nordsoft
98f7ed9dfd
Implement player start turn query
2023-08-28 18:56:36 +04:00
Ivan Savenko
62cd8b12d4
Converted several namespace enums to enum class
2023-08-25 13:38:02 +03:00
Ivan Savenko
f9410145d6
Fix handling of "7 days without town" loss condition
2023-08-24 23:34:33 +03:00
nordsoft
d50edc28ab
Merge remote-tracking branch 'upstream/develop' into turn-timer
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# Conflicts:
# server/CGameHandler.cpp
# server/CGameHandler.h
2023-08-22 00:54:38 +04:00
Ivan Savenko
6297140bf5
Start of stabilization - battles now start correctly
2023-08-21 17:55:49 +03:00
Ivan Savenko
44832f3797
Split BattleProcessor into few more parts
2023-08-21 17:55:49 +03:00
nordsoft
3c9c302fd2
TurnTimerInfo
2023-08-14 02:16:25 +04:00
nordsoft
4b1224ec8c
Implement turn timer feature
2023-08-13 14:07:48 +04:00
Ivan Savenko
e57f8742cd
Rename ambiguos 'clear' to 'clearSlots'
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A lot of map objects inherit from CCreatureSet and as result - get
clean() method that resets object army
2023-08-07 19:13:02 +03:00
Ivan Savenko
280085b95d
Merge pull request #2308 from IvanSavenko/remove_client_savegame
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Remove client savegames
2023-07-19 14:46:46 +03:00
Ivan Savenko
463efea7bb
Fix hero retreating handling & code cleanup
2023-07-15 19:55:30 +03:00
Ivan Savenko
9a38d8ea97
Implemented tavern slot selection using rules similar to H3
2023-07-15 19:55:30 +03:00
Ivan Savenko
19ace6a849
Moved hero pool logic to the separate files
2023-07-15 19:55:29 +03:00
Ivan Savenko
8750aa2c5b
Merged server savegame and (broken and unused) client savegame files
2023-07-09 15:30:47 +03:00
SoundSSGood
670999d40e
BattleResultAccepted fixed
2023-07-01 14:59:16 +03:00
Ivan Savenko
9cd246ab8b
Merge pull request #2259 from IvanSavenko/campaign_refactoring
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Fix accumulated issues with campaigns
2023-06-30 12:59:48 +03:00
Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
SoundSSGood
b135045dcd
cosmetic fixes
2023-06-24 19:01:42 +03:00
Ivan Savenko
44261ecc21
Fix boat positioning
2023-06-23 13:42:09 +03:00
Ivan Savenko
d8879f1e53
NewObject pack now receives visitable position instead of h3m position
2023-06-23 13:34:51 +03:00
Ivan Savenko
2636a0dcc3
Moved MetaString to a new file
2023-06-20 19:37:27 +03:00
Tomasz Zieliński
351d596bdc
Handle water Prisons and Taverns.
2023-06-08 09:17:08 +02:00
Ivan Savenko
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
2023-06-02 21:47:37 +03:00
Ivan Savenko
7db67a3101
int3 now has proper hasher function
2023-04-20 22:04:24 +03:00
Konstantin
54eb550eb9
vcmi: remove unused functions now
2023-04-17 00:43:13 +03:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
nordsoft
bfc75ccd39
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2023-04-11 02:22:42 +04:00
SoundSSGood
e58be8e7f7
vcmiartifacts fixed
2023-04-08 12:28:53 +03:00
SoundSSGood
ea7dd14d8b
client is able to erase artifact
2023-04-08 00:41:55 +03:00
nordsoft
ce3028bd73
Intermediate commit
2023-04-06 19:34:07 +04:00
Konstantin
89fd742c1a
NetPacks: add BATTLE type to GiveBonus
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Will work as battlefield effect of current battle.
2023-03-30 12:41:17 +03:00
Konstantin
5716925b47
NetPacks: change GiveBonus enum to enum class.
2023-03-30 12:41:17 +03:00
Konstantin
716dd9a43b
vcmi: remove a bunch of duplicated showInfoDialog
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These methods duplicated in almost every map object
Just replace it by one such method
2023-03-11 21:41:57 +03:00
Konstantin
4617ce10e5
vcmi: allow showing more than one components in infobar
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Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Ivan Savenko
387a7b421a
Refactoring of new code, multiple functionality changes:
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- Implemented separate Map View contexts for different map modes
- Puzzle map now works
- Enemy movement now works as in H3
- Removed no longer used code
- Implemented missing embark/disembark sounds
- Fixed view focusing on embarking/disembarking
- Fixed focusing on movement near edge of terra incognita
- Fixed sea movement sound
2023-03-05 18:02:58 +02:00
Ivan Savenko
11e4d84749
Implemented View Earth / View Air spells
2023-03-05 17:48:02 +02:00
Ivan Savenko
4501036a04
Basic version of hero movement on map. Removed old code.
2023-03-05 17:48:02 +02:00
Andrii Danylchenko
e13a230848
merge conflict regression fix
2023-02-18 17:19:33 +02:00
Andrii Danylchenko
9f55666931
rework netpacks to avoid double typeinfo
2023-02-13 20:26:39 +02:00
Konstantin
286c1e522e
vcmi: modernize netpacks
2023-02-09 20:22:48 +03:00
Ivan Savenko
44bdd2cbf3
Implemented selectable messages for visited & empty state
2023-01-24 23:31:07 +02:00
Ivan Savenko
ca521fb129
Removed incomplete functionality from rewardable object
2023-01-24 16:29:05 +02:00
Ivan Savenko
ecbcafefbc
It is now possible to configure what exactly will be reset in object
2023-01-24 13:54:03 +02:00
Ivan Savenko
500cf7f15d
EWallPart & EWallState are now enum class
2023-01-13 00:35:58 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
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Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
SoundSSGood
d5cef0c069
end of battle art assembling fix
2023-01-05 17:37:14 +02:00
Ivan Savenko
e9e549148d
Implemented teleportation animation effect
2022-12-18 18:26:43 +02:00
Ivan Savenko
deffba01b9
All battle effects are now fully client sided
2022-12-17 17:35:15 +02:00
Ivan Savenko
60a00b450e
Multiple fixes & improvements to animation ordering
2022-12-13 21:31:49 +02:00
Ivan Savenko
c79634b6a7
Moved all animation ordering logic to callers
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Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00