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Commit Graph

50 Commits

Author SHA1 Message Date
Ivan Savenko
86a7f5f5cd Removed getStr(bool), replaced with similar toString() 2023-09-04 22:21:02 +03:00
Ivan Savenko
a30e7ba321 Remove bitmasks of PlayerColor's. Add encode/decode methods 2023-09-04 18:56:16 +03:00
Nordsoft91
1586c6c6a0
Merge pull request #2668 from IvanSavenko/remove_current_player
Remove "currentPlayer" from gamestate
2023-08-28 17:10:28 +04:00
Ivan Savenko
ce20d913e0 Fix checking PlayerColor's for validness 2023-08-27 01:35:38 +03:00
Ivan Savenko
edd029c79c Replace "currentPlayer" from gamestate with "activePlayers"
- Allows multiple active players at once, e.g. simturns
- Cleared up validation of netpacks by server, e.g. always check for
pack sender
2023-08-25 18:56:15 +03:00
Ivan Savenko
e54287ea5d Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
Ivan Savenko
0240ee886d Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
Ivan Savenko
62cd8b12d4 Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
Ivan Savenko
17d3d663ee Converted creature ID and spell ID to new form 2023-08-25 13:38:02 +03:00
Ivan Savenko
ec8d31bbfc First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
Ivan Savenko
b0eec85aca
Merge pull request #2632 from rilian-la-te/resist-rework-pt1
Spell resistance rework: part 1
2023-08-25 01:13:57 +03:00
Ivan Savenko
ee8adbe85f Update tavern on end of 7th turn of player in question
Allows removal of "retreat after 7th day" workaround and as result -
more straightforward code
2023-08-24 23:34:33 +03:00
Konstantin
344593e891 vcmi: made some CSpell properties private
There are getters for it.
2023-08-23 17:53:08 +03:00
nordsoft
dfaf778d16 Redesign loading solution 2023-08-22 20:10:20 +04:00
nordsoft
45f13c7964 Progress update on client side 2023-08-21 19:21:27 +04:00
nordsoft
584dd20943 Progress on server side for rmg 2023-08-21 19:21:22 +04:00
Ivan Savenko
537f9fa048 Merged master into develop 2023-08-03 23:38:32 +03:00
DjWarmonger
ca0eacc283
Merge pull request #2458 from vcmi/fix_water_tavern
Fix crash at water tavern
2023-08-02 20:03:02 +02:00
Tomasz Zieliński
f6247164ad Fix crash, fix invisible boat blocking the tile 2023-08-01 18:51:33 +02:00
Ivan Savenko
8a81b3013f Fixed transferring of artifacts from backpack in campaigns 2023-07-31 22:06:54 +03:00
Ivan Savenko
62fddca21e Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
6153c1b203
Merge pull request #2422 from IvanSavenko/hero_pool_fix
Fix errors about "hero has no army" for defeated heroes
2023-07-28 13:43:50 +03:00
Ivan Savenko
72210afc92 Do not attempt to reset movement for inactive heroes in pool 2023-07-27 15:51:38 +03:00
Tomasz Zieliński
2747174810 Fix incorrect sand shore id 2023-07-26 17:12:09 +02:00
Ivan Savenko
e733b55c90 Removed buggy and poorly designed fromString method
Use VLC->modh directly with proper parameters instead
2023-07-25 22:36:45 +03:00
Ivan Savenko
705cdb846d
Merge pull request #2403 from IvanSavenko/error_detection_fix
Attempt to fix & improve error reporting
2023-07-25 18:15:28 +03:00
Andrii Danylchenko
fe9090ddfa #2044 - changed order of destructors to avoid crash 2023-07-25 10:09:28 +03:00
Ivan Savenko
21e794268b Attempt to fix & improve error detection:
- use std::fstream instead of boost::iostreams for properly working flush
- removed some catch-all blocks
- reduce catch scope of some try/catch blocks to clearly indicate intent
2023-07-24 18:48:56 +03:00
Ivan Savenko
463efea7bb Fix hero retreating handling & code cleanup 2023-07-15 19:55:30 +03:00
Ivan Savenko
cb16636fce Implemented preserving hero on retreat on 7th day after end of turn 2023-07-15 19:55:30 +03:00
Ivan Savenko
9a38d8ea97 Implemented tavern slot selection using rules similar to H3 2023-07-15 19:55:30 +03:00
Ivan Savenko
ec7e046617 Fix hero pool persistency between saves 2023-07-15 19:55:30 +03:00
Ivan Savenko
a2d2ecc96f Roll first for hero class, and then - for actual hero for tavern 2023-07-15 19:55:30 +03:00
Ivan Savenko
f8187ce1d8 Fix regressions 2023-07-15 19:55:30 +03:00
Ivan Savenko
19ace6a849 Moved hero pool logic to the separate files 2023-07-15 19:55:29 +03:00
Ivan Savenko
8efa7911b7 Implemented "Allied Adventure Map AI" option 2023-07-03 14:34:53 +03:00
Ivan Savenko
0fdbf54937 Use HeroTypeID instead of int 2023-06-27 19:32:27 +03:00
Ivan Savenko
3d66455cd1 Fix build 2023-06-26 19:44:38 +03:00
Ivan Savenko
098e68b8dd Fix granting of building upgrade as bonus
Such as granting Mages Guild Level 4 when town does not have Mages Guild
Level 1
2023-06-26 17:15:59 +03:00
Ivan Savenko
48ac84110b Replaced hero crossover logic with one that actually matches H3 2023-06-26 17:15:59 +03:00
Ivan Savenko
e2bd98e21e CampaignRegions class encapsulation 2023-06-26 17:15:59 +03:00
Ivan Savenko
f6b2f58da9 Use inheritance instead of composition for campaign header 2023-06-26 17:15:59 +03:00
Ivan Savenko
a08fe09517 Added encapsulation for CampaignState class 2023-06-26 17:15:59 +03:00
Ivan Savenko
8420a90aa4 Reorganization of campaigns code 2023-06-26 17:15:59 +03:00
Ivan Savenko
d1e5a347ff Refactoring of campaign handler: rename types and use strong typing 2023-06-26 17:15:59 +03:00
Ivan Savenko
453d441562 Remove heroes placeholders even in single scenarios 2023-06-26 17:15:59 +03:00
Ivan Savenko
2882e2d248 Added loading of reserved heroes from H3M 2023-06-26 17:15:59 +03:00
Ivan Savenko
2b7e554807 Formatting & cleanup 2023-06-26 17:15:59 +03:00
Ivan Savenko
0fb284f948 Extracted campaign-related code from GameState into a separate class 2023-06-26 17:15:59 +03:00
Ivan Savenko
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00