Michał W. Urbańczyk
66dd31fd8a
* attacking and capturing towns
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* r-click popups on selected town/hero.bonus and teams in pregame
* disabled music due to bugs in SDL_mixer and smpeg (probably it was the source of reported random crashes / hangups)
* minor fixes
2009-08-22 13:59:15 +00:00
Trevor Standley
f4743d2fc6
Various fixes. Temporarily replaced neural network's output with random number.
2009-08-21 18:18:52 +00:00
Trevor Standley
af1a55e063
More AI stuff.
2009-08-19 10:18:14 +00:00
Frank Zago
81109b3897
Added missing headers.
2009-08-19 05:01:25 +00:00
Frank Zago
a7b7b0a431
Add new files to makefiles.
2009-08-19 04:45:33 +00:00
Trevor Standley
a3b6bb4892
AI loads .brain file which contains a list of objects to visit and what features are necessary to determine how valuable that objective is.
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AI creates random neural networks and assumes that their outputs are trained values.
2009-08-18 07:37:45 +00:00
mateuszb
49a142b92e
* minor changes
2009-08-17 13:08:05 +00:00
DjWarmonger
dd91e7e406
1. Support for Pandora Box
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2. Improved functions handling experience. Now it works with values over 65K, but still didn't with event giving 99M exp
I have no idea what it has to do with AI though
2009-08-16 15:39:18 +00:00
Frank Zago
69217ff217
Compile fix for g++.
2009-08-12 02:08:59 +00:00
Frank Zago
575840f641
Use amin instead of min.
2009-08-08 06:13:56 +00:00
Trevor Standley
3d93e0acf0
AI doesn't try to visit itself. AI doesn't try to visit OPW/OPH objects that have been visited. Soon AI will be able to learn priorities.
2009-08-07 08:41:40 +00:00
Trevor Standley
184676d7c4
AI now performs almost all basic operations.
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-builds buildings
-recruits creatures/heroes
-upgrades creatures
-moves heroes to random destinations.
-passes units to heroes/upgrades heroes' units
-attacks weaker parties
-and more.
2009-08-06 09:59:33 +00:00
Trevor Standley
cd4d3e6db3
2009-08-06 09:52:07 +00:00
Frank Zago
9aca713050
Compile fixes.
2009-08-06 05:08:17 +00:00
mateuszb
507597301f
* new spells: resurrection, animate dead
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* a lot of minor fixes in battles
* resolution & depth in settings.txt reverted to 800x600 and 24bpp
2009-08-05 12:46:08 +00:00
Michał W. Urbańczyk
64f098017b
Fixed linker problems.
2009-08-05 12:24:31 +00:00
Trevor Standley
48581962ab
More AI changes. Minor associated fixes.
2009-08-05 09:46:55 +00:00
Michał W. Urbańczyk
310c369265
Fixed two possible block-ups in AI. Fixed possible problems with picking hero available to recruit (no more duplicates hopefully).
2009-08-05 00:05:37 +00:00
mateuszb
1872c2d575
* new spell: cure
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* minor changes
2009-08-04 17:05:49 +00:00
Trevor Standley
07828ab335
2009-08-04 09:40:57 +00:00
Trevor Standley
45d311a9f5
AI now attacks randomly.
2009-08-04 08:56:38 +00:00
Michał W. Urbańczyk
de1ed92379
* version set 0.73b
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* config entry for 1600x1200 resolution
* several fixes
* http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3185#3185
2009-08-03 23:53:18 +00:00
Trevor Standley
b987f02cb0
AI heroes move to random safe objects.
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AI recruits heroes.
2009-08-03 22:15:13 +00:00
mateuszb
048ab62530
* some changes in code handling movement of wide creatures in battles. It could solve a few bugs but I'm not sure
2009-08-02 14:21:18 +00:00
Trevor Standley
3cdff92e42
AI walks around randomly until movement is almost out. Battle causes crash.
2009-08-01 02:57:50 +00:00
Michał W. Urbańczyk
2f73b6cd1e
* pressing enter or escape close spellbook
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* spellbook shows adventure spells when opened on adventure map
* removed redundant quotation marks from skills description
* erasing path after picking objects with last movement point
2009-07-03 19:57:14 +00:00
Frank Zago
a11ea59418
Video player compilation.
2009-06-20 01:40:52 +00:00
ambtrip
8ecabaa041
GeniusAI:
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* UML project (can be viewed and edited in BOUML). The aim of this UML documentation is to help to share ideas and to make good AI logic.
2009-05-12 21:01:42 +00:00
Frank Zago
788343dd1d
Typo: cast is an irregular verb.
2009-05-12 03:35:51 +00:00
Frank Zago
c1eea72fce
Support for new source files.
2009-05-11 04:58:50 +00:00
mateuszb
3c50890d16
* msvc compilation fix
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* fixed problem with maximal spell level checking reported by ubuntux
2009-05-10 13:00:15 +00:00
ambtrip
1906060bc6
GeniusAI:
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* project was reorganized - now there is possibility to work simultaneously on battle AI and general AI
2009-05-10 08:15:30 +00:00
Frank Zago
8172493467
Updated autoconf generated files.
2009-05-07 04:52:40 +00:00
Frank Zago
81d2a36df6
Autoconf rework.
2009-05-07 04:45:59 +00:00
mateuszb
b0e2d13b4e
* new spells:
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- precision
- slayer
* refactoring
2009-05-01 13:42:41 +00:00
mateuszb
621400ac85
* small refactoring
2009-04-30 14:59:30 +00:00
Michał W. Urbańczyk
df25dd7efb
Sound patches from Ubuntux #7 - #10 :
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* Some sound code cleanups
* Renamed soundBase::soundNames into soundBase::soundID
* Add a music handler destructor
* Add Archdevil and vampire pre and post movement sounds
I've applied minor change to fix CMusicHandler - GeniusAI conflict: moved sounds bimap to the .cpp file.
(vcmi_sounds_cleanup.diff
vcmi_sounds_cleanup2.diff
vcmi_sounds_cleanup3.diff
vcmi_add_sounds.diff)
2009-04-30 10:53:06 +00:00
Michał W. Urbańczyk
ade4b46edd
Sound patch from Ubuntux #2
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(vcmi_sounds.diff)
2009-04-22 18:48:56 +00:00
mateuszb
408411d8c3
* next ubuntux's patch
2009-04-19 15:01:33 +00:00
mateuszb
aa87e1ff16
* next ubuntux's patch
2009-04-15 10:20:47 +00:00
mateuszb
4d3808cfa0
* applied ubuntux's patches
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* fixed AmptyAI (it builds now)
2009-04-13 18:52:20 +00:00
Michał W. Urbańczyk
f9aebcc4bd
* Started making support for garrison window. Leaving guardians in flagged mines.
2009-04-12 00:58:41 +00:00
Michał W. Urbańczyk
d72d988a9c
* fixed crash on closing application
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* unified yes/no and selection dialog interface calls
* VCMI won't anymore be always giving all three stacks in the starting armies
* fix for drawing starting army creatures count
* support for School of Magic
* support for School of War
* support for Pillar of Fire
* minor changes
2009-04-11 01:32:50 +00:00
mateuszb
b74b6ecc01
* minor bugfixes
2009-04-07 17:51:50 +00:00
Michał W. Urbańczyk
2710017049
* First Aid Tent won't get move
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* presumably fixed crash occurring sometimes on battle end
* fixed problems when attacking with two-hex creature another two-hex creature, when tile before our destination was blocked
* minor changes
2009-03-31 20:47:53 +00:00
Michał W. Urbańczyk
d3246cc6de
* Fixed ReFixed Redwood Observatory problem
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* Updated changelog
2009-03-28 20:13:26 +00:00
Michał W. Urbańczyk
b2c4f3e0fd
* fixed crash on saving when some objects havebeen removed
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* support for multi-target attacks/spells in the protocol
* version bumped to 0.7d
2009-03-21 12:49:58 +00:00
mateuszb
a08aaba29d
* probably fixed problem with displaying corpses on battlefield
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* fixed buy troops window
* workaround for a problem with GeniusAI
* some magic numbers are removed
2009-03-12 18:06:02 +00:00
Michał W. Urbańczyk
e9ebc7de5b
wrong1
2009-03-06 22:25:19 +00:00
Michał W. Urbańczyk
99aef852be
* probably fixed Bind effect
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* reverted unwanted part of r730
* project files will now have relative paths to libs/includes
* more checkings on startup
2009-02-14 15:00:29 +00:00