Andrii Danylchenko
e66ceff154
NKAI: object graph improved and optimized
2024-03-21 12:13:36 +02:00
Andrii Danylchenko
fb6fd63a58
NKAI: water paths in graph
2024-03-02 15:55:36 +02:00
Andrii Danylchenko
047e076d05
NKAI: visual logger
2024-03-02 15:54:05 +02:00
Laserlicht
b8e40978a0
stop smooth scroll when using window borders to scroll
2023-12-09 17:29:57 +01:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
...
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Michael
3c1892a7d2
adjust timing
2023-08-28 10:03:50 +02:00
Michael
220145bd9b
reintroduce setting to zero while holding
2023-08-28 00:59:08 +02:00
Michael
9f51f42128
use fps in calculation
2023-08-28 00:49:32 +02:00
Michael
3ce9d022d5
try to remove glitch
2023-08-27 22:00:20 +02:00
Michael
3960e5aa32
Update client/mapView/MapView.cpp
...
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-08-27 20:55:37 +02:00
Michael
b77bccdc24
code review
2023-08-27 12:09:26 +02:00
Michael
d1d0d6d62e
fps independent
2023-08-27 02:35:10 +02:00
Michael
4137a66f2a
fix division by zero edge case
2023-08-27 00:53:09 +02:00
Michael
bbd69fd430
added setting
2023-08-27 00:33:52 +02:00
Michael
4eecca2d9a
code review
2023-08-27 00:22:29 +02:00
Michael
6b71820197
avoid some edge cases
2023-08-26 23:25:46 +02:00
Michael
a354a7f696
compatible with older sdl
2023-08-26 22:30:02 +02:00
Michael
e57e9e8e9f
ready draft
2023-08-26 21:29:24 +02:00
Michael
2286e0c7b1
implement speed and move
2023-08-26 21:13:33 +02:00
Michael
fe6d96f4a0
angle calc
2023-08-26 20:19:25 +02:00
Michael
bd0f9bb280
preparation
2023-08-26 19:53:36 +02:00
Ivan Savenko
81b9aec527
Fix map edge scrolling after swiping usage
2023-07-03 23:50:09 +03:00
Ivan Savenko
48859e186e
Added panning gesture, activated by mouse wheel press
2023-06-05 19:00:56 +03:00
Ivan Savenko
8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
...
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
acac42291e
Remove excessive CMap.h includes
2023-05-31 23:18:38 +03:00
Ivan Savenko
956ff22e64
Merge pull request #2163 from IvanSavenko/adventure_map_zoom
...
Adventure map zoom
2023-05-20 13:35:53 +03:00
Ivan Savenko
be2e101c8c
Fix map freeze on enemy turn
2023-05-19 13:22:18 +03:00
Ivan Savenko
9e3bc87a6b
Allow zooming with mouse wheel
2023-05-17 00:49:24 +03:00
Ivan Savenko
3e9da333cf
Basic version of zoomable adventure map
2023-05-16 23:42:51 +03:00
Ivan Savenko
fa496628f2
Separated timer updates from rendering in adventure map and town screen
2023-05-14 22:22:37 +03:00
Ivan Savenko
03df274450
Framerate manager is now in a separate file and private member of GH
2023-05-14 22:22:37 +03:00
Ivan Savenko
243773b6ef
Renamed some adventure map files & classes
2023-05-09 13:10:33 +03:00
Ivan Savenko
fb739e7186
Merge beta -> develop
2023-04-26 22:48:08 +03:00
Ivan Savenko
d3c1c92a03
Do not update minimap using puzzle map data
2023-04-24 17:16:55 +03:00
Ivan Savenko
4ec32e4dcd
Renamed CAdvMapInt to its proper full name
2023-04-20 22:04:24 +03:00
Ivan Savenko
2cca15c2db
Fix graphical artifact in hero movement animation
2023-03-28 22:37:53 +03:00
Ivan Savenko
54e8abb3eb
Fix map animation playback speed
2023-03-22 15:51:25 +02:00
Ivan Savenko
59d8989399
Fix initialization of movement speed settings
2023-03-05 18:02:59 +02:00
Ivan Savenko
225ae2ed46
Renamed directory
2023-03-05 18:02:59 +02:00