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Commit Graph

90 Commits

Author SHA1 Message Date
Ivan Savenko
3dbeaa5ef8 - Moved most of text output to original fonts
- Temporary disabled ttf output
2010-02-02 16:24:53 +00:00
mateuszb
b0a587ff08 * fixed #282, #295 and partially #299 2010-01-28 17:23:01 +00:00
mateuszb
3648a6189b * fixed #325 2010-01-28 14:14:43 +00:00
Michał W. Urbańczyk
01831e912a Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
Restructured thread structure: no new thread on yourturn, instead of that introduced update() method called by thread dispatching GUI events. 

Further changes are planned.
2009-12-28 04:08:24 +00:00
mateuszb
4780bcd1a6 * fix for bug 272, 176 and (probably) 273 (creatures cannot be attacked with catapult, position of explosion of catapult shot seems to be fixed for non 800x600 resolutions) 2009-12-20 13:35:59 +00:00
mateuszb
08c7541076 * fix for bug 288 (and maybe other related bugs) 2009-12-20 11:49:43 +00:00
Michał W. Urbańczyk
85f336cbaa Fixed #158, #236, #243, #248.
Fixed crash on catapult shot.
2009-11-29 02:46:30 +00:00
Michał W. Urbańczyk
7f97a56a28 Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version.
Disabled adventure AI. Will be released as dev build.
2009-11-28 01:42:08 +00:00
Michał W. Urbańczyk
4151310be6 * better fix for #184 (should fix all related issues)
* fixed #214, #121, #100
2009-11-13 21:01:33 +00:00
Michał W. Urbańczyk
a6f61e33bd * restored 0.74 savegames compatibility (for easier reproducing reported issues)
* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
Michał W. Urbańczyk
f99c4d3c66 Fixed #110.
Some minor changes / fixes.
2009-11-13 16:02:25 +00:00
mateuszb
db4ee5844f * implemented 206 and 207 from mantis 2009-11-08 14:44:58 +00:00
mateuszb
ad0848f1d2 * fix for bugs 47 and 89 2009-10-18 14:39:53 +00:00
mateuszb
0ac3d9be83 * fix for bug 70 2009-10-17 14:05:44 +00:00
mateuszb
f109c51f7f * bug 146 fixed 2009-10-17 13:59:25 +00:00
Frank Zago
3cdefa2790 accesible->accessible 2009-10-16 02:09:58 +00:00
Frank Zago
17a795015a Restores attacking and shooting sounds. 2009-10-13 02:01:29 +00:00
Frank Zago
c2cb7be227 Fixed bug 143 and possibly 142. 2009-10-12 05:00:28 +00:00
Michał W. Urbańczyk
3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
mateuszb
22e9098752 * fix for 0.72d #26 (flying creatures will be blitted over all other creatures, obstacles and wall) 2009-09-29 11:23:47 +00:00
mateuszb
540e15d4ea * when active stack is killed by spell, game behaves properly 2009-09-28 15:05:35 +00:00
mateuszb
4ba26635b6 * hero in siege won't be blitted below wall
* obstacles and units should be printed in better order (not tested)
* animations of attack and defense will follow general speed of animations
2009-09-25 11:38:18 +00:00
mateuszb
9a1669b926 * animation of catapult
* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
Michał W. Urbańczyk
307c20e7dc * fixed crash on clicking on the map frame
* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
mateuszb
4677d3a338 * fixed animation of defense / death when unit is attacked twice
* fixed armageddon animation
2009-09-24 10:10:24 +00:00
mateuszb
2d54b31b17 * fixed bug with lightning bolt 2009-09-23 13:22:40 +00:00
mateuszb
75c6db7197 * wights won't have regeneration animation played when not alive 2009-09-21 12:44:16 +00:00
Michał W. Urbańczyk
bff3abe122 Fixed positioning of battle effects / animations in non 800x600 resolutions. 2009-09-21 08:29:41 +00:00
Michał W. Urbańczyk
22a74ea781 Fixes
( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3635#3635 )
2009-09-20 19:17:28 +00:00
Michał W. Urbańczyk
ee3c318ed9 Version for development release 0.73c
* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
mateuszb
bab07c0ab3 * fixed bugs 66, 74 from VCMI 0.73 bug thread 2009-09-19 09:57:37 +00:00
mateuszb
d5ba0fc4fb * faster and less memory-consuming def handling
* minor leak in battle interface fixed
2009-09-18 12:50:00 +00:00
mateuszb
451c08922c * spell animations are handled by new battle animation engine
* armageddon works when there are dead stack on the battlefield
2009-09-17 12:59:04 +00:00
mateuszb
80b5126cf5 * support for RETURN_AFTER_STRIKE feature 2009-09-16 10:59:56 +00:00
mateuszb
ba25f5c807 * almost all problems with battles fixes 2009-09-16 10:36:50 +00:00
mateuszb
8799eddcdc * many fixes and improvements for battles 2009-09-16 10:09:08 +00:00
mateuszb
e77e49783a * improved handling of animations in battles 2009-09-15 12:20:11 +00:00
mateuszb
f3a1cd4ae5 * animations in battles seem to approximately work 2009-09-14 12:00:23 +00:00
mateuszb
34ef79d15e * minor improvements 2009-09-11 13:18:20 +00:00
mateuszb
c8ac6cf914 * certain improvements for animations in battles
* obstacles won't be placed on battlefield when creature bank is attacked
2009-09-11 12:46:26 +00:00
mateuszb
3f5c98ac7c * reworked system of animations in battles; it's not fully working yet, but crashes should not occur
* fix for previous fix for two-hex creatures (my previous commit) (this one should work better, certainly has nicer code)
2009-09-10 11:28:34 +00:00
mateuszb
08723ecf84 * fixed crash with two-hex creatures 2009-09-07 13:34:02 +00:00
mateuszb
ea5a836a7e * better positioning of moat/mlip
* minor change
2009-09-07 12:30:10 +00:00
Michał W. Urbańczyk
956a87f264 * redone stack queue algorithm
* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
mateuszb
c5832fb9e8 * further fixes for sieges
* support for ballistics
2009-09-06 09:13:16 +00:00
mateuszb
05b0d82769 * next part of sieges 2009-09-05 14:10:26 +00:00
mateuszb
a4df8e8831 * partial support for arrow turrets 2009-09-04 14:11:42 +00:00
mateuszb
5bfbcfb000 * next part of sieges
* partial implementation of berserk spell (unit does not always attack the nearest creature, wrong handling of situation when nearest stack is too far)
* ballista can shoot (it was considered to be always blocked instead of always free)
2009-09-02 14:10:19 +00:00
mateuszb
d25a5a795e * next part of sieges 2009-09-01 13:54:13 +00:00
mateuszb
399f58f1af * partially implemented puzzle map 2009-08-31 15:57:15 +00:00