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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
Commit Graph

31 Commits

Author SHA1 Message Date
mateuszb
5ec934d6be * resolved #69 2008-08-03 13:39:34 +00:00
mateuszb
e1b4331ee2 * resolved #62 and #66 2008-08-02 10:26:56 +00:00
mateuszb
016e766fbb * next part of shooting in battles (there will be more of them)
* now compiles under MSVC
* small refactoring / cleaning / fixing / etc.
2008-07-31 12:59:42 +00:00
Vadim Glazunov
8b53778417 Very little changes to compile under linux and other unix-like OS. Added autoconf/automake scripts to easy compile on all unix-like OS(try autoconf; automake --add-missing;./configure) 2008-07-20 10:32:36 +00:00
mateuszb
4bd39202c2 * first part shooting in battles (units cannot shoot yet)
* minor improvements
2008-07-11 09:43:13 +00:00
mateuszb
bad05fee50 * fixed pathfinder
* fixed problem with battles
2008-06-14 09:54:57 +00:00
mateuszb
c13f596d1d * stack at the limit of unit's range can now be attacked
* range of unit is now properly displayed
* battle log is scrolled down when new event occurs
* dead stacks don't lock hexes
* living units on hexes with corpses are properly displayed
* dead units cannot be attacked now
2008-06-11 10:27:30 +00:00
mateuszb
4f0ce359f6 almost complete close range attack (only choosing direction is to be done) 2008-06-10 11:34:20 +00:00
mateuszb
f4ebf74fda improvements in battles (attacking) 2008-06-09 12:53:45 +00:00
mateuszb
88a29416da improvements in battles 2008-05-30 11:53:04 +00:00
mateuszb
1aa758a737 * partially done attacking in battles
* screen isn't now refreshed while blitting creature info window
* r-click creature info windows in battles
* a few minor things
2008-05-27 13:16:35 +00:00
mateuszb
33e3bf4849 better battle pathfinder and unit reversing 2008-05-03 15:18:48 +00:00
mateuszb
8fca3147b3 small fix 2008-04-19 18:08:29 +00:00
mateuszb
f9a4c2a5fd better support for two-hex stacks 2008-04-19 17:10:57 +00:00
mateuszb
df76e03628 console in battles and small improvements 2008-04-16 17:21:02 +00:00
mateuszb
54f94cf5ef a bit of escaping battlefield (to be finished) 2008-04-15 16:52:31 +00:00
mateuszb
063d2279ee * nicer movement of creatures on battlefield
* amounts of creatures on battlefield
* partial support for two hex creatures
* a few minor things
2008-04-14 18:24:46 +00:00
mateuszb
149c6772e2 battle and general upgrades and bugfixes 2008-04-07 17:51:46 +00:00
mateuszb
fc4e0215fb * moving units and some minor improvements 2008-03-29 10:59:18 +00:00
mateuszb
137f62798b completed calls of functions during stack's move 2008-03-24 19:04:30 +00:00
mateuszb
500f55cd52 A few upgrades and bugfixes in battles 2008-03-24 13:25:11 +00:00
mateuszb
d5a5a04811 progress in battles 2008-03-23 17:25:38 +00:00
mateuszb
7b88f4a70b another piece of battles (with code reorganization) 2008-03-14 18:24:37 +00:00
mateuszb
b95551a0be * another part of Battle interface 2008-03-10 20:19:41 +00:00
Michał W. Urbańczyk
c3249d3fd7 Some code for town hall screen. 2008-03-09 23:06:35 +00:00
mateuszb
f1e40d5e86 * significant speed-up in def loading
* bugfixes (player's id - player's serial mismatches)
2008-03-06 16:42:34 +00:00
mateuszb
9b9a9b455f * hero is displayed in battle window
* battle console buttons added
* blit8bppAlphaTo24bpp bad working fixed (to be optimized)
* maybe something else
2008-03-03 19:41:10 +00:00
Michał W. Urbańczyk
17d5d298ca * hints for cregens
* moved battle loop to the activeStack
2008-02-29 22:14:53 +00:00
mateuszb
8c0536be8e battles are now enabled - but running any freezes the screen
Tow, do something with that
2008-02-28 17:00:16 +00:00
mateuszb
1580c71c78 * reported problems with hero flags resolved
* a bit of battle interface
* heroes with same owner cannot fight
2008-02-26 18:01:26 +00:00
Michał W. Urbańczyk
9819bc86e2 * stuff for battles
* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod
* randomization quantity of creatures on the map
* minor changes
2008-02-24 23:06:27 +00:00