Ivan Savenko
c469c6c31e
Merge pull request #6136 from Laserlicht/resource
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Configurable resources
2025-09-28 21:51:10 +03:00
Ivan Savenko
dc8d800c4f
Merge pull request #6063 from Opuszek/fix_draw_in_battle
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Fixes draw in a battle
2025-09-28 18:11:09 +03:00
Laserlicht
4e8556ef64
simplified translation
2025-09-16 23:11:35 +02:00
Laserlicht
8ef97abc7d
replace hardcoded
2025-09-16 10:34:38 +02:00
Laserlicht
3ec731ef6e
json validation & mithril remove
2025-09-16 01:52:47 +02:00
Laserlicht
d808bd6412
introduce toResourceType
2025-09-15 00:08:18 +02:00
Laserlicht
acd067e587
remove CObjectHandler
2025-09-14 21:34:32 +02:00
Laserlicht
f034584dfa
replace RESOURCE_QUANTITY where possible
2025-09-14 21:12:51 +02:00
Laserlicht
a54a1f8b8d
replace RESOURCE_NAMES where possible
2025-09-14 20:43:53 +02:00
Laserlicht
40062d7755
resource translation
2025-09-14 16:17:55 +02:00
Laserlicht
75f965c93a
remove allresources
2025-09-14 15:29:14 +02:00
Laserlicht
ded1a70dd7
fix prices
2025-09-14 15:04:02 +02:00
Laserlicht
62ca532291
resource identifier
2025-09-14 14:36:02 +02:00
Opuszek
df8282cb7e
Removes a removable event if a draw occurs
2025-09-02 16:27:42 +02:00
Laserlicht
a3a234f8e0
kingdom overview dwellings for mods
2025-09-02 02:58:55 +02:00
Opuszek
568fa41d72
Fix battle draw scenario
2025-09-01 17:11:44 +02:00
Opuszek
2ce985ffa0
Fixes crashes caused by CREATURE_TERRAIN_LIMITER
2025-08-23 18:40:16 +02:00
Ivan Savenko
b45e3b7732
Merge pull request #6021 from kdmcser/undead_raise
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make UNDEAD_RAISE_PERCENTAGE compatible with 1.6 when setting to 0
2025-08-18 22:09:55 +03:00
kdmcser
25c987beab
make UNDEAD_RAISE_PERCENTAGE compatible with 1.6 when setting to 0
2025-08-17 01:11:31 +08:00
Ivan Savenko
9b61c57eef
Slightly better fix for some map loading crashes
2025-08-01 18:45:34 +03:00
Ivan Savenko
bc96515cec
Simplify blukMoveArmy logic, fix army transfer bugs
2025-08-01 18:21:02 +03:00
Ivan Savenko
c0644da408
Merge pull request #5947 from Laserlicht/skill
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Setting to increase selectable skills on levelup
2025-07-31 17:00:24 +03:00
Laserlicht
df545e47f9
code review
2025-07-31 00:11:43 +02:00
Ivan Savenko
97e6c5f395
Merge pull request #5952 from IvanSavenko/spell_ban_fix
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Fix artifacts providing hero with banned spells
2025-07-28 18:53:50 +03:00
Ivan Savenko
99480ff9a4
Merge pull request #5951 from Opuszek/fix_crashing_hero_spell_widget
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Fixes crash on uncheck customize spell
2025-07-28 18:53:42 +03:00
Ivan Savenko
283230eb4e
Add description for University using H3 string
2025-07-26 21:09:16 +03:00
Ivan Savenko
1f9a1dbf37
Fix artifacts providing hero with banned spells
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Tomes of X Spells and Spellbinder's Hat (and any other sources for such
bonuses from mods) will no longer provide spells that are banned on map.
Option is only active for random maps and for HotA h3m's. RoE-SoD .h3m's
work as before.
If needed, behavior can be changed in config
2025-07-26 19:44:00 +03:00
Opuszek
8807b442a6
Fixes crash on uncheck customize spell
2025-07-25 22:57:55 +02:00
Laserlicht
1316389e9d
possibility to adjust skill selection
2025-07-24 19:39:06 +02:00
Ivan Savenko
b3167a44ee
Move MarketInstanceConstructor class to a separate file
2025-07-21 19:38:24 +03:00
Ivan Savenko
fe2a981ddf
Show skill that can be learned in university on right click
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As in title. Now if player has already visited university before, game
will show list of skills that can be learned in this university on right
click
2025-07-20 16:25:50 +03:00
Ivan Savenko
7fcb0246fb
Merge pull request #5909 from Laserlicht/template_editor_object
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Template editor - object & townHints selection
2025-07-18 23:08:53 +03:00
Laserlicht
eaf1e11045
add banned objects to mapeditor
2025-07-09 22:18:55 +02:00
Ivan Savenko
e12765dca0
Fix sonar warnings, convert spaces -> tabs
2025-07-09 17:52:51 +03:00
Laserlicht
ca8cfaf0ad
Merge branch 'develop' into max_range_spell
2025-07-08 11:36:23 +02:00
Laserlicht
b6e8731329
code review
2025-07-08 10:34:11 +02:00
Ivan Savenko
46072a1d60
Merge pull request #5896 from IvanSavenko/code_reorganize
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Split large source files into smaller files per 1 class
2025-07-08 10:47:13 +03:00
Ivan Savenko
40f7de1342
Merge pull request #5889 from IvanSavenko/bonus_fixes
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Fixes for bonus system
2025-07-08 10:05:38 +03:00
Ivan Savenko
4c2d67eb45
Fix build
2025-07-07 20:58:53 +03:00
Ivan Savenko
33431adb27
Apply formatting on changed files
2025-07-07 19:19:17 +03:00
Ivan Savenko
8721bdd728
Split CCreatureSet file on .h/.cpp per class basis
2025-07-07 19:12:31 +03:00
Ivan Savenko
2ad186130f
Split MapDefines file on .h per class basis
2025-07-07 18:16:42 +03:00
Ivan Savenko
4fc63427b9
Fix events on .vmap's not activating on hero visit
2025-07-07 12:41:45 +03:00
Ivan Savenko
9070db4a96
Garrisoned hero is now attached to townAndVis node, not to town itself
2025-07-06 14:39:57 +03:00
Laserlicht
13a2b8781e
Merge branch 'vcmi:develop' into max_range_spell
2025-07-03 23:25:06 +02:00
SoundSSGood
7f9936cf10
getSourcesForSpell
2025-06-30 18:41:20 +02:00
Ivan Savenko
31786c8135
Town, mines and garrison now use GENERATE_RESOURCE bonus for income
2025-06-26 15:20:45 +03:00
Ivan Savenko
6ac57a7cfc
Improvements to bonus system node types / propagators
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- Node type is now set on construction and never changes
- Added army propagator that also checks for TOWN and HERO
- Renamed existing propagators to be in sync with enumeration
2025-06-25 17:34:20 +03:00
Laserlicht
9bfe3a8195
max range for spellcaster
2025-06-25 15:50:31 +02:00
Ivan Savenko
102d932641
Fix crash on attacking town with garrison but without defending heroes
2025-06-21 13:38:33 +03:00