Michael
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050a22c257
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only pop up for now
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2023-07-08 18:50:59 +02:00 |
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Michael
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ff51b8f46b
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Setting for haptic feedback
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2023-07-08 18:47:38 +02:00 |
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Michael
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da8bcdd2dd
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ios Support
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2023-07-08 18:15:36 +02:00 |
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Michael
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a5fe6cc80b
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hapticFeedback
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2023-07-08 17:02:44 +02:00 |
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Ivan Savenko
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2a634b2ec0
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Fixed UI updates on switching to/from fullscreen
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2023-07-07 15:26:42 +03:00 |
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Ivan Savenko
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5143ca266d
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Moved SDL renderer access to ScreenHandler class
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2023-07-07 14:29:03 +03:00 |
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Ivan Savenko
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07d9674828
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Mouse click that activates a window will also trigger mouse event
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2023-07-04 20:28:02 +03:00 |
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Ivan Savenko
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900b1c1763
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Simplified text input handling, fixes hotkeys on windows with text input
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2023-07-04 18:42:52 +03:00 |
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Ivan Savenko
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0f8d53e978
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Replaced SDL user events list with dispatching of arbitrary functors
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2023-06-26 21:51:10 +03:00 |
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Ivan Savenko
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a08fe09517
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Added encapsulation for CampaignState class
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2023-06-26 17:15:59 +03:00 |
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Ivan Savenko
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8420a90aa4
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Reorganization of campaigns code
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2023-06-26 17:15:59 +03:00 |
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Ivan Savenko
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d1e5a347ff
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Refactoring of campaign handler: rename types and use strong typing
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2023-06-26 17:15:59 +03:00 |
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Ivan Savenko
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dfeeeb1f5f
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Removed no longer used
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2023-06-22 22:12:05 +03:00 |
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Ivan Savenko
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4e7412faa6
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Split mouseDragged event from mouseMoved
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2023-06-22 22:11:48 +03:00 |
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Ivan Savenko
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e5df7656a2
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Added debug option to test touchscreen input on desktop systems
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2023-06-20 19:58:05 +03:00 |
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Ivan Savenko
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ffdac314e9
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Added selection of long touch duration
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2023-06-20 19:58:05 +03:00 |
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Ivan Savenko
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85a11c090e
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Enter popup await mode only if there is an active popup
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2023-06-20 19:58:05 +03:00 |
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Ivan Savenko
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4e834db017
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Fix relative cursor mode
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2023-06-05 19:28:29 +03:00 |
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Ivan Savenko
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0f2a339ab5
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Implemented pinch gesture to scale adventure map
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2023-06-05 19:20:08 +03:00 |
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Ivan Savenko
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e6e91c64b6
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Implemented minimap panning gesture
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2023-06-05 19:20:08 +03:00 |
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Ivan Savenko
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84934d931a
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Minor improvements to swipe in battle
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2023-06-05 19:20:08 +03:00 |
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Ivan Savenko
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b20109c830
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Test version of swipe gesture for in-combat attacks
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2023-06-05 19:20:08 +03:00 |
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Ivan Savenko
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70155b48e1
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Only show touchscreen options on systems that have one
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2023-06-05 19:20:08 +03:00 |
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Ivan Savenko
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18388b2d72
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Right-click popups will stay till next tap, in line with Android UI
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2023-06-05 19:12:26 +03:00 |
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Ivan Savenko
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360bf48031
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Implemented panning/swiping gesture for sliders
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2023-06-05 19:09:56 +03:00 |
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Ivan Savenko
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dc8e9cd048
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wheelScrolled event now accepts distance instead of bool
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2023-06-05 19:00:57 +03:00 |
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Ivan Savenko
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26fd651917
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Implemented panning gesture via touch input
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2023-06-05 19:00:57 +03:00 |
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Ivan Savenko
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48859e186e
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Added panning gesture, activated by mouse wheel press
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2023-06-05 19:00:56 +03:00 |
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Ivan Savenko
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1a5c69a424
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Implemented left & right click support for touch input
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2023-06-05 19:00:56 +03:00 |
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Ivan Savenko
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dc16781877
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Move keyboard tests to keyboard handler
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2023-06-05 19:00:56 +03:00 |
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Ivan Savenko
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34123c7f07
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Minor refactoring of mouse input handling
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2023-06-05 19:00:56 +03:00 |
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Ivan Savenko
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6981848288
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Better documentation & cleanup
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2023-05-20 01:51:49 +03:00 |
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Ivan Savenko
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c77f8482e3
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Replaced event handling break system with key capturing
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2023-05-20 01:51:49 +03:00 |
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Ivan Savenko
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e23dfec6c5
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Fix SDL_Hints location
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2023-05-20 01:51:49 +03:00 |
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Ivan Savenko
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bb36336aed
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Changed event queue to vector
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2023-05-20 01:51:49 +03:00 |
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Ivan Savenko
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0e70f2998f
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SDL event handling is now done exclusively in input handler
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2023-05-20 01:51:49 +03:00 |
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Ivan Savenko
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5e86b00dda
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Moved input handling from GuiHandler to set of classes in eventsSDL dir
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2023-05-20 01:51:49 +03:00 |
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