DjWarmonger
f6b97704c7
Partial support for random wandering stacks. Well, they are not 'that' random as don't use global ran() function.
2010-08-22 07:11:46 +00:00
Ivan Savenko
d732565002
- blocked retreating from castle. Escape Tunnel implemented.
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- fixed crash when player have no hero (like castle defence)
- minor fixes
2010-08-19 11:03:33 +00:00
DjWarmonger
6f022e02bb
Fixed #583 . Minor fixes.
2010-08-15 16:24:58 +00:00
Ivan Savenko
3c868146a6
- linux fix for BuildingHandler
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- #584 should be fixed
- first part of ally support:
-- shared FoW
-- function Callback::getPlayerRelations for team checking
2010-08-03 12:34:06 +00:00
mateuszb
c06de1f1ce
* improved campaign handling - bonus selection screen is mostly functional
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* preliminary support for giving campaign bonuses (resources and spells, artifacts, skills for generated hero are given)
* differing the amount of resources given to AI and human players
* minor changes
2010-07-31 13:55:05 +00:00
DjWarmonger
a8bb13cbcd
Secondary skill bonuses will now be correctly updated on level-up.
2010-07-21 17:05:07 +00:00
Michał W. Urbańczyk
7ae02b7c5a
Fixed #471 .
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Bonuses from artifacts are now inherited. Some work on artifacts set GUI. CArtifactsOfHero now operates on its own hero copy when picking artifact. Still more fixes are needed though.
2010-07-20 18:34:32 +00:00
DjWarmonger
7afc478ff4
Resolved #487
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Minor fixes.
2010-07-19 18:30:51 +00:00
DjWarmonger
49beed4e42
Support for secondary skill specialities. Lots of changes, may be buggy.
2010-07-17 17:02:11 +00:00
mateuszb
a7d3c5fbca
* minor cleanups
2010-07-16 14:22:18 +00:00
DjWarmonger
ab8e24c490
Hero speciality in creatures (growing with level) is now ready.
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Fixed Tree of Knowledge giving only 2^31 XP.
2010-07-13 19:55:13 +00:00
Michał W. Urbańczyk
49b7fc590d
Fix for Portal of Summoning. (ID is type of object, id is position of object instance in the map vector of object instances)
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Most correct way of getting visitable position ;)
2010-07-12 10:42:51 +00:00
Michał W. Urbańczyk
fa4ee94cf9
Fixed #484 . Preliminary support for bonus limiters/
2010-07-12 10:20:25 +00:00
Michał W. Urbańczyk
1e30045541
Support for Tavern on adv map.
2010-07-08 23:03:27 +00:00
DjWarmonger
24b47ce006
General tweaking of specialities for general consistency.
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Values now grow with level. Warning: they affect entire hero himself, not the specific type of creature.
2010-07-08 19:10:26 +00:00
Michał W. Urbańczyk
94f7ee41e2
Fixed some issues with hiring heroes: #25 , #232 , #333
2010-07-08 05:52:11 +00:00
Michał W. Urbańczyk
ec6342d9a7
Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector.
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Started making support for Black Market / Artifact merchant.
2010-06-26 16:02:10 +00:00
DjWarmonger
6869551510
Experimental support for Veil of Darkness - messing around with new bonus style. Fixed Cover of Darkness for many players.
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Minor fixes, as always.
2010-06-07 05:28:12 +00:00
DjWarmonger
2ed69d3f4d
Support for Cover of Darkness
2010-06-06 06:05:39 +00:00
mateuszb
f36918eb7e
* [previous commit adds support for golden bow too]
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* support for ammo cart
* partially written support for orb of vulnerability
2010-05-20 10:54:24 +00:00
mateuszb
71b73bad53
* mostly working hero flying and water walking; support for artifacts:
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- Angel's Wings
- Boots of levitation
and spells
- fly
- water walk
2010-05-16 13:42:19 +00:00
mateuszb
29a720f938
* fixed SPELL_AFTER_ATTACK
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* fixed #452
2010-05-11 17:09:08 +00:00
OnionKnight
87e66fff31
* Changed artifact handling so bonuses from constituent artifacts in combinational ones are added implicitly.
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* Discovered bug when attacking guarded visitables. Needs to wait before battle is over.
2010-05-09 19:10:59 +00:00
mateuszb
dbbbaa1e18
* life drain implemented
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* fixed #134
* fixed damage calculation formula
2010-05-07 12:29:41 +00:00
OnionKnight
cc616616c1
* Creatures now guard surrounding tiles.
2010-05-06 12:13:31 +00:00
Michał W. Urbańczyk
a14606f32d
New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
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If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
Michał W. Urbańczyk
993036e4a1
New non battle stack class. (Base for future improved bonus system, stack exp / arts)
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Fixed #443
2010-04-02 02:07:40 +00:00
mateuszb
ac7bc76b7b
* implemented first aid kit including first aid secondary ability
2010-03-07 17:40:33 +00:00
mateuszb
c4ae0c4cf2
* KING1 / KING2 / KING3 support
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* ability 78 support
2010-03-03 11:18:08 +00:00
mateuszb
4171a1959f
* new spell: fire shield
2010-02-26 15:52:48 +00:00
OnionKnight
0086bbbe8c
Any bugs when transferring artifacts should be fixed now.
2010-02-25 00:17:52 +00:00
mateuszb
3a76d72b69
* support for increasing / decreasing luck / morale for allies / enemies
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* support for spell 77 (thunder-sth)
2010-02-24 18:11:08 +00:00
mateuszb
b2aa0e5930
* partial support for grail digging
2010-02-21 15:03:30 +00:00
Michał W. Urbańczyk
e6f31b7500
Compilation fixes for VC10.
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Changes towards hot-seat support.
2010-02-20 13:24:38 +00:00
Michał W. Urbańczyk
51946e60a5
Fixed #351 .
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Fixed grail placement.
Fixed crashbug with removing monster on RoE map.
Version set to 0.75d
2010-02-12 00:53:25 +00:00
DjWarmonger
8f88cb19a8
Fixed #343
2010-02-11 15:51:26 +00:00
Michał W. Urbańczyk
0fdbe787dc
* New file: lib/HeroBonus.cpp - updated project files for MSVC
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* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
OnionKnight
790a77c280
Locks for combination artifacts largely implemented, only one or two bugs when moving them around in a certain way. Artifact assembly still remaining.
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To make sure these artifacts get (un)equipped properly the functions CArtHandler::equipArtifact and CArtHandler::unequipArtifact should be used instead of modifying artifWorn manually.
2010-02-08 21:17:22 +00:00
DjWarmonger
53365af90e
Last part of Seer Hut & Quest Guard code:
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1.Required artifacts & army are now taken on completion.
2.Hoover tooltip.
3.Fixed bugs.
2010-02-07 16:05:27 +00:00
DjWarmonger
ce00ceaf08
Next part of Seer Hut code, including large number of Components, packs and help functions.
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Mapa now contains separate vector of monsters to avoid linear search trough all objects.
2010-02-02 17:05:03 +00:00
Michał W. Urbańczyk
49e56e3749
7 days without castle loss condition. Minor fixes.
2010-02-01 23:30:03 +00:00
Michał W. Urbańczyk
5279e2e9fc
First part of support for victory & loss conditions.
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Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines
Lose:
Loss hero
Time expire
**
Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
mateuszb
2fdc53594b
* fix for #123 (I hope)
2010-01-29 16:35:05 +00:00
Michał W. Urbańczyk
7f97a56a28
Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version.
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Disabled adventure AI. Will be released as dev build.
2009-11-28 01:42:08 +00:00
Michał W. Urbańczyk
8f217c5cdf
Fixed #50 , #191 , minor
2009-11-20 22:35:18 +00:00
Michał W. Urbańczyk
a6f61e33bd
* restored 0.74 savegames compatibility (for easier reproducing reported issues)
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* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
OnionKnight
64a72c39cb
* Fixed bug 101, placing artifacts in specific slots in the backpack. Cleaned up swapArtifacts() to use more descriptive names as well.
2009-11-10 03:10:14 +00:00
mateuszb
88f209a86f
* bug 151 fixed
2009-10-17 14:53:16 +00:00
mateuszb
c08151cb5b
* bug 123 fixed
2009-10-17 14:32:42 +00:00
Michał W. Urbańczyk
fe7ef6bbe1
Smart map object serialization over net.
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Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00