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Commit Graph

156 Commits

Author SHA1 Message Date
3e0274fde6 Fix one caption in the source code 2024-09-22 19:37:15 +02:00
cb96b9959e Merge pull request #4623 from Laserlicht/invincible_bonus
INVINCIBLE bonus
2024-09-20 11:50:29 +03:00
5e3630adae adjust texts 2024-09-19 20:57:43 +02:00
65355925e9 Merge pull request #4595 from Laserlicht/cast_without_skip
Bonus for spell: cast without skip the turn
2024-09-19 16:17:48 +03:00
b36c05df1d INVINCIBLE bonus 2024-09-19 03:14:45 +02:00
d0ac6458b9 Merge pull request #4609 from IvanSavenko/building_fixes
Building fixes
2024-09-17 17:50:49 +03:00
7c495ee1dd Add new translation file to CMakeLists.txt. Update docs. 2024-09-16 16:59:04 +00:00
1d7a89c79b Only visiting heroes can now activate manual rewardable buildings
- This is more clear - in case if building generates queries
- Avoids some edge cases, like what to do if building is single-use and
town has 2 heroes
- In line with hota version of this feature
2024-09-15 10:36:31 +00:00
0aaafc4c8a cast without skip 2024-09-14 15:10:24 +02:00
525ae72f8e Update documentation 2024-09-12 12:11:18 +00:00
a9c4683da6 Merge pull request #4566 from Laserlicht/outro_support
Campaign outro
2024-09-12 14:20:56 +03:00
d98c6f2e28 Merge pull request #4572 from Fabrice-TIERCELIN/french_update
Update the French translation
2024-09-12 14:16:27 +03:00
1fdbaf943f Update the French translation 2024-09-10 08:55:10 +02:00
258d298775 Merge branch 'develop' into outro_support 2024-09-09 23:09:44 +02:00
0df13040ec doc fix 2024-09-05 21:32:44 +02:00
6d9385b8bd outro for RoE 2024-09-05 21:31:17 +02:00
ff8d36c350 It is now possible to define game settings in rmg template 2024-09-05 15:16:28 +00:00
6179521364 Merge pull request #4556 from IvanSavenko/town_building_visit
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
327ff01471 Implemented explicitly visitable town buildings, e.g. hota mana vortex
Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.

This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
46872b764b integrate campaign intro 2024-08-31 17:57:27 +02:00
36914682a5 Merge branch 'develop' into chronicles_installer 2024-08-31 16:18:52 +02:00
16cbd6a7d2 allow custom loadbar-backgrounds for campaigns 2024-08-31 16:03:42 +02:00
36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
55fd7bd7aa Thieves guild information level is now a bonus type 2024-08-28 13:50:07 +00:00
8ef8ffa5c4 Implemented configurable blacksmith. Deprecated ballistaYard type 2024-08-28 13:49:42 +00:00
8371232d29 Merge pull request #4504 from Laserlicht/hota_bonus
disintegrate bonus
2024-08-28 14:00:11 +03:00
11e8b04ac5 Merge pull request #4463 from SoundSSGood/IMarket-refactoring
IMarket refactoring
2024-08-26 22:48:23 +03:00
0c5022cae8 Loading market modes from json 2024-08-24 11:51:57 +03:00
746bba0ade docs 2024-08-24 00:34:33 +02:00
ff33fbd3a0 Merge pull request #4480 from IvanSavenko/update_prebuilts
Update ffmpeg
2024-08-21 15:57:50 +03:00
f4547a9434 Add documentation regarding supported by vcmi formats 2024-08-20 19:23:55 +00:00
cf1c2d66cc More examples in docs 2024-08-19 11:47:13 +00:00
42902b8eb5 Update documentation, add examples 2024-08-19 11:47:13 +00:00
dd375b682d Updated documentation 2024-08-15 18:16:33 +00:00
1fb8ab5f70 Merge pull request #4429 from Laserlicht/regions
defining own regions extend
2024-08-14 17:04:13 +03:00
da38ad5f5c code review 2024-08-12 17:57:34 +02:00
79b5a3e99b Update docs/modders/Campaign_Format.md
Co-authored-by: Alexander Wilms <Alexander-Wilms@users.noreply.github.com>
2024-08-12 01:39:55 +02:00
d7211859e9 docs 2024-08-12 00:01:09 +02:00
be61daa95a campaigns docs 2024-08-10 13:36:31 +02:00
65af198fbf Merge pull request #4341 from vcmi/force_portal_connection
Add RMG connection option "forcePortal"
2024-08-07 13:07:45 +03:00
b7391f49f6 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-08-05 10:36:10 +00:00
0d1f744ba4 limit text sizes 2024-07-31 21:40:49 +02:00
f4f416eb16 Add RMG option "forcePortal" 2024-07-29 20:36:23 +02:00
d55c4e3973 Merge pull request #4275 from IvanSavenko/music_modding
Additional options for music modding
2024-07-18 21:28:04 +03:00
662254155a Merge branch 'vcmi/master' into 'vcmi/develop' 2024-07-17 13:57:36 +00:00
8f407311fd fix headings of md files 2024-07-16 20:29:20 +02:00
a09a0d41c3 Added missing option to schemas and docs 2024-07-16 13:08:15 +00:00
3134d8383c Merge pull request #4207 from Laserlicht/map_format_additional
[1.6] Map format additional infos
2024-07-16 12:15:58 +03:00
d59744f26f It is now possible to define multiple music themes for terrains 2024-07-15 21:46:41 +00:00
9c5d5d7c5a It is now possible to define custom battle opening sound and custom music
for a battlefield
2024-07-15 21:46:23 +00:00