6d03e0bf23
One more thing.
2012-04-23 05:01:52 +00:00
9c9301a495
Various fixes.
2012-04-22 19:56:03 +00:00
038d105bcc
- first sketch of Commanders
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- accumulateBonus should make mechanics simpler
2012-04-04 17:41:55 +00:00
c80d9b0a51
Possibly "fixed" #915 .
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Fixed server output (printing ui8 as %d apparently breaks boost.format :/).
2012-03-31 15:10:16 +00:00
d0e259864e
* Replaced boost::shared_ptr with std::shared_ptr.
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* Brought shared_ptr and unique_ptr and their factories (make_shared, make_unique) to the global scope.
* Removed excessive usage of shared_ptr in bonus system interface.
* Fixed bonus system limiters/caching interactions. That covers #823 , #859 and a number of rare edge-cases.
* Implemented multiple-step limiters applying, fixing hasAnotherBonusLimiter and allowing transitional dependencies between bonuses.
* Bonus system should be slightly faster, since we cache limited bonuses. Some rare usages (limiting query against a foreign node) however can't use caching.
2012-03-06 16:59:55 +00:00
386ac80cf9
Fixed #855 & 861. Unsigned values were bad idea to prevent overflow.
2012-02-20 16:26:14 +00:00
4baf4e13ed
* fixed #857 and #858
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* fixed crash when AI attacked player before his first turn
* fixed various crashes when mass-effect spells affected town turrets in sieges
* some refactoring around spell positiveness
2012-02-16 21:19:07 +00:00
1cbd7e94e4
- Extended cap or removed sign for some values that may potentially overflow
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- Fixed #851
2012-01-26 16:48:53 +00:00
7f04ed990b
Major refactoring. First part: BattleInterface
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Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
1e45674a7c
Fixed #832 . War machines will now be immune to a number of effects.
2011-10-29 11:12:30 +00:00
9621cbcaa7
* fixed crash on calculating dmg dealt by stack under Curse
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* fixed crash on sea battles (obstacles data got corrupted during conversion)
* fixed crash when StupidAI had a catapult
* minor fixes and refactorings (typename for bonus list under shared ptr)
2011-09-06 13:59:26 +00:00
62c43451ef
* Updated bonus caching -> faster in particular cases, operations by limiter objects aren't cached
2011-07-16 13:57:25 +00:00
706510f12f
- gcc compile fixes
2011-07-13 23:36:37 +00:00
55e7959fd9
* Bonus system caching updated, partially rewritten, much more robust, thread-safe
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* Adjusted projectile speed, trebuchet canon speed
2011-07-13 18:39:02 +00:00
488e54688f
* Bonus caching system disabled for the moment now. => #764
2011-07-05 18:29:48 +00:00
a89895452a
- (linux) fixed searching/loading of scripting libraries
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- (linux) moved AI libraries to /lib/vcmi/AI/lib*, ERM lib to /lib/vcmi/Scripting/*
- gcc compile and warnings fixes
2011-06-28 14:19:16 +00:00
9ca5d9048a
Fixed total spell immunity granted by 2212.
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Improvements for Life Drain.
2011-06-25 15:05:01 +00:00
5fdb5aa494
* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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* Implemented caching for the bonus system
2011-06-25 13:53:15 +00:00
bdce46ab60
Minor refactorings, fixes & improvements.
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Moved CArtifactSet to ArtHandler. ObjectHandler is already too messed.
2011-06-24 17:43:02 +00:00
ff49b852df
Silenced several "warning: suggest parentheses around ‘&&’ within ‘||’": added some parenthesis, optimized a couple statments and fix a bug in another.
2011-05-30 19:20:14 +00:00
936005aa1c
Correct, yet ugly handling of Magic Resistance.
2011-05-29 18:28:50 +00:00
bc114a89f4
Partial support for immunities & receptive ability.
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TODO: Immunity to direct damage spells.
2011-05-13 17:51:12 +00:00
515ab7e7c1
Support for Acid Breath (both effects are now separate).
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Minor fixes.
2011-05-13 09:02:16 +00:00
dc0eb37da6
New creature window works in general, covering old functionalities and displaying new info. It's far from finished though.
2011-03-03 18:25:48 +00:00
c5930893fd
Fixed #682 .
2011-03-01 10:19:05 +00:00
03fdd22b1a
Version set to 0.83c, to be released as development build.
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Code reorganizations in bonus system, allowing defining bonusNode-like classes.
Fixed some issues with artifact handling (proper updating of GUI when moving, minor fixes).
Restoring battle AI for neutrals after loading game.
2011-02-27 19:58:14 +00:00
d7b586f1fd
Eliminating duplicated bonuses. Smarter getting [no code duplication].
2011-02-27 11:26:18 +00:00
1afcaf2817
* CThreadHelper.cpp now belongs to VCMI_lib project
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* fixed console on Windows (restored old code)
* GeniusAI won't get blocked when it has a hero with tactics in battle
* fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
* suppressed bonus system console output: it goes only to the logfile
* [win32] setting thread names (debug purposes)
* minor fixes
2011-02-24 13:57:47 +00:00
cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00
a46ad0b7ef
Next set of fixes, mostly for deserialization.
2011-02-22 09:47:25 +00:00
1458cf64c2
* fixed bug 298
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* fixed INDEPENDENT_MIN bonus value type
* minor changes
2011-02-21 16:53:23 +00:00
d36f8087aa
minor fix — duration has to be passed as ui16.
2011-02-21 04:24:46 +00:00
4c9edd3f06
Many fixes around bonus system. Some basic propagation mechanism (not clever but works).
2011-02-21 04:13:00 +00:00
519a4186de
* fixed bugs 470 and 523
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* minor improvements
2011-02-20 18:32:39 +00:00
6db068f506
Fixed stacks speed and general parsing bug.
2011-02-14 21:08:29 +00:00
fcdc3f0bdd
Various changes, including exprank limiter and development towards Tactics secondary skill support.
2011-02-12 16:12:48 +00:00
c0f2b3f32b
Now parsing CREXPBON into Bonus System, with limiters. StackExperience class removed.
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Exp ranks are now calculated, though exp is never set.
2011-02-11 08:20:26 +00:00
979f77d900
Some preparations towards handling stack experience by the new bonus system. New nodes for controlling premies for creatures of given tier (level). Minor changes.
2011-02-10 13:12:53 +00:00
c6db92c0be
More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
2011-02-04 14:58:14 +00:00
a940daba5e
A handful of fixes for artifacts, minor for for battles.
2011-01-15 02:17:56 +00:00
49083c4e5a
* ConstTransitive CGI more or less done
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* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
b15deaa203
* more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo
2010-12-19 14:39:56 +00:00
23c501b79e
some changes
2010-12-17 18:47:07 +00:00
fc6d6e02a3
More fixes for stacks, some basic macro-based logging for bonus graph operations.
2010-12-11 23:11:26 +00:00
848a00bc6f
Stacks #4 -> giving creatures still needs to be fixed.
2010-12-05 23:10:02 +00:00
7c3f3d20c3
Stacks #2 -> towards new system of stack operations.
2010-11-27 01:46:19 +00:00
32ce20af15
Moving stack system to pointers, part #1
2010-11-22 00:34:46 +00:00
9250cc8adf
Separated CStack and CStackInstance.
2010-11-20 17:36:02 +00:00
27f83ea8c3
Further work on bonus system.
2010-11-20 00:03:31 +00:00
b2a4d857b5
Little more. Doesn't crash on startup.
2010-11-18 22:22:51 +00:00