ccecc6637f
* partially done support for VERM
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* MSVC compilation fix (using boost::ref is an error)
2011-04-01 19:09:05 +00:00
407acce4c6
- gcc 4.5 / boost 1.46 compilation fixes
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- configure will accept CXXFLAGS parameter correctly
- boost version check in ERMParser - to skip compilation with old boost
2011-03-29 17:16:10 +00:00
c6d0814062
* ERM parser is generally done, no serious bugs are known
2011-03-28 19:34:00 +00:00
3c393843e6
* ERM parsing mostly done, some strange cases of body syntax, undocumented expressions and encoding issues still remain.
2011-03-27 17:24:30 +00:00
15d80d040f
Correct handling of merging & moving stacks with experience.
2011-03-27 09:31:14 +00:00
caf50fc278
* most of WoG's ERM parsed, a few minor things left + body needs to be parsed a bit deeper.
2011-03-25 20:38:24 +00:00
31b4906daa
* ERM parser improvements, it should be GCC-compatible now
2011-03-24 22:05:08 +00:00
fca2b5da7a
* ERM parser improvements
2011-03-23 19:41:29 +00:00
a09a54ba2f
* improved ERM grammar (syntax error printing is mostly disabled)
2011-03-21 20:34:44 +00:00
70b21fc9eb
Quick implementation of stack experience details. Minor fixes.
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Man, it's ugly.
2011-03-21 08:14:23 +00:00
f88ac50a44
* improved ERM parser but there is something wrong with printing function or parser
2011-03-20 18:09:55 +00:00
07ea131c97
ERM parser won't crash when there is no Data/s folder (addressing issue #717 )
2011-03-20 16:45:18 +00:00
bc51c0006f
Support for creature skill icons. Several fixes for creature abilities.
2011-03-20 08:45:05 +00:00
7209f158a1
- gcc/Linux fixes
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- added --nointro parameter to skip intro videos
- minor fixes to scenario selection menu
2011-03-19 22:27:05 +00:00
7b9e77f899
Lib project file updated.
2011-03-19 18:30:58 +00:00
b3ed75ab03
* first part of ERM parser
2011-03-19 17:06:46 +00:00
5e4140762f
Fixed #687 .
2011-03-19 14:35:29 +00:00
fb929fa9b0
AB campaign selection screen added
2011-03-19 14:27:51 +00:00
95efcc7cb5
Fixed #305 , #707 , #708 .
2011-03-19 00:06:54 +00:00
4d3776058d
My project files for VC10.
2011-03-17 23:06:48 +00:00
a382b641b7
Removing old, VC9 project files.
2011-03-12 22:53:52 +00:00
39120fe4a5
Spell scroll improvements, fixing #689 , #690 , #691 .
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CArtPlace now uses common CInfoWindow for r-click popup (with or without a custom component), old CMessage::genWindow no longer needed.
2011-03-12 21:55:31 +00:00
122a6a039e
Enabled mysterious Hero Placeholder.
2011-03-08 14:04:47 +00:00
f7bd5e75cb
Fixed 563 & 701.
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It's not nice to write same piece of code twice.
2011-03-08 13:27:32 +00:00
2fc2fa539d
Fixed #706 .
2011-03-08 09:09:57 +00:00
869214f44b
Resolved #710 .
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Minor fixes.
2011-03-08 07:40:14 +00:00
043700f310
Fixes for Hate ability, minor tweaks.
2011-03-06 14:22:54 +00:00
b9f301b600
Better implementation of creature window, minor fixes.
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Check forum for new graphics.
2011-03-06 12:12:22 +00:00
7dbf105f6e
Surrendering and related artifacts (Statesman's Medal,
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Diplomat's Ring, Ambassador's Sash).
2011-03-05 16:38:22 +00:00
dc0eb37da6
New creature window works in general, covering old functionalities and displaying new info. It's far from finished though.
2011-03-03 18:25:48 +00:00
222bf004b9
Fixed #679 and #681 .
2011-03-01 13:54:48 +00:00
aaf3729367
War machines won't be present at creature banks.
2011-03-01 10:28:31 +00:00
c5930893fd
Fixed #682 .
2011-03-01 10:19:05 +00:00
a2f512813f
- gcc compile fixes
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- fixed locale issue
- Makefiles for StupidAI
- fix for #671 (not tested)
- linux readme update, including #598
2011-02-28 15:14:26 +00:00
03fdd22b1a
Version set to 0.83c, to be released as development build.
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Code reorganizations in bonus system, allowing defining bonusNode-like classes.
Fixed some issues with artifact handling (proper updating of GUI when moving, minor fixes).
Restoring battle AI for neutrals after loading game.
2011-02-27 19:58:14 +00:00
d7b586f1fd
Eliminating duplicated bonuses. Smarter getting [no code duplication].
2011-02-27 11:26:18 +00:00
1dd05788c9
* fixed #53
2011-02-26 17:32:56 +00:00
236345e61d
Fixed #674 , #675 , #676 , #677 .
2011-02-25 17:57:30 +00:00
ab4418917a
* artillery skill fixed
2011-02-24 15:33:03 +00:00
ba7eb6ce49
* bug 492 fixed
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* boost::filesystem version set to 2 (should work with all relatively new versions of boost)
2011-02-24 15:05:21 +00:00
91d0ea64de
Version to be released as dev release 0.83b
2011-02-24 14:54:18 +00:00
e505328fcd
Reverted r1992 for now [boost < 1.46 won't work with it]
2011-02-24 14:01:58 +00:00
1afcaf2817
* CThreadHelper.cpp now belongs to VCMI_lib project
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* fixed console on Windows (restored old code)
* GeniusAI won't get blocked when it has a hero with tactics in battle
* fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
* suppressed bonus system console output: it goes only to the logfile
* [win32] setting thread names (debug purposes)
* minor fixes
2011-02-24 13:57:47 +00:00
4647d4af2c
boost 1.46 compile fixes.
2011-02-24 12:21:48 +00:00
a6b4cfdde7
* spell scroll campaign bonus
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* minor fix (gratuitous call to giveCampaignBonusToHero)
2011-02-23 11:21:40 +00:00
8e7b855478
BLOCK_SPELLS_ABOVE_LEVEL was removed on purpose
2011-02-23 10:01:23 +00:00
cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00
9d313d3d2c
Minor fixes and tweaks.
2011-02-22 14:23:09 +00:00
6db7f1d610
* minor improvements in spell immunity handling
2011-02-22 13:44:34 +00:00
b4edd10e6c
* beegee's comments patch
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* very minor changes
2011-02-22 11:52:36 +00:00