58f32f6dc2
Code style: uncrustify formatting preview
2017-07-20 02:50:47 +03:00
ea0ceb1805
Merge pull request #323 from vcmi/CStackTweaks
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CStack tweaks
2017-07-15 00:42:08 +03:00
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
1fe01b7254
Moved defensive stance log message building to server side.
2017-07-10 04:05:36 +03:00
4f14f22d3a
Unified CStack ammo, casts and counterattacks
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* it is possible now to add casts and shoots OTF (f.e. with spell bonus)
Centralized stack 'ammo' loading from bonus system.
* introduced small proxy class for local bonus cache
(no need to use global cache if particular selector used on node only in one place)
* handle killing resurrected creatures
* use IBonusBearer::MaxHealth() where possible
* Fixed https://bugs.vcmi.eu/view.php?id=2486
* Possible fix for 0 HP after resurrection.
* Hack-fixed https://bugs.vcmi.eu/view.php?id=2584
* Unified CStack health API
* Use CHealth for CStack count and health points
* increased SERIALIZATION_VERSION
2017-07-08 20:29:59 +03:00
3d1a84875e
Queries refactoring
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* Moved SUMMON_BOAT special case to mechanics
* Partially moved Town portal logic to mechanics class
* Added generic query reply to CCallback
* Redesigned Queries so that base API do not depends on CGameHandler
* Got rid of CGameHandler::castSpellRequest
* Removed CGameHandler::castSpell
* Added new Query type for town portal dialog (not used yet)
2017-07-03 21:43:04 +03:00
4f8c7bd4bb
CStack refactoring
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* removed all occurrences of attackerOwned
* Use BattleSide enum
* more tweaks
2017-07-01 19:17:08 +03:00
4113bdab01
Moving some files from lib to the battle subdirectory.
2017-06-26 15:26:08 +02:00
0f5202689e
Cumulative spell effects
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* Added experimental support for cumulative effects for ENCHANTED bonus
* Updated and fixed SPECIAL_PECULIAR_ENCHANT processing
* Initial implementation of cumulative spell effects.
* Scheme for new spell feature - cumulative bonus.
2017-06-13 21:50:50 +03:00
bc6f65af04
PlayerCheated: new netpack to apply losing / winning cheat code
2017-06-02 03:34:50 +03:00
4b0f702e7e
Add LeaveGame netpack and avoid replying on it and CloseServer
2017-06-02 02:51:44 +03:00
e3992de50e
Give hero move points at day of visiting stable, fixes #2598
2017-05-11 20:52:10 +02:00
2f1f725ae6
Code improvements, minor fixes
2017-01-29 11:50:37 +01:00
c310138fc3
Add WoG ghost ability support
2017-01-20 15:48:45 +01:00
7793a57b0a
Fixed remaining CWE-457 in NetPacks.h
2016-11-26 20:50:07 +03:00
86e33a4c45
[Refactoring] Unified SetResources NetPack API.
2016-11-26 15:14:43 +03:00
a8cadfe25c
Fixed a few CWE-457 in NetPacks.h
2016-11-25 21:04:38 +03:00
dc39fb2d14
Removed useless CPack::type field.
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* it was an ancient network protocol artifact
2016-11-18 17:45:59 +03:00
eac5aab396
Survive client<->server ABI mismatch
2016-10-02 22:45:00 +02:00
8aa57f0cbc
fix
2016-10-02 01:07:13 +03:00
7874dffa7d
fixed http://bugs.vcmi.eu/view.php?id=2282
2016-09-24 10:06:24 +03:00
6c63041d1a
Merge pull request #198 from vcmi/SpellsRefactoring8
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No reason to not merge this now.
2016-09-24 05:29:55 +03:00
97d358b70f
Marking visited for team
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Also no longer gives reward every player
2016-09-20 22:05:44 +02:00
505e53c17d
Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring8
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# Conflicts:
# client/battle/CBattleInterface.cpp
# lib/spells/BattleSpellMechanics.cpp
2016-09-12 10:13:40 +03:00
33d1895d21
Merge branch 'develop' into SpellsRefactoring8
2016-09-11 18:34:18 +03:00
62abde6c46
Prepare battle log for spell-cast on server side.
2016-09-10 18:23:55 +03:00
53502e84e3
Add PrepareHeroLevelUp netpack to keep secondary skills RNG in sync
2016-09-09 23:16:43 +03:00
d06d07a39b
Add ChangeFormation netpack to avoid MP desyncs
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Previous code was working fine for single client, but would cause desync in multiplayer. Fix issue 2460.
2016-09-08 19:29:15 +03:00
ef05a56e49
cleanup
2016-08-30 05:13:45 +03:00
c5cfc8467f
Battles: change naming from drawbridge to gate for everything
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This way code is shorter and cleaner while in future we may support towns with gate only.
2016-02-13 17:40:31 +03:00
422d5cabdf
CBattleInterface: first pass on client drawbridge visualization
2016-02-10 07:10:32 +03:00
1e008b9756
SiegeInfo: add foundation for drawbridge mechanics support
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EDrawbridgeState enum represent current state of drawbridge.
BattleDrawbridgeStateChanged netpack to pass bridge state changes to client.
2016-01-29 22:35:11 +03:00
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
0fab319c73
Merge remote-tracking branch 'remotes/origin/develop' into issue/2306
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s reverts commit fa8a282696
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Conflicts:
AI/VCAI/VCAI.cpp
Conflicts:
AI/VCAI/VCAI.cpp
client/windows/CAdvmapInterface.cpp
lib/CPathfinder.cpp
lib/CPathfinder.h
2015-12-05 12:56:12 +03:00
0a5e9c0fbe
Merge pull request #144 from vcmi/fix/teleportMultiExitPoints
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Support for exit selection between multiple teleport exit points
2015-12-05 03:12:17 +03:00
8a3feb1e48
Added assert to hopefully catch invalid GiveBonus package at some point
2015-12-05 01:39:14 +02:00
c3ce4b25df
Removed all #include's of CMap.h from headers.
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To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
f6de3f94ca
Teleports: use TTeleportExitsList typedef for exits list
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There is several ideas that teleportation code have to be shared between object/spells and this way we can avoid changing showTeleportDialog declaration every time.
2015-11-28 02:41:30 +03:00
cfb5853689
Just a bit of black magic
2015-10-25 03:29:16 +03:00
641aa13526
Some fixes for previous commit.
2015-10-24 17:02:00 +02:00
716c324695
Don't give a turn to player who is about to lose (days without town).
2015-10-24 16:21:30 +02:00
f99bf099ca
Made player interface tolerant to active stack removal.
2015-10-06 03:46:35 +03:00
a4d4851d80
Fix typo: casted->cast
2015-09-29 17:26:48 +03:00
2c3a607497
Tweak StacksHealedOrResurrected
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* flags should be bool
2015-09-29 17:26:31 +03:00
76cd002f07
Remove unused variable found by valgrind
2015-09-23 11:09:15 +03:00
bd70f672c3
fix 1814
2015-09-15 03:08:45 +03:00
caf8ae62cc
Allow custom effect animation on any stack during spell cast.
2015-09-14 06:21:49 +03:00
32337102ac
Fix a typo
2015-09-13 00:54:39 +03:00
e82dfb5a85
fixed mantiss 0002254
2015-09-04 18:08:25 +03:00
69c458e881
initial implementation.
2015-03-18 13:27:07 +03:00