92e508fe1f
Further changes for programming challenge.
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* setting obstacles and creature params in duel config file
* handling arguments for Odpalarka
* handling runner + runner + runner + client scenario (memory measura AND visualziation)
2011-10-20 23:29:32 +00:00
c4b8039c1e
Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos.
2011-09-24 01:15:36 +00:00
e3db348304
Bump save format. Release date in changelog.
2011-09-01 09:10:49 +00:00
3152e6d540
Fixed #771 , #772 and #787 .
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Some minor changes and fixes.
2011-08-25 15:24:37 +00:00
79f5b29196
Various player/AI interface related fixes and improvements.
2011-07-17 18:49:05 +00:00
c32242b4e9
For 0.84b dev build.
2011-05-25 23:52:27 +00:00
91d0ea64de
Version to be released as dev release 0.83b
2011-02-24 14:54:18 +00:00
b4edd10e6c
* beegee's comments patch
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* very minor changes
2011-02-22 11:52:36 +00:00
a46ad0b7ef
Next set of fixes, mostly for deserialization.
2011-02-22 09:47:25 +00:00
c6db92c0be
More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
2011-02-04 14:58:14 +00:00
2451c0dea6
* a bit better stack reversing
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* FoWChange uses unordered_set instead of set
2011-01-20 17:25:15 +00:00
471c23ba71
Compile fixes, more work on new artifact system.
2010-12-26 14:34:11 +00:00
5806976a9a
* towards ConstTranssitivePointers in CGI
2010-12-18 22:11:28 +00:00
23c501b79e
some changes
2010-12-17 18:47:07 +00:00
27f83ea8c3
Further work on bonus system.
2010-11-20 00:03:31 +00:00
dbe38a7062
A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ...
2010-10-30 21:53:41 +00:00
daeb3af67a
Early changes towards MP support.
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It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
c10dac929d
- New animation system:
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-- New files: hch/CAnimation.h/cpp
-- Class CAnimation capable to load file partially and/or keep data in compressed state
-- Buttons now use CAnimation instead of CDefHandler
- build system regenerated to include new files
- fixed several gcc warnings
- updated README.linux
2010-10-18 15:08:59 +00:00
4b8be22fb6
Several compile/link fixes.
2010-09-04 14:47:39 +00:00
4ba3c68ced
Chenges (networking for PG, minor fixes)
2010-09-03 18:42:54 +00:00
c6653949e1
Fixed #90 , #581 , #567 .
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Broken #87
2010-08-01 14:04:48 +00:00
aba655f200
Saveformat bump.
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Final rev for 0.81d
2010-07-28 23:10:12 +00:00
e507f8300b
REAL base for dev build 0.81b
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(saveformat version bump)
2010-07-24 12:27:08 +00:00
d69ae9aa4c
More logging for #520
2010-07-14 02:53:21 +00:00
9544b5c13e
Include assert.h since assert is used.
2010-06-29 01:48:12 +00:00
ec6342d9a7
Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
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Started making support for Black Market / Artifact merchant.
2010-06-26 16:02:10 +00:00
43c289cdd4
Fixed #468 .
2010-06-01 19:02:40 +00:00
abf54deaa3
Fixed #459 and #465 .
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Fixed crash on closing creature info window when upgrade was possible ( http://forum.vcmi.eu/viewtopic.php?p=4669#4669 ).
2010-05-30 11:48:24 +00:00
88fab9c669
Fixed handling cyclic pointers in serializer.
2010-05-15 02:26:49 +00:00
bb80d4bc02
* support for build grail victory condition
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* improved formula for necromancy to match better OH3
* Support for new town structures:
- Lighthouse
- Colossus
- Guardian Spirit
- Necromancy Amplifier
- Soul Prison
2010-05-14 02:18:37 +00:00
adbc142ff0
* a bit of campaign support
2010-05-08 18:56:38 +00:00
a14606f32d
New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
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If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
9588e39e84
To be released as 0.75d. Fixed town list with hotseat. Fixed colouring hero window. Minor fixes.
2010-02-26 11:18:09 +00:00
0a950c508b
Grail digging and construction.
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Minor fixes.
2010-02-24 13:03:36 +00:00
d7a1898676
Many fixes, mostly related to hot-seat.
2010-02-22 13:30:46 +00:00
4d9d54735f
* campaigns, part 1
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* minor changes
2010-02-08 14:38:06 +00:00
94fa59cf45
* Compilation fix (missing includes, do not remove)
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* New settings.txt file (needed for kingdom overview to work)
* Last remainings of h3m format: hero placeholders parsing
* Minor improvements
2010-02-01 17:07:46 +00:00
5279e2e9fc
First part of support for victory & loss conditions.
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Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines
Lose:
Loss hero
Time expire
**
Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
5be449b6ca
Fixed crash on closing. Fixed #326 . Max movement points values follow H3 more closely. Minor fixes.
2009-12-31 11:04:29 +00:00
eb6f7fffc9
Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes.
2009-12-29 01:07:17 +00:00
df3ef1c330
Incremented versions. Updated changelog.
2009-12-01 22:14:25 +00:00
7f97a56a28
Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version.
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Disabled adventure AI. Will be released as dev build.
2009-11-28 01:42:08 +00:00
a6f61e33bd
* restored 0.74 savegames compatibility (for easier reproducing reported issues)
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* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
21f574f5ee
Added a destuctor to CISer to fix some memory leaks.
2009-10-24 15:54:08 +00:00
77812c8e36
Added missing is_base_of header.
2009-10-06 14:02:47 +00:00
fe7ef6bbe1
Smart map object serialization over net.
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Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00
ee3c318ed9
Version for development release 0.73c
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* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
25663d2605
Fixes for exchange window in non 800x600 res
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Minor improvements and fixes.
2009-07-27 17:55:56 +00:00
bb87a43a9f
Double quotation in artifacts events and bumped save format version.
2009-07-16 00:00:57 +00:00