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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib
2011-02-24 12:21:48 +00:00
..
vcmi_lib break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
BattleAction.cpp Various changes, including exprank limiter and development towards Tactics secondary skill support. 2011-02-12 16:12:48 +00:00
BattleAction.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
BattleState.cpp * minor improvements in spell immunity handling 2011-02-22 13:44:34 +00:00
BattleState.h * minor improvements in spell immunity handling 2011-02-22 13:44:34 +00:00
CArtHandler.cpp * fixed bug 298 2011-02-21 16:53:23 +00:00
CArtHandler.h Next set of fixes, mostly for deserialization. 2011-02-22 09:47:25 +00:00
CBuildingHandler.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CBuildingHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CCampaignHandler.cpp boost 1.46 compile fixes. 2011-02-24 12:21:48 +00:00
CCampaignHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CCreatureHandler.cpp Minor fixes and tweaks. 2011-02-22 14:23:09 +00:00
CCreatureHandler.h Next set of fixes, mostly for deserialization. 2011-02-22 09:47:25 +00:00
CCreatureSet.cpp Next set of fixes, mostly for deserialization. 2011-02-22 09:47:25 +00:00
CCreatureSet.h Next set of fixes, mostly for deserialization. 2011-02-22 09:47:25 +00:00
CDefObjInfoHandler.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CDefObjInfoHandler.h * a voodoo fix of a mysterious bug 2010-12-27 10:48:28 +00:00
CGameState.cpp * spell scroll campaign bonus 2011-02-23 11:21:40 +00:00
CGameState.h AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. 2011-02-23 03:57:45 +00:00
CGeneralTextHandler.cpp More parsing for CREXPBON. 2011-02-08 11:34:34 +00:00
CGeneralTextHandler.h Threat level texts are now stored in separate config file. 2011-02-07 14:39:17 +00:00
CHeroHandler.cpp * fixed bug 257 2011-02-09 15:19:53 +00:00
CHeroHandler.h * fixed bug 257 2011-02-09 15:19:53 +00:00
CLodHandler.cpp boost 1.46 compile fixes. 2011-02-24 12:21:48 +00:00
CLodHandler.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CMapInfo.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMapInfo.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CObjectHandler.cpp Next set of fixes, mostly for deserialization. 2011-02-22 09:47:25 +00:00
CObjectHandler.h Next set of fixes, mostly for deserialization. 2011-02-22 09:47:25 +00:00
CondSh.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Connection.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
Connection.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
ConstTransitivePtr.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CSpellHandler.cpp * fixed bug 298 2011-02-21 16:53:23 +00:00
CSpellHandler.h * fixed bug 298 2011-02-21 16:53:23 +00:00
CTownHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CTownHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
HeroBonus.cpp AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. 2011-02-23 03:57:45 +00:00
HeroBonus.h BLOCK_SPELLS_ABOVE_LEVEL was removed on purpose 2011-02-23 10:01:23 +00:00
IGameCallback.cpp Various fixes and improvements around kill hero and kill monster quests. A few minor unrelated fixes. 2011-02-11 12:27:38 +00:00
IGameCallback.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Interprocess.h * refactorings and comment coverage improvements 2009-05-07 17:20:41 +00:00
Makefile.am - Next part of animation system: 2011-02-06 17:26:27 +00:00
Makefile.in - Next part of animation system: 2011-02-06 17:26:27 +00:00
map.cpp Various fixes and improvements around kill hero and kill monster quests. A few minor unrelated fixes. 2011-02-11 12:27:38 +00:00
map.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
NetPacks.h Stack experience more or less handled. Neutrals get 10K xp every day. 2011-02-13 13:11:09 +00:00
NetPacksLib.cpp Next set of fixes, mostly for deserialization. 2011-02-22 09:47:25 +00:00
RegisterTypes.cpp * beegee's comments patch 2011-02-22 11:52:36 +00:00
RegisterTypes.h * further changes towards support for ranged spells 2009-04-15 14:03:31 +00:00
VCMI_lib.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_Lib.cpp Little more work on artifacts. 2010-12-29 21:04:22 +00:00
VCMI_Lib.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
VCMI_lib.vcproj New files / project files for VC9. 2010-04-02 02:23:22 +00:00
VCMIDirs.h * beegee's comments patch 2011-02-22 11:52:36 +00:00