1b73678b7c
Fighting with includes.
2008-07-02 08:39:56 +00:00
b0002ff50b
* added files for future server
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* make code compiling
* broken objects scripts
2008-07-01 08:01:02 +00:00
ea8562a6b1
Rest of commit: broken battles, starting hero, town displaying and linker errors.
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Further changes for netcode.
2008-06-30 00:06:41 +00:00
c351496a47
* moved map reading to the map.cpp
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* merged changes from trunk (since r461)
2008-06-21 13:27:52 +00:00
4347996353
Cleanups + started splitting
2008-06-12 06:45:51 +00:00
dd9b506293
Merged changes from trunk (since r452)
2008-06-11 01:58:18 +00:00
798fd11f65
radical cleanups
2008-06-08 00:58:29 +00:00
608dc62ee8
* version set to 0.61
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* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved.
2008-06-06 12:35:23 +00:00
0b16616d7a
Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile.
2008-06-03 14:44:09 +00:00
b53c01ab92
* fixed estate problems ( #57 )
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* fixed blinking mana vortex (#52 )
* grail increases creature growths
2008-06-01 13:42:29 +00:00
7d7abbb68d
* no more divison by 0 in slider
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* little more code for upgrades
* version set to 0.6
* "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
* minor changes
2008-05-31 20:37:54 +00:00
b00cc9c628
* more code for creature info window and upgrades (still not finished)
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* minor fixes
2008-05-23 19:50:11 +00:00
5b077531cd
* improvements in recruitment window (slider won't allow to select more creatres than we can afford)
2008-05-12 05:46:04 +00:00
2f2169b71f
* improved slider ( #58 )
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* fixed problems with horde buildings (won't block original dwellings)
* giving primary skill when hero get level (but there is still no dialog)
* if an upgraded creature is available it'll be shown as the first in a recruitment window
* creature levels not messed in Fortress
* war machines are added to the hero's inventory, not to the garrison
* support for H3-style PCX graphics in Data/ (not tested)
* started doing support for ZSoft PCX graphics in Data/
* VCMI won't crash when is unable to initialize audio system
* fixed displaying wrong town defs
* minor fixes and improvements
2008-05-03 15:30:11 +00:00
4ff5788e51
* version changed to 0.58
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* splitting stacks in hero window
* minor fixes
2008-04-20 12:39:33 +00:00
06f278717c
Splitting stacks
2008-04-19 16:15:04 +00:00
54f94cf5ef
a bit of escaping battlefield (to be finished)
2008-04-15 16:52:31 +00:00
fb5c26437c
* correctly calculated growths (including castles and horde structures)
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* giving daily income
2008-04-14 17:45:01 +00:00
a729484dde
* battle funcs added to ICallback
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* initing visiting heroes
* merging stacks in town screen
* available creature amount handled
2008-04-13 11:05:39 +00:00
ffc93639ab
Recruitment should work (todo - growths, counting remaining creatures)
2008-04-11 17:41:02 +00:00
149c6772e2
battle and general upgrades and bugfixes
2008-04-07 17:51:46 +00:00
36779118b5
Huge commit:
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* correctly showing recruitment window (recruitment not ready)
* new slider class
* creature growths handled (horde buildings not yet supported)
* buttons more secure
* info about factions and their creatures
* costs of creatures merged into vector
* info about town structeres state (started)
* new function in CSDL_Ext for drawing borders
* numerous minor changes
2008-04-04 17:30:53 +00:00
fc4e0215fb
* moving units and some minor improvements
2008-03-29 10:59:18 +00:00
137f62798b
completed calls of functions during stack's move
2008-03-24 19:04:30 +00:00
500f55cd52
A few upgrades and bugfixes in battles
2008-03-24 13:25:11 +00:00
d5a5a04811
progress in battles
2008-03-23 17:25:38 +00:00
ac82c2fe5a
Mostly working building and requirements
2008-03-23 01:01:17 +00:00
1e61235aa9
Almost finished building of buildings.
2008-03-21 00:03:31 +00:00
7b88f4a70b
another piece of battles (with code reorganization)
2008-03-14 18:24:37 +00:00
b95551a0be
* another part of Battle interface
2008-03-10 20:19:41 +00:00
f1e40d5e86
* significant speed-up in def loading
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* bugfixes (player's id - player's serial mismatches)
2008-03-06 16:42:34 +00:00
9819bc86e2
* stuff for battles
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* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod
* randomization quantity of creatures on the map
* minor changes
2008-02-24 23:06:27 +00:00
0c2cf02ca6
* given hero is placed in the town entrance
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Wspólne zmiany
* some objects such as river delta won't be blitted "on" hero
* tiles under FoW are inaccessible
* giving random hero on RoE maps
* improved protection against hero duplication
* fixed starting values of primary abilities of random heroes on RoE/AB maps
2008-02-23 19:20:41 +00:00
e46d411643
* mostly done town infobox
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* town daily income is properly calculated
* minor not done stuff
2008-02-18 21:14:28 +00:00
a89b4e2c59
* [feature] giving starting hero
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* [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
* [feature] picked artifacts are added to hero's backpack
2008-02-07 18:45:22 +00:00
21ec0b77d4
code cleanups, etc.
2008-02-03 15:24:35 +00:00
c461365275
* added Necropolis
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* townlist in town screen and switching towns
* minor changes
2008-01-31 21:35:30 +00:00
ed0bbcfe11
changes seem to cover almost everything on heroes' artifacts in hero screen
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a part of code has been refactored for simpler support by other parts of code
2008-01-30 10:55:43 +00:00
b675de7ca5
* support for Inferno
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* started doing splitting/merging stacks
2008-01-29 22:47:43 +00:00
3953eac82d
* support for Rampart town view
2008-01-28 20:58:19 +00:00
e6de19e17d
* town visiting
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* improvements in garrisons
2008-01-28 14:01:09 +00:00
74cce9b7a0
some additional descriptions on heroWindow, better functions for hero level <-> exp (to be tested a bit more)
2008-01-27 16:07:27 +00:00
70bf415eb6
Improvements within garrisons/town.
2008-01-26 21:50:51 +00:00
8da051febf
Wspólne zmiany (Common changes)
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* fixed heroWindow
* started making garrisons
2008-01-26 19:36:31 +00:00
8fea2b87b8
Nearly working borders of buildings.
2008-01-20 16:24:03 +00:00
644a494589
Finished treasure chests.
2007-12-27 23:43:36 +00:00
d3f5a1c1e7
Finished drawing selection window for treasure chest.
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(trzeba dorobic jego zamykanie, zwrocenie infa, zwrot pamieci)
2007-12-27 00:11:46 +00:00
01c996591a
More stuff for selection window.
2007-12-25 16:25:53 +00:00
e427974875
* code reorganization
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* minor stuff for resource <-> infoBar interaction
2007-12-22 14:40:27 +00:00
4a6ffa94d0
part of minimap revealing
2007-12-06 19:54:31 +00:00