Sandy Carter
1b3c3ee9ca
Add UseDoxygen to cmake
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Allow use of cmake . && make doc
Requires UseDoxygen.cmake from http://tobias.rautenkranz.ch/cmake/doxygen/
2015-08-22 12:49:27 -04:00
AlexVinS
39db232f1b
remove sdl1 from cmake files
2015-06-21 01:59:34 +03:00
Dmitry Marakasov
093ad29ae1
More portable libdl handling
2015-04-09 13:19:44 +03:00
Mikhail Paulyshka
9fd51e0219
version bump for Linux
2015-04-01 23:21:36 +03:00
Ivan Savenko
356b6ab34a
A bit delayed, but still - Linux version bump
2014-11-11 22:59:26 +02:00
Mikhail Paulyshka
7887a750cf
suppress some warnings
2014-11-02 23:43:40 +03:00
Mikhail Paulyshka
2047a66bd9
install MSVC runtime
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copy libEGL and libGLESv2 only for MSVC
2014-10-12 18:03:47 +03:00
Mikhail Paulyshka
dcba7a6316
move minizip detection to module
2014-10-12 16:50:39 +03:00
Mikhail Paulyshka
fff8e10a63
copy libEGL and libGLESv2 for MSVC build
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copy debug version of Qt libraries when build type is debug for MinGW
2014-10-12 16:40:24 +03:00
Mikhail Paulyshka
514045b259
add settings for MSVC
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small reorganizing in /CMakeLists.txt
2014-10-12 16:38:53 +03:00
Mikhail Paulyshka
53e2719ca4
update cotire
2014-10-12 16:37:10 +03:00
josch
9bef590960
use system version of minizip
2014-09-02 17:00:20 +02:00
beegee1
12126754fb
- added all SDL2 directories to CMake (in case if any SDL2 module is installed somewhere else)
2014-08-04 20:35:23 +02:00
Ivan Savenko
c23261ac0a
Removed references to WoG files from CMake
2014-07-26 11:51:44 +03:00
Ivan Savenko
4fca583062
Merge pull request #29 from Mixaill/nsis
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CMake: add NSIS generator settings
2014-07-18 00:56:46 +03:00
Michael Pavlyshko
a6e590f220
cpack/nsis: do not strip files
2014-07-17 23:11:09 +03:00
NikolayIT
3d3713ae7f
Added optimization flag (-O1) for the GCC compiler on Windows platform to prevent "CGameState.cpp.obj: too many sections" compile error
2014-07-16 11:37:57 +03:00
Michael Pavlyshko
88316f93d1
add NSIS generator settings
2014-07-14 01:23:57 +03:00
Michael Pavlyshko
83aff2d68e
* remove static linking for libgcc
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* fix clang warnings
2014-07-12 14:10:44 +03:00
Michael Pavlyshko
3b461cfa02
disable one more warning (type-limits)
2014-07-11 22:54:50 +03:00
Michael Pavlyshko
2145eae128
disable one more warning (strict-aliasing)
2014-07-11 21:35:19 +03:00
Michael Pavlyshko
dbb8b6636f
Add -Wno-unused-local-typedefs instead of suppress all warnings
2014-07-11 18:26:22 +03:00
Michael Pavlyshko
699919a251
* link VCMI with libgcc statically
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* copy winpthread to install folder
* copy libgcc to install folder because Qt5 linked with libgcc dynamically
2014-07-11 17:29:46 +03:00
Michael Pavlyshko
a96cd51c5a
suppress extra GCC warnings on Windows
2014-07-11 14:09:14 +03:00
Michael Pavlyshko
2a18a09d12
install dlls on Windows
2014-07-11 14:08:20 +03:00
Michael Pavlyshko
3c36bc9f51
Enable FFmpeg for all platforms
2014-07-11 12:43:24 +03:00
Michael Pavlyshko
457e922cca
fix iconv check
2014-07-11 11:25:20 +03:00
Michael Pavlyshko
bad7050096
spaces -> tabulation
2014-07-11 11:01:03 +03:00
Michael Pavlyshko
3b80c52fc4
Oops, reverting CXX_FLAGS back
2014-07-11 01:27:05 +03:00
Michael Pavlyshko
8581cfd5d8
link with iconv only when iconv is found
2014-07-11 00:23:06 +03:00
Michael Pavlyshko
08ee65c3c8
fix .dll and .exe filenames
2014-07-10 01:06:37 +03:00
Michael Pavlyshko
ce5f59e8b6
Fix windows linkage, also, use SYSTEM_LIBS variable for OS-dependent libraries
2014-07-10 00:41:31 +03:00
Michael Pavlyshko
7405066cbd
Link with wsock32 lib
2014-07-09 17:36:01 +03:00
Michael Pavlyshko
3443ba5bb3
fix libvcmi linking
2014-07-09 01:43:13 +03:00
Michael Pavlyshko
e0134aed0b
Delete unused include
2014-07-08 02:00:11 +03:00
Michael Pavlyshko
2957377360
Fix *_DIR variables for windows
2014-07-07 23:21:59 +03:00
Michael Pavlyshko
476c7c32dc
CMake/SDL2: add ability to find SDL2 without pkg-config
2014-07-05 21:47:03 +03:00
AlexVinS
195eae48ca
Merge branch 'develop' into SDL2
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Conflicts:
client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00
Ivan Savenko
4441bd12db
(linux) version set to 0.96
2014-07-01 21:02:03 +03:00
AlexVinS
3b8d0e44d4
Merge branch 'develop' into SDL2
2014-06-24 14:09:44 +04:00
Ivan Savenko
13bc4cb24f
Added -fvisibility=hidden parameter for gcc.
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Should help a bit with endless missing DLL_LINKAGE attributes and
(according to gcc docs) help a bit with library loading times.
2014-06-24 00:05:53 +03:00
Ivan Savenko
8eb661461c
- vcmi compiles with SDL2 on Linux, video player is disabled for now
2014-06-13 07:55:45 +04:00
stopiccot
7356145c3a
updated LD_RUNPATH_SEARCH_PATHS
2014-03-04 03:51:17 +00:00
Ivan Savenko
5563db9145
- my part of chagelog + some formatting
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- version bump on Linux side
- enabled PCH by default in cmake
2014-02-26 14:19:14 +00:00
beegee1
95034b9fa0
- Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required
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- Fixed compilation error (VCAI ResourceSet logging)
2014-02-05 20:25:36 +00:00
beegee1
df0a28d9cb
- added PCH compilation for CMake using cotire module (PCH is OFF per default, can be enabled with ENABLE_PCH=ON)
2014-02-01 13:37:26 +00:00
Ivan Savenko
f6c1dace6c
Minors:
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- By default, cmake will keep debug info
- removed warnings from adventure map infobox (part of #1636 )
- adventure map infobox will refresh on artifact changes (part of #1636 )
- moved terrain music files to terrains.json file
- player should act before AI in all games, not only campaigns
2013-12-28 18:57:08 +00:00
stopiccot
c5e0e48d98
Some OS X related fixes
2013-12-13 11:51:15 +00:00
Ivan Savenko
2b6cdd5f41
- (linux) launcher will be available in OS start menu/launchers as
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"VCMI" and client will be present as "VCMI Client"
2013-11-16 18:13:30 +00:00
Ivan Savenko
2b3405fa50
- minor optimizations
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- fixed incorrect error reporting in launcher
- set WoG version to "0.0.0" so full version will be installed from repo
in future
- updated debian required packages list
- launcher will be enabled by default
2013-11-14 13:21:09 +00:00
Ivan Savenko
55577d0ac4
- fixed missing DLL_LINKAGE
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- use precalculated checksum for zip files
- UNUSED macro to silence some warnings
2013-11-09 13:49:36 +00:00
Ivan Savenko
ee6cdbeffe
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
Ivan Savenko
c4716d0a9a
- reordered files in cmake so files with long compile times will be
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compiled first.
- changed format of modSettings.json, VCMI should properly update file
on the first run.
- implemented property "defaultTavern" that acts as default value for
"tavern" entry in hero class and town formats.
2013-11-03 12:07:23 +00:00
beegee1
9ebd4a5c00
Changes due to boost locale:
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- Updated README.linux
- Fixed missing boost locale include when compiling with unit tests
- Updated RPM spec (increased minimum boost version, added boost locale requirement)
2013-11-02 17:16:07 +00:00
Ivan Savenko
e2c037402c
Unicode support.
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- boost-locale library is now required (boost 1.48 or higher)
- Unicode namespace that contains UTF-8 handling
- All non-ASCII strings from H3 data will be converted to UTF-8 during loading
- All JSON files MUST use UTF-8.
- H3 data encoding can be selected via launcher or directly in config file
2013-10-25 21:45:14 +00:00
stopiccot
cbc8cde10a
some OS X fixes
2013-10-07 01:19:02 +00:00
Ivan Savenko
c9e3192419
(linux) version set to 0.94
2013-10-01 19:03:09 +00:00
beegee1
a13d72b636
- Fixed GCC warning
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- Small refactoring
- Added RPM spec to SVN again (it's better to keep it there :) )
2013-08-19 18:20:11 +00:00
Ivan Savenko
5654fef901
- ZipArchive namespace for operations with zip archives, located in CZipLoader.h/cpp.
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- new fields in mod format, for use with mod manager (check config/shemas/mod.json for details)
- removed some 0.92 compatibility from mods loading
- several compile fixes
2013-08-19 11:50:53 +00:00
beegee1
1ac328635a
- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
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- Re-organized CMapGenerator
- Created CZone and CTemplate objects in the heap and used pointers
- Added stub classes CZoneGraphGenerator and CZonePlacer (include warnings of unused variables, please ignore them)
- Fixed CRandomGenerator bug that always the same number was produced
- Better structure of Visual Studio project files with using filters
- Updated project files (VS, CMake)
- Excluded compiler warning mismatched-tags (false positive)
- Fixed a bug when compiling with unit tests enabled
2013-08-17 12:46:48 +00:00
Ivan Savenko
1d9139303a
introduced zip support into vcmi
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- minizip library is now part of sources, located at lib/minizip
- cmakefiles will compile minizip as dynamic library (Note: only 2 files used by vcmi are included in minizip.so)
- zip files can be loaded similar to other archives via filesystem.json
- mods can use Content.zip instead of Content/ directory. Files in directory will replace files in archive.
2013-07-30 15:02:55 +00:00
Ivan Savenko
f82122d9be
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
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- BOOST_FOREACH -> for
- replaced several boost classes with std (e.g. unordered)
- removed gcc-4.5 workarounds
- ran clang c++11 migration tool to detect some cases:
- - pointer initialized with "0" to nullptr
- - replace for with iterators with range-based for
- - use auto in some situations (type name specified twice, avoid long iterators type names)
2013-06-29 13:05:48 +00:00
Ivan Savenko
b3c5757f2e
(linux) version set to 0.93
2013-05-31 23:11:50 +00:00
Ivan Savenko
8be801a6dc
- CMappedFileLoader class to remap WoG files to h3 names
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- WoG should be optional, all remapped files are listed in WoG/config/wogFileOverrides.json
- fixed several cases of incorrect positioning of creatures in battles
- some missing sounds for battle effects
- negative luck support, disabled by default
- a bit hackish detection of WoG presence, VCMI should work on SoD-only installs
2013-05-04 13:14:23 +00:00
beegee1
dd78205ce8
-Added test subfolder and updated CMakeLists for unit testing - Added a test case for the DrawTerrainOperation class(does not pass all tests successfully, 6 failures left to fix) - Fixed a few bugs
2013-04-22 14:49:28 +00:00
beegee1
b1428bcd24
- Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder
2013-04-13 11:07:32 +00:00
Ivan Savenko
0cf969d508
- console logger by default uses same format as previously (no extra data)
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- a lot of changes in configs;
- - update to creature format - abilities are now json structure
- - multiple bugfixes revealed by validation
- made schemas a bit more strict
- creatures data can be replaced via mods
- it is possible to validate vcmi configs using schemas (disabled)
2013-04-11 19:24:14 +00:00
Ivan Savenko
63cfb5de7e
(linux) version set to 0.92
2013-03-01 21:51:38 +00:00
Michał W. Urbańczyk
8c7c4789ca
Attempt to apply patch from stopiccot.
2013-03-01 21:32:26 +00:00
Ivan Savenko
57d23c74ee
patches from qdii
2013-02-25 19:17:36 +00:00
Ivan Savenko
9fa59276c9
- OSX patch from stoppicot
2013-02-21 17:32:50 +00:00
Ivan Savenko
b169326940
disable by default cmake file for editor, seems to be working
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- requires Qt 5
- requires cmake 2.8.7
2013-02-16 21:14:36 +00:00
Ivan Savenko
6a5af58aed
(linux) version bump to 0.91
2013-02-01 08:58:14 +00:00
Ivan Savenko
9caa21a51c
- fix for #1189 (h3 text parsing fix)
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- fix for #1188 (replaced ffmpeg detection with module from KDE)
2013-01-26 19:39:54 +00:00
Ivan Savenko
e023b7d6bc
another OS X patch from stopiccot
2012-12-27 09:21:30 +00:00
Ivan Savenko
8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
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- creatures configs moved into confg/creatures files, similar to factions.
- creatures ID's use same camelCase format as the rest of the game
2012-12-22 16:47:12 +00:00
Ivan Savenko
a1c7beeb83
cmake fix
2012-12-12 15:13:26 +00:00
Ivan Savenko
16b72ee89b
minor:
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- siege tower shooters use string ID's
- cmake will install vcmibuilder with correct permissions
- vcmibuilder will not extract outdated config files from core.zip
2012-12-10 20:08:00 +00:00
Ivan Savenko
85a23e298c
- generic string ID -> numeric ID resolution system
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- - hero army and creature upgrade names are resolved using new system
- - faction names and creatures in towns are resolved using new system
- (linux) replaced build_data.sh with hopefully better vcmibuilder script
- minor fixes
2012-12-03 16:00:17 +00:00
Ivan Savenko
2643762f08
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
Ivan Savenko
fc85e08a64
- clang and gcc 4.5 compatibility
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- autotools update
- debian build system fixes
2012-11-03 19:31:16 +00:00
Ivan Savenko
fcc66b7bb9
- fixed RPATH in cmake
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- minor fixes
2012-10-08 15:21:59 +00:00
beegee1
3f0c225880
* Fixed building, installing on Fedora * Updated RPM spec
2012-10-06 16:09:20 +00:00
Ivan Savenko
c071a03a8a
- fix for #1135
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- merged wall_pos.json into town config
- removed tower_shooter field from creatures.json
2012-10-05 18:03:49 +00:00
Ivan Savenko
f113f9573d
- CPack support. Works on my side, needs tweaks for Win
2012-10-05 12:38:17 +00:00
Ivan Savenko
061ed69c63
- fixed seer hut issue ( #1073 )
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- separate archive types in filesystem for lod\vid\snd
2012-09-17 17:25:54 +00:00
Ivan Savenko
d72c44e4c3
- fixed modifiers keys behaviour in TextInput
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- erm compilation is optional in cmake (too memory-consuming for old systems)
- minor fixes
2012-08-10 08:49:18 +00:00
Ivan Savenko
e4c88d5088
- moved ParseBonus to JsonNode.cpp (linkage errors)
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- fixes to CMakeLists - vcmi can be compiled and started with cmake
- gcc\clang warnings fixes
2012-07-19 18:52:44 +00:00
ddaroo
69de38bf1d
Tweaks for cmake build system: data dir definitions, flags for clang (not tested), missing CQuestLog.cpp file for the client, naming convention of few binaries same for autotools and cmake
2012-07-15 16:05:41 +00:00
ddaroo
758fb0679e
Stub for a CMake build system.
2012-07-01 14:27:41 +00:00