beegee1
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5139378319
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- migrated boost::function/ref/bind to std:: variants
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2014-08-04 20:33:59 +02:00 |
|
Ivan Savenko
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33acdc51bb
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Fixes 1852 - fixed typo in tower config and added check to detect such cases
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2014-08-04 14:47:42 +03:00 |
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Ivan Savenko
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42b349a594
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Merge pull request #33 from rhn/develop
Fixed wrong message when building a structure, Rewarding objects won't loose their state on reload
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2014-07-30 21:18:09 +03:00 |
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DjWarmonger
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f8359b4eb5
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Randomized shapes for treasure piles.
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2014-07-29 19:19:15 +02:00 |
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DjWarmonger
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2220786d0c
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Finally placing objects sparsely.
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2014-07-29 19:05:35 +02:00 |
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DjWarmonger
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930fa21d38
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Tweaked treasure density.
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2014-07-29 18:12:27 +02:00 |
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DjWarmonger
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3712b9a48b
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- Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
- Fixed some object amounts which seemed wrong.
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2014-07-29 16:58:08 +02:00 |
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DjWarmonger
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dc03a251f6
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- Fixed treasure generating formula It should be now identical to OH3.
- Refactorings, tweaks.
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2014-07-29 15:58:54 +02:00 |
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rhn
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aba3421e0a
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Fixed: 0001854: Rewarding objects loose their state after game is reloaded (breaks savegames)
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2014-07-29 15:28:58 +02:00 |
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rhn
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e7fa17af38
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Fixed message when a structure can't be built due to requirements, but a different building has been built already
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2014-07-29 09:49:50 +02:00 |
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DjWarmonger
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fe292dfa1d
|
Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though.
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2014-07-27 19:30:17 +02:00 |
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DjWarmonger
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3acbda75ef
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Restored old function signature for sanity.
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2014-07-27 13:59:53 +02:00 |
|
DjWarmonger
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713912574a
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Fixed duplicated Redwood Observatory on snow and possibly other objects.
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2014-07-27 07:37:56 +02:00 |
|
DjWarmonger
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b97e4b1ab5
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Fixed crash when setting players number to 1.
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2014-07-26 14:20:33 +02:00 |
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DjWarmonger
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b99d6f862d
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Improved gravity algorithm. Now zones will start as small and inflate until they fill the map.
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2014-07-26 10:02:33 +02:00 |
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AlexVinS
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b654ea831b
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[RMG] Fix mingw build, fix some warnings
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2014-07-26 10:12:45 +04:00 |
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DjWarmonger
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8f946e4add
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Denser and bigger obstacles.
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2014-07-25 18:52:24 +02:00 |
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DjWarmonger
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a9ddeb665b
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Place large obstacles first.
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2014-07-25 17:55:48 +02:00 |
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DjWarmonger
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67d8a24f0b
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Experiments with object distance.
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2014-07-25 17:10:16 +02:00 |
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DjWarmonger
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1dd88d394f
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All required objects will now constitute main paths of zone (again), which should improve their shape.
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2014-07-25 16:26:50 +02:00 |
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DjWarmonger
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e65b85873c
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Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804
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2014-07-25 10:44:17 +02:00 |
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DjWarmonger
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c119ddf5ee
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Reduced usage of TerrainViewPattern constructor for faster map generation.
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2014-07-24 20:36:52 +02:00 |
|
DjWarmonger
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156e19cdf6
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Various optimizations based on RMG profiling.
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2014-07-24 19:16:49 +02:00 |
|
DjWarmonger
|
21386081bf
|
Fixed formula for dwellings value.
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2014-07-24 12:26:10 +02:00 |
|
DjWarmonger
|
4b28afcaa4
|
Fixed counting of faction-aligned zones.
|
2014-07-23 19:17:07 +02:00 |
|
DjWarmonger
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1cabc8f7f4
|
- Implemented map object limit which should also distribute the objects evenly
- Fixed Magic Well limit of 1 per zone
|
2014-07-23 18:02:17 +02:00 |
|
DjWarmonger
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8471d32334
|
Fixed not free tiles in front of required objects.
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2014-07-23 11:42:05 +02:00 |
|
DjWarmonger
|
eb0ea86ccb
|
Fix for Travis.
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2014-07-18 07:40:27 +02:00 |
|
DjWarmonger
|
0763b9a758
|
- Implemented object per zone limit
- Various tweaks for Travis & repo
|
2014-07-15 22:33:51 +02:00 |
|
DjWarmonger
|
090abf41e8
|
Fixed sealing off parts of zones.
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2014-07-15 19:52:58 +02:00 |
|
DjWarmonger
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128b63a285
|
Fixed tiles around unguarded objects -> denser zones, less misplaced guards.
|
2014-07-15 19:10:03 +02:00 |
|
DjWarmonger
|
e8580229dc
|
RMG will now actually use all the settings from pregame. Till now it did not.
|
2014-07-15 16:44:07 +02:00 |
|
DjWarmonger
|
ca7fe822eb
|
Removed treacherous randomized constructor.
|
2014-07-15 15:41:53 +02:00 |
|
DjWarmonger
|
be8c9c8378
|
Correct strength of zone guards. Logs for guard strength.
|
2014-07-15 14:38:05 +02:00 |
|
DjWarmonger
|
173111955e
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-07-15 12:27:59 +02:00 |
|
DjWarmonger
|
3a19bf964a
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
|
2014-07-15 11:50:50 +02:00 |
|
Michael Pavlyshko
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f7d8faa540
|
install only .dll (without .dll.a)
|
2014-07-11 17:27:50 +03:00 |
|
Michael Pavlyshko
|
bad7050096
|
spaces -> tabulation
|
2014-07-11 11:01:03 +03:00 |
|
Michael Pavlyshko
|
c25ccc2acb
|
Rename: vcmi.dll -> VCMI_lib.dll, vcmilauncher.exe -> VCMI_launcher.exe
|
2014-07-11 01:09:00 +03:00 |
|
Michael Pavlyshko
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c935193558
|
disable WIN32 flag for executables, fix previous commit
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2014-07-10 00:47:22 +03:00 |
|
DjWarmonger
|
966873181f
|
Do not let monsters or treasures spawn near already placed monsters.
|
2014-07-09 22:09:06 +02:00 |
|
DjWarmonger
|
6c0a396094
|
Corrected y-axis orientation, now object placement is correct.
|
2014-07-09 16:39:17 +02:00 |
|
DjWarmonger
|
492b866806
|
- Fixed crash caused by randomShuffle
- Banned Magic Spring as it has 2 visitable positions
|
2014-07-09 14:27:12 +02:00 |
|
DjWarmonger
|
8d58ce08aa
|
Correct position of blocked tiles.
|
2014-07-09 12:05:14 +02:00 |
|
DjWarmonger
|
927e16d9f5
|
Almost correct placement of all objects.
|
2014-07-09 11:38:16 +02:00 |
|
DjWarmonger
|
2a8ae6310e
|
Better object placement and accessibility.
|
2014-07-09 09:22:50 +02:00 |
|
Michael Pavlyshko
|
3443ba5bb3
|
fix libvcmi linking
|
2014-07-09 01:43:13 +03:00 |
|
DjWarmonger
|
22d26db694
|
Correct placement of non-overlapping objects.
|
2014-07-08 20:13:51 +02:00 |
|
DjWarmonger
|
8a8cda950d
|
Fix for previous commit.
|
2014-07-08 13:17:47 +02:00 |
|
DjWarmonger
|
b9a01fbffe
|
Make sure main town is accessible.
|
2014-07-08 12:28:50 +02:00 |
|