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Commit Graph

392 Commits

Author SHA1 Message Date
0c4eb5156b Put imprisoned heroes back to prison 2024-11-17 18:07:28 +00:00
227e403e88 Fix crash on advancing to 3rd scenario of Birth of Barbarian campaign -
spellbook removal was not working correctly when hero does not keeps his
spells
2024-11-16 16:22:43 +00:00
b9ff192a91 Fix regressions from previous PR 2024-11-07 12:07:45 +00:00
697d63d2b8 Reworked and fixed gendered hero sprites on adventure map 2024-11-07 10:39:23 +00:00
d3af9f1c67 Removed pointer to VLC entity from CStackBasicDescriptor 2024-10-30 16:47:02 +00:00
08fbcd5239 TerrainTile now uses identifiers instead of pointers to VLC 2024-10-30 16:22:11 +00:00
9e9f118b09 another attempt of using CGHeroInstance::NO_PATROLLING in map editor 2024-10-29 21:41:42 +01:00
ed087b7a5b Use max ui32 value instead of -1 for NO_PATROLLING 2024-10-29 18:34:02 +01:00
da5bae301a try to fix build, use plain -1 in place of CGHeroInstance::NO_PATROLLING 2024-10-28 22:46:48 +01:00
56efb82b2e try to fix build, separate definition of NO_PATROLLING in CGHeroInstance 2024-10-28 21:49:25 +01:00
a9e04428c8 Possibility to set hero patrol radius in map editor 2024-10-28 18:30:30 +01:00
604e3b5c67 Merge pull request #4763 from IvanSavenko/herohandler_split
Split CHeroHandler.cpp/.h into 1 file per class
2024-10-14 19:05:48 +03:00
10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
ad7f0416a7 Added overloaded version of getObjectHandler to CGHeroInstance 2024-10-13 13:06:31 +00:00
e221cdccab Fix initialization of hero type in map editor 2024-10-11 15:01:55 +00:00
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
a8f8c3f4b1 Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 2024-10-09 15:43:46 +00:00
c0f5c7c0ea Replace pointer with reference in pack apply functions 2024-10-07 14:59:46 +00:00
586a32a616 CArtifactSet cleanup 2024-09-23 23:39:19 +03:00
b9ae7f1138 CMap put move and remove artifact method 2024-09-23 23:30:38 +03:00
e93a060500 Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-09-23 14:25:53 +00:00
7979f62f82 Add status bar movement points info for own hero on adventure map or hero list 2024-09-17 21:38:28 +02:00
39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
30fa2846aa ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified 2024-09-04 21:25:55 +03:00
b06426ac43 CMap removed from CArtifactSet level 2024-09-04 15:12:40 +03:00
d49a61645c All objects that can be owned by player now implement IOwnableObject 2024-08-28 12:51:28 +00:00
0fd9dbf240 Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
2a05fbdd50 Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
b7391f49f6 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-08-05 10:36:10 +00:00
5023e08ae8 Fix crash on testing for hero faction before deserializing hero type 2024-08-02 16:00:17 +00:00
4aa73b40c9 Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
b07408e984 New objects are now created and initialized on server and sent to client 2024-07-16 13:13:39 +00:00
63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
b638b0b679 Fixed possible crash if hero class has no valid commander ID 2024-06-01 07:40:48 +00:00
c87e60740b Fixes hota prisons replacing every h3 prison on h3m maps 2024-04-18 19:13:32 +03:00
05bbb45824 change MANA_PER_KNOWLEGDE to percentage 2024-03-23 20:28:49 +01:00
3740f8b02f Moved bonus parsing to a new file 2024-02-14 15:48:06 +02:00
c3957c2c2a Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
18f9d29fd2 Fix typo 2024-02-07 00:15:20 +02:00
9e09fe08e1 Fixed duplicated hero check - was used too early, before hero type is
loaded
2024-02-05 21:55:48 +02:00
e66a982c96 Fix backpack availability check in Grail digging 2024-02-01 18:21:54 +02:00
049c352511 Added loss condition "lose part of Angelic Alliance" to Yog campaign 2024-01-31 12:52:16 +02:00
ccea7fc1fb Yog will now only get Attack or Defence on leveling up 2024-01-31 00:18:10 +02:00
7992144763 Gem class is now Sorceress 2024-01-30 23:34:27 +02:00
3abc26e789 Moved checks for campaign heroes to CGHeroInstance class 2024-01-30 23:33:58 +02:00
ffd604c114 Removed unnecessary access to IHandler::objects 2024-01-19 13:56:06 +02:00
6e629a6a5f split getBonusLocalFirst into two distinct method:
- const method getFirstBonus that returns single matching bonusToString
- non-const method getLocalBonus that returns bonus from current node
2024-01-19 13:56:06 +02:00
ea1f05d15a Stabilization 2024-01-19 13:55:22 +02:00