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Commit Graph

3037 Commits

Author SHA1 Message Date
bdcdc89991 - University fix for #594
- Ally support:
- - fix for non-continuous players (notes to rev 1736)
- - objects visiting and shared puzzle map
2010-08-06 13:14:10 +00:00
ec5fa1dc22 * Mutare's special ability
* implemented vial of dragon blood

* problems with teams discovered:
maps with noncontinuous player occupancy (e.g. only red and teal) crash on loading. hideTiles has obvious bugs - loop goes through teams and team numbers, but fw.player is set to team number, as is the 4th argument to getTielsInRange.
2010-08-06 10:46:40 +00:00
a95bb9d916 * fixed 576
* new cheat code: vcmiforgeofnoldorking - hero gets all artifacts except spell book, spell scrolls and war machines
2010-08-05 09:47:12 +00:00
f41c85212f * more appropriate calculation of spell level by SPELL bonus 2010-08-05 09:11:38 +00:00
52319f5713 * CBonusSelection will now work on CCampaignState instead of CCampaign; unfortunately there seems to be no elegant way to move that state between bonus selection screen and CGameState::init, so it's not yet moved. 2010-08-04 11:18:13 +00:00
3c868146a6 - linux fix for BuildingHandler
- #584 should be fixed

- first part of ally support:
-- shared FoW
-- function Callback::getPlayerRelations for team checking
2010-08-03 12:34:06 +00:00
54496ddee1 * player's serialID removed (save format broken, new game seems to work)
* building bonus (campaigns) supported
2010-08-03 11:36:52 +00:00
3361126c55 * partially done building bonus (campaigns)
* ERMU -> picture name mapping by Ivan (thanks)
2010-08-02 14:29:30 +00:00
5665ec1a0d Fixed crash on sieges. 2010-08-01 18:12:53 +00:00
b441143a73 * monster campaign bonus handled
* selecting / displaying difficulty
2010-08-01 14:40:34 +00:00
c6653949e1 Fixed #90, #581, #567.
Broken #87
2010-08-01 14:04:48 +00:00
32597fb391 * more campaign bonuses supported 2010-08-01 12:52:42 +00:00
c06de1f1ce * improved campaign handling - bonus selection screen is mostly functional
* preliminary support for giving campaign bonuses (resources and spells, artifacts, skills for generated hero are given)
* differing the amount of resources given to AI and human players
* minor changes
2010-07-31 13:55:05 +00:00
1338340027 - fixed 578
- minor fix to hero window
2010-07-31 13:18:40 +00:00
d79fa527a7 Implemented abandoned mine. Minor fixes. 2010-07-31 00:26:34 +00:00
99fcb23182 * several implrovements in campaign handling
* new cheat codes:
- vcmisilmaril - player wins
- vcmimelkor - player loses
2010-07-30 11:29:42 +00:00
d3bf011270 * fixed #559 2010-07-29 12:54:30 +00:00
aba655f200 Saveformat bump.
Final rev for 0.81d
2010-07-28 23:10:12 +00:00
b15e8531b2 * #152 finally fixed (I hope) 2010-07-28 12:31:34 +00:00
cc96374a40 Fixed #552 2010-07-28 10:46:36 +00:00
221728c680 Fixed #541 2010-07-26 21:14:08 +00:00
2b899d5777 Fixed #544. Final fix for #493. 2010-07-26 20:56:39 +00:00
a00e5cc177 - implemented scholar skill
- fixed some remaining building issues (#361)
- Portal of Summoning will now be present in fort window
- some fixes for Thieves Guild window (partial #386)
2010-07-25 22:47:59 +00:00
e507f8300b REAL base for dev build 0.81b
(saveformat version bump)
2010-07-24 12:27:08 +00:00
a981dfd1fd Refugee Camp supported. 2010-07-23 21:05:49 +00:00
8487653a8e Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog. 2010-07-23 12:02:15 +00:00
215dc95acb - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
- fixed some g++ errors in macroses
- minor tweaks
2010-07-22 00:32:45 +00:00
a8bb13cbcd Secondary skill bonuses will now be correctly updated on level-up. 2010-07-21 17:05:07 +00:00
7ae02b7c5a Fixed #471.
Bonuses from artifacts are now inherited. Some work on artifacts set GUI. CArtifactsOfHero now operates on its own hero copy when picking artifact. Still more fixes are needed though.
2010-07-20 18:34:32 +00:00
5dc444cd2b - University is finally implemented, both town and map objects 2010-07-20 14:08:13 +00:00
7afc478ff4 Resolved #487
Minor fixes.
2010-07-19 18:30:51 +00:00
49beed4e42 Support for secondary skill specialities. Lots of changes, may be buggy. 2010-07-17 17:02:11 +00:00
91b0340540 Support for level-dependent spell bonuses (Deemer)
TODO: Bonuses for Resurrection, Animate Dead and probably other non-direct damage spells.
2010-07-17 13:49:58 +00:00
115b626cfd Support for damage bonus (Ciele, Luna). Creeps won't grow on first day. 2010-07-17 13:11:12 +00:00
112ac29fc0 Support for special upgrades (like Gelu). 2010-07-17 06:49:16 +00:00
eecfa0f2bd (g++) Compilation fixes. 2010-07-17 01:19:16 +00:00
52c224502c Compilation fix. Creature damage will now be displayed correctly. 2010-07-16 15:52:21 +00:00
a7d3c5fbca * minor cleanups 2010-07-16 14:22:18 +00:00
695c862638 Support for creature damage bonus.
TODO: display it in a creature window
2010-07-16 06:18:41 +00:00
23d2dec3e5 Further support for specialities - fixed creature bonuses. Minor fixes. 2010-07-15 19:38:15 +00:00
75f9f0c52f * hopefully fixed 152 2010-07-15 17:50:33 +00:00
fffef1d740 Changes towards Hill fort support. 2010-07-15 03:04:57 +00:00
d69ae9aa4c More logging for #520 2010-07-14 02:53:21 +00:00
ab8e24c490 Hero speciality in creatures (growing with level) is now ready.
Fixed Tree of Knowledge giving only 2^31 XP.
2010-07-13 19:55:13 +00:00
88e1636250 Fixed #15, #224, #370, #516
Minor changes.
2010-07-13 05:25:40 +00:00
49b7fc590d Fix for Portal of Summoning. (ID is type of object, id is position of object instance in the map vector of object instances)
Most correct way of getting visitable position ;)
2010-07-12 10:42:51 +00:00
fa4ee94cf9 Fixed #484. Preliminary support for bonus limiters/ 2010-07-12 10:20:25 +00:00
bb7615309f - Implemented Portal of Summoning (Dungeon) 2010-07-10 16:50:23 +00:00
b1a916fb15 Fixed #103 2010-07-10 02:15:49 +00:00
10463155d8 Fix #521 2010-07-10 01:46:06 +00:00