- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
Avoid buffer overflow caused by sws_scale():
http://trac.ffmpeg.org/ticket/9254
Currently (ffmpeg-4.4 with SSE3 enabled) sws_scale()
has a few requirements for target data buffers on rescaling:
1. buffer has to be aligned to be usable for SIMD instructions
2. buffer has to be padded to allow small overflow by SIMD instructions
Unfortunately SDL_Surface does not provide these guarantees.
This means that atempt to rescale directly into SDL surface causes
memory corruption. Usually it happens on campaign selection screen
where short video moves start spinning on mouse hover.
To fix [1.] we use av_malloc() for memory allocation.
To fix [2.] we add an `ffmpeg_pad` that provides plenty of space.
We have to use intermdiate buffer and then use memcpy() to land it
to SDL_Surface.
Without the change crash has the following backtrace:
```
(gdb) bt
(c=0x47508940, src=0x1ffeffef50, srcStride=0x1ffeffef30, srcSliceY=0, srcSliceH=116, dst=0x1ffeffef70, dstStride=0x1ffeffef40) at src/libswscale/x86/yuv2rgb_template.c:119
(c=<optimized out>, srcSlice=<optimized out>, srcStride=0x432afa20, srcSliceY=<optimized out>, srcSliceH=116, dst=<optimized out>, dstStride=0x1ffefff0a0) at src/libswscale/swscale.c:969
(this=0x1abaa330, x=90, y=72, dst=0x1a85a4c0, forceRedraw=<optimized out>, update=<optimized out>)
at ../vcmi-9999/client/CVideoHandler.cpp:332
at ../vcmi-9999/client/gui/CIntObject.cpp:83
at ../vcmi-9999/client/gui/CGuiHandler.cpp:462
```
valgrind points to corruption right in sws_scale():
```
Invalid write of size 8
at 0x6C50BD3: ??? (in /usr/lib64/libswscale.so.5.7.100)
by 0x6C4FAE6: yuv420_rgb32_ssse3 (yuv2rgb_template.c:119)
by 0x6C28DF2: sws_scale (swscale.c:969)
by 0x4566F6: CVideoPlayer::nextFrame() (CVideoHandler.cpp:293)
by 0x4573A6: CVideoPlayer::update(int, int, SDL_Surface*, bool, bool) (CVideoHandler.cpp:332)
by 0x25EC94: CIntObject::show(SDL_Surface*) [clone .part.0] (CIntObject.cpp:83)
by 0x34E855: CMainMenu::update() (CMainMenu.cpp:319)
by 0x25D589: CGuiHandler::renderFrame() (CGuiHandler.cpp:462)
by 0x1F7450: mainLoop (CMT.cpp:1387)
by 0x1F7450: main (CMT.cpp:513)
Address 0x475088a8 is 0 bytes after a block of size 92,840 alloc'd
at 0x483F7E5: malloc (vg_replace_malloc.c:380)
by 0x52B4E23: SDL_malloc_REAL (SDL_malloc.c:5387)
by 0x5266237: SDL_SIMDAlloc_REAL (SDL_cpuinfo.c:963)
by 0x52EF042: SDL_CreateRGBSurfaceWithFormat_REAL (SDL_surface.c:123)
by 0x2649AC: CSDL_Ext::newSurface(int, int, SDL_Surface*) (SDL_Extensions.cpp:42)
by 0x457B20: CVideoPlayer::open(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, bool, bool, bool) (CVideoHandler.cpp:182)
by 0x457C60: CVideoPlayer::open(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, bool) (CVideoHandler.cpp:84)
by 0x35B14E: CCampaignScreen::CCampaignButton::show(SDL_Surface*) (CCampaignScreen.cpp:126)
by 0x25EC94: CIntObject::show(SDL_Surface*) [clone .part.0] (CIntObject.cpp:83)
by 0x34E855: CMainMenu::update() (CMainMenu.cpp:319)
by 0x25D589: CGuiHandler::renderFrame() (CGuiHandler.cpp:462)
by 0x1F7450: mainLoop (CMT.cpp:1387)
by 0x1F7450: main (CMT.cpp:513)
```
Signed-off-by: Sergei Trofimovich <slyfox@gentoo.org>
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.
4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
* use smart pointers for almost all widget fields
* use SDL2 texture for cursor
* a lot af small tweaks and formatting
* removed CompImage class, it is actually useless as long as regular SDLImage support margins
* CGuiHandler: use smart pointers for [push|pop]Int
- removed CResourceLoader class in favor of one that implements resource loader interface
- removed global pool of files, in favour of more dynamic approach
- renamed some files to match current situation
All these changes are needed mostly for future mod manager + .zip support
- use std versions of function, bind and ref
- OVERRIDE -> override
- NULL -> nullptr
- use std versions of random distributions
NOTE: this may be last revision that supports gcc-4.5
- - hero army and creature upgrade names are resolved using new system
- - faction names and creatures in towns are resolved using new system
- (linux) replaced build_data.sh with hopefully better vcmibuilder script
- minor fixes