3e0274fde6
Fix one caption in the source code
2024-09-22 19:37:15 +02:00
cb96b9959e
Merge pull request #4623 from Laserlicht/invincible_bonus
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INVINCIBLE bonus
2024-09-20 11:50:29 +03:00
5e3630adae
adjust texts
2024-09-19 20:57:43 +02:00
65355925e9
Merge pull request #4595 from Laserlicht/cast_without_skip
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Bonus for spell: cast without skip the turn
2024-09-19 16:17:48 +03:00
b36c05df1d
INVINCIBLE bonus
2024-09-19 03:14:45 +02:00
d0ac6458b9
Merge pull request #4609 from IvanSavenko/building_fixes
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Building fixes
2024-09-17 17:50:49 +03:00
7c495ee1dd
Add new translation file to CMakeLists.txt. Update docs.
2024-09-16 16:59:04 +00:00
1d7a89c79b
Only visiting heroes can now activate manual rewardable buildings
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- This is more clear - in case if building generates queries
- Avoids some edge cases, like what to do if building is single-use and
town has 2 heroes
- In line with hota version of this feature
2024-09-15 10:36:31 +00:00
0aaafc4c8a
cast without skip
2024-09-14 15:10:24 +02:00
525ae72f8e
Update documentation
2024-09-12 12:11:18 +00:00
a9c4683da6
Merge pull request #4566 from Laserlicht/outro_support
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Campaign outro
2024-09-12 14:20:56 +03:00
d98c6f2e28
Merge pull request #4572 from Fabrice-TIERCELIN/french_update
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Update the French translation
2024-09-12 14:16:27 +03:00
1fdbaf943f
Update the French translation
2024-09-10 08:55:10 +02:00
258d298775
Merge branch 'develop' into outro_support
2024-09-09 23:09:44 +02:00
0df13040ec
doc fix
2024-09-05 21:32:44 +02:00
6d9385b8bd
outro for RoE
2024-09-05 21:31:17 +02:00
ff8d36c350
It is now possible to define game settings in rmg template
2024-09-05 15:16:28 +00:00
6179521364
Merge pull request #4556 from IvanSavenko/town_building_visit
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Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
327ff01471
Implemented explicitly visitable town buildings, e.g. hota mana vortex
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Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.
This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
46872b764b
integrate campaign intro
2024-08-31 17:57:27 +02:00
36914682a5
Merge branch 'develop' into chronicles_installer
2024-08-31 16:18:52 +02:00
16cbd6a7d2
allow custom loadbar-backgrounds for campaigns
2024-08-31 16:03:42 +02:00
36c1ed670f
Support for configurable town fortifications
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Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.
It is now possible to define which parts of town fortifications are
provided by town buildings
Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".
Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
55fd7bd7aa
Thieves guild information level is now a bonus type
2024-08-28 13:50:07 +00:00
8ef8ffa5c4
Implemented configurable blacksmith. Deprecated ballistaYard type
2024-08-28 13:49:42 +00:00
8371232d29
Merge pull request #4504 from Laserlicht/hota_bonus
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disintegrate bonus
2024-08-28 14:00:11 +03:00
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
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IMarket refactoring
2024-08-26 22:48:23 +03:00
0c5022cae8
Loading market modes from json
2024-08-24 11:51:57 +03:00
746bba0ade
docs
2024-08-24 00:34:33 +02:00
ff33fbd3a0
Merge pull request #4480 from IvanSavenko/update_prebuilts
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Update ffmpeg
2024-08-21 15:57:50 +03:00
f4547a9434
Add documentation regarding supported by vcmi formats
2024-08-20 19:23:55 +00:00
cf1c2d66cc
More examples in docs
2024-08-19 11:47:13 +00:00
42902b8eb5
Update documentation, add examples
2024-08-19 11:47:13 +00:00
dd375b682d
Updated documentation
2024-08-15 18:16:33 +00:00
1fb8ab5f70
Merge pull request #4429 from Laserlicht/regions
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defining own regions extend
2024-08-14 17:04:13 +03:00
da38ad5f5c
code review
2024-08-12 17:57:34 +02:00
79b5a3e99b
Update docs/modders/Campaign_Format.md
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Co-authored-by: Alexander Wilms <Alexander-Wilms@users.noreply.github.com >
2024-08-12 01:39:55 +02:00
d7211859e9
docs
2024-08-12 00:01:09 +02:00
be61daa95a
campaigns docs
2024-08-10 13:36:31 +02:00
65af198fbf
Merge pull request #4341 from vcmi/force_portal_connection
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Add RMG connection option "forcePortal"
2024-08-07 13:07:45 +03:00
b7391f49f6
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-08-05 10:36:10 +00:00
0d1f744ba4
limit text sizes
2024-07-31 21:40:49 +02:00
f4f416eb16
Add RMG option "forcePortal"
2024-07-29 20:36:23 +02:00
d55c4e3973
Merge pull request #4275 from IvanSavenko/music_modding
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Additional options for music modding
2024-07-18 21:28:04 +03:00
662254155a
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-07-17 13:57:36 +00:00
8f407311fd
fix headings of md files
2024-07-16 20:29:20 +02:00
a09a0d41c3
Added missing option to schemas and docs
2024-07-16 13:08:15 +00:00
3134d8383c
Merge pull request #4207 from Laserlicht/map_format_additional
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[1.6] Map format additional infos
2024-07-16 12:15:58 +03:00
d59744f26f
It is now possible to define multiple music themes for terrains
2024-07-15 21:46:41 +00:00
9c5d5d7c5a
It is now possible to define custom battle opening sound and custom music
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for a battlefield
2024-07-15 21:46:23 +00:00