Tomasz Zieliński
e1f8ae94ac
+ Do not limit treasures to make space for more treasures if there are none ;eft
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+ Make sure RMG won't get stuck in infinite loop for weird treasure values (eg. 0).
2023-06-12 22:15:59 +02:00
Tomasz Zieliński
6ebbdf0537
More cleanup of Long Run template
2023-06-12 20:51:04 +02:00
Tomasz Zieliński
5219f1db9d
Fix useless template setting
2023-06-12 20:33:21 +02:00
Tomasz Zieliński
3d3c97bf93
Fix potential infinite loop
2023-06-12 20:32:58 +02:00
Ivan Savenko
3d5ea269ca
Merge pull request #2156 from krs0/feature/Highlight_For_Ranged_Full_Damage_Limit
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Highlight Ranged Full Damage Limit
2023-06-11 23:02:55 +03:00
krs
9496cb4058
rangedFullDamageLimitHighlightOnHover is now turned off by default
2023-06-11 19:36:46 +03:00
krs
5158a5f7db
Fix After Merge
2023-06-11 19:31:50 +03:00
krs
0a8daf4d02
Now less source images are used. Flipped versions will be calculated.
2023-06-11 18:46:38 +03:00
krs
0ee1866f73
Added SDLImage::doubleFlip()
2023-06-11 18:45:14 +03:00
krs
21306b9097
Fixed a glitch when only top and bottom were needed.
2023-06-11 18:45:14 +03:00
krs
a8a82e89ea
Some renamings for consistency
2023-06-11 18:45:14 +03:00
krs
4a3426bb70
Hex Edge Highlight Images moved to VCMI mod
2023-06-11 18:44:42 +03:00
krs
d622bc613a
Fix after options merge.
2023-06-11 18:42:58 +03:00
krs
56b8fb39f3
Removed neighbouringTilesWithDirection and using
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allNeighbouringTiles
2023-06-11 18:40:47 +03:00
krs
b8ad5b41f3
UnitState has getRangedFullDamageDistance()
2023-06-11 18:40:47 +03:00
krs
c562ce9c06
Using hex.isAvailable() instead of battleFieldWithoutSideColumns
2023-06-11 18:40:47 +03:00
krs
c0591573bf
Working Version
2023-06-11 18:40:47 +03:00
Tomasz Zieliński
983633d73b
Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly.
2023-06-10 18:02:26 +02:00
Tomasz Zieliński
65a8478b74
Fix override
2023-06-10 15:07:03 +02:00
Tomasz Zieliński
f4dc8e6529
Limit morale / bonusing objects to one per zone
2023-06-10 14:58:50 +02:00
Tomasz Zieliński
8ef25155df
Remove dependencies of surface and underground zones
2023-06-10 14:58:12 +02:00
Tomasz Zieliński
b65870f31e
A bunch of magic formulas to assure nice balance of blocked areas and obstacles on every template
2023-06-10 14:57:25 +02:00
Tomasz Zieliński
1bb2b5b571
+ Maintain clear perimeter of a treasure pile.
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+ Make sure that separate blocked areas remain unconnected so it's possible to pass between them.
2023-06-10 14:56:03 +02:00
Tomasz Zieliński
d5b799278e
Allow center Town touch the blocked area, it's no longer a problem with correct pathfinder.
2023-06-09 21:22:44 +02:00
Tomasz Zieliński
682e9ae297
Unused variable
2023-06-08 20:05:51 +02:00
Tomasz Zieliński
52d33fc7a6
Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure.
2023-06-08 19:51:21 +02:00
Tomasz Zieliński
66b6fba51f
Use all tiles covered by treasure pile to determine distance to other treasures.
2023-06-08 19:31:38 +02:00
Tomasz Zieliński
d92ac6bcbe
Do not exceed rolled treasure value - matches OH3.
2023-06-08 19:23:23 +02:00
Tomasz Zieliński
6ed1dab3fb
Add random resource to RMG pool
2023-06-08 19:04:44 +02:00
Tomasz Zieliński
a70555a725
Fix test mock
2023-06-08 10:32:38 +02:00
Tomasz Zieliński
982a2723de
Fix missing change
2023-06-08 09:49:28 +02:00
Tomasz Zieliński
651b1a8bea
Remove unused variable.
2023-06-08 09:27:55 +02:00
Tomasz Zieliński
351d596bdc
Handle water Prisons and Taverns.
2023-06-08 09:17:08 +02:00
Tomasz Zieliński
aff079b4e6
Fix boat regression
2023-06-07 20:10:04 +02:00
Tomasz Zieliński
db917ae435
Fix #1140
2023-06-07 17:29:07 +02:00
Tomasz Zieliński
3e9e6aab2b
Fix prison distribution
2023-06-07 15:08:50 +02:00
Tomasz Zieliński
7922d8be16
Prison from HoTA will be placed on water.
2023-06-07 13:00:24 +02:00
SoundSSGood
f6c2d5cba7
hotfix
2023-06-07 13:08:04 +03:00
DjWarmonger
e98a50b45a
Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
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Refactor enums and add zone monster strength "none" in rmg
2023-06-06 20:40:35 +02:00
Ivan Savenko
428fb832c6
Implemented foreground/background obstacles:
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- obstacles now have "foreground" field
- if "foreground" field set, obstacle will appear on top of other
objects, such as units
- if "foreground" is not set, obstacle will appear below units
- updated schema and cleared up obstacles config
2023-06-06 15:53:14 +03:00
Ivan Savenko
61a8c53bb6
Fix colors in def palette turning into transparency unconditionally
2023-06-05 23:51:18 +03:00
Ivan Savenko
ee8c8dca7b
Merge pull request #2185 from IvanSavenko/touch_input_gestures
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Touch input gestures
2023-06-05 22:29:08 +03:00
Ivan Savenko
18105aa96d
Minor fixes for settings window
2023-06-05 21:19:10 +03:00
Ivan Savenko
4e834db017
Fix relative cursor mode
2023-06-05 19:28:29 +03:00
Ivan Savenko
238a02eb5e
It is now possible to cancel attack-via-swiping by moving finger away
2023-06-05 19:20:20 +03:00
Ivan Savenko
6283329aeb
Added option to disable edge scrolling
2023-06-05 19:20:20 +03:00
Ivan Savenko
ec55ec76b6
Show cursor (including attack direction) when swiping in battle
2023-06-05 19:20:18 +03:00
Ivan Savenko
db1045aecd
Fix panning limits for minimap
2023-06-05 19:20:08 +03:00
Ivan Savenko
0f2a339ab5
Implemented pinch gesture to scale adventure map
2023-06-05 19:20:08 +03:00
Ivan Savenko
a08ff1e6ef
Removed no longer used touchscreen option
2023-06-05 19:20:08 +03:00