Ivan Savenko 
							
						 
					 
					
						
						
							
						
						19f0836211 
					 
					
						
						
							
							Fixed   #712  and  #713  
						
						
						
						
					 
					
						2011-05-28 10:05:25 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						c6a69d35cf 
					 
					
						
						
							
							More bonuses & graphics handled.  
						
						
						
						
					 
					
						2011-05-28 05:34:40 +00:00 
						 
				 
			
				
					
						
							
							
								Frank Zago 
							
						 
					 
					
						
						
							
						
						b11981293f 
					 
					
						
						
							
							Compile fix.  
						
						
						
						
					 
					
						2011-05-28 05:09:06 +00:00 
						 
				 
			
				
					
						
							
							
								Michał W. Urbańczyk 
							
						 
					 
					
						
						
							
						
						3ca95ef5ed 
					 
					
						
						
							
							Fixed   #730 :  
						
						... 
						
						
						
						* crash on +5 growth week 
* crash on spawning wandering creatures on double growth months
(how come that has not been found in previous build?)
More logging for #729-like issues. 
						
						
					 
					
						2011-05-28 01:02:28 +00:00 
						 
				 
			
				
					
						
							
							
								Frank Zago 
							
						 
					 
					
						
						
							
						
						4af4f0a707 
					 
					
						
						
							
							Compile and warning fixes.  
						
						
						
						
					 
					
						2011-05-27 22:34:58 +00:00 
						 
				 
			
				
					
						
							
							
								Frank Zago 
							
						 
					 
					
						
						
							
						
						abc0d3537e 
					 
					
						
						
							
							Some compile fixes.  
						
						
						
						
					 
					
						2011-05-27 13:49:18 +00:00 
						 
				 
			
				
					
						
							
							
								beegee1 
							
						 
					 
					
						
						
							
						
						7962a9bc47 
					 
					
						
						
							
							*  Fixed   #30  
						
						... 
						
						
						
						* Fixed several shooting animation bugs
* Improved XY position of double wide creatures 
						
						
					 
					
						2011-05-26 14:47:45 +00:00 
						 
				 
			
				
					
						
							
							
								Michał W. Urbańczyk 
							
						 
					 
					
						
						
							
						
						953a3bf165 
					 
					
						
						
							
							Final changes for 0.84b:  
						
						... 
						
						
						
						* no hard crash on startup when AB videos are not installed (1 byte file)
* moved some DLL_EXPORTs to resolve incomprehensible (to me) linker error occurring only with release builds. 
						
						
					 
					
						2011-05-26 01:03:35 +00:00 
						 
				 
			
				
					
						
							
							
								Michał W. Urbańczyk 
							
						 
					 
					
						
						
							
						
						c32242b4e9 
					 
					
						
						
							
							For 0.84b dev build.  
						
						
						
						
					 
					
						2011-05-25 23:52:27 +00:00 
						 
				 
			
				
					
						
							
							
								Michał W. Urbańczyk 
							
						 
					 
					
						
						
							
						
						df062614d7 
					 
					
						
						
							
							Fixed   #260 , improvement for  #250 .  
						
						
						
						
					 
					
						2011-05-25 22:44:02 +00:00 
						 
				 
			
				
					
						
							
							
								Michał W. Urbańczyk 
							
						 
					 
					
						
						
							
						
						528f0363a1 
					 
					
						
						
							
							Fixed crash after a battle when resurrection was cast.  
						
						... 
						
						
						
						[However the spell still is not implemented correctly... :/ ] 
						
						
					 
					
						2011-05-25 20:44:18 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						d4ed4cf9a0 
					 
					
						
						
							
							Minor fix.  
						
						... 
						
						
						
						A general issue: "shooter" artifacts should display bonus only for shooting creatures. 
						
						
					 
					
						2011-05-25 18:12:26 +00:00 
						 
				 
			
				
					
						
							
							
								Michał W. Urbańczyk 
							
						 
					 
					
						
						
							
						
						8e57dba850 
					 
					
						
						
							
							Fixed   #658  and  #699 .  
						
						... 
						
						
						
						Checking for water availability won't cause spurious warnings. New creature window enabled for testing. 
						
						
					 
					
						2011-05-25 14:48:49 +00:00 
						 
				 
			
				
					
						
							
							
								Michał W. Urbańczyk 
							
						 
					 
					
						
						
							
						
						601bee9c0f 
					 
					
						
						
							
							Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.  
						
						
						
						
					 
					
						2011-05-25 13:11:03 +00:00 
						 
				 
			
				
					
						
							
							
								Michał W. Urbańczyk 
							
						 
					 
					
						
						
							
						
						072bb5884b 
					 
					
						
						
							
							Fixed   #728 .  
						
						... 
						
						
						
						Fixed issue with game loading.
Minor fixes. 
						
						
					 
					
						2011-05-24 23:17:57 +00:00 
						 
				 
			
				
					
						
							
							
								mateuszb 
							
						 
					 
					
						
						
							
						
						94166b83aa 
					 
					
						
						
							
							* some changes  
						
						
						
						
					 
					
						2011-05-22 18:46:52 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						0adc4235f2 
					 
					
						
						
							
							Display of immunities and similar effects.  
						
						
						
						
					 
					
						2011-05-21 16:10:14 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						b97988477e 
					 
					
						
						
							
							Optimization for terrain path.  
						
						
						
						
					 
					
						2011-05-21 08:44:02 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						3a6b5cbfbb 
					 
					
						
						
							
							Various fixes related to spell effects and Creature Window.  
						
						
						
						
					 
					
						2011-05-21 07:07:07 +00:00 
						 
				 
			
				
					
						
							
							
								Michał W. Urbańczyk 
							
						 
					 
					
						
						
							
						
						2845123a0a 
					 
					
						
						
							
							A patch from zjarek (  #727  ) — refactoring of CTerrainRect::showPath.  
						
						
						
						
					 
					
						2011-05-21 01:10:41 +00:00 
						 
				 
			
				
					
						
							
							
								beegee1 
							
						 
					 
					
						
						
							
						
						431064cbf9 
					 
					
						
						
							
							*  Fixed   #532  -> Catapult shoots now after keep/upper/lower tower  
						
						... 
						
						
						
						* Fixed turret projectile bug 
						
						
					 
					
						2011-05-18 17:51:10 +00:00 
						 
				 
			
				
					
						
							
							
								mateuszb 
							
						 
					 
					
						
						
							
						
						53ce30f083 
					 
					
						
						
							
							* partial support for string processing  
						
						... 
						
						
						
						* post-triggers should work
* minor improvements 
						
						
					 
					
						2011-05-17 19:24:18 +00:00 
						 
				 
			
				
					
						
							
							
								beegee1 
							
						 
					 
					
						
						
							
						
						ef66982bbd 
					 
					
						
						
							
							*  Fixed   #173  -> Heroes are now placed at the correct position during battles  
						
						
						
						
					 
					
						2011-05-17 15:52:44 +00:00 
						 
				 
			
				
					
						
							
							
								mateuszb 
							
						 
					 
					
						
						
							
						
						6014edb7ea 
					 
					
						
						
							
							* minor improvements in parser/interpreter  
						
						
						
						
					 
					
						2011-05-16 12:11:00 +00:00 
						 
				 
			
				
					
						
							
							
								mateuszb 
							
						 
					 
					
						
						
							
						
						4eef7aa83b 
					 
					
						
						
							
							* partially done OB receiver  
						
						... 
						
						
						
						* minor structure imprevements 
						
						
					 
					
						2011-05-15 18:21:07 +00:00 
						 
				 
			
				
					
						
							
							
								beegee1 
							
						 
					 
					
						
						
							
						
						17290d4f0d 
					 
					
						
						
							
							* Fixed 171 Update: Defending hero gets now drawn at the end of the first hex row. Hero is in front of the background wall but behind the keep/keep turret.  
						
						
						
						
					 
					
						2011-05-15 17:36:39 +00:00 
						 
				 
			
				
					
						
							
							
								beegee1 
							
						 
					 
					
						
						
							
						
						7ad6ca7482 
					 
					
						
						
							
							*  Fixed   #171 : The overlapping order of walls-creatures-hero is now correct during sieges  
						
						
						
						
					 
					
						2011-05-15 17:18:36 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						d4c2e55a00 
					 
					
						
						
							
							Fixed   #421  &  #480 . Some work on animations & sounds. Minor changes.  
						
						... 
						
						
						
						TODO: Interface should check game state before it's changed by triggered abilities of creatures. 
						
						
					 
					
						2011-05-15 06:37:57 +00:00 
						 
				 
			
				
					
						
							
							
								Frank Zago 
							
						 
					 
					
						
						
							
						
						c6498d0af2 
					 
					
						
						
							
							Updated data build script to 0.84.  
						
						
						
						
					 
					
						2011-05-14 15:25:18 +00:00 
						 
				 
			
				
					
						
							
							
								Michał W. Urbańczyk 
							
						 
					 
					
						
						
							
						
						249977af2f 
					 
					
						
						
							
							Various fixes and improvements for ERM:  
						
						... 
						
						
						
						* comparisons need to have comparison operator -> they won't catch plain var usage
* removed qmacro -> that's just reading into normal macro
* there are 10000 standard vars
* there is one global (base) set of y-vars
* the iterator from !!DO loop is correctly passed into called function
* fixed getting variable value (also supporting array indexing)
* post- and pre-triggers share common base 
						
						
					 
					
						2011-05-14 13:20:19 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						bc114a89f4 
					 
					
						
						
							
							Partial support for immunities & receptive ability.  
						
						... 
						
						
						
						TODO: Immunity to direct damage spells. 
						
						
					 
					
						2011-05-13 17:51:12 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						db386915d1 
					 
					
						
						
							
							Spell_levels are not necessary in the end.  
						
						... 
						
						
						
						Fixes. Game won't crash when displaying info for war machines. However, they should be handled as regular stacks during battle. 
						
						
					 
					
						2011-05-13 14:33:48 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						b02527566c 
					 
					
						
						
							
							Fixed some battle logs.  
						
						
						
						
					 
					
						2011-05-13 10:45:36 +00:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						515ab7e7c1 
					 
					
						
						
							
							Support for Acid Breath (both effects are now separate).  
						
						... 
						
						
						
						Minor fixes. 
						
						
					 
					
						2011-05-13 09:02:16 +00:00 
						 
				 
			
				
					
						
							
							
								mateuszb 
							
						 
					 
					
						
						
							
						
						09a51acfc2 
					 
					
						
						
							
							* minor bugfix  
						
						... 
						
						
						
						* a bit more of function handling 
						
						
					 
					
						2011-05-12 20:49:37 +00:00 
						 
				 
			
				
					
						
							
							
								Frank Zago 
							
						 
					 
					
						
						
							
						
						2bcba53a5d 
					 
					
						
						
							
							(linux) compile fix.  
						
						
						
						
					 
					
						2011-05-12 01:39:37 +00:00 
						 
				 
			
				
					
						
							
							
								mateuszb 
							
						 
					 
					
						
						
							
						
						95b16906aa 
					 
					
						
						
							
							* a few bugs in interpreter fixed  
						
						
						
						
					 
					
						2011-05-11 19:53:55 +00:00 
						 
				 
			
				
					
						
							
							
								beegee1 
							
						 
					 
					
						
						
							
						
						7c771e5c56 
					 
					
						
						
							
							* Fixed: The Creatures inside the walls in the 1st row of hexes should have priority over the wall  
						
						
						
						
					 
					
						2011-05-11 17:43:19 +00:00 
						 
				 
			
				
					
						
							
							
								beegee1 
							
						 
					 
					
						
						
							
						
						f3b5ede486 
					 
					
						
						
							
							* Fixed the jumping creature animation bug when a unit isn't fully display at the battle screen. The upper creature turret moved (randomly) from left to right during battle and wasn't displayed at the correct x position.  
						
						
						
						
					 
					
						2011-05-11 16:08:37 +00:00 
						 
				 
			
				
					
						
							
							
								Frank Zago 
							
						 
					 
					
						
						
							
						
						c165593896 
					 
					
						
						
							
							(linux) added new files into the makefiles and compile fixes.  
						
						
						
						
					 
					
						2011-05-10 01:15:10 +00:00 
						 
				 
			
				
					
						
							
							
								Michał W. Urbańczyk 
							
						 
					 
					
						
						
							
						
						58ebfc421d 
					 
					
						
						
							
							One more file:  
						
						... 
						
						
						
						* lib/IGameEventsReceiver.h
Workaround for crash on post-visit. 
						
						
					 
					
						2011-05-09 22:30:37 +00:00 
						 
				 
			
				
					
						
							
							
								Michał W. Urbańczyk 
							
						 
					 
					
						
						
							
						
						617e1f962e 
					 
					
						
						
							
							New files for lib:  
						
						... 
						
						
						
						* lib/ERMScriptModule.cpp
* lib/ERMScriptModule.h
* lib/CObstacleInstance.h
More jugglery with callbacks. Moving stuff from CGameState to CGameInfoCallback. Work on unified game events interface for player (AI or GUI) and script module. Directing events to ERM interpretetr, first attempts of calling some triggers. Crashy, if there any scripts.
Some other changes, including fighting amount of includes in includes and tracking of hero visits (need further work). 
						
						
					 
					
						2011-05-09 22:20:47 +00:00 
						 
				 
			
				
					
						
							
							
								mateuszb 
							
						 
					 
					
						
						
							
						
						743df272e4 
					 
					
						
						
							
							* arithmetic and boolean operations on variables  
						
						... 
						
						
						
						* hopefully working DO receiver 
						
						
					 
					
						2011-05-07 15:13:56 +00:00 
						 
				 
			
				
					
						
							
							
								mateuszb 
							
						 
					 
					
						
						
							
						
						2d36cae2ca 
					 
					
						
						
							
							* partially done DO receiver  
						
						
						
						
					 
					
						2011-05-06 19:32:04 +00:00 
						 
				 
			
				
					
						
							
							
								Frank Zago 
							
						 
					 
					
						
						
							
						
						98577e402f 
					 
					
						
						
							
							av_free_packet is a library call. Don't reproduce its code here.  
						
						
						
						
					 
					
						2011-05-04 03:42:09 +00:00 
						 
				 
			
				
					
						
							
							
								Frank Zago 
							
						 
					 
					
						
						
							
						
						f7a4bb906c 
					 
					
						
						
							
							Several minor cleanups.  
						
						
						
						
					 
					
						2011-05-04 02:38:58 +00:00 
						 
				 
			
				
					
						
							
							
								Frank Zago 
							
						 
					 
					
						
						
							
						
						91dc7a0dd4 
					 
					
						
						
							
							Include proper boost header.  
						
						
						
						
					 
					
						2011-05-04 02:37:27 +00:00 
						 
				 
			
				
					
						
							
							
								Frank Zago 
							
						 
					 
					
						
						
							
						
						c46f3da9ab 
					 
					
						
						
							
							Fixed potential NULL dereference.  
						
						
						
						
					 
					
						2011-05-04 02:35:44 +00:00 
						 
				 
			
				
					
						
							
							
								Frank Zago 
							
						 
					 
					
						
						
							
						
						0c3f3c67a9 
					 
					
						
						
							
							Callback naming fix.  
						
						
						
						
					 
					
						2011-05-04 02:32:35 +00:00 
						 
				 
			
				
					
						
							
							
								mateuszb 
							
						 
					 
					
						
						
							
						
						85d0d49207 
					 
					
						
						
							
							* most of VR:S receiver  
						
						
						
						
					 
					
						2011-05-03 14:45:57 +00:00