paracelsus
9ec431c37b
Synchronization with trunk (again), elimination of some warnings
2013-03-07 19:17:23 +00:00
paracelsus
34427b9e43
some fixes
2013-03-03 19:28:01 +00:00
mateuszb
dbec99ffc7
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
Ivan Savenko
f306d7bb70
some changes towards editing H3 objects via mods. Should be stable, report if not.
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- removed duplicated json loading code in handlers
- simpler and mod-friendly handling of combined artifacts
- reorganized CCreature to avoid huge number of fields in one structure
2013-03-02 16:55:51 +00:00
DjWarmonger
5f4fb22f53
Several fixes to combined artifacts added via mods.
2013-03-02 09:11:52 +00:00
mateuszb
602827d1ae
* MSVC compilation fixes
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* campaign epilogues and minor fixes
2013-02-23 19:16:14 +00:00
mateuszb
fbb1ae1bb8
* prologue videos (according to Randjan's list)
2013-02-22 21:03:56 +00:00
mateuszb
92995964f3
a bit more of prologue/epilogue screen
2013-02-20 21:01:18 +00:00
mateuszb
b776b93b0c
* a bit of campaign prologue/epilogue screen
2013-02-19 20:39:09 +00:00
Michał W. Urbańczyk
d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
DjWarmonger
111312636a
Fixed #1207 . Some tweaks.
2013-02-17 18:53:01 +00:00
Ivan Savenko
b22d8a007f
- minor fixes
2013-02-17 18:25:42 +00:00
mateuszb
560315bc48
* SlotID refactoring
2013-02-16 14:03:47 +00:00
mateuszb
9e00090c42
* refactoring, a few intriguing problems remain
2013-02-13 23:55:42 +00:00
alexvins
ceea466f54
[refactor] spell handling
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* more config options for spells
+ mind immunity handled by config
+ direct damage immunity handled by config
+ immunity icon configurable
- removed mind_spell flag
* more use of new spell identifacation
2013-02-13 19:35:43 +00:00
mateuszb
9c1a117c1c
* refactoring
2013-02-12 22:24:48 +00:00
mateuszb
bda766b697
* refactoring
2013-02-12 19:49:40 +00:00
mateuszb
8a8eecd063
* refactoring
2013-02-11 19:11:34 +00:00
mateuszb
d540723739
* refactoring
2013-02-11 14:42:09 +00:00
mateuszb
86dc9386d6
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
Michał W. Urbańczyk
2f39db2375
Hero portraits in campaign bonus selection.
2013-02-09 19:19:14 +00:00
mateuszb
f1c78e3260
* creature ID refactoring
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* double week creatures are configurable now
2013-02-07 17:34:50 +00:00
alexvins
ed3d35554e
[refactor] h3m reader
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* reduce code duplication
* use binary reader
2013-02-07 17:02:15 +00:00
mateuszb
af5287c193
* fixed opening custom campaign selection window
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* artifact positions refactored
* vstd::advance allows moving between enum values
2013-02-06 23:24:43 +00:00
mateuszb
169cf3558d
* changes in campaign handling
2013-02-06 19:48:09 +00:00
mateuszb
3958364884
* a bit more work on campaigns; hero crossover still buggy
2013-02-06 10:16:44 +00:00
Michał W. Urbańczyk
60c18f1bb8
More fixes for campaigns.
2013-02-05 21:19:08 +00:00
Michał W. Urbańczyk
f8d7473f9a
* fixed vector<bool> serialization
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* fixed issue with loading castle event
2013-02-05 14:32:59 +00:00
alexvins
a9d458c8f4
few more refactorings
2013-02-04 21:58:42 +00:00
mateuszb
25663ce7af
* fixed vector<bool> serialization
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* refactoring
2013-02-04 19:43:16 +00:00
alexvins
d264f17b76
[refactor] separate h3m reader from rest of mapservice
2013-02-04 10:29:59 +00:00
mateuszb
8769f67c5d
* JsonReader can convert to enums
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* refactoring
2013-02-03 21:05:44 +00:00
alexvins
b376ac8568
refactor map loading, few small tweaks
2013-02-02 17:20:31 +00:00
mateuszb
c4e03ef0de
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
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* some fields in classes refactored to use appropriate enums (not yet finished)
2013-02-01 22:04:25 +00:00
beegee1
db2f468341
- Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default
2013-01-26 13:48:20 +00:00
Ivan Savenko
080e037c54
- fix for starting towns ( #1180 )
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- fix for creature window (#1184 )
2013-01-23 22:09:58 +00:00
beegee1
1cab54b87a
- Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen
2013-01-20 14:43:58 +00:00
alexvins
68e91ada1c
[refactor]
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* spells are now more configurable (unused yet, WiP)
* a few more cleanups
2013-01-15 14:20:48 +00:00
alexvins
264ce77ec9
[refactor] a few more cleanups
2013-01-13 12:40:24 +00:00
beegee1
6d0221c0e7
- Compile fixes
2013-01-08 18:32:47 +00:00
beegee1
0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
2013-01-06 19:30:12 +00:00
alexvins
4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00