Ivan Savenko
35954dc41b
Simple workaround to fix vcmiserver shutdown procedure
...
At the moment, vcmilobby *requires* async writes in order to handle
multiple connections with different speeds and at optimal performance,
without hanging if one player is too slow and can't eat all data server
sent to him at once.
However server (and potentially - client) can not handle this mode and
may shutdown either socket or entire asio service too early, before all
writes are performed, leading to weird freeze on ending scenario where
client would not receive notifications about end of game.
2024-05-14 19:40:20 +00:00
Ivan Savenko
da9d82b697
Merge pull request #3973 from vcmi/master
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Merge master -> beta
2024-05-14 16:59:10 +03:00
Ivan Savenko
00728ded88
Report more information on exception
2024-05-14 12:48:19 +00:00
Ivan Savenko
93038b791e
Fix connection termination handling
2024-05-13 14:09:59 +00:00
Ivan Savenko
6d08ec6323
More robust handling of connection errors
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Fixes potentially hanging by heartbeat sockets
2024-05-12 19:13:17 +00:00
Ivan Savenko
dae3569077
Fix build
2024-05-11 16:18:21 +00:00
Ivan Savenko
0403626c93
Fix excessive calls of steady_timer::async_wait
2024-05-11 16:10:07 +00:00
Ivan Savenko
67604e1e01
Reapply "Simple implementation of heartbeat package"
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This reverts commit ede92c1a9c
.
2024-05-11 16:10:08 +00:00
Ivan Savenko
4c3aac8f19
Use async_write to prevent locks if receiver is too slow
2024-05-11 16:09:03 +00:00
Ivan Savenko
16f43254b5
Use async_resolve to avoid crash on resolve error
2024-05-11 13:19:07 +00:00
Ivan Savenko
66e2e13ba1
Add few more safety checks to network connection logic
2024-05-07 08:34:47 +00:00
Ivan Savenko
ede92c1a9c
Revert "Simple implementation of heartbeat package"
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This reverts commit 5f344e410a
.
2024-05-07 08:31:08 +00:00
Ivan Savenko
5f344e410a
Simple implementation of heartbeat package
2024-04-30 22:44:31 +03:00
Ivan Savenko
526ac9807b
Enabled 'keepalive' option to detect dead connections
2024-04-23 17:15:59 +03:00
Andrey Filipenkov
006ec227ce
[iOS] fix crash on starting game
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apparently iOS can't change socket buffer size
2024-03-20 05:52:25 +03:00
Ivan Savenko
6901945b6e
Fix possible thread race on sending packet from two threads
2024-02-25 20:05:28 +02:00
Ivan Savenko
779625415f
Guard against concurrent writes on same asio::socket instance
2024-02-19 13:47:06 +02:00
Ivan Savenko
f620a07389
Add protocol validation
2024-02-19 13:46:07 +02:00
Ivan Savenko
d4bedd8d8d
Fixed handling of match server crash
2024-02-04 19:58:09 +02:00
Ivan Savenko
7dee24edae
Cleanup
2024-02-03 23:30:16 +02:00
Ivan Savenko
2c2bec791c
Fixes and cleanup of game client network shutdown and restart
2024-02-03 19:27:04 +02:00
Ivan Savenko
f97ffd8e9a
Better handling of disconnects, code cleanup
2024-02-02 15:32:06 +02:00
Ivan Savenko
29c0989849
Use std::byte to manage network data
2024-02-02 02:02:09 +02:00
Ivan Savenko
c5c46a7c9a
Implemented connecting to server via proxy
2024-01-30 21:31:41 +02:00
Ivan Savenko
eaca128c99
Code cleanup
2024-01-26 19:15:57 +02:00
Ivan Savenko
388ca6e776
Added list of active accounts and rooms to UI. Added room creation logic
2024-01-26 16:32:36 +02:00
Ivan Savenko
baa73f5433
Code cleanup
2024-01-20 00:26:25 +02:00
Ivan Savenko
709905b1a0
Simplified networking API
2024-01-19 23:52:28 +02:00
Ivan Savenko
80e960bc8e
Finalized new TCP networking API
2024-01-19 23:52:28 +02:00
Ivan Savenko
4271fb3c95
Extension of lobby server functionality
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Support for:
- listing of active players
- listing of active rooms
- joining and leaving rooms
- placeholder support for multiple chat rooms
- proxy connections
- invites into private rooms
(only lobby server side for now, client and match server need work)
2024-01-19 23:49:59 +02:00
Ivan Savenko
55b504792e
Implemented basic version of login window and persistent connection on
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client
2024-01-19 23:49:59 +02:00
Ivan Savenko
78b7d9e726
Replaced open port check with server crash check
2024-01-19 23:49:59 +02:00
Ivan Savenko
aa7ecea683
Switch turn timers handling to boost asio timer
2024-01-19 23:49:59 +02:00
Ivan Savenko
a50cdbda0c
Added timer functionality to NetworkServer
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Might not be related to networking strictly speaking, but useful to have
functionality for network thread
2024-01-19 23:49:59 +02:00
Ivan Savenko
c9765a52ff
Do not accept connections into ongoing game
2024-01-19 23:49:59 +02:00
Ivan Savenko
22f0ca67c6
Fix connection to game lobby & map load
2024-01-19 23:49:59 +02:00
Ivan Savenko
0a1153e1c6
Switch client-server communication to new API
2024-01-19 23:49:59 +02:00
Ivan Savenko
de5227142b
Implemented message receiving / broadcasting
2024-01-19 23:49:59 +02:00
Ivan Savenko
07fb313765
Implemented loading of latest messages on joining chat
2024-01-19 23:49:59 +02:00
Ivan Savenko
f10b6df989
Implemented messages sending and storing in database
2024-01-19 23:49:59 +02:00
Ivan Savenko
dff9cf39c0
Implemented connection handling
2024-01-19 23:49:59 +02:00
Ivan Savenko
c2c43602ea
Initial version of global lobby server available in client
2024-01-19 23:49:59 +02:00