like they're being carried when selected.
2009-11-28 19:55:40 +00:00
82faf7538e
Fixed #160 , #167
2009-11-24 20:29:50 +00:00
a6f61e33bd
* restored 0.74 savegames compatibility (for easier reproducing reported issues)
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* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
f99c4d3c66
Fixed #110 .
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Some minor changes / fixes.
2009-11-13 16:02:25 +00:00
64a72c39cb
* Fixed bug 101, placing artifacts in specific slots in the backpack. Cleaned up swapArtifacts() to use more descriptive names as well.
2009-11-10 03:10:14 +00:00
e040033950
* Fixed bug 38. (Swapping with artifact from backpack)
2009-11-06 02:26:25 +00:00
6b5feb63e6
Implemented "main menu" in-game option.
2009-11-01 01:15:16 +00:00
46c1127cc4
* Fixed bug 196.
2009-10-31 15:29:05 +00:00
ddd755c0c1
1.Removed unused code from hero handler
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2.Minor changes in GUI
3.Attempt to manage different alignments of ships
2009-10-28 10:45:45 +00:00
f22570712e
* again, please don't include headers in headers if not necessary
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* minor changes
2009-10-26 15:01:12 +00:00
7471372074
Fixed several crashes when exiting.
2009-10-26 05:39:30 +00:00
ddfe2e6f43
Center system option window.
2009-10-23 01:20:16 +00:00
218194c36e
Fixed bug 186.
2009-10-22 03:28:54 +00:00
598334a71e
Hide the mouse cursor while displaying a popup window.
2009-10-22 03:12:01 +00:00
063bb9dc47
Hide the mouse cursor while displaying a popup window.
2009-10-22 02:41:09 +00:00
ad0848f1d2
* fix for bugs 47 and 89
2009-10-18 14:39:53 +00:00
476443101f
Fixed bug #175
2009-10-17 15:51:58 +00:00
913c0af6fa
Fixed bugs 11, 24 & 26
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Next part of Shops script, however still no GUI.
2009-10-03 11:16:42 +00:00
e3eeed0b70
gcc compilation fixes.
2009-09-25 21:11:13 +00:00
66541027b5
Correct spelling.
2009-09-25 04:05:01 +00:00
307c20e7dc
* fixed crash on clicking on the map frame
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* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
b29ac50dcb
1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire
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2.Level-up from newly implemented School of War crashed the game.
3.A sketch of shops support
2009-09-21 09:00:33 +00:00
ee3c318ed9
Version for development release 0.73c
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* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
efb1049860
* fixed crashes with paths when fastly switching heroes
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* fixed and improved slider behavior
* fixed possible thread access conflicts
* support for attacking town with visiting hero
* fixed dwellings saving
* minor improvements
2009-09-12 22:17:23 +00:00
df87b34662
* fixes for moving War Machines
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* automatic merging same creatures stacks if needed when moving hero to town garrison
* minor improvements
2009-09-11 05:45:40 +00:00
3d2ab9c753
* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
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* Garrison right-click information shown, but not taking detailed info into account.
* Town info dialogs centered around cursor.
2009-09-09 17:49:03 +00:00
9e7771272d
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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*fixed problems with underground switch button in higher resolutions
* minor graphical fixes for Marketplace window
* minor fixes
2009-09-09 06:04:42 +00:00
956a87f264
* redone stack queue algorithm
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* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
fc2a11359e
* different fixes and improvements for puzzle window
2009-09-05 10:23:29 +00:00
399f58f1af
* partially implemented puzzle map
2009-08-31 15:57:15 +00:00
6bdfddd0c4
Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
2009-08-27 08:04:32 +00:00
579b7236b7
Fixed crash when r-clicking spell.
2009-08-23 18:23:21 +00:00
66dd31fd8a
* attacking and capturing towns
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* r-click popups on selected town/hero.bonus and teams in pregame
* disabled music due to bugs in SDL_mixer and smpeg (probably it was the source of reported random crashes / hangups)
* minor fixes
2009-08-22 13:59:15 +00:00
d8c2055809
* Shipyard window had it's wood and gold spots swapped, fixed.
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* Melee cursor in battle now works like it should for 2-hex creatures.
2009-08-19 15:47:00 +00:00
d8ddc4236b
Shipyard window fixed.
2009-08-17 17:19:09 +00:00
b4070c6b3e
Third part of GUI reorganization:
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* Rewritten pregame
* FNT fonts support
* Several additions to GUI system.
Changes are significant, some things may be broken.
2009-08-17 08:50:31 +00:00
1d765e8f29
Second part of GUI reorganization. Some things may not work properly.
2009-08-11 16:05:33 +00:00
bf17a77e00
Added workaround for a const value treated by gcc -O0 as a regular variable, and thus preventing linking.
2009-08-08 05:45:00 +00:00
9d531b0d84
* fixed:
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- 0.72d #27
- 0.73 #13
2009-08-07 09:45:21 +00:00
a91ab8872b
First part of GUI reorganization: extracted CGuiHandler from CPlayerInterface.
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Minor fixes for Creature Generators and recruitment window.
2009-08-06 22:36:51 +00:00
92ef19942f
Splitting buttons in the exchange window. Minor fixes. Updated changelog. Version set to 0.73.
2009-08-01 19:25:12 +00:00
1f75aeaf34
Video working with 32 bpp. Proper loading of hero on boat. Fixed problems with newly recruited hero blockvis info. Fixed possible crashes.
2009-08-01 10:08:16 +00:00
8e63c73cf8
* flaggable objects change their color on minimap when taken over
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* corrected damage inflicted by spells and ballista
* minor changes
2009-07-30 12:49:45 +00:00
25663d2605
Fixes for exchange window in non 800x600 res
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Minor improvements and fixes.
2009-07-27 17:55:56 +00:00
898d266580
* swapping artifacts in hero window almost works (artifacts are cloned instead of swapped for some reason)
2009-07-26 15:37:27 +00:00
0d408bc6c2
Fixed switching music between towns and system options window.
2009-07-26 11:42:00 +00:00