e12765dca0
Fix sonar warnings, convert spaces -> tabs
2025-07-09 17:52:51 +03:00
8721bdd728
Split CCreatureSet file on .h/.cpp per class basis
2025-07-07 19:12:31 +03:00
f70ad2c15b
Reorganized artifact-related classes
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- files now generally contain only 1 class (except for tightly coupled
classes)
- files are now located in lib/entities/artifact directory
- removed excessive includes
No changes to functionality
2025-04-29 13:29:08 +03:00
829739da24
Reduce usage of implicit conversions to int
2025-04-27 14:57:31 +03:00
63d00b080e
Removed pointer to army from StackInstance
2025-04-27 14:57:30 +03:00
16a06179cf
Use ArtifactInstanceID in CGArtifact
2025-04-27 14:57:30 +03:00
ab11d2b075
Remove quests from CMap, now solely owned by quest objects
2025-04-27 14:57:30 +03:00
c02a8a84fd
Stacks of armed instance are now unique_ptr
2025-04-27 14:57:30 +03:00
84cf7b052d
Map objects now use shared_ptr (rmg)
2025-04-27 14:57:30 +03:00
2ca1748e96
Artifact instances are now owned solely by CMap
2025-04-27 14:57:30 +03:00
797646cc05
Quests in map now use shared_ptr instead of const ptr
2025-04-27 14:57:30 +03:00
a3d1159512
Merge pull request #5550 from vcmi/non_euclidean_roads
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Curved roads
2025-03-20 16:24:00 +01:00
1e9f65693f
Merge pull request #5523 from vcmi/town_hints
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Town hints
2025-03-20 16:23:44 +01:00
363e83e78a
Remove unused method, rename the other one
2025-03-14 08:27:53 +01:00
56b3867bb3
Cleanup
2025-03-13 19:59:11 +01:00
58041ee123
Solution suggested by ChatGPT
2025-03-13 19:45:28 +01:00
1def86a3ec
Move main town to the tile with highest distance to water shore
2025-03-09 18:46:59 +01:00
38a46d4b3f
Allow "notLikeZone" to be vector
2025-03-09 09:21:05 +01:00
6e7dfc6ee4
First implementation that works
2025-03-09 08:16:18 +01:00
946e47ee22
Add townHints to random template, define logic
2025-03-05 21:31:33 +01:00
9f713a0914
Rename int3::valid to isValid for consistency
2025-03-03 10:46:00 +00:00
33468f21ff
Remove custom implementation of threadpool from rmg in favor of TBB
2025-03-01 21:16:03 +00:00
a8b9ec9d67
Revert "std::sort instead of boost::sort"
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This reverts commit 2f8566b63e
.
2025-02-28 17:04:06 +01:00
2f8566b63e
std::sort instead of boost::sort
2025-02-28 16:47:35 +01:00
4e73f7d90f
shared_mutex replace boost
2025-02-28 16:01:11 +01:00
7dfb499edf
replace boost locks with std
2025-02-28 15:25:58 +01:00
3fb9260f3b
replace boost::recursive_mutex with std
2025-02-28 14:08:32 +01:00
645b95ba02
Renamed LibClasses * VLC
to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00
2362c6da21
Fixes for multiple new issues from Sonar
2025-02-21 15:57:39 +00:00
09db3e4bef
Reworked resource piles loading to fix wog maps with mithril
2025-01-25 11:40:21 +00:00
685403c588
Cleanup
2025-01-02 18:12:59 +01:00
a88a994d75
Proper fix for the issue
2025-01-02 18:12:40 +01:00
ce003af4b9
Heavier penalty for routing roads behind monoliths
2025-01-02 17:41:01 +01:00
d631e3f604
Do not call visitablePos for non-visitable objects
2024-12-25 08:23:45 +01:00
9e07b5c5de
Merge pull request #4954 from vcmi/curved_roads
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Curved roads
2024-12-04 07:54:41 +01:00
e5b151991b
Fix duplicated offroad connections
2024-11-23 10:43:14 +01:00
c8fcc6ffca
Fix broken roads to portals or gates by the lower zone border
2024-11-23 08:25:55 +01:00
f95bb58433
Implement curved paths for all road node objects
2024-11-22 09:28:37 +01:00
9277c5f4e7
Fixed main issue with custom path routing
2024-11-21 22:30:21 +01:00
855ab0f0e9
First attempt to enforce curved paths
2024-11-21 22:00:24 +01:00
08fbcd5239
TerrainTile now uses identifiers instead of pointers to VLC
2024-10-30 16:22:11 +00:00
31095248ab
Removed typeName and subtypeName properties from CGObjectInstance
2024-10-13 13:05:50 +00:00
3dd4fa2528
Reduce usage of pointers to VLC entities
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Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.
CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.
VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town
VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
a8f8c3f4b1
Replaced most of accesses to CGObjectInstance::pos with anchorPoint()
2024-10-09 15:43:46 +00:00
54ba4d50d6
Allow to ban spell scrolls
2024-09-23 17:09:46 +02:00
ec603f46ae
- Handle new configurable banks
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- Handle "all" object banned option
2024-09-21 13:36:28 +02:00
2fe54504ab
Merge remote-tracking branch 'origin/develop' into custom_objects_per_zone
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# Conflicts:
# lib/rmg/CRmgTemplate.cpp
2024-09-14 10:19:22 +02:00
4d4538a48d
Use CompoundMapObjectID in ObjectInfo
2024-09-14 09:23:28 +02:00
9591ce1ab4
Move CompoundMapObjectID to separate file
2024-09-14 08:55:28 +02:00
4b263b6d41
Add specific objects and configure their frequency / value
2024-09-12 21:04:27 +02:00