Ivan Savenko
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4919550a19
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Show a message that battle intro can be skipped
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2023-03-20 21:58:32 +02:00 |
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Ivan Savenko
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9289646dab
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Merge pull request #1722 from rilian-la-te/fix-first-aid
vcmi: fix first aid regression
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2023-03-20 21:49:53 +02:00 |
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Ivan Savenko
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fd068f89c5
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Merge pull request #1712 from rilian-la-te/fix-oob-infobar
Fix #1688 again
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2023-03-20 21:41:19 +02:00 |
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Ivan Savenko
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2864a04bda
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Minor refactoring
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2023-03-20 20:19:05 +02:00 |
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Ivan Savenko
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31b718898a
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Fix playback of shooter animations at max speed
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2023-03-20 20:19:05 +02:00 |
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Ivan Savenko
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688b8db3eb
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Removed delays due to thread waits from battle animations
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2023-03-20 20:19:05 +02:00 |
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Adriankhl
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8d549bf030
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Fix town portal query when it calls level up query
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2023-03-20 16:08:18 +01:00 |
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Andrey Filipenkov
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147633bd9d
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compute movement cost using PathNodeInfo layer info when possible
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2023-03-20 11:35:20 +03:00 |
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Andrey Filipenkov
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a0cd69e944
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Slight refactoring of CGHeroInstance::movementPointsAfterEmbark()
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2023-03-20 11:35:20 +03:00 |
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Andrey Filipenkov
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aae9e70771
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remove duplicate call
already performed in CPathfinderHelper constructor
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2023-03-20 11:35:19 +03:00 |
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Andrey Filipenkov
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8f638e7ca6
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[editor] fix Player Settings crash when random town is added to a map
fixes #1714
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2023-03-20 11:35:19 +03:00 |
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Andrey Filipenkov
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3602645a30
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improve iterating over EPathfindingLayer
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2023-03-20 11:35:19 +03:00 |
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Andrey Filipenkov
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c0c19557af
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fix method documentation
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2023-03-20 11:35:19 +03:00 |
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Andrey Filipenkov
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8f843d0bff
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fix typos
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2023-03-20 11:35:19 +03:00 |
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Andrey Filipenkov
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68f5c1de79
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improve variable names in CPathfinderHelper::getNeighbours()
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2023-03-20 11:35:19 +03:00 |
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Andrey Filipenkov
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bfb0dc26d5
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fix movement cost on roads
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2023-03-20 11:35:19 +03:00 |
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Andrey Filipenkov
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0c7b5ac793
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fix movement cost on Favorable Winds
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2023-03-20 11:35:19 +03:00 |
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Andrey Filipenkov
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3fbdc3b198
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improve code that checks last possible tile
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2023-03-20 11:35:18 +03:00 |
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Andrii Danylchenko
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23fa7c4a9b
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Merge pull request #1720 from vcmi/fix_small_lakes_clean
Don't place shipyard or boats at very small lakes
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2023-03-19 19:52:22 +02:00 |
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Andrii Danylchenko
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aede3da74e
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Merge pull request #1721 from vcmi/fix_rmg_infinite_loop
Fix rmg infinite loop
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2023-03-19 19:46:28 +02:00 |
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Konstantin
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895572df02
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vcmi: fix first aid regression
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2023-03-19 19:20:08 +03:00 |
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DjWarmonger
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15047a4469
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Merge pull request #1718 from vcmi/fix_shipyard_border
Fix shipyard border calculation for RMG
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2023-03-19 16:05:24 +01:00 |
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Tomasz Zieliński
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9e206dbbc7
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Forgot this one
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2023-03-19 09:51:37 +01:00 |
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Tomasz Zieliński
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f52c465322
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Allow zones to inherit properties recursively, in any order.
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2023-03-19 09:27:05 +01:00 |
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Andrey Filipenkov
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21463f1c0e
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fix movement cost with Fly
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2023-03-19 11:26:55 +03:00 |
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Andrey Filipenkov
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43e89523a9
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Merge pull request #1716 from rilian-la-te/tw-fix
TotalValue: fix typo
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2023-03-19 11:25:48 +03:00 |
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Tomasz Zieliński
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dd3803b111
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Don't place shipyard or boats at very small lakes
(cherry picked from commit 1d2913bea0 )
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2023-03-18 22:05:25 +01:00 |
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Tomasz Zieliński
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e1ced317a1
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Few tweaks for boat placement to keep distance between it and other objects, especially guards.
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2023-03-18 21:59:23 +01:00 |
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Tomasz Zieliński
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1dc96d6844
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Fix shipyard border calculation for RMG
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2023-03-18 20:12:36 +01:00 |
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Konstantin
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54b1b49f5a
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totalValue: fix overflow
Fixes #1715
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2023-03-18 22:08:21 +03:00 |
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Tomasz Zieliński
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23a5a32756
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Add fallback for empty terrain types. Still it's a workaround and does not solve the root cause.
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2023-03-18 17:00:50 +01:00 |
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Andrii Danylchenko
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d9fac6d6fb
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Merge pull request #1713 from vcmi/fix_weekly_growth
Fix all stacks being capped at 10 units
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2023-03-18 15:09:58 +02:00 |
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Konstantin
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b07f4fb383
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TotalValue: fix typo
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2023-03-18 15:45:32 +03:00 |
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Konstantin
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5462a92930
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Fix #1688 again
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2023-03-18 01:19:41 +03:00 |
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Tomasz Zieliński
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eabcbfc25a
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Fix all stacks being capped at 10 units
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2023-03-17 22:32:05 +01:00 |
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Tomasz Zieliński
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f57c275603
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Merge remote-tracking branch 'origin/develop' into object_placement_tweaks
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2023-03-17 21:47:16 +01:00 |
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Ivan Savenko
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f24ca6fbcf
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Merge pull request #1699 from rilian-la-te/fix-ignissa
Rewardable: always initialize numbers
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2023-03-17 22:15:28 +02:00 |
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Ivan Savenko
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dfd6998a9e
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Merge pull request #1702 from IvanSavenko/disable_client_state_load
Disable loading of client save game
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2023-03-17 22:15:18 +02:00 |
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Ivan Savenko
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e7f8ef7627
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Merge pull request #1703 from Adriankhl/fix_auto_fighting
Prevent crashing when pressing auto-combat button on enemy turn
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2023-03-17 22:15:11 +02:00 |
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Ivan Savenko
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95d56d3f2a
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Merge pull request #1705 from rilian-la-te/convert-scouting
HeroBonus: add scouting to converter
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2023-03-17 22:14:54 +02:00 |
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Ivan Savenko
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bb331409cc
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Merge pull request #1707 from rilian-la-te/fix-commander-jousting
Fix commander jousting
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2023-03-17 22:14:46 +02:00 |
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Konstantin
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a1f3dd31e8
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fix commander jousting
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2023-03-17 21:03:47 +03:00 |
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Konstantin
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6de042657c
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fix Ignissa bug the old way
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2023-03-17 20:09:18 +03:00 |
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Konstantin
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b4fe7908a4
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HeroBonus: add scouting to converter
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2023-03-17 18:50:57 +03:00 |
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Adriankhl
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4718396f5f
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Prevent crashing when pressing auto-combat button on enemy turn
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2023-03-17 15:40:14 +01:00 |
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Ivan Savenko
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a3059033f2
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Fixes broken client state, e.g. movement. Effectively reverts #1663
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2023-03-17 16:00:47 +02:00 |
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Konstantin
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bbbbfe00f0
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Modernize resourceSet
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2023-03-17 02:26:54 +03:00 |
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Ivan Savenko
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02b5edd32d
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Merge pull request #1653 from IvanSavenko/changelog_update
Changelog update: Added changes from PR's made in February
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2023-03-16 21:48:59 +02:00 |
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Ivan Savenko
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8a6c51a9e6
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Fix uninitialized pointer dereference
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2023-03-16 20:48:37 +02:00 |
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Ivan Savenko
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e64aed371b
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Updated changelog to include new changes
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2023-03-16 20:48:18 +02:00 |
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