George King
6c72aa4cbe
Improved "Create new map" dialog for map editor ( #5187 )
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* Improve "Create new map" dialog
* Tweaks
* Tweaks
* Final tweaking
Optimized UI to look more consistent. Removed help button.
* Add files via upload
* Reworked dialog
* Formatting fix
* Add files via upload
* Add files via upload
* Add files via upload
* Fix seed condition
* Remove help button
* Remove help button
* Fixed labels
* Fix for Humans vs Computers combo
* Removed not needed connections + better radio names
* Update mapeditor/windownewmap.cpp
Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>
* Improve map size selection grabbing
* Remove QRegularExpression
* Reformat mapSizes
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Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>
2025-01-06 14:39:14 +02:00
Ivan Savenko
ba9e3dca9d
Mod management rework, part 1
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- Replaced CModInfo class with constant ModDescription class
- Simplified mod loading logic
- Extracted some functionality from ModHandler into separate classes for
future reuse by Launcher
2024-11-26 13:55:46 +00:00
Ivan Savenko
10ad0fc760
Split CHeroHandler.cpp/.h into 1 file per class
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All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Ivan Savenko
3dd4fa2528
Reduce usage of pointers to VLC entities
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Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.
CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.
VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town
VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Evgeniy Meshcheryakov
ecf83757ff
Placeholders fix in map validation
2024-09-13 15:02:09 +03:00
MichalZr6
0be5a1a2ad
Code review followup with additional refactor
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Changes following review
2024-08-23 10:43:48 +02:00
MichalZr6
5684db1953
Addressed review feedback
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Additional changes after incorporating PlayerColor in `Validator::Validate()`
2024-08-23 09:43:40 +02:00
gigas002
d8c4d3654f
Embed translations and icons for mapeditor
2024-06-05 04:52:17 +00:00
Ivan Savenko
d5c4478816
Remove most of non-const access to VLC entities
2024-01-19 13:54:49 +02:00
Ivan Savenko
10e110320b
Remove std::vector<boo> from Json Serializer, simplify affected code
2023-11-15 15:55:18 +02:00
Ivan Savenko
184f5a72cc
Use toEntity/toXXX methods in Identifier instead VLC objects access
2023-11-03 16:03:29 +02:00
nordsoft
a05f8339ae
Proper mod compatibility check system
2023-09-21 04:31:08 +02:00
nordsoft
5136305455
Fix hero type for random hero
2023-09-11 20:37:25 +02:00
nordsoft
0148662847
Merge remote-tracking branch 'upstream/develop' into editor-improvements-1.4
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# Conflicts:
# lib/mapObjects/CGObjectInstance.cpp
2023-09-08 03:22:50 +02:00
Ivan Savenko
86a7f5f5cd
Removed getStr(bool), replaced with similar toString()
2023-09-04 22:21:02 +03:00
nordsoft
50d89dec24
Fix spells issue in map editor
2023-09-04 14:28:45 +04:00
Ivan Savenko
62fddca21e
Split massive CModHandler class/file into multiple parts:
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- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
4ba6806a69
Added missing string to Editor translation
2023-07-28 13:42:53 +03:00
Tomasz Zieliński
025b0814c8
+ Handled banning spells and artifacts
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+ Rename allowedSpell => allowedSpells
2023-07-17 17:21:28 +02:00
Ivan Savenko
9acab48bc3
Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework
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CArtifact CArtifactInstance refactoring
2023-07-11 14:36:08 +03:00
Fabrice Tiercelin
2c7ee12c7f
Missing validation translations
2023-07-08 20:01:44 +02:00
SoundSSGood
9b5f6ec7cf
CArtifact getters setters
2023-07-05 15:48:08 +03:00
Ivan Savenko
acac42291e
Remove excessive CMap.h includes
2023-05-31 23:18:38 +03:00
Ivan Savenko
62595cb039
Split massive CMap.h a bit
2023-05-31 23:01:57 +03:00
nordsoft
1de9a57a76
Add validation for hero duplicate
2023-04-30 12:49:45 +04:00
nordsoft
e4c147db16
Add mod management into map editor
2023-04-17 03:01:29 +04:00
Ivan Savenko
fa6f7513e8
All heroes-related strings are passed through translator
2023-01-20 15:18:36 +02:00
nordsoft
b4a806d7fa
Code polishing
2022-10-13 01:51:55 +04:00
Nordsoft91
23f80c58dc
Apply suggestions from code review
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Co-authored-by: Andrey Filipenkov <decapitator@ukr.net>
2022-10-08 22:55:15 +04:00
nordsoft
6817cfe2bc
Some automation
2022-09-20 03:34:07 +04:00
nordsoft
c08fce4d65
Fix map export
2022-09-20 02:38:10 +04:00
nordsoft
0b9f601d2c
Squashing editor
2022-09-18 03:23:17 +04:00