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Commit Graph

36 Commits

Author SHA1 Message Date
ad48681d91 * cleanup 2010-12-08 20:17:05 +00:00
bce805dacc Restored Warmonger's changes to artifacts system.
They will be subject of my further work, along with next part of bonus system.
2010-11-10 00:06:25 +00:00
aa131bbf15 Reverted r1811, r1812, r1813 2010-10-24 11:23:43 +00:00
0f314e106c Artifacts will now be handled by pointers.
Assembling & disassembling combos may be buggy, but it's already been before.
2010-10-03 07:07:53 +00:00
9e8d0651f6 - fix for #32 (b)
- fix for some warnings
2010-08-29 23:12:34 +00:00
4d171bd53c -rewrote GarrisonInt with use of object capturing
- BitmapHandler can now load images from any format supported by SDL_Image
note: file can have any possible format but extension should be .bmp or .pcx
- fixed some warnings
2010-08-27 16:20:35 +00:00
9c60629bcf * minor changes 2010-08-17 14:58:13 +00:00
9445e5b184 * small refactoring
Please don't touch CGI->state directly in client code - use callbacks instead. I'd like to make some mechanics-critical handlers in CGI const - a lot of work, certain changes have been done here.
2010-08-16 09:54:09 +00:00
fd45cd0a6d - fix for #283
- ally support: adventure map
2010-08-13 10:46:08 +00:00
520d40cc59 - uploaded config/settings.txt from 0.82 (fix for #605)
- fixes for #604 and #364
- ally support is mostly done:
-- exchange between heroes
-- exchange between hero\town
-- finishing the game
2010-08-12 15:54:25 +00:00
215dc95acb - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
- fixed some g++ errors in macroses
- minor tweaks
2010-07-22 00:32:45 +00:00
2f996f14ba Exchanging artifacts between slots should work again nicely. Minor fixes. 2010-07-21 19:50:15 +00:00
88e1636250 Fixed #15, #224, #370, #516
Minor changes.
2010-07-13 05:25:40 +00:00
bb7615309f - Implemented Portal of Summoning (Dungeon) 2010-07-10 16:50:23 +00:00
d0ff61807d Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
Commented out giving starting artifact - new artifact randomization make it crashing. Please fix it.

New control - CTextBox - for multi-line text with optional slider. Used it for map description and info windows. Related changes. Fixes #22 and #96.
2010-07-06 02:10:26 +00:00
ec6342d9a7 Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
Started making support for Black Market / Artifact merchant.
2010-06-26 16:02:10 +00:00
a14606f32d New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
32b6b9cb17 - Full support for scholar skill
- Some code for #366
- Fixed R-click issue from rev 1516
2010-02-28 10:01:36 +00:00
e6f31b7500 Compilation fixes for VC10.
Changes towards hot-seat support.
2010-02-20 13:24:38 +00:00
d53e4d7c1a * (hopefully) fixed battle interface in hotseat mode
* fixed a bug when defending player (human) attacks in battle with two-hex unit from top-right or bottom-right direction
2010-02-19 16:02:34 +00:00
da87d25d21 Started making hot-seat GUI. Accompanying changes to rest of GUI. 2010-02-15 06:54:57 +00:00
5eef9cde44 - fixed 355, 356, 360
- fixed bug in map handling (random creatures in random town\hero)
2010-02-13 15:56:34 +00:00
4d9d54735f * campaigns, part 1
* minor changes
2010-02-08 14:38:06 +00:00
fa735b6a67 - partial implementation of scholar skill (spell exchange works, but no message)
- some fixes
2010-02-06 13:27:58 +00:00
3aefb896fe - Created config file for true type fonts (disabled by default)
- Implemented buildings with bonuses for defending hero (glyphs of fear, fountain of fortune, some grails)
- Minor fixes
2010-02-04 15:50:59 +00:00
ce00ceaf08 Next part of Seer Hut code, including large number of Components, packs and help functions.
Mapa now contains separate vector of monsters to avoid linear search trough all objects.
2010-02-02 17:05:03 +00:00
3dbeaa5ef8 - Moved most of text output to original fonts
- Temporary disabled ttf output
2010-02-02 16:24:53 +00:00
94fa59cf45 * Compilation fix (missing includes, do not remove)
* New settings.txt file (needed for kingdom overview to work)
* Last remainings of h3m format: hero placeholders parsing
* Minor improvements
2010-02-01 17:07:46 +00:00
9c404c5c14 * compilation fix 2010-02-01 13:52:17 +00:00
ddd0786739 forgot to fix line endings and one file 2010-01-31 23:30:47 +00:00
6d6fe748d0 * compilation fix 2010-01-31 12:10:13 +00:00
6f0f6564d7 - partial implementation of kingdom overview:
-- moved some kingdom overview values to config
-- small fix to garrison window
-- small fix to button class
2010-01-30 19:08:26 +00:00
6fbcdf63eb Small compile issues in previous revision 2010-01-28 16:28:55 +00:00
c6408f5b4b - Full support for Mystic Pond (Rampart)
- Fixed converHordes issue
- Partial implementation of kingdom overview window
2010-01-28 16:15:46 +00:00
88e42828da Added missing (?) includes from last revision. 2010-01-26 11:56:29 +00:00
0f22ba0c0f - First part of kingdom overview window (not a 100% stable)
- Implemented town buildings: dwarven treasury, ballista yard, partially - mystic pond
2010-01-25 21:25:14 +00:00