DjWarmonger
1e619c95bc
Bumping version for Povelitiel request.
2013-12-01 16:30:52 +00:00
Ivan Savenko
27a30b5ff9
- compile fix
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- fixed crash if json defines only one creature horde
2013-11-24 11:36:51 +00:00
Ivan Savenko
3560bbb7f3
two patches/pull requests from janisozaur
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- replace our custom bmap with std::map::at()
- compile fixes for editor
2013-11-12 10:45:42 +00:00
beegee1
e01ef8e36a
- Fixed mantis #1576 (doesn't hang game)
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- Implemented output stream operator<< for various classes(BattleAction, BattleHex,...) to improve debugging and logging
2013-11-09 16:25:20 +00:00
Michał W. Urbańczyk
4a9194a644
Version set to 0.94.
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Updated changelog.
2013-10-01 18:44:44 +00:00
Michał W. Urbańczyk
5cd17cd338
Version set to 0.93e.
2013-09-29 22:37:38 +00:00
Michał W. Urbańczyk
2fed37fa97
Version bumped to 0.93d.
2013-09-28 12:32:22 +00:00
Michał W. Urbańczyk
f6ab4609fe
Version set to 0.93c.
2013-09-11 22:09:17 +00:00
DjWarmonger
99352a7220
Fixed crashes when clone dies #1357 , #1441 .
2013-09-08 17:43:10 +00:00
beegee1
1ac328635a
- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
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- Re-organized CMapGenerator
- Created CZone and CTemplate objects in the heap and used pointers
- Added stub classes CZoneGraphGenerator and CZonePlacer (include warnings of unused variables, please ignore them)
- Fixed CRandomGenerator bug that always the same number was produced
- Better structure of Visual Studio project files with using filters
- Updated project files (VS, CMake)
- Excluded compiler warning mismatched-tags (false positive)
- Fixed a bug when compiling with unit tests enabled
2013-08-17 12:46:48 +00:00
Ivan Savenko
c81a31c74a
- catapult attacks should be identical to H3
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- catapult may miss and attack another part of wall instead (this is how it works in H3)
- minor fixes
2013-08-06 11:20:28 +00:00
Ivan Savenko
410ec92668
Minor fixes:
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- removed unused functionality from CCreatureAnimation
- simplified postioning of units in battle, should fix remaining issues with unit positioning
- fixed unit tests compilation
2013-07-07 19:44:08 +00:00
Michał W. Urbańczyk
1d46db6a57
Post-release version bump.
2013-06-01 20:19:03 +00:00
Michał W. Urbańczyk
f19e41d38c
Fixed #1269 .
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Version set to 0.93.
2013-05-31 22:23:53 +00:00
Michał W. Urbańczyk
11bcc48cc3
Version bump 0.92c. Fixed #1268 . Split a few mehods from CGameState::init.
2013-05-28 22:47:15 +00:00
Michał W. Urbańczyk
79026bdfde
Introduced strongly typed QueryID.
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Exchange between heroes is now a proper first-class query. Fixes #1269 . #66 should also be finally fully fixed.
VC projects: /Zm flag to fix compilation issues with recent Boost.
2013-05-27 10:53:28 +00:00
Michał W. Urbańczyk
fc6e72dc75
* Fixed enchantments ( #1265 ). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast.
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* Fail gracefully when the file from which game is started is in invalid version.
* Bumped versions.
2013-05-19 15:14:23 +00:00
Michał W. Urbańczyk
be7c2bd07f
CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
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Should fix #1260 .
2013-05-18 22:30:48 +00:00
Ivan Savenko
e71bace8e3
- fixed crash on missing icons
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- proper ID resolution for secondary skills to avoid #1258
2013-04-23 09:16:20 +00:00
Ivan Savenko
c6cc6e6301
Large changeset, first part of editing H3 objects via mods feature. Changes:
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- loading of all objects (including H3 objects) will be directed by mod handlers
- common base for all handlers accessible from mod system (IHanderBase)
- json format changes: use struct with string ID's instead of vector
- fixed some gcc/clang errors and warnings
- fixed several cases of memory leaks and invalid memory access (mostly related to usage of bonus system and/or identifiers resolution)
Note that right now loading is much slower than before due to excessive json validation (or not fast enough validator)
2013-04-21 12:49:26 +00:00
Michał W. Urbańczyk
e8354908c3
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955 , #1053 , #1063 , #1191 . Needs testing.
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Minor changes:
* default log level set to trace
* LOG_TRACE raii guardian lifetime will last till the end of block
* compile fixes
* minor refactorings
2013-04-20 11:34:01 +00:00
Ivan Savenko
857274a670
gcc compile fix
2013-04-18 07:55:57 +00:00
Michał W. Urbańczyk
850f47261d
ID should be always outputted as number (not char).
2013-04-17 19:09:54 +00:00
DjWarmonger
5252e2aefe
Added few more icons for creature abilities.
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Graphics here http://forum.vcmi.eu/viewtopic.php?p=8715#8715
2013-03-04 18:33:58 +00:00
mateuszb
dbec99ffc7
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
Ivan Savenko
b5fcefe455
- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
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- fixed #1128 , artifact constituents are now stored as pointers
2013-03-02 18:41:25 +00:00
Ivan Savenko
f306d7bb70
some changes towards editing H3 objects via mods. Should be stable, report if not.
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- removed duplicated json loading code in handlers
- simpler and mod-friendly handling of combined artifacts
- reorganized CCreature to avoid huge number of fields in one structure
2013-03-02 16:55:51 +00:00
Michał W. Urbańczyk
e708dd5545
Version set to 0.92. Changelog updated.
2013-03-01 21:48:37 +00:00
Ivan Savenko
74ac44662c
- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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- fixed several issues related to visiting town by ally
- fixed #1215
2013-02-23 12:22:23 +00:00
Michał W. Urbańczyk
9492592a8f
Version bump. Fixed crash on desync saves.
2013-02-19 12:24:17 +00:00
Michał W. Urbańczyk
d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
Ivan Savenko
b22d8a007f
- minor fixes
2013-02-17 18:25:42 +00:00
mateuszb
560315bc48
* SlotID refactoring
2013-02-16 14:03:47 +00:00
Michał W. Urbańczyk
827d7b8681
Fixes for previous rev.
2013-02-14 02:17:46 +00:00
mateuszb
9e00090c42
* refactoring, a few intriguing problems remain
2013-02-13 23:55:42 +00:00
alexvins
ceea466f54
[refactor] spell handling
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* more config options for spells
+ mind immunity handled by config
+ direct damage immunity handled by config
+ immunity icon configurable
- removed mind_spell flag
* more use of new spell identifacation
2013-02-13 19:35:43 +00:00
mateuszb
9c1a117c1c
* refactoring
2013-02-12 22:24:48 +00:00
mateuszb
bda766b697
* refactoring
2013-02-12 19:49:40 +00:00
mateuszb
8a8eecd063
* refactoring
2013-02-11 19:11:34 +00:00
mateuszb
d540723739
* refactoring
2013-02-11 14:42:09 +00:00
mateuszb
86dc9386d6
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
mateuszb
d03dbf64a6
* refactoring
2013-02-09 12:56:35 +00:00
mateuszb
0003d30991
* refactoring
2013-02-08 22:42:46 +00:00
mateuszb
f1c78e3260
* creature ID refactoring
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* double week creatures are configurable now
2013-02-07 17:34:50 +00:00
mateuszb
af5287c193
* fixed opening custom campaign selection window
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* artifact positions refactored
* vstd::advance allows moving between enum values
2013-02-06 23:24:43 +00:00
mateuszb
25663ce7af
* fixed vector<bool> serialization
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* refactoring
2013-02-04 19:43:16 +00:00
DjWarmonger
e63747d2d2
Fixed #860 and #1169
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Imprisoned heroes as well as their commanders will get full level ups, with updated specialty, mana and movement.
2013-02-04 12:32:53 +00:00
mateuszb
8769f67c5d
* JsonReader can convert to enums
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* refactoring
2013-02-03 21:05:44 +00:00
DjWarmonger
beb1ca1bf8
- getDate function now uses enum for different modes
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- Fixed Black Market (#1195 )
- Fixed one-week bonuses removed eveyr day (#976 )
2013-02-02 08:29:57 +00:00
DjWarmonger
096b0d6a36
Post-release version bump.
2013-02-01 09:37:39 +00:00