AlexVinS
1e7e7a7006
Fixed http://bugs.vcmi.eu/view.php?id=2419
2016-08-30 12:20:17 +03:00
Arseniy Shestakov
5a387cdaf1
Town: update appearance in applyGs to avoid desyncs. Fix issue 2464
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Netpacks NewStructures and RazeStructures
2016-08-24 05:15:04 +03:00
Arseniy Shestakov
abad3cfb17
PlayerState::daysWithoutCastle: change in netpacks only. Fix issue 2462
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Moving code from CGameHandler to NetPacksLib without changes.
2016-08-23 08:02:04 +03:00
Arseniy Shestakov
10dbbead2d
Fix indentation of logging code and around it
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That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
ArseniyShestakov
7886e8986e
Merge pull request #197 from vcmi/issue/2304_2418
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Issues/2304/2418/2293
2016-03-01 15:20:59 +03:00
AlexVinS
4bf9036c7b
Ensure that ghost stacks are created only by BattleStacksRemoved packet.
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This will allow client to receive notification.
2016-03-01 05:24:35 +03:00
AlexVinS
47b619a543
Centralize GHOST state handling
2016-02-28 01:35:23 +03:00
AlexVinS
9036d39241
Do not remove battle stacks, make them ghosts instead.
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* exclude ghost stacks from (hopefully all) get* results for now
2016-02-28 01:08:56 +03:00
AlexVinS
5d5ad99436
Rename DEAD_CLONE -> GHOST, as this will be possible for any stack
2016-02-28 00:13:34 +03:00
AlexVinS
d2a5e64542
Remove clone of killed or removed creature. Treat summoned creature as clone when killed.
2016-02-27 18:39:37 +03:00
AlexVinS
dc5ad7d7b3
Make string instance names persistent
2016-02-22 19:26:42 +03:00
ArseniyShestakov
c550484613
Merge pull request #181 from vcmi/feature/drawbridgeMechanics
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Feature/drawbridge mechanics
2016-02-14 16:32:24 +03:00
Arseniy Shestakov
c5cfc8467f
Battles: change naming from drawbridge to gate for everything
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This way code is shorter and cleaner while in future we may support towns with gate only.
2016-02-13 17:40:31 +03:00
Arseniy Shestakov
11dc428b1e
Battles: move hexes enum to GameConstants and fix wall position
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Before we had hex 62 marked as destructible wall while actually it's must be 78.
2016-02-09 17:38:59 +03:00
ArseniyShestakov
7f68124b97
Merge pull request #136 from vcmi/issue/1372-2
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issue/1372
2016-01-31 20:28:54 +03:00
Vadim Markovtsev
3926920103
Rename radious -> radius
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There is no such English word, "radious"
Some files get new lines in the end - BSD sed bug + best practices
2016-01-31 18:01:58 +03:00
Vadim Markovtsev
22fc4fd3e9
Fix 2406 reset potentially available heroes
2016-01-30 10:02:33 +03:00
Arseniy Shestakov
1e008b9756
SiegeInfo: add foundation for drawbridge mechanics support
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EDrawbridgeState enum represent current state of drawbridge.
BattleDrawbridgeStateChanged netpack to pass bridge state changes to client.
2016-01-29 22:35:11 +03:00
AlexVinS
ba017c443d
Start from diff of pull request #124 from vcmi/issue/1372
2016-01-29 21:05:17 +03:00
Vadim Markovtsev
7772b6de74
Fix 981 reset hero on hiring after retreat/surrender
2016-01-26 22:48:31 +03:00
Vadim Markovtsev
a74fbff34f
Fix 2076 Grail removal
2016-01-25 12:38:11 +03:00
Vadim Markovtsev
11bce2908d
Fix 1723 quest crash on combined arts
2016-01-22 12:56:25 +03:00
Arseniy Shestakov
66e6f15e67
NewTurn::applyGs: update bonuses in beginning. Fix issue 2083
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Before bonuses was removed after hero get movement points and mana so affected hero one day more than intended.
2015-12-25 01:48:53 +03:00
ArseniyShestakov
2be6818e33
FoWChange::applyGs: correct copy-paste error. Fix issue 2345
2015-12-09 10:02:33 +03:00
ArseniyShestakov
c83f15e413
Merge branch 'develop' into feature/tavernRumors
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Conflicts:
lib/CGameState.h
2015-12-05 01:01:26 +03:00
Ivan Savenko
7b5a7f43ad
Removed includes of CGameState from headers
2015-12-02 21:39:53 +02:00
ArseniyShestakov
98582d628c
Rumors: move code into CGameState and add backward compatability
2015-12-01 00:44:58 +03:00
DjWarmonger
45d183289d
Merge pull request #142 from edeksumo/Fix-Defence-Ani
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Fix crash
2015-11-24 21:37:32 +01:00
edeksumo
aab5a05036
Fix crash during auto battle
2015-11-24 20:55:11 +01:00
ArseniyShestakov
6d395bcba7
Bonus system: add turnsRemain support for ONE_WEEK duration
2015-11-20 12:11:35 +03:00
DjWarmonger
5fadb239f2
Merge pull request #134 from edeksumo/Fix-Defence-Ani
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Let's try this.
2015-11-11 09:43:51 +01:00
ArseniyShestakov
5bfbd8526b
Bonus system: fix N_DAYS bonus duration
2015-11-09 14:18:36 +03:00
edeksumo
ba1062ed3c
Formating2
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Change ani to anim
2015-11-07 23:30:01 +01:00
AlexVinS
e645b46aed
Revert "Merge pull request #124 from vcmi/issue/1372"
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This reverts commit da01af319b
, reversing
changes made to 8b6b4e2e0b
.
2015-11-07 11:35:02 +03:00
edeksumo
dd525da153
Formatting
2015-11-04 23:37:53 +01:00
edeksumo
75a76c0bf0
FixDefenceAni
2015-11-04 00:19:40 +01:00
AlexVinS
f6b9015324
Use constant for summoned creature slot
2015-11-03 02:18:34 +03:00
DjWarmonger
716c324695
Don't give a turn to player who is about to lose (days without town).
2015-10-24 16:21:30 +02:00
DjWarmonger
abe88ea890
- Refactoring legacy code
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- Some checks for #2311
2015-10-24 15:09:46 +02:00
AlexVinS
eeb100d6a4
More comments about dispell special cases.
2015-10-13 07:11:49 +03:00
AlexVinS
4e60b4cf53
Fixed 0002280
2015-10-06 01:26:50 +03:00
AlexVinS
f1d9e15783
[Tweak] Magic values--
2015-10-06 00:33:46 +03:00
AlexVinS
bd70f672c3
fix 1814
2015-09-15 03:08:45 +03:00
AlexVinS
466ddb37b3
fix 1556
2015-09-14 18:38:41 +03:00
AlexVinS
b1837d0311
Fix removing STACK_GETS_TURN bonuses
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* this should fix some crashes with FRENZY spell
2015-06-02 07:12:01 +03:00
AlexVinS
45a3ad94ae
fix autoremoving UNTIL_ATTACK & UNITL_BEING_ATTACKED bonuses
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* this should fix crashes with paralyze, stonegaze & blind
2015-06-02 07:12:01 +03:00
AlexVinS
a2901cb8f0
Fix RemoveBonus::applyGs
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* use CBonusSystemNode::removeBonus instead of direct modification of _cashe_
2015-06-02 07:12:00 +03:00
AlexVinS
3a50afe1a3
invalidate bonus cashe on effect actualization
2015-06-02 07:11:59 +03:00
AlexVinS
6cf82ceab5
Possible fix for #923
2015-04-11 07:18:40 +03:00
AlexVinS
1fd4a6daae
Fix merge of SpellsRefactoring5
2015-03-10 23:23:28 +03:00