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Commit Graph

7298 Commits

Author SHA1 Message Date
AlexVinS
df34a2cc96 Dirty hackfix for https://bugs.vcmi.eu/view.php?id=2780 2017-09-03 23:38:15 +03:00
Henning Koehler
bbc087b723 updated authors and changelog 2017-09-04 00:25:37 +12:00
Henning Koehler
37df5c9d88 reworked mod loading to follow standard approach 2017-09-03 23:49:36 +12:00
Arseniy Shestakov
d7f76fc433 README: add more text and provide links to instructions on wiki 2017-09-02 16:25:42 +03:00
Henning Koehler
cd35ece10c fixed DLL_LINKAGE for << operators 2017-08-31 10:29:25 +12:00
Henning Koehler
233ead5671 fixed Estates description to match original format 2017-08-31 09:44:01 +12:00
Henning Koehler
03b7da93e2 use logMod for all mod-related logging 2017-08-31 09:23:19 +12:00
Henning Koehler
abdca71828 skill names and descriptions are fully managed by CSkillHandler 2017-08-30 22:35:23 +12:00
Henning Koehler
dba5186a6f fixed skill schema definition 2017-08-30 20:01:09 +12:00
Henning Koehler
3764ec8be1 more code format issues 2017-08-30 19:47:06 +12:00
Henning Koehler
654ca96e9d fixed code format and other minor issues 2017-08-30 19:19:54 +12:00
Henning Koehler
36d671b093 changed indentation from spaces to tabs 2017-08-30 16:23:03 +12:00
Henning Koehler
aadb5d93f7 added comment (and commented-out code) about skill legacy data 2017-08-30 16:03:24 +12:00
Henning Koehler
5e28202f94 dropped requirements for base in skill.json 2017-08-30 14:09:02 +12:00
Henning Koehler
899e8403f7 skills.json uses base and struct for effects 2017-08-30 10:25:36 +12:00
Henning Koehler
3fe9bc34b8 CGHeroInstance::recreateSecondarySkillsBonuses() restores bonuses for all levels 2017-08-28 23:59:01 +12:00
Henning Koehler
9b3c61616f made diplomacy join chance bonus-based 2017-08-28 23:33:19 +12:00
Henning Koehler
69a538a600 added bonus type MANUAL_CONTROL 2017-08-28 20:09:27 +12:00
Henning Koehler
5091b117e2 fixed serialization for older savegames 2017-08-28 13:56:00 +12:00
Henning Koehler
03c18ff691 added remaining skills to skills.json 2017-08-28 10:41:32 +12:00
Henning Koehler
aa15feba62 moved SECONDARY_SKILL_VAL2 to end of list 2017-08-28 00:17:59 +12:00
Henning Koehler
7e5c1ec7f8 made artillery bonus-based; supports multiple bonus shots 2017-08-27 21:05:17 +12:00
Henning Koehler
8bdb8f01ca made scholar skill bonus-based 2017-08-27 20:10:25 +12:00
Henning Koehler
0153d0fc78 made fire/air/water/earth magic skills bonus-based 2017-08-27 19:37:54 +12:00
Henning Koehler
25e6b5cc07 added bonus type SECONDARY_SKILL_VAL2; refactored CSkillHandler::defaultBonus; made eagleEye level bonus-based 2017-08-27 17:40:52 +12:00
Henning Koehler
9bbfb57b93 cleaned up secondary skill bonus merging 2017-08-27 15:35:04 +12:00
Henning Koehler
06d2507371 log file loading 2017-08-27 12:59:09 +12:00
Henning Koehler
fc77c40a82 made ballistics bonus-based 2017-08-26 21:16:05 +12:00
Henning Koehler
19e619f61e wisdom is now bonus-based 2017-08-26 20:49:29 +12:00
Henning Koehler
1fa6cbe514 scouting uses SIGHT_RADIUS bonus 2017-08-26 18:01:39 +12:00
Henning Koehler
e8c32e05d8 turned pathfinding effect into a bonus 2017-08-26 14:59:24 +12:00
Henning Koehler
c9ef773da0 fixed logging after rebase 2017-08-26 14:06:47 +12:00
Henning Koehler
91fac7755a made tactics skill configurable 2017-08-26 10:08:06 +12:00
Henning Koehler
3cc84e5975 moved contains functions for multimap to Globals.h 2017-08-26 10:08:06 +12:00
Henning Koehler
c0740e3623 fixed crash when loading neutral faction; skills.json no longer requires index values 2017-08-26 10:08:06 +12:00
Henning Koehler
0357a4fe3b enabled config of skill descriptions 2017-08-26 10:08:06 +12:00
Henning Koehler
8c7895239e always load objects with index at specified position 2017-08-26 10:08:06 +12:00
Henning Koehler
64e2db6a0f added sufficient debug to diagnose - problem is with lack of original data 2017-08-26 10:08:06 +12:00
Henning Koehler
d8648288f0 added debug info to skill loading 2017-08-26 10:08:06 +12:00
Henning Koehler
993b7bf614 skills are initialized properly (and file loading isn't actually working yet) 2017-08-26 10:08:06 +12:00
Henning Koehler
05cf95400c loading secondary skill bonuses from config/skills.json works (kind of) 2017-08-26 09:33:08 +12:00
Henning Koehler
9811fbe02c updateSkill attempts to update existing bonus instead of adding new 2017-08-26 09:33:08 +12:00
Henning Koehler
a6c3352d7c moved secondary skill default bonus initialization into CSkillHandler 2017-08-26 09:33:08 +12:00
Henning Koehler
159e27a0ab changed CBonusSystemNode* to BonusList in CSkill 2017-08-26 09:33:08 +12:00
Henning Koehler
fbab52eb18 added basic handler for loading secondary skill bonuses 2017-08-26 09:33:08 +12:00
Arseniy Shestakov
8180e4d5c5 VCMIDirs: improvements for development on Mac and Linux
Also added /usr/share/games in VCMIDirsXDG::dataPaths for mantis#2189.
2017-08-25 08:43:27 +03:00
Arseniy Shestakov
1110dd27d1 Launcher: use QDesktopWidget to get display list instead of SDL2
First of all SDL2 trying to use dbus and this conflict with Qt. Check mantis#2704.
And there no reason to use SDL2 in launcher when Qt can do the same thing as well.
2017-08-24 04:55:44 +03:00
Arseniy Shestakov
c6ff28936d Client: change intro video position 2017-08-24 03:29:37 +03:00
Arseniy Shestakov
525ee8771a Launcher: avoid menu items not overlap so it's look slightly better
It's still very ugly, but less ugly than it's was.
2017-08-24 03:04:40 +03:00
Arseniy Shestakov
dfe781945b CMake: try to enable automated DS_Store generation for Mac
We should see in AppleScript from CMake would work on Travis CI.
Also use VCMI as volume name of DMG for now and update pre-generated DS_Store for it.
2017-08-21 17:04:53 +03:00