Ivan Savenko
e54287ea5d
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
Ivan Savenko
0240ee886d
Converted (almost) all namespace enum's to enum classes
2023-08-25 13:38:02 +03:00
Ivan Savenko
62cd8b12d4
Converted several namespace enums to enum class
2023-08-25 13:38:02 +03:00
Ivan Savenko
ec8d31bbfc
First step at unifying game identifiers code
2023-08-25 13:38:01 +03:00
Konstantin
d746a96d55
vcmi: use SpellSchool identifier instead of enum
...
Use identifier instead of enum inside callbacks. It is better and more
expandable solution.
2023-08-23 17:53:09 +03:00
Konstantin
8724181a0f
vcmi: spell resistance rework
...
Now instead of XXX_IMMUNITY bonuses we have 2 bonuses with spellSchool
subtype: SPELL_SCHOOL_IMMUNITY and NEGATIVE_EFFECT_IMMUNITY.
All previous bonuses of subtype 0 is covered by SPELL_SCHOOL_IMMUNITY,
and all previous bonuses of subtype 1 is covered by
NEGATIVE_EFFECT_IMMUNITY. Unit tests are updated accordingly.
2023-08-23 17:52:16 +03:00
Ivan Savenko
44d16b32fe
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
Ivan Savenko
87957e74c1
Replaced boost::thread_specific_ptr with thread_local
2023-08-23 16:32:29 +03:00
nordsoft
15847c89b6
Fix tests
2023-08-22 21:02:32 +04:00
Ivan Savenko
f13a53c1d9
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
Andrii Danylchenko
ba9998ac66
BattleAI: fast targets optimization
2023-08-08 20:10:29 +03:00
Ivan Savenko
62fddca21e
Split massive CModHandler class/file into multiple parts:
...
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
4d08a131d3
Reorganization of boost filesystem usage
...
- Removed (most of) boost filesystem namespace usings
- Replaced boost::filesystem::fstream with std::fstream and different
constructor that should be available on any plaftorm
2023-07-28 19:12:04 +03:00
Ivan Savenko
e733b55c90
Removed buggy and poorly designed fromString method
...
Use VLC->modh directly with proper parameters instead
2023-07-25 22:36:45 +03:00
Tomasz Zieliński
9b649b0b79
Build fix
2023-07-18 10:55:26 +02:00
SoundSSGood
9b5f6ec7cf
CArtifact getters setters
2023-07-05 15:48:08 +03:00
Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Ivan Savenko
6a08a96d0c
Added createObject call as wrapper around NewObject netpack
2023-06-23 13:42:08 +03:00
Ivan Savenko
9b5e81929f
Fix build
2023-06-20 19:37:27 +03:00
Ivan Savenko
2e7c382612
Moved creature upgrade logic to CGObjectInstance inheritors
2023-06-16 17:59:10 +03:00
Tomasz Zieliński
a70555a725
Fix test mock
2023-06-08 10:32:38 +02:00
Ivan Savenko
97b3b2e147
Fix build
2023-06-03 00:48:32 +03:00
Konstantin
e60a4318c3
vcmi: a bunch of forward definitions
2023-05-07 20:37:32 +03:00
Konstantin P
057a33c508
SpellSchool: use identifier instead of int
...
Needs redifinition of MAGIC_SCHOOL_SKILL in all mods
2023-05-07 20:37:32 +03:00
Konstantin P
6ff83e6f16
tests: test nonMagical effects
2023-05-05 18:57:40 +03:00
Konstantin P
75948a5dd7
tests: add ResistanceCondition test
2023-05-05 18:57:40 +03:00
Konstantin
3d46ee3182
TargetCondition: units with 100% MR is immune
...
Spells should not consider units with 100% MR as valid targets.
2023-05-05 18:57:40 +03:00
Konstantin
b0d2787e86
vcmi: remove DIRECT_DAMAGE_IMMUNITY bonus
...
Replace by SPELL_DAMAGE_REDUCTION bonus with 100 value
2023-05-05 18:57:40 +03:00
Konstantin
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
Konstantin
a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
Konstantin
29c76fb9bf
HeroBonus: split BonusList
2023-05-02 00:54:53 +03:00
Konstantin
4866c2fe5c
vcmi: split IBonusBearer
2023-05-02 00:54:53 +03:00
Konstantin
6fa1b2b19f
vcmi: move bonuses to its own folder
2023-05-02 00:53:50 +03:00
nordsoft
17c9dc3115
fix tests
2023-04-29 06:15:14 +04:00
Konstantin
88f8694825
tests: fix modhandler assert
2023-04-27 20:59:55 +03:00
Konstantin
15d933d354
tests: disable settings.init()
...
This will remove debug assertion than will prevent any test
from running in debug mode
2023-04-27 20:59:55 +03:00
Konstantin
2a8f9629ae
tests: attempt to fix build without lua
2023-04-27 20:59:55 +03:00
Konstantin P
00487e3257
vcmi: disable -Wvirtual-move-assign from tests
2023-04-27 20:59:55 +03:00
Konstantin P
0d8e59a172
tests: add test directories to core loader
...
Fixes all tests loading
2023-04-27 20:59:55 +03:00
Konstantin P
d14c951005
CBattleInfoCallbackTest: fix catch-value
2023-04-27 20:59:55 +03:00
Konstantin P
608c30c3d3
vcmi: add formation inside test map
2023-04-27 20:59:55 +03:00
Konstantin P
c6fbb8b30d
tests: fix faction test
2023-04-27 20:59:55 +03:00
Konstantin P
705d7164ae
vcmi: fix heal and teleport tests
2023-04-27 20:59:55 +03:00
Konstantin P
e5f78a8997
vcmi: fix tests with latest develop
2023-04-27 20:59:55 +03:00
Konstantin
7c56fbd16b
vcmi: fix test building for 1.2
2023-04-27 20:59:55 +03:00
Konstantin
924b456b0f
vcmi: fix unit tests for latest develop
2023-04-27 20:59:55 +03:00
Konstantin
74656b9f96
vcmi: disable MapComparer team check for now
2023-04-27 20:59:55 +03:00
Konstantin
91c7c93d07
vcmi: fix MapComparer appearance check
2023-04-27 20:59:55 +03:00
Konstantin
d31a3362af
vcmi: map objects test passed
...
It is weird, because some objects should have mod scope now, and some not
We need to fix this, and rework test if necessary - its data is too huge now.
2023-04-27 20:59:55 +03:00
Konstantin
bd7faddb55
vcmi: more verbose JSON compare
2023-04-27 20:59:55 +03:00