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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-05 00:49:09 +02:00

383 Commits

Author SHA1 Message Date
adbc142ff0 * a bit of campaign support 2010-05-08 18:56:38 +00:00
921bddc35e Some changes to the market window, sending resources to other players. 2010-05-07 22:10:32 +00:00
a14606f32d New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
943c433d3f * moved mapHandler to client folder 2010-04-06 08:59:24 +00:00
993036e4a1 New non battle stack class. (Base for future improved bonus system, stack exp / arts)
Fixed #443
2010-04-02 02:07:40 +00:00
80f49badc9 Implemented Scuttle Boat and Dimension Door spells.
Fixed #417 and #418.
Moved / refactored some code. Minor fixes.
2010-03-20 22:17:19 +00:00
3699786ab0 Little more work on pregame. Fixed some leaks.
Fixed: #80, #159, #234, #235, #319, #320, #430
2010-03-07 22:56:51 +00:00
38004fc45c Some code cleanup. 2010-03-02 23:40:13 +00:00
39dcf007d1 * fixed #392 and #393 2010-03-01 18:45:18 +00:00
d7ba3571bd Fixed crash on opening thieves guild window when player has no heroes.
Fixed #384, #385, maybe #381
2010-02-28 12:39:38 +00:00
32b6b9cb17 - Full support for scholar skill
- Some code for #366
- Fixed R-click issue from rev 1516
2010-02-28 10:01:36 +00:00
dc2a0730e6 * Fixed duplication issue when transferring artifact to backpack. Really should be no bugs left now for the artifact screens.
* Tweaked artifact assembly to behave a bit more like H3; right-clicked artifact becomes the assembled one if it's in the right spot.
* Fixed so the backpack won't scroll when selecting the last artifact in the backpack.
2010-02-28 02:44:37 +00:00
ad3371b4c0 It's now possible to assemble and disassemble artifacts.
There is some strange behavior when right-clicking on the artifact screen outside the slots though, all slots then get  right-click handling and display the assembly dialog for whatever it finds.
2010-02-27 01:05:39 +00:00
9588e39e84 To be released as 0.75d. Fixed town list with hotseat. Fixed colouring hero window. Minor fixes. 2010-02-26 11:18:09 +00:00
e6f31b7500 Compilation fixes for VC10.
Changes towards hot-seat support.
2010-02-20 13:24:38 +00:00
d53e4d7c1a * (hopefully) fixed battle interface in hotseat mode
* fixed a bug when defending player (human) attacks in battle with two-hex unit from top-right or bottom-right direction
2010-02-19 16:02:34 +00:00
80d42a5313 * next part of campaigns. Now all campaigns all available via custom campaign menu.
* puzzleMap now works
2010-02-18 14:09:16 +00:00
4035155969 Mostly finished pregame part of hot-seat mode. 2010-02-16 16:35:24 +00:00
ab75f4b1f8 Some work on artifact assembly. 2010-02-16 14:39:56 +00:00
49b99f470f More hot-seat GUI in pregame. 2010-02-15 11:37:47 +00:00
da87d25d21 Started making hot-seat GUI. Accompanying changes to rest of GUI. 2010-02-15 06:54:57 +00:00
78f54ffcd3 Fixed game loading.
Release 0.75d
2010-02-13 21:45:46 +00:00
40d50aaaa1 * a bit of custom campaign selection screen 2010-02-13 16:26:47 +00:00
5eef9cde44 - fixed 355, 356, 360
- fixed bug in map handling (random creatures in random town\hero)
2010-02-13 15:56:34 +00:00
96819379c5 Fixed #109, #352, #359.
Possibly also #344, #353.
Allowed switching heroes with l-click when another hero is selected. (works for not accessible heroes)
2010-02-13 04:47:31 +00:00
0fdbe787dc * New file: lib/HeroBonus.cpp - updated project files for MSVC
* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players 
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
790a77c280 Locks for combination artifacts largely implemented, only one or two bugs when moving them around in a certain way. Artifact assembly still remaining.
To make sure these artifacts get (un)equipped properly the functions CArtHandler::equipArtifact and CArtHandler::unequipArtifact should be used instead of modifying artifWorn manually.
2010-02-08 21:17:22 +00:00
ba51824710 * next part of thieves' guild window 2010-02-07 17:56:06 +00:00
69bed4a8d6 * small changes 2010-02-07 15:06:14 +00:00
5fbde49bfb * another part of thieves' guild
* den of thieves
2010-02-06 13:49:14 +00:00
fa735b6a67 - partial implementation of scholar skill (spell exchange works, but no message)
- some fixes
2010-02-06 13:27:58 +00:00
137ab65a13 Fixed artifact screens so only local changes are made. Some ugly const casting, for now. 2010-02-05 22:28:31 +00:00
bc6cba565e * next part of thieves' guild window 2010-02-04 18:40:40 +00:00
3aefb896fe - Created config file for true type fonts (disabled by default)
- Implemented buildings with bonuses for defending hero (glyphs of fear, fountain of fortune, some grails)
- Minor fixes
2010-02-04 15:50:59 +00:00
ce00ceaf08 Next part of Seer Hut code, including large number of Components, packs and help functions.
Mapa now contains separate vector of monsters to avoid linear search trough all objects.
2010-02-02 17:05:03 +00:00
3dbeaa5ef8 - Moved most of text output to original fonts
- Temporary disabled ttf output
2010-02-02 16:24:53 +00:00
f5a719c2da * next part of thieves' guild window 2010-02-01 17:51:33 +00:00
94fa59cf45 * Compilation fix (missing includes, do not remove)
* New settings.txt file (needed for kingdom overview to work)
* Last remainings of h3m format: hero placeholders parsing
* Minor improvements
2010-02-01 17:07:46 +00:00
cf03071de5 g++ compile fix. 2010-02-01 05:45:44 +00:00
ddd0786739 forgot to fix line endings and one file 2010-01-31 23:30:47 +00:00
eefdd686de - Almost finished kingdom overview window
- modified garrison to allow placing it in 2 rows
- some fixes to hero and exchange windows
2010-01-31 23:22:25 +00:00
0f21d9c762 * first part of Thieves' Guild window 2010-01-31 18:41:22 +00:00
6f0f6564d7 - partial implementation of kingdom overview:
-- moved some kingdom overview values to config
-- small fix to garrison window
-- small fix to button class
2010-01-30 19:08:26 +00:00
5279e2e9fc First part of support for victory & loss conditions.
Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines

Lose:
Loss hero
Time expire

**

Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
c6408f5b4b - Full support for Mystic Pond (Rampart)
- Fixed converHordes issue
- Partial implementation of kingdom overview window
2010-01-28 16:15:46 +00:00
ef5b1ca1de * Fixed bug #112
* Improved the security checks for ExchangeArtifact and SetArtifact, but have also come to realize that SetArtifact  is inherently broken and can be used for cheating. :(
* Preliminary work for combination artifacts, it's now possible to identify artifacts that are combined and what they're made up of.
* Happy New Year!
2009-12-30 15:33:28 +00:00
5d74e61e3e Hopefully fixed compilation. Unified line endings. 2009-12-30 07:49:25 +00:00
63ba552d87 -Fixed Pyramid bug and incorrect behaviour of specific banks
-Commited some old scraps of better InfoWindow with scrollbar
2009-12-29 17:13:40 +00:00
def041a8c9 #39 and #106 - fixed cosmetic buildings behaviour
#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
f4dd78507c Patch from Ivan ( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=4089#4089 )
"I've noticed that on town screen left-bottom info panel doesn't behave like in H3 and it looks that I fixed this as well as some connected issues:
-all elements now response like in H3 on mouse moves\clicks
-town status bar was not cleaned when nothing is selected
-growth calculation was a bit wrong (in case of town with grail)
-in H3 legion statue effect does not include effect of its components - only global +50% "
2009-12-23 01:46:15 +00:00