Commit Graph
1948 Commits
Author SHA1 Message Date
mateuszb 5806976a9a * towards ConstTranssitivePointers in CGI 2010-12-18 22:11:28 +00:00
mateuszb 23c501b79e some changes 2010-12-17 18:47:07 +00:00
Michał W. Urbańczyk b15ac97c62 Half done refactoring of CHeroWindow. 2010-12-16 22:32:53 +00:00
Michał W. Urbańczyk e301256f92 Adjusted player interface to new set of stack operations.
Const transitive ptr.
2010-12-14 21:55:23 +00:00
Michał W. Urbańczyk f7f917845c Merged changes from trunk ( r1885 ) 2010-12-14 18:08:21 +00:00
mateuszb 3989afd153 * more const-correct interface 2010-12-13 20:16:18 +00:00
Michał W. Urbańczyk 02e4ef507e Stacks #5: giving creatures, practically finished (many fixes needed). 2010-12-12 23:44:16 +00:00
Michał W. Urbańczyk fc6d6e02a3 More fixes for stacks, some basic macro-based logging for bonus graph operations. 2010-12-11 23:11:26 +00:00
Michał W. Urbańczyk e677cd5b07 Merged r1880. 2010-12-11 20:30:33 +00:00
Michał W. Urbańczyk 69b97e0a51 Little more changes. 2010-12-09 23:10:28 +00:00
mateuszb ad48681d91 * cleanup 2010-12-08 20:17:05 +00:00
Michał W. Urbańczyk f020562570 Merged changes from trunk. 2010-12-05 23:26:56 +00:00
Michał W. Urbańczyk 848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. 2010-12-05 23:10:02 +00:00
mateuszb 6f56b5bb30 * a few more consts 2010-12-04 19:44:23 +00:00
mateuszb efedb1a55a * minor cleanup 2010-12-04 19:15:20 +00:00
DjWarmonger ea03273c8e Some work towards useful AI:
-It is possible to toggle adventure AI on / off typing "ai" in the console (default is true)
-General cleaning and formatting of code
-Some minor optimizations
-Teal console log for AI

AI tends to hang in the maze of mutexes and current player interface, further investigation is needed.

Fixed #580
minor tweaks
2010-11-28 16:39:13 +00:00
Michał W. Urbańczyk fdb541d81e Stacks #3 -> towards new system of stack operations. 2010-11-27 20:17:28 +00:00
Michał W. Urbańczyk 7c3f3d20c3 Stacks #2 -> towards new system of stack operations. 2010-11-27 01:46:19 +00:00
Michał W. Urbańczyk 32ce20af15 Moving stack system to pointers, part #1 2010-11-22 00:34:46 +00:00
Michał W. Urbańczyk 9250cc8adf Separated CStack and CStackInstance. 2010-11-20 17:36:02 +00:00
Michał W. Urbańczyk 27f83ea8c3 Further work on bonus system. 2010-11-20 00:03:31 +00:00
Michał W. Urbańczyk b2a4d857b5 Little more. Doesn't crash on startup. 2010-11-18 22:22:51 +00:00
Michał W. Urbańczyk cdf7b2b4d9 Bonuses now use pointers.
Things are very broken.
2010-11-18 22:06:56 +00:00
Michał W. Urbańczyk 4d657eaf47 Merges from trunk. Minor changes. 2010-11-18 18:07:57 +00:00
Ivan Savenko 73a4c2e446 - missed Hill Fort fixes
- compile fix
2010-11-18 13:34:21 +00:00
Ivan Savenko 265d7a22d6 Animation system update:
-- files moved to /client, GUI classes added
-- handling of creatures, used in creature cards, fixed #469 \ #490
-- handling of town buildings
#631 crash at hill fort fixed
2010-11-15 15:15:00 +00:00
DjWarmonger 310a36c8d1 Fixed 313 & 314 :) 2010-11-15 12:51:53 +00:00
DjWarmonger f758d13a22 One more file. 2010-11-15 07:16:29 +00:00
DjWarmonger 56cd172b82 Fixed #296
Partial fix for #314
2010-11-15 07:15:10 +00:00
Michał W. Urbańczyk 9028684697 Disemboweling the system.
Things are broken now.
2010-11-13 20:26:15 +00:00
Michał W. Urbańczyk bb04c78eae Branch to break things and fix it in a nicer way (fifth part of bonus system — bipolytree + propagators) 2010-11-13 20:18:14 +00:00
DjWarmonger 67baa3d8e4 I hope that's final shape of universal Expert System, now it's time to add some functionality. 2010-11-13 19:25:21 +00:00
DjWarmonger e2f4a60c4b A bit more metamagic for expert system. 2010-11-12 15:20:44 +00:00
DjWarmonger 6da5c8ee56 A framework for generic expert system, currently aimed at Bonus processing. 2010-11-11 21:01:35 +00:00
Michał W. Urbańczyk 083d2e0e26 Fixed crash on removing artifact. 2010-11-10 00:08:29 +00:00
Michał W. Urbańczyk bce805dacc Restored Warmonger's changes to artifacts system.
They will be subject of my further work, along with next part of bonus system.
2010-11-10 00:06:25 +00:00
DjWarmonger d1c1758aad Fix for guards of neutral towns. 2010-11-09 12:33:44 +00:00
DjWarmonger 3e644e873d Fixed creature banks bug of unknown origin. 2010-11-09 12:07:57 +00:00
Ivan Savenko 9771dd12ff - changes in LodHandler:
-- file type (text, image...) can be specified in getFile(), all hacks removed
-- replaced Nodrze with std::set
-  some gcc warnings fixed
2010-11-09 11:27:58 +00:00
Michał W. Urbańczyk 4434a73651 #630, ofstream doesn't have constructor from std::string on older compilers. 2010-11-07 12:14:31 +00:00
Michał W. Urbańczyk d715510bee Version bump.
Fixed a stupid typo, thankfully not very breaking.
2010-11-06 14:43:48 +00:00
Michał W. Urbańczyk 5d1111019c Fix for garrison issue.
To be released as second hotfix.
2010-11-05 21:44:11 +00:00
Michał W. Urbańczyk 30ae49864a Workaround for the font issue. 2010-11-05 20:48:54 +00:00
Michał W. Urbańczyk e717f2fd05 Is zlib thread-safe...? 2010-11-05 17:29:10 +00:00
OnionKnight 8ad159af53 Fixed bug #539. 2010-11-05 14:43:14 +00:00
Michał W. Urbańczyk 0f4478d8cf Hotfix for meeting window. 2010-11-04 23:28:26 +00:00
Michał W. Urbańczyk 1c8d909433 Hotfix for loading game. 2010-11-03 11:34:25 +00:00
Frank Zago 92f1fbd825 (linux) Update version to 0.83. 2010-11-02 01:38:26 +00:00
Michał W. Urbańczyk 44046e1183 Changelog. 2010-11-01 21:16:13 +00:00
Michał W. Urbańczyk a816267516 Version 0.83. 2010-11-01 20:42:31 +00:00