Laserlicht
14bcfad7b0
fix upgrade
2024-08-06 23:28:45 +02:00
Laserlicht
ebeeff5aa3
abstraction layer
2024-08-05 23:51:07 +02:00
Laserlicht
3afddbbf29
replaced constant
2024-08-05 23:03:19 +02:00
Laserlicht
1a06a2cc44
basic 8th creature support
2024-08-05 21:15:47 +02:00
Ivan Savenko
b7391f49f6
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-08-05 10:36:10 +00:00
Ivan Savenko
c9b6b17422
Add more logging for weird crash on game start
2024-08-02 16:00:17 +00:00
Laserlicht
f7376b8fd3
Merge branch 'vcmi:develop' into handicap
2024-07-29 23:10:20 +02:00
Laserlicht
3e5df61946
code review
2024-07-29 22:54:42 +02:00
Ivan Savenko
15f37f8c4b
Fix possible crash on invalid SPELL_LIKE_ATTACK ability
2024-07-29 17:13:31 +00:00
Ivan Savenko
ec63f3eeac
Merge pull request #4314 from IvanSavenko/tower_target_selection
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Implemented simple target selection logic for arrow towers
2024-07-26 14:22:13 +03:00
Laserlicht
ec005593d3
growth handicap
2024-07-25 23:04:59 +02:00
Laserlicht
6273e678a4
fix
2024-07-25 10:30:57 +02:00
Laserlicht
bfd1e8a7c8
calculate income
2024-07-25 02:51:00 +02:00
Laserlicht
268e0c8c44
change data structure
2024-07-25 00:28:49 +02:00
Laserlicht
fa7153b577
fix
2024-07-25 00:28:49 +02:00
Laserlicht
832e1531fc
handycap percent
2024-07-25 00:28:49 +02:00
Laserlicht
97f49030d2
fix
2024-07-25 00:28:49 +02:00
Laserlicht
af2b6a0051
show handicap resources
2024-07-25 00:28:49 +02:00
Laserlicht
afd580b76a
Announce handicap in welcome message
2024-07-25 00:28:34 +02:00
Laserlicht
fea491be82
multiplayer announcement
2024-07-25 00:28:33 +02:00
Laserlicht
8edf77afcc
basic handicap support
2024-07-25 00:28:01 +02:00
Ivan Savenko
37cf788079
Merge pull request #4317 from IvanSavenko/split_townhandler
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Split CTownHandler into smaller chunks
2024-07-22 17:42:48 +03:00
Ivan Savenko
e8aa6efbb9
Merge pull request #4261 from kaja47/shrinkage
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Reduce size of Bonus struct from 320 bytes to 296 bytes.
2024-07-22 17:12:08 +03:00
K
c1e6bbddfe
Reduce size of Bonus struct from 320 bytes to 296 bytes.
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- Internal enums were resized to occupy single byte.
- Duration bitmask uses 16 bit integer directly instead of std::bitset<11> which consumed 8 bytes.
- Fields shuffled to minimise padding and keep the most useful data on first 2 cache lines.
2024-07-22 14:59:31 +02:00
Ivan Savenko
4aa73b40c9
Split CTownHandler into smaller chunks
2024-07-21 18:21:48 +00:00
Ivan Savenko
5bd9a32d97
Implemented simple target selection logic for arrow towers
2024-07-21 13:16:33 +00:00
Ivan Savenko
4533271692
Merge pull request #4312 from IvanSavenko/texthandler_split
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Split CGeneralTextHandler file into 1 file per class form
2024-07-21 13:49:14 +03:00
Ivan Savenko
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
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All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
SoundSSGood
186c6098e8
Fix endBattleConfirm
2024-07-20 15:07:34 +03:00
Ivan Savenko
e0c6b6e3d0
Fix crash on loading saves made in 1.4/1.5
2024-07-19 13:57:06 +00:00
Ivan Savenko
2020d96070
Merge pull request #4071 from IvanSavenko/fix_rng_syncronization
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[1.6] Fix potential desync if client uses different stdlib with different random number generators
2024-07-19 13:08:09 +03:00
Alexander Wilms
434371195d
JsonNode constructors: Take fileName as argument
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* Don't print JSON in JsonParser::parse() in case of errors
2024-07-17 13:50:59 +02:00
Ivan Savenko
65eeceb7d7
Integrating changes from PR #4251 - allow defining seed for server
2024-07-16 15:12:02 +00:00
Ivan Savenko
1c63fefe02
Moved banks randomization to server-side with client netpack
2024-07-16 13:13:39 +00:00
Ivan Savenko
b07408e984
New objects are now created and initialized on server and sent to client
2024-07-16 13:13:39 +00:00
Ivan Savenko
d2839c8e52
Rewardable object randomization is now always server-sided
2024-07-16 13:13:39 +00:00
Ivan Savenko
5178e4842e
Moved generation of new rumors to server
2024-07-16 13:13:39 +00:00
Ivan Savenko
55bf75c43e
Remove no longer used random seeds from StartInfo
2024-07-16 13:13:39 +00:00
Ivan Savenko
0d66ddbeec
GameState now uses random generator from server. Blocked access to rmg
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on client
2024-07-16 13:13:38 +00:00
Ivan Savenko
63bcf7d83c
Replaced most of usages of CRandomGenerator with vstd::RNG in library
2024-07-16 13:13:07 +00:00
Ivan Savenko
60a51e98de
Remove usage of std::function from CRandomGenerator
2024-07-16 13:13:07 +00:00
Ivan Savenko
ad9750ed3e
Merge pull request #4186 from SoundSSGood/end-of-battle-artifacts-transfer
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End of battle artifacts transfer
2024-07-16 12:45:13 +03:00
Ivan Savenko
696cce7f7f
Merge pull request #4253 from smanolloff/random-port
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Bind VCMI server to a random TCP port
2024-07-16 12:25:29 +03:00
Ivan Savenko
c00a1e1b0c
Fixed new issues detected by SonarCloud
2024-07-15 07:46:40 +00:00
Simeon Manolov
9d73b50979
Bind server to a randomly assigned port
2024-07-12 01:06:36 +03:00
Ivan Savenko
6b8f94e6e7
Merge remote-tracking branch 'vcmi/master' into develop
2024-07-11 17:43:44 +00:00
SoundSSGood
b42c6dbf44
fixed regressions
2024-07-09 14:27:05 +03:00
SoundSSGood
ef1fbffad4
ArtifactsUIController class
2024-07-09 14:27:05 +03:00
SoundSSGood
f87762bc96
endBattleConfirm
2024-07-09 14:27:04 +03:00
SoundSSGood
6dd76908bc
MoveArtifact struct not used now
2024-07-09 14:27:04 +03:00