DjWarmonger
|
090abf41e8
|
Fixed sealing off parts of zones.
|
2014-07-15 19:52:58 +02:00 |
|
DjWarmonger
|
128b63a285
|
Fixed tiles around unguarded objects -> denser zones, less misplaced guards.
|
2014-07-15 19:10:03 +02:00 |
|
DjWarmonger
|
e8580229dc
|
RMG will now actually use all the settings from pregame. Till now it did not.
|
2014-07-15 16:44:07 +02:00 |
|
DjWarmonger
|
ca7fe822eb
|
Removed treacherous randomized constructor.
|
2014-07-15 15:41:53 +02:00 |
|
DjWarmonger
|
be8c9c8378
|
Correct strength of zone guards. Logs for guard strength.
|
2014-07-15 14:38:05 +02:00 |
|
DjWarmonger
|
173111955e
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
|
2014-07-15 12:27:59 +02:00 |
|
DjWarmonger
|
3a19bf964a
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
|
2014-07-15 11:50:50 +02:00 |
|
Michael Pavlyshko
|
f7d8faa540
|
install only .dll (without .dll.a)
|
2014-07-11 17:27:50 +03:00 |
|
Michael Pavlyshko
|
bad7050096
|
spaces -> tabulation
|
2014-07-11 11:01:03 +03:00 |
|
Michael Pavlyshko
|
c25ccc2acb
|
Rename: vcmi.dll -> VCMI_lib.dll, vcmilauncher.exe -> VCMI_launcher.exe
|
2014-07-11 01:09:00 +03:00 |
|
Michael Pavlyshko
|
c935193558
|
disable WIN32 flag for executables, fix previous commit
|
2014-07-10 00:47:22 +03:00 |
|
DjWarmonger
|
966873181f
|
Do not let monsters or treasures spawn near already placed monsters.
|
2014-07-09 22:09:06 +02:00 |
|
DjWarmonger
|
6c0a396094
|
Corrected y-axis orientation, now object placement is correct.
|
2014-07-09 16:39:17 +02:00 |
|
DjWarmonger
|
492b866806
|
- Fixed crash caused by randomShuffle
- Banned Magic Spring as it has 2 visitable positions
|
2014-07-09 14:27:12 +02:00 |
|
DjWarmonger
|
8d58ce08aa
|
Correct position of blocked tiles.
|
2014-07-09 12:05:14 +02:00 |
|
DjWarmonger
|
927e16d9f5
|
Almost correct placement of all objects.
|
2014-07-09 11:38:16 +02:00 |
|
DjWarmonger
|
2a8ae6310e
|
Better object placement and accessibility.
|
2014-07-09 09:22:50 +02:00 |
|
Michael Pavlyshko
|
3443ba5bb3
|
fix libvcmi linking
|
2014-07-09 01:43:13 +03:00 |
|
DjWarmonger
|
22d26db694
|
Correct placement of non-overlapping objects.
|
2014-07-08 20:13:51 +02:00 |
|
DjWarmonger
|
8a8cda950d
|
Fix for previous commit.
|
2014-07-08 13:17:47 +02:00 |
|
DjWarmonger
|
b9a01fbffe
|
Make sure main town is accessible.
|
2014-07-08 12:28:50 +02:00 |
|
DjWarmonger
|
d3f97829a1
|
Prevent RoE elemental dwellings from spawning.
|
2014-07-08 11:57:02 +02:00 |
|
DjWarmonger
|
82ccf240f0
|
Fixed fractalize algorithm - better treasure density.
|
2014-07-08 11:28:55 +02:00 |
|
DjWarmonger
|
3fb498713a
|
Fixed placement of large obstacles.
|
2014-07-08 08:59:13 +02:00 |
|
Michael Pavlyshko
|
820eceb8ad
|
Add VCMI_DLL flag for libvcmi
|
2014-07-08 01:50:44 +03:00 |
|
DjWarmonger
|
866cd6f540
|
Allow underground zones to connect more easily. Regression: Obstacles spawn at zone boundaries.
|
2014-07-07 18:01:15 +02:00 |
|
DjWarmonger
|
ced3d32f3f
|
Scale dwelling / pandora with creatures value according to number of native zones.
|
2014-07-07 16:20:48 +02:00 |
|
DjWarmonger
|
4cea0a2973
|
Zone dwellings will now match first town.
|
2014-07-07 11:29:16 +02:00 |
|
Ivan Savenko
|
aaf314baf4
|
Source ID from bonusing objects is not object index but object type. Fixes at least partially #1822
|
2014-07-07 08:29:07 +03:00 |
|
DjWarmonger
|
f65239b51f
|
- Added faction-specific dwellings
- Fixed generation of terrain-specific objects
|
2014-07-06 22:14:37 +02:00 |
|
DjWarmonger
|
f3ccdc8a21
|
Even distribution for surface / underground zones.
|
2014-07-06 10:43:30 +02:00 |
|
DjWarmonger
|
cbd2d74292
|
Generate random Pandora boxes.
|
2014-07-06 07:15:52 +02:00 |
|
DjWarmonger
|
0782557814
|
- Place all standard visitable objects
- Fixed some constructors
|
2014-07-05 19:36:12 +02:00 |
|
DjWarmonger
|
9cfbbb2048
|
Merge underground maps with develop. There is a serious issue with rendering rock tiles, which may cause crash.
|
2014-07-05 15:22:53 +02:00 |
|
DjWarmonger
|
d942858ef9
|
Throw exception when there are not enough two-way monoliths available.
|
2014-07-04 14:46:02 +02:00 |
|
DjWarmonger
|
05c2a4e716
|
Better gravity-based algorithm.
|
2014-07-04 11:51:28 +02:00 |
|
DjWarmonger
|
5fb07ded38
|
Correct underground terrains. More improvements for connection placement.
|
2014-07-04 10:45:00 +02:00 |
|
DjWarmonger
|
d4d3f1a568
|
More tweaks.
|
2014-07-04 09:54:55 +02:00 |
|
DjWarmonger
|
ab748ae221
|
Somewhat better gate placement, attempt to add rocky tiles to underground zones.
|
2014-07-03 23:11:24 +02:00 |
|
DjWarmonger
|
d118fbffe8
|
Correct placement of subterranean gates.
|
2014-07-03 17:24:28 +02:00 |
|
DjWarmonger
|
60a5c764b8
|
Correct zone placement & sizing for underground maps.
|
2014-07-03 12:28:51 +02:00 |
|
DjWarmonger
|
cc8d484775
|
Refacoring, tweaks.
|
2014-07-03 09:39:26 +02:00 |
|
AlexVinS
|
9797372dbe
|
Implement Unicode support for ingame console
|
2014-07-02 19:16:05 +04:00 |
|
AlexVinS
|
195eae48ca
|
Merge branch 'develop' into SDL2
Conflicts:
client/CPlayerInterface.cpp
|
2014-07-02 17:15:12 +04:00 |
|
DjWarmonger
|
abd6fe73dd
|
Version 0.96 release.
|
2014-07-01 19:32:31 +02:00 |
|
DjWarmonger
|
cc294b3ae7
|
Version 0.96 release.
|
2014-07-01 19:30:31 +02:00 |
|
Ivan Savenko
|
cc349fa64f
|
Fixed Faerie Ring bonus, removed unused code
|
2014-07-01 18:19:51 +03:00 |
|
Ivan Savenko
|
c956b3f02a
|
Fixed #1820, better detection of object below cursor that uses same logic as renderer
|
2014-07-01 17:19:08 +03:00 |
|
DjWarmonger
|
bae9f2083f
|
Workaround for hero & town issue. Game still crashes elsewhere, though.
|
2014-07-01 12:07:53 +02:00 |
|
DjWarmonger
|
54390ea81c
|
Merge branch 'develop' into RMG
|
2014-07-01 08:25:53 +02:00 |
|