Xilmi
e6d907af55
Merge remote-tracking branch 'upstream/develop' into develop
2024-08-18 09:52:59 +02:00
Xilmi
f0ca1c6112
Update BuildAnalyzer.cpp
...
Removed the restrictions of the greedy-playstyle.
Only count forts as gold-producing prerequisites when no same- or higher-level fort exists somewhere else in the empire.
2024-08-15 18:13:44 +02:00
Xilmi
c10c04779f
Adaptive Build-order
...
When not threatened by nearby enemies the AI adds missing gold-income-buildings towards gold-pressure. This impacts the build-order in a way that they try to rush these more and get up a good economy more quickly.
2024-08-14 22:52:19 +02:00
Ivan Savenko
38311244a4
Merge pull request #4402 from Laserlicht/8th_creature
...
support for 8th creature (Factory)
2024-08-14 17:04:32 +03:00
Xilmi
730e574bef
Fixed AI ignoring garrisioned heroes when it comes to danger-analysis.
...
AI now considers garrisoned heros a potential threat for their heroes too.
2024-08-11 12:44:07 +02:00
Xilmi
99e4052dc0
Merge remote-tracking branch 'upstream/develop' into develop
2024-08-11 11:37:10 +02:00
Andrii Danylchenko
78dea24017
Visual logger colored text
2024-08-10 19:13:09 +03:00
Andrii Danylchenko
47c77826c3
Visual logger map texts
2024-08-10 13:04:35 +03:00
Laserlicht
170f375179
code review
2024-08-10 00:29:30 +02:00
Laserlicht
475b769eef
fix ToW
2024-08-07 01:35:50 +02:00
Laserlicht
14bcfad7b0
fix upgrade
2024-08-06 23:28:45 +02:00
Laserlicht
ebeeff5aa3
abstraction layer
2024-08-05 23:51:07 +02:00
Laserlicht
3afddbbf29
replaced constant
2024-08-05 23:03:19 +02:00
Xilmi
f4c0bee003
Merge remote-tracking branch 'upstream/develop' into develop
2024-08-05 21:53:59 +02:00
Laserlicht
bfd1e8a7c8
calculate income
2024-07-25 02:51:00 +02:00
Xilmi
aade79720f
Update BuildAnalyzer.cpp
...
Allow queuing citadels and castles on other days than satur- and sunday.
2024-07-24 21:14:27 +02:00
Xilmi
69efe9cfda
Merge remote-tracking branch 'upstream/develop' into develop
2024-07-22 20:15:40 +02:00
Ivan Savenko
4aa73b40c9
Split CTownHandler into smaller chunks
2024-07-21 18:21:48 +00:00
Xilmi
2bf7b3200b
Merge remote-tracking branch 'upstream/develop' into develop
2024-07-19 22:05:58 +02:00
Xilmi
f094bf9602
Added marketplace to buildable buildings
...
Before marketplaces could only be built as part of a requirement for other buildings but not on their own when that other building already existed like it is the case in certain campaign-missions.
2024-07-19 15:19:27 +02:00
Andrii Danylchenko
e9e5948d61
NKAI: take into account 7lvl creature cost when we consider what resources we need
2024-07-18 20:24:24 +03:00
Xilmi
f8f10adb2e
Take magic-capability into account for overall strength-estimation of hero-lead-armies
...
The magic-strength of a hero now checks if the hero has a spellbook and at least one combat-spell.
The impact of knowledge and spellpower to the hero's magic-strength is now also depending on it's current and max mana-pool-size as an empty mana-pool does not exactly contribute well to fights.
Replaced every call of getFightingStrength() with getHeroStrength() which uses both the fightingStrength and the (reworked) magicStrength to guess how much stronger a hero-lead army is.
2024-07-15 17:42:02 +02:00
Xilmi
48ecbd4cbf
Threat in DangerHitMap
...
Added new value threat to DangerHitMapAnalayzer. The purpose is to allow decisions to be less binary around enemy heros.
2024-07-15 17:28:10 +02:00
Xilmi
53c51b4278
Allow all buildings
...
Added resource-silo and special buildings to things that AI can theoretically build.
2024-07-15 17:26:06 +02:00
Xilmi
a821978d4e
Merge remote-tracking branch 'upstream/develop' into develop
2024-07-12 17:43:04 +02:00
Xilmi
3fed58c47b
Gold-pressure
2024-07-12 15:36:29 +02:00
Ivan Savenko
6b8f94e6e7
Merge remote-tracking branch 'vcmi/master' into develop
2024-07-11 17:43:44 +00:00
Ivan Savenko
7445e950ba
Replace uint64_t with signed type to prevent overflow on substraction
2024-07-08 20:52:11 +00:00
Xilmi
94e5b5519c
Fixed AI constantly visiting towns thinking they can get a huge upgrade
...
Due to morale-considerations the AI sometimes calculated that their strongest army after doing an exchange had slightly lower total value than the army they used before.
But by using unsigned "slightly lower" became near infinite.
So they constantly wanted to upgrade their army because they considered it more useful than anything else.
Changing the unsigned into signed fixes this.
2024-07-08 16:53:14 +02:00
Xilmi
7b407b6432
AI-variant without fuzzy-logic
...
It is now possible to switch to an AI-variant that uses hand-written heuristics for decision-making rather than the FuzzyLite-engine. This is configurable in nkai-settings.json via the new parameter "useFuzzy".
2024-07-07 22:44:52 +02:00
Ivan Savenko
41ed7e2e10
Added TODO's for potential optimizations that I've discovered
2024-07-04 07:59:50 +00:00
Ivan Savenko
24b77b0972
Remove access to hero name translation
2024-07-03 17:01:38 +00:00
Alexander Wilms
02e429e973
Fix typos using https://github.com/crate-ci/typos
...
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
431b2865a4
Review fixes
2024-06-17 09:43:22 +00:00
Ivan Savenko
e32b6bd807
Fix potentially uninitialized members
2024-06-12 18:10:38 +00:00
Andrii Danylchenko
820f0e0c1a
NKAI: port exploration from VCAI
2024-05-20 23:50:13 +03:00
Andrii Danylchenko
6e641dbdea
#3824 - fix empty army with only commander issues
2024-04-26 23:18:20 +03:00
Andrii Danylchenko
390136e536
NKAI: fix patrolling heroes never retreat and town danger evaluation
2024-04-21 14:23:58 +03:00
Andrii Danylchenko
70fad45316
Merge pull request #3770 from vcmi/nkai-multitask
...
NKAI: allow multiple tasks to be executed from one calculation
2024-04-20 15:21:11 +03:00
Alexander Wilms
e70411bf1a
Fix typo: preasure -> pressure
2024-04-16 21:10:49 +00:00
Alexander Wilms
7d925b3689
Fix typo: Preasure -> Pressure
2024-04-16 21:10:15 +00:00
Andrii Danylchenko
ed76d8a652
NKAI: allow multiple tasks to be executed from one calculation
2024-04-14 16:46:05 +03:00
Andrii Danylchenko
728f673763
NKAI: remove static ai field
2024-03-31 21:11:25 +03:00
Andrii Danylchenko
30d9daf62c
NKAI: improve boat handling by object graph, a set of fixes
2024-03-28 13:39:15 +02:00
Andrii Danylchenko
adfcb650e2
NKAI: object graph fixes
2024-03-25 21:04:08 +02:00
Andrii Danylchenko
419d6a648b
NKAI: optimize clusterization and pathfinding for object graph
2024-03-24 09:32:54 +02:00
Andrii Danylchenko
bec2c0cac2
NKAI: fix sonar and refactoring
2024-03-10 15:14:15 +02:00
Andrii Danylchenko
5f8a157c6d
NKAI: rollback changes with removing scan depth
2024-03-03 10:21:17 +02:00
Andrii Danylchenko
b236384356
NKAI: graph add battle layer
2024-03-02 15:54:05 +02:00
Andrii Danylchenko
376a17409f
NKAI: initial implementation of object graph
2024-03-02 15:52:45 +02:00