bdcdc89991
- University fix for #594
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- Ally support:
- - fix for non-continuous players (notes to rev 1736)
- - objects visiting and shared puzzle map
2010-08-06 13:14:10 +00:00
ec5fa1dc22
* Mutare's special ability
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* implemented vial of dragon blood
* problems with teams discovered:
maps with noncontinuous player occupancy (e.g. only red and teal) crash on loading. hideTiles has obvious bugs - loop goes through teams and team numbers, but fw.player is set to team number, as is the 4th argument to getTielsInRange.
2010-08-06 10:46:40 +00:00
a95bb9d916
* fixed 576
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* new cheat code: vcmiforgeofnoldorking - hero gets all artifacts except spell book, spell scrolls and war machines
2010-08-05 09:47:12 +00:00
f41c85212f
* more appropriate calculation of spell level by SPELL bonus
2010-08-05 09:11:38 +00:00
52319f5713
* CBonusSelection will now work on CCampaignState instead of CCampaign; unfortunately there seems to be no elegant way to move that state between bonus selection screen and CGameState::init, so it's not yet moved.
2010-08-04 11:18:13 +00:00
3c868146a6
- linux fix for BuildingHandler
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- #584 should be fixed
- first part of ally support:
-- shared FoW
-- function Callback::getPlayerRelations for team checking
2010-08-03 12:34:06 +00:00
54496ddee1
* player's serialID removed (save format broken, new game seems to work)
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* building bonus (campaigns) supported
2010-08-03 11:36:52 +00:00
3361126c55
* partially done building bonus (campaigns)
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* ERMU -> picture name mapping by Ivan (thanks)
2010-08-02 14:29:30 +00:00
5665ec1a0d
Fixed crash on sieges.
2010-08-01 18:12:53 +00:00
b441143a73
* monster campaign bonus handled
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* selecting / displaying difficulty
2010-08-01 14:40:34 +00:00
c6653949e1
Fixed #90 , #581 , #567 .
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Broken #87
2010-08-01 14:04:48 +00:00
32597fb391
* more campaign bonuses supported
2010-08-01 12:52:42 +00:00
c06de1f1ce
* improved campaign handling - bonus selection screen is mostly functional
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* preliminary support for giving campaign bonuses (resources and spells, artifacts, skills for generated hero are given)
* differing the amount of resources given to AI and human players
* minor changes
2010-07-31 13:55:05 +00:00
1338340027
- fixed 578
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- minor fix to hero window
2010-07-31 13:18:40 +00:00
d79fa527a7
Implemented abandoned mine. Minor fixes.
2010-07-31 00:26:34 +00:00
99fcb23182
* several implrovements in campaign handling
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* new cheat codes:
- vcmisilmaril - player wins
- vcmimelkor - player loses
2010-07-30 11:29:42 +00:00
d3bf011270
* fixed #559
2010-07-29 12:54:30 +00:00
aba655f200
Saveformat bump.
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Final rev for 0.81d
2010-07-28 23:10:12 +00:00
b15e8531b2
* #152 finally fixed (I hope)
2010-07-28 12:31:34 +00:00
cc96374a40
Fixed #552
2010-07-28 10:46:36 +00:00
221728c680
Fixed #541
2010-07-26 21:14:08 +00:00
2b899d5777
Fixed #544 . Final fix for #493 .
2010-07-26 20:56:39 +00:00
a00e5cc177
- implemented scholar skill
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- fixed some remaining building issues (#361 )
- Portal of Summoning will now be present in fort window
- some fixes for Thieves Guild window (partial #386 )
2010-07-25 22:47:59 +00:00
e507f8300b
REAL base for dev build 0.81b
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(saveformat version bump)
2010-07-24 12:27:08 +00:00
a981dfd1fd
Refugee Camp supported.
2010-07-23 21:05:49 +00:00
8487653a8e
Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
2010-07-23 12:02:15 +00:00
215dc95acb
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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- fixed some g++ errors in macroses
- minor tweaks
2010-07-22 00:32:45 +00:00
a8bb13cbcd
Secondary skill bonuses will now be correctly updated on level-up.
2010-07-21 17:05:07 +00:00
7ae02b7c5a
Fixed #471 .
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Bonuses from artifacts are now inherited. Some work on artifacts set GUI. CArtifactsOfHero now operates on its own hero copy when picking artifact. Still more fixes are needed though.
2010-07-20 18:34:32 +00:00
5dc444cd2b
- University is finally implemented, both town and map objects
2010-07-20 14:08:13 +00:00
7afc478ff4
Resolved #487
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Minor fixes.
2010-07-19 18:30:51 +00:00
49beed4e42
Support for secondary skill specialities. Lots of changes, may be buggy.
2010-07-17 17:02:11 +00:00
91b0340540
Support for level-dependent spell bonuses (Deemer)
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TODO: Bonuses for Resurrection, Animate Dead and probably other non-direct damage spells.
2010-07-17 13:49:58 +00:00
115b626cfd
Support for damage bonus (Ciele, Luna). Creeps won't grow on first day.
2010-07-17 13:11:12 +00:00
112ac29fc0
Support for special upgrades (like Gelu).
2010-07-17 06:49:16 +00:00
eecfa0f2bd
(g++) Compilation fixes.
2010-07-17 01:19:16 +00:00
52c224502c
Compilation fix. Creature damage will now be displayed correctly.
2010-07-16 15:52:21 +00:00
a7d3c5fbca
* minor cleanups
2010-07-16 14:22:18 +00:00
695c862638
Support for creature damage bonus.
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TODO: display it in a creature window
2010-07-16 06:18:41 +00:00
23d2dec3e5
Further support for specialities - fixed creature bonuses. Minor fixes.
2010-07-15 19:38:15 +00:00
75f9f0c52f
* hopefully fixed 152
2010-07-15 17:50:33 +00:00
fffef1d740
Changes towards Hill fort support.
2010-07-15 03:04:57 +00:00
d69ae9aa4c
More logging for #520
2010-07-14 02:53:21 +00:00
ab8e24c490
Hero speciality in creatures (growing with level) is now ready.
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Fixed Tree of Knowledge giving only 2^31 XP.
2010-07-13 19:55:13 +00:00
88e1636250
Fixed #15 , #224 , #370 , #516
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Minor changes.
2010-07-13 05:25:40 +00:00
49b7fc590d
Fix for Portal of Summoning. (ID is type of object, id is position of object instance in the map vector of object instances)
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Most correct way of getting visitable position ;)
2010-07-12 10:42:51 +00:00
fa4ee94cf9
Fixed #484 . Preliminary support for bonus limiters/
2010-07-12 10:20:25 +00:00
bb7615309f
- Implemented Portal of Summoning (Dungeon)
2010-07-10 16:50:23 +00:00
b1a916fb15
Fixed #103
2010-07-10 02:15:49 +00:00
10463155d8
Fix #521
2010-07-10 01:46:06 +00:00