d25a5a795e
* next part of sieges
2009-09-01 13:54:13 +00:00
ca7ee8936c
Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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(Paths are still calculated using the old pathfinder, it will be changed soon)
2009-08-30 12:47:40 +00:00
8fac12f957
* estimating damage that will be dealt while choosing stack to attack
2009-08-29 17:09:07 +00:00
fceeb05e16
* a bit of pathfinder interface redesign
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* a few fixes for sieges
* better wall parts' positions by Ivan
2009-08-28 09:03:58 +00:00
6bdfddd0c4
Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
2009-08-27 08:04:32 +00:00
adcfb3c020
* second part of sieges
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* minor changes
2009-08-26 14:09:55 +00:00
2c7d7f4094
* first part of siege support
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* minor fix
2009-08-24 12:55:05 +00:00
fe2085fe42
* support for new creature abilities: hate, spell cost decreasing, spell vulnerability
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* fixed crash when vcmiistari is applied on hero without spell book
2009-08-23 13:41:57 +00:00
ef8f2e695f
* support for HP regeneration
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* minor fixes
2009-08-22 14:39:44 +00:00
5256038dc3
* restructured changes done in commits #1138 and #1139
2009-08-22 12:50:23 +00:00
9bc40f1a8d
* Fixed bug #72
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* Implemented artifacts: Wizard's Well, Ring of the Magi, Cornucopia.
* Partially implemented artifacts: Armageddon's Blade, Angelic Alliance, Cloak of the Undead King, Armor of the Damned, Power of the Dragon Father, Titan's Thunder, Admiral's Hat, Bow of the Sharpshooter.
Most of these only have their bonuses set.
* Updated AUTHORS
2009-08-21 19:31:41 +00:00
4fc25c7b98
* corrected per-stack spell immunity handling
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* support for new artifacts: * of Legion, shackles of war
2009-08-16 13:44:17 +00:00
507597301f
* new spells: resurrection, animate dead
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* a lot of minor fixes in battles
* resolution & depth in settings.txt reverted to 800x600 and 24bpp
2009-08-05 12:46:08 +00:00
48581962ab
More AI changes. Minor associated fixes.
2009-08-05 09:46:55 +00:00
ebb964a7ab
Not needed. Include VCMI_Lib.h and use VLC->buildh / VLC->creh directly.
2009-08-05 00:21:06 +00:00
1872c2d575
* new spell: cure
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* minor changes
2009-08-04 17:05:49 +00:00
8805102b6e
2009-08-04 09:46:51 +00:00
de1ed92379
* version set 0.73b
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* config entry for 1600x1200 resolution
* several fixes
* http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3185#3185
2009-08-03 23:53:18 +00:00
1f75aeaf34
Video working with 32 bpp. Proper loading of hero on boat. Fixed problems with newly recruited hero blockvis info. Fixed possible crashes.
2009-08-01 10:08:16 +00:00
8e63c73cf8
* flaggable objects change their color on minimap when taken over
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* corrected damage inflicted by spells and ballista
* minor changes
2009-07-30 12:49:45 +00:00
9fd4b5bb62
Fourth part of sailing code.
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Support for Shipyard (both for town and adventure map versions). Improved boat displaying code. Minor changes.
2009-07-26 03:33:13 +00:00
fbd496b756
Infowindows for enemy towns.
2009-07-20 02:56:35 +00:00
c9cac18482
Support for infowindows on enemy heroes.
2009-07-20 01:47:49 +00:00
8231a6e6cc
* first part of exchange window
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* minor changes
2009-06-16 11:18:14 +00:00
58c12e8d73
Reshaped some code responsible for hero list / paths.
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* Garrisoning, then removing hero from garrison move him at the end of the list
* problems with the hero window hero list should be fixed
2009-06-11 17:21:06 +00:00
6635cf4f23
Made a few functions static or static inline.
2009-05-23 22:57:39 +00:00
564c8ae839
Common changes.
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for changes see http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=2576#2576
2009-05-22 19:20:30 +00:00
429b226517
* moved a few files
2009-05-20 10:08:56 +00:00
35f7281024
* battle options window works again
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* reorganization of GUI code
2009-05-19 18:23:04 +00:00
38226c1056
* further changes in stack feature code
2009-05-16 14:49:06 +00:00
788343dd1d
Typo: cast is an irregular verb.
2009-05-12 03:35:51 +00:00
ae2909667d
* redesign of stack's abilities and bonuses - not 100% working, but close ;]
2009-05-08 16:55:04 +00:00
b5ae7d5cbe
* refactorings and comment coverage improvements
2009-05-07 17:20:41 +00:00
c8b6858716
* mostly done Events objects handling
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* some moving hero code improvements
* fixed Blacksmith
* minor changes
2009-04-20 22:57:07 +00:00
7319e5cb0e
* canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
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* new spells:
- frost ring
- fireball
- inferno
- meteor shower
- death ripple
- destroy undead
* spellbook button is inactive when hero cannot cast any spell
* obstacles will be placed more properly when resolution is different than 800x600
* minor changes
2009-04-16 14:01:27 +00:00
f9ae91d88c
* further changes towards support for ranged spells
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* added info about author & license in files
2009-04-15 14:03:31 +00:00
f3ffeea72e
Minor fixes.
2009-04-14 14:19:46 +00:00
f9aebcc4bd
* Started making support for garrison window. Leaving guardians in flagged mines.
2009-04-12 00:58:41 +00:00
7a9e323297
* fixed 8 hero limit to check only for wandering heroes (not garrisoned)
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* srand at the beginning of handleConnection
2009-04-09 15:05:20 +00:00
ee61a02d12
* further console improvements
2009-04-05 14:37:14 +00:00
47bc007d8c
Common changes (ours):
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* Improvements for console
* Speed bonus support
* Minor improvements
2009-04-04 19:26:41 +00:00
1983aee1b2
* resting in town with mage guild will replenih all the mana points
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* battle will end when one side has only war machines
* fixed crasbug occurring on revisiting objects (by pressing space)
* started writing support for artifacts
2009-04-03 22:34:31 +00:00
cb31f5ada3
* Ammo Cart won't get move
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* fixed crashes on equipping artifacts
* fixed Wisdom handling
2009-03-29 12:02:37 +00:00
42773e67f2
* amounts of units taking actions / being an object of actions won't be shown until action ends
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* provisional support for "Save" button in System Options Window
* forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
* improved damage calculation formula
* several minor improvements
2009-03-28 00:38:48 +00:00
0cf1b2588d
* hero recruited in the town with Mage Guild will get spells (if has spellbook)
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* fixed casting spells
* resolved some "taking address of temporary" warnings
* fixed removing killed Hero
2009-03-20 18:51:48 +00:00
516b1e2b00
REMOVED FILES: CPatgFinder.h/cpp
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Updated project files for MSVC and automake (I hope I didn't break it)
* Refactored pathfinding and integrated into CGameState.
* Fixed issues with wrong calculating movement cost at server side
* Hero infowindow won't be redrawed each time experience changes
* Removed memory leaks with CPaths-s
* Support for Sign objects
* Bumped savegame formt version to ensure old not compatible saves won't be readed
* Spellscrolls will disappear on visit (won't be treated as spellbooks anymore)
2009-03-19 14:17:19 +00:00
227d48c12b
* fixed bug crashing server when hero was moving near bottom or right edge of the map
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* a few improvements in CMinimap.
2009-03-13 14:16:53 +00:00
5bbc50fc12
* it's possible to stop hero movement
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* fixed horde buildings displaying in town hall
2009-03-12 18:50:36 +00:00
d6283fd1ca
* fixed crash when there was no sabegames in Games/ subfolder
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* fixed crash when loading map with a mine belonging to human player
* fixed crash on moving hero into town garrison
* fixed r-click infowindow for towns
* new sight radious calculation. Works as OH3 for heroes, towns and probably all objects. (to be tested)
2009-03-11 23:25:59 +00:00
4653ca6b29
New file for VCMI_Server - NetPacksServer.cpp
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Redone client -> server protocol.
2009-03-09 10:37:49 +00:00