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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-19 21:10:12 +02:00

185 Commits

Author SHA1 Message Date
Ivan Savenko
2ee5f2df02
Merge pull request #5295 from IvanSavenko/bugfixing
[1.6.4] Bugfixing for recently reported issues
2025-01-21 15:50:02 +02:00
Ivan Savenko
82b81a7853 Added better error reporting for unclear crashes 2025-01-19 12:39:22 +00:00
Ivan Savenko
364286e1b9
Merge pull request #5287 from Laserlicht/xbrz_fix
[1.6.x] fix canvas fillTexture
2025-01-18 15:38:14 +02:00
Laserlicht
24a39a8b48 clear generated assets only on client 2025-01-17 19:27:33 +01:00
Laserlicht
604c466ebd
fix canvas fillTexture 2025-01-17 01:23:14 +01:00
Laserlicht
eb319fc15e show building names with ALT 2024-12-26 14:22:12 +01:00
Ivan Savenko
2be528ae36
Merge pull request #4999 from MichalZr6/frames_from_def
Fix crash on missing DEF frames for in-game assets
2024-12-21 15:44:25 +02:00
Ivan Savenko
19e6a83c19 Quick workaround for xbrz terrain animations bug 2024-12-19 13:43:38 +00:00
Ivan Savenko
03b7622a1d Fix positioning of scaleable main menu when xbrz is in use 2024-12-18 22:04:15 +00:00
MichalZr6
f4a15a198b Cleanup 2024-12-15 21:32:23 +01:00
MichalZr6
81e29d6ce2 Return built in default image 2024-12-15 11:43:39 +01:00
MichalZr6
5fc61df717 fix_crash_loading_frames_from_def 2024-12-15 11:43:39 +01:00
Ivan Savenko
0842ada1c7 Quick fix for xbrz scaling artifacts on window borders 2024-12-10 14:20:55 +00:00
Laserlicht
4b103fd63b code review 2024-12-05 23:31:03 +01:00
Laserlicht
6795c9afb6 animations working 2024-11-30 15:44:09 +01:00
Laserlicht
3967c70bf2 fix image creation 2024-11-30 15:03:58 +01:00
Laserlicht
9c0aef6ca2 write json 2024-11-30 13:53:50 +01:00
Laserlicht
1c715e39ba fix image generation 2024-11-30 13:01:33 +01:00
Laserlicht
443bcf6d50 fix 2024-11-30 03:46:45 +01:00
Laserlicht
bda4efa8b5 gen sprites 2024-11-30 03:45:31 +01:00
Laserlicht
4c7e3644bb gen sprites 2024-11-30 03:45:15 +01:00
Ivan Savenko
2b692c2606 Fix h3 bug: icons of View Earth and View Air are swapped 2024-11-24 19:26:06 +00:00
Ivan Savenko
251155d913 More robust management of body/shadow/overlay split 2024-11-17 17:54:55 +00:00
Ivan Savenko
7f0cb6ce6a ISharedImage is now always const, remove creation of image copy when
upscaling to same factor
2024-11-16 15:40:05 +00:00
Ivan Savenko
98a54b61b7
Merge pull request #4874 from Laserlicht/load_prescaled
prescaled image support
2024-11-16 17:28:37 +02:00
Laserlicht
9c55ebf2dd chronicles campaign screen 2024-11-11 22:25:54 +01:00
Laserlicht
11b437db62 prescaled image support 2024-11-03 20:27:11 +01:00
Ivan Savenko
604e3b5c67
Merge pull request #4763 from IvanSavenko/herohandler_split
Split CHeroHandler.cpp/.h into 1 file per class
2024-10-14 19:05:48 +03:00
Ivan Savenko
10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Ivan Savenko
a8e84c55f6 Fix some of the new warnings from sonarcloud 2024-10-11 10:45:29 +00:00
Ivan Savenko
e442e71ed9 Fix handling of autoselected interface scaling by client 2024-10-09 17:37:54 +00:00
Laserlicht
be31041a48
"general" -> "interface" 2024-10-01 16:09:22 +02:00
Laserlicht
844b078482 color shift parameter to config 2024-09-30 19:46:53 +02:00
Ivan Savenko
87274128e7 Proper support for usage of multiple fonts in a chain 2024-09-24 10:59:35 +00:00
Ivan Savenko
5502dcaea4 Remove no longer used support for original version of Chinese fonts 2024-09-23 15:46:12 +00:00
Ivan Savenko
248cff49a4 Moved fonts handling from Graphics to RenderHandler class 2024-09-23 15:43:11 +00:00
Ivan Savenko
aa55977de2
Merge pull request #4617 from Laserlicht/asset_gen_missing
AssetGenerator: missing assets for generateAll
2024-09-18 15:43:11 +03:00
Laserlicht
fd1f1001c5 fix draw color 2024-09-18 00:09:09 +02:00
Laserlicht
c8f8a3fb6d missing asset for generateAll 2024-09-17 23:03:30 +02:00
Ivan Savenko
4abd96dba4 Add debug code to save every loaded image to a file 2024-09-13 12:26:31 +00:00
Ivan Savenko
66a2c8dc37 add ImageLocator::toString 2024-09-12 21:22:41 +00:00
Ivan Savenko
2d08e18f6a Implemented generation of combat unit number window for xbrz mode 2024-09-12 21:22:41 +00:00
Ivan Savenko
915533ed2e Implemented generation of player-colored version of DiBoxBck 2024-09-12 21:22:41 +00:00
Ivan Savenko
dfd3f0c1a6 Fixed generation of upscaled spellbook 2024-09-12 21:22:41 +00:00
Ivan Savenko
7f926fc30e
Merge pull request #4478 from Laserlicht/resource_generation
generate assets to file
2024-08-30 15:36:51 +03:00
Laserlicht
c6f0f8de03 generate assets only when necessary 2024-08-29 00:37:39 +02:00
Laserlicht
f327224d45 remove original resource functionality 2024-08-28 23:44:31 +02:00
Laserlicht
4704e92d98 adjust resource naming 2024-08-28 00:02:29 +02:00
Ivan Savenko
0bbc2bce33 Fix handling of transparency in xbrz and in images with non-cyan
transparent color in unscaled mode
2024-08-27 19:44:11 +00:00
Laserlicht
c2290f5f6e fix 2024-08-21 23:01:32 +02:00